The Dying Garden Custom Moves

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The Dying Garden Custom Moves Agenda The Dying Garden Custom Moves • Make the world fantastic A Castlevania flavored Dungeon Starter by • Fill the characters’ lives with adventure When you throw coins in the fountain roll+ Dylan Green in the style of Marshall Miller for • Play to find out what happens Gold spent (max 3). On a 10+ hold 2. On a 7-9 Sage LaTorra and Adam Koebel’s Hold 1. Spend your hold 1-to-1 to add +1 to a Questions roll. On a 6- you anger the spirits. Take -1 • What happened to the gardener’s wife? Dungeon • World forward. Either way the toads stop croaking • Who is being hunted by the serpent? www.dungeon-world.com and the fountain falls silent. • What draws people from the village here? • Whose lover was taken by The Castle? When you eat the mushrooms roll +Int. On a Goals 10 + you are only out for a matter of minutes • What happens when you eat the fruit? • Establish details, describe • Why do the villagers distrust one another and come back with a vision of the future that • Use what they give you seems to make sense. On a 7-9, you're out for • Ask questions hours but still gain an insight. On a 6- you have Impressions • Leave blanks a really bad trip man. You're out for hours and • A crawling vine with vibrant red flowers • Look for interesting facts take -1 forward. • The hush of scales through fallen leaves • Help the players understand the moves • The cold greenhouse filled silver webs When you enter the the hedge maze roll+ Int. • Give each character a chance to shine • A hill that overlooks the labyrinth On a 10+ You get where you wanted to go. On • Introduce NPCs • A coven of verdigrised bronze statues a 7-9 You get out but god knows where you are. • An eerily calm villager standing alone • Fill out your worksheet On a 6- you're hopelessly lost. Places you • The guillotine sound of garden shears might get lost at: • A mewling child rooted to the earth Dungeon Moves • The Leaning Tower (to Catacombs) • The moon behind the spires of The Castle • Change the environment • The Wheel House (to Underground • A pomegranate tree deep in the labyrinth • Point to a looming threat River). • Blue mushrooms that give off a faint glow • Introduce a new faction or type of • The Forgotten Stair (To the Ruins of • Tree-bark scarred by lover’s initials creature Aljiba) • The poison wracked body of a villager • Use a threat from an existing faction or • The Spider Haunted Greenhouse • The intoxicating scent of roses type of creature • The Gardener’s Shed • A marble bench, seemingly untouched • Make them backtrack • The Lonesome Grave • A village youth come to save her brother • Present riches at a price • The Serpent's Nest • A massive blossom throbbing with life • The Center of the Garden • A shambling figure in the mist • Present a challenge to one of the • characters A painful ache for the pleasures of the flesh When you offer the crows a bribe roll+ hearts • A smooth monolith placed without reason spent (max 3). On a 10+ they don't alert the • A massive writhing pod garden to your presence. On a 7-9, they are • A warped vegetal copy of yourself, willing to delay, but they will be back for more. • A nubile beauty beckoning form the heart On a 6- they begin screaming. of a massive blossom Man-Trap Things Monsters A horrific gaping green maw lined with cruel Spirit Planchette Mandragora teeth lunges from the greenery. 1 weight, 15 Gold The seedlings of the Venus Weed lie in weight • Instinct: to lie in wait, ensnare, and feed A stained wood board with letters and numbers in the soil for a warm blooded host to claim. ◦ Blend in with the surroundings carved into its surface as triangular piece of • Instinct: To sleep in warm flesh ◦ Shoot poisoned nettles brass, about the size of your palm, with a ◦ Move through the earth ◦ drag them into your maw cracked lens in it center. Usually used for ◦ Shatter focus with horrific wail Level, 3 10 HP, 3 armor, 8 damage (teeth) speaking with the dead... ◦ Immobilize with crawling vines Venus Weed Level 1, 7 HP, Armor 1, 4 damage (spines) When you use the Spirit Planchette to speak A nubile beauty reclines seductively at the with the dead roll+ Cha. On a 10+ the spirits heart of a huge blood-red rose surrounded by a Gestation: When Mandragora has you mass of writhing vines and thorns. answer a question truthfully (yes/no/maybe or a immobile and it's vines under your armor it • Instinct: To breed and seed single word). On a 7-9 you get an answer, but opens you up and crawls into your body. are drained by the process. On a 6- you contact Roll+dex. On a 10+ you get away. Your ◦ Intoxicate with heady scent a dangerous or malevolent spirit. wounds are only superficial. On a 7-9, it ◦ Lash out with spikes and tendrils opened you up pretty bad, Take it's damage and ◦ Immobilize with crawling vines Black Rose make a saving throw. On a 6-, congratulations! Level 4, 20 HP, 2 armor, 12 damage (thorns) Weight 0, 5 Gold You're a parent! Have her way with you: When the Venus Known to grow only in the haunted gardens of Weed has her way with you roll+ Str. On a 10+ The Castle, the black roses are rumored to you may escape, or mark experience if you let have mysterious powers. Body Snatcher her sample you. On a 7-9 mark experience if This figure is eerily familiar but there is you let her continue, or Defy Danger to escape. When you carry the black rose others can smell something deeply wrong about the way it On a 6- you must defy danger to escape. the magic on you. Take +1 forward to your next moves. Destruction Ritual: Stab through the heart Cast a Spell roll, after which the rose crumbles. • Instinct: to feed, to deceive, to grow... with a blade of salt, burn the body, bury the There are mysterious purple robed peddlers ◦ mimic your sire ashes, salt the earth. who would pay a high price for the roses, and ◦ mutate wounds into monstrous they will seek you out if you have one. They growth Scissor-man will not take no for an answer. ◦ Fill the air with toxic spores This shadowy figure haunts the garden, leaving Level 2, 13 HP, 2 Armor, 5 Damage (claws, mangled vegetal corpses in it's wake. Barbed Whip teeth) • Instinct: to prune, chop, and cut Weight 1, 8 Gold ◦ Appear as if from nowhere Close, trip, swing, disarm +1 Damage/+ 2 ◦ Flicker and close the distance Creatures of the Night ◦ Hack off limbs Level 5, 27 HP, 2 armor, 15 Damage (Shears).
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