THUNDERBIRDS at WAR Bombing the Reich Jan to Jun 1943
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SZCZEKOCINY 1794 THUNDERBIRDS AT WAR Bombing the Reich Jan to Jun 1943 . Table of Contents 0 0 USING THESE RULES [ . ] 1 0 INTRODUCTION [ . ] 2 0 GENERAL COURSE OF PLAY Design by: michel Boucher [ . ] Developed by David Knepper 3 0 GAME EQUIPMENT : [ . ] 4 0 SEQUENCE OF PLAY [ . ] 5 0 HOW TO WIN [ . ] 6 0 SETTING UP THE GAME 8 0 APPLYING DAMAGE [ . ] [ . ] 7 0 BEGIN THE OPERATION 9 0 THE GRT [ . ] [ . ] 10 0 KEEPING TRACK [ . ] 31 PW79.3.1.indd 31 11/20/14 9:20 PM in the Kammhuber Line which consisted of a long triple layer [0.0] USING THESE RULES corridor of radar stations extending from Denmark to the middle The rules are designed to be used in play order and of France. The RAF was able to counter the effect by flying down with a minimum of detail required to get into the the middle of a cell. game. Elaborations and historical notes are intended to give Hit – the result of a successful roll on the GRT by the crew against the player a feeling of immersion. The campaign game uses the an LW fighter, or by German fighter and flak units, against the historical selection of targets for the period January to June 1943, Wimpy which results in turning over a single airframe counter but the players are free to make any selection of targets they and applying effects. wish should they only want to play a session with a few random missions. Luftwaffe – literally, “air force”, German air combat arm under the command of Hermann Göring. Mission – in the game, a single assignment to reach and bomb or Text in boxes, like this, provides the voice of the game’s mine a target. designer, who is addressing you to explain an idea or concept, or providing quotes from the squadron diaries Skill check – another way of saying “roll on the General Results in support of rules. Table”. Space – a location on a track. Sprog – a new arrival, a green member of the crew. Targets – assigned by High Command as strategic objectives. [1.0] INTRODUCTION Tour of operations – a total of 30 successful missions, that is to say Thunderbirds at War is a solitaire game that will tell you, the that targets were bombed 30 times. player, the story of 6 Group (RCAF) bomber squadron 426, the Thunderbirds. From January 1943 to May 1945, they were Wimpy – the nickname given by RAF crews to the Vickers engaged in the largest undertaking in any war to date, that of Wellington, after the popular hamburger-loving Popeye character, taking the battle to the enemy, night after night, and at the cost of J. Wellington Wimpy. many thousands of lives. Zone – another term for a hex when referring to German defenses. The game covers the first five months of operations of 426 Squadron, from mid-January to mid-June 1943, when the squadron flew venerable two-engine Wellingtons (Wimpys). The squadrons [2.0] GENERAL COURSE OF PLAY of 6 Group were composed primarily of Canadians, with some Thunderbirds at War is a solitaire game in which you, the player, New Zealanders, Australians, Britons and Americans, many of assume the role of a pilot in RCAF 426 Squadron and, to win whom had trained in the British Commonwealth Air Training the game, you must complete a tour of operations of 30 successful Plan (BCATP) in the many schools in Canada and elsewhere. missions. Thunderbirds at War uses chits to handle random elements such as Luftwaffe, flak, weather, sudden mishaps, etc. During the 1.1 Terms Used course of a mission, you will roll on a simple table and improve the chances of success using crew quality bonuses, pilot decisions, BCATP – British Commonwealth Air Training Plan, administered weather, random events. by the Commonwealth, primarily by Canada, where pilots and crews were trained in North America and Australia, in relative safety away from combat zones. [3.0] GAME EQUIPMENT Flak - Fliegerabwehrkanone, aircraft defense cannon. By 1943, the majority of flak guns were Krupp FlaK 88mm, 105mm and • 1 map, including playing aids 128mm. By the time these missions were flown, FlaK guns were • 1 countersheet (see tables 5 and 5a for description and use) larger and more effective, the most deadly being FlaK 41 (improved • 52 Historical Targets sheet 88mm) firing 9.4kg shells at 1000m/s with a maximum ceiling of • Events sheet (2 pages) about 15,000 m as opposed to the old ceiling of about 8,000 m. A • Counter Legend sheet (2 pages) flak Zone is indicated by a coloured triangle in a shaded hex. • These rules You will also need 1 to 3 ten-sided dice (d10) numbered from 0-9 Gardening – missions which consisted of mining harbours. (the ‘0’’ is a ‘0’, and not a ‘10’), and 1 six-sided die (d6), all of which DS Geschwader - roughly the size of an RAF wing, with about 90 to you will use to resolve skill checks, events, and other requirements R I 120 aircraft under its command. for both 426 Sq. (RCAF) and the Luftwaffe, throughout the game. rb GRT – General Results Table is used for resolution of all actions The map represents the theatre of operations for Bomber requiring a skill check by the crew as well as German fighter and Command (Europe, early 1943) with German radar zones flak units (see rule 9.0). highlighted, targets marked with coloured flak triangles denoting HUNDE Hex – part of hexagonal grid regulating movement on the map. levels of flak intensity that indicate which bombing track to T use, and some named targets. Hexes with darker shading are in Himmelbett – literally “sky bed”, a series of radar zones (or cells) 32 PW79.3.1.indd 32 11/20/14 9:20 PM T HUNDERBIRDS Germany (7.5.2[1]). Around the map are the necessary tables and tour of operations, you should continue using the same method of tracks to aid you, the player, in completing your missions. selection each time. These are: Historical (see Table 4) Intentional selection [4.0] SEQUENCE OF PLAY Random assignment Each mission represents one “turn” of a series of 30 successful In the case of the Historical order, the player uses targets in the bombing missions which constitute a “tour of operations”. Each sequence listed on the Historical Targets sheet (Table 4). turn consists of performing the following tasks until the plane In the case of Intentional selection, the player chooses any target either lands safely or crashes. he wishes from the Historical Targets sheet. Preparatory In the case of Random assignment, the player may use Table 1, the Mission Randomizer Table, or determine a random method 1. Identify target of their own devising to select targets or missions. 2. Determine target conditions 3. Select crew Some targets, although named for historical purposes, are not 4. Assign crew quality points. specifically located on the map. A zone number has been assigned 5. Determine flight path, fuel and airframe to five hexes to help locate these targets. For example, Oldenburg is located in Zone 3, Stuttgart in Zone 4, and all of the Ruhr sites Targetbound are in Zone 5. 6. Begin operation, draw Luftwaffe Intensity chit, draw event chits when advised. Resolve events as needed. NOTE: The time divisions each represent a ten day 7. Roll on LW Intensity Table when appropriate. period of the squadron’s operations. In some periods 8. Roll on flak table when appropriate. there were few missions, and in others there were many. 9. Combat. Bad weather was the most significant contributing 10. At target, resolve event, fighters, and flak, as appropriate, factor to the squadron’s enforced inacticity over the before bombing periods as long as a week. Homebound 11. Return home along flight path, drawing and resolving event 6.2 Roll two d10s on the Target Conditions table (one for chits as needed. weather and one for the phase of the moon) and place appropriate 12. Land (or crash). markers. Target conditions are sky and moon phase. They can be good or bad independently of each other. Missions were not planned in [5.0] HOW TO WIN stormy weather although that happened occasionally, but there You win a game of Thunderbirds at War by flying 30 successful were different degrees of alertness depending on visibility caused missions (a tour of operations). A successful mission is defined as by the moon and the presence of clouds. bombing the Target or another enemy location in Germany and The player rolls on the Target Conditions Table for both the sky followed by the return of the crew to England. and the moon phase. Each “bad” condition modifies the General Results Table [GRT] die rolls by -1, average conditions have no die roll impact, and “good” conditions modify GRT die rolls by +1. Historically, 426 Sq. flew 57 missions from January to June 1943, five of which were Sea Search and none Both sides are equally affected by these conditions, so a positive of those resulted in spotting anyone. So the Sea Search result can have a negative effect on the outcome of a mission. missions were left out of the game. All others are listed on the historical targets sheet. 6.3 Select Crew (pilot and four others)* 6.3.1 Selecting a crew: The player selects 5 crew members from the available roster, always selecting the Pilot as his first. The rest may depend on the type of target or atmospheric conditions: [6.0] SETTING UP THE GAME gunner, aimer, navigator, wireless and flight engineer. The pilot is the mission commander.