Debunking the Diffusion of Senet
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Game Board Rota
GAME BOARD ROTA This board is based on one found in Roman Libya. INFORMATION AND RULES ROTA ABOUT WHAT YOU NEED “Rota” is a common modern name for an easy strategy game played • 2 players on a round board. The Latin name is probably Terni Lapilli (“Three • 1 round game board like a wheel with 8 spokes (download and print pebbles”). Many boards survive, both round and rectangular, and ours, or draw your own) there must have been variations in play. • 1 die for determining who starts first • 3 playing pieces for each player, such as light and dark pebbles or This is a very simple game, and Rota is especially appropriate to play coins (heads and tails). You can also cut out our gaming pieces and with young family members and friends! Unlike Tic Tac Toe, Rota glue them to pennies or circles of cardboard avoids a tie. RULES Goal: The first player to place three game pieces in a row across the center or in the circle of the board wins • Roll a die or flip a coin to determine who starts. The higher number plays first • Players take turns placing one piece on the board in any open spot • After all the pieces are on the board, a player moves one piece each turn onto the next empty spot (along spokes or circle) A player may not • Skip a turn, even if the move forces you to lose the game • Jump over another piece • Move more than one space • Land on a space with a piece already on it • Knock a piece off a space Changing the rules Roman Rota game carved into the forum pavement, Leptis Magna, Libya. -
The Game of Ur: an Exercise in Strategic Thinking and Problem Solving and a Fun Math Club Activity
Pittsburg State University Pittsburg State University Digital Commons Open Educational Resources - Math Open Educational Resources 2019 The Game of Ur: An Exercise in Strategic Thinking and Problem Solving and A Fun Math Club Activity Cynthia J. Huffman Ph.D. Pittsburg State University, [email protected] Follow this and additional works at: https://digitalcommons.pittstate.edu/oer-math Part of the Other Mathematics Commons Recommended Citation Huffman, Cynthia J. Ph.D., "The Game of Ur: An Exercise in Strategic Thinking and Problem Solving and A Fun Math Club Activity" (2019). Open Educational Resources - Math. 15. https://digitalcommons.pittstate.edu/oer-math/15 This Book is brought to you for free and open access by the Open Educational Resources at Pittsburg State University Digital Commons. It has been accepted for inclusion in Open Educational Resources - Math by an authorized administrator of Pittsburg State University Digital Commons. For more information, please contact [email protected]. The Game of Ur An Exercise in Strategic Thinking and Problem Solving and A Fun Math Club Activity by Dr. Cynthia Huffman University Professor of Mathematics Pittsburg State University The Royal Game of Ur, the oldest known board game, was first excavated from the Royal Cemetery of Ur by Sir Leonard Woolley around 1926. The ancient Sumerian city-state of Ur, located in the lower right corner of the map of ancient Mesopotamia below, was a major urban center on the Euphrates River in what is now southern Iraq. Mesopotamia in 2nd millennium BC https://commons.wikimedia.org/wiki/File:Mesopotamia_in_2nd_millennium_BC.svg Joeyhewitt [CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0)] Dr. -
100 Games from Around the World
PLAY WITH US 100 Games from Around the World Oriol Ripoll PLAY WITH US PLAY WITH US 100 Games from Around the World Oriol Ripoll Play with Us is a selection of 100 games from all over the world. You will find games to play indoors or outdoors, to play on your own or to enjoy with a group. This book is the result of rigorous and detailed research done by the author over many years in the games’ countries of origin. You might be surprised to discover where that game you like so much comes from or that at the other end of the world children play a game very similar to one you play with your friends. You will also have a chance to discover games that are unknown in your country but that you can have fun learning to play. Contents laying traditional games gives people a way to gather, to communicate, and to express their Introduction . .5 Kubb . .68 Pideas about themselves and their culture. A Game Box . .6 Games Played with Teams . .70 Who Starts? . .10 Hand Games . .76 All the games listed here are identified by their Guess with Your Senses! . .14 Tops . .80 countries of origin and are grouped according to The Alquerque and its Ball Games . .82 similarities (game type, game pieces, game objective, Variations . .16 In a Row . .84 etc.). Regardless of where they are played, games Backgammon . .18 Over the Line . .86 express the needs of people everywhere to move, Games of Solitaire . .22 Cards, Matchboxes, and think, and live together. -
Social Studies - 6 Use Any Resources You Have (Such As the Internet Or Books) to Explore the Topics More Each Week
This year in sixth grade you have been learning about the history of different regions of the world. In your at home learning opportunities you will continue this exploration. Some information may be review and some may be new. Feel free to Social Studies - 6 use any resources you have (such as the internet or books) to explore the topics more each week. Each week will connect to the last as much as possible. Not just Cleopatra: Museum tells history of queens in ancient Egypt If you had to name a queen of ancient Egypt, who would it be? Probably Cleopatra, famous for her connections to Roman leaders Julius Caesar and Marc Antony. But who came before her? Nefertari, Isis, Ahmose and Hatshepsut are just a few queens of Egypt who aren't as well-known. A new exhibit at 1The "Queens of Egypt" exhibit at the National Geographic Museum in Washington, the National Geographic Museum in Washington, D.C., aims to change D.C., features a virtual-reality experience of Queen Nefertari's tomb as well as several that. hands-on installations. Photo by: National Geographic "I only knew there was Cleopatra," said Roxie Mazelan. The 11-year- old Girl Scout was visiting the new exhibit, which is called "Queens of Egypt." "I didn't know there were so many other queens," she added. Walking Through Queen's Tomb The exhibit was in 3-D. People who visit can travel back in time and walk through the tomb of Queen Nefertari. A tomb is the final resting place for a person after he or she dies. -
The Primary Education Journal of the Historical Association
Issue 87 / Spring 2021 The primary education journal of the Historical Association The revised EYFS Framework – exploring ‘Past and Present’ How did a volcano affect life in the Bronze Age? Exploring the spices of the east: how curry got to our table Ancient Sumer: the cradle of civilisation ‘I have got to stop Mrs Jackson’s family arguing’: developing a big picture of the Romans, Anglo-Saxons and Vikings Subject leader’s site: assessment and feedback Fifty years ago we lost the need to know our twelve times tables Take one day: undertaking an in-depth local enquiry Belmont’s evacuee children: a local history project Ofsted and primary history One of my favourite history places – Eyam CENTRE SPREAD DOUBLE SIDED PULL-OUT POSTER ‘Twelve pennies make a shilling; twenty shillings make a pound’ Could you manage old money? Examples of picture books New: webinar recording offer for corporate members Corporate membership offers a comprehensive package of support. It delivers all the benefits of individual membership plus an enhanced tier of resources, CPD access and accreditation in order to boost the development of your teaching staff and delivery of your whole-school history provision*. We’re pleased to introduce a NEW benefit for corporate members – the ability to register for a free webinar recording of your choice each academic year, representing a saving of up to £50. Visit www.history.org.uk/go/corpwebinar21 for details The latest offer for corporate members is just one of a host of exclusive benefits for school members including: P A bank of resources for you and up to 11 other teaching staff. -
Whose Game Is It Anyway? Board and Dice Games As an Example of Cultural Transfer and Hybridity Mark Hall
Whose Game is it Anyway? Board and Dice Games as an Example of Cultural Transfer and Hybridity Mark Hall To cite this version: Mark Hall. Whose Game is it Anyway? Board and Dice Games as an Example of Cultural Transfer and Hybridity. Archimède : archéologie et histoire ancienne, UMR7044 - Archimède, 2019, pp.199-212. halshs-02927544 HAL Id: halshs-02927544 https://halshs.archives-ouvertes.fr/halshs-02927544 Submitted on 1 Sep 2020 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. ARCHIMÈDE N°6 ARCHÉOLOGIE ET HISTOIRE ANCIENNE 2019 1 DOSSIER THÉMATIQUE : HISTOIRES DE FIGURES CONSTRUITES : LES FONDATEURS DE RELIGION DOSSIER THÉMATIQUE : JOUER DANS L’ANTIQUITÉ : IDENTITÉ ET MULTICULTURALITÉ GAMES AND PLAY IN ANTIQUITY: IDENTITY AND MULTICULTURALITY 71 Véronique DASEN et Ulrich SCHÄDLER Introduction EGYPTE 75 Anne DUNN-VATURI Aux sources du « jeu du chien et du chacal » 89 Alex DE VOOGT Traces of Appropriation: Roman Board Games in Egypt and Sudan 100 Thierry DEPAULIS Dés coptes ? Dés indiens ? MONDE GREC 113 Richard. H.J. ASHTON Astragaloi on Greek Coins of Asia Minor 127 Véronique DASEN Saltimbanques et circulation de jeux 144 Despina IGNATIADOU Luxury Board Games for the Northern Greek Elite 160 Ulrich SCHÄDLER Greeks, Etruscans, and Celts at play MONDE ROMAIN 175 Rudolf HAENSCH Spiele und Spielen im römischen Ägypten: Die Zeugnisse der verschiedenen Quellenarten 186 Yves MANNIEZ Jouer dans l’au-delà ? Le mobilier ludique des sépultures de Gaule méridionale et de Corse (Ve siècle av. -
Royal Game of Ur (Cyningstan)
The Traditional Board Game Series Leaflet #35: The Royal Game of Ur THE R OYAL G AME OF U R Ending the game. Variations by Damian Walker 16. The first player whose Any form of binary lot may be pieces are all borne off the board used in place of tetrahedral dice; has won the game. coins are the most readily available substitute. FURTHER I NFORMATION The interested reader can gain more information about the Royal Game of Ur by consulting the following books. Bell, R. C. Discovering Old Board Games , p. 2. Aylesbury: Shire Publications Ltd., 1973. Bell, R. C. Board and Table Games from Many Civilizations , vol. 1, pp. 23-25. New York: Dover Publications, Inc., 1979. Botermans, J. et al. The World of Games , pp. 22-24. New York: Facts on File, Inc.. 1989. Murray, H. J. R. A History of Board-games Other Than Chess , pp. 19- 21. Oxford: Oxford University Press, 1952. Parlett, D. The Oxford History of Board Games , pp. 63-65. Oxford: Oxford University Press, 1999. Copyright © Damian Walker 2011 - http://boardgames.cyningstan.org.uk/ Board Games at C YNINGSTAN Traditional Board Game Series (Second Edition) 4 Leaflet #35 The Traditional Board Game Series Leaflet #35: The Royal Game of Ur The Traditional Board Game Series Leaflet #35: The Royal Game of Ur with four corners; two corners are stead he may move one of his INTRODUCTION & H ISTORY marked. When throwing the dice pieces along its path by the number In 1926-7 Sir Leonard Woolley was some decorated with rosettes. Dec- the score is the number of marked of squares indicated on the dice. -
Senet: Information from Answers.Com 08/21/2007 11:52 PM
Senet: Information from Answers.com 08/21/2007 11:52 PM Senet WikipediaSenet Nefertari playing Senet. Painting in tomb of Egyptian Queen Nefertari (1295–1255 BC) A Senet game from the tomb of Amenhotep III — the Brooklyn Museum, New York City Senet (or senat[1]), a board game from predynastic and ancient Egypt, is the oldest board game whose ancient existence has been confirmed, dating to circa 3500 BC.[2] The full name of the game in Egyptian was sn.t n.t H'b meaning the "passing game." History Senet may be the oldest board game in World History, although it is impossible to prove which game is the oldest. The oldest remnants of any ancient board game ever unearthed however are those of Senet, found in Predynastic and First Dynasty burials of Egypt[2], circa 3500 BC and 3100 BC respectively. Senet is also featured in a painting from the tomb of Merknera (3300–2700 BC) (see external links below). Another painting of this ancient game is from the Third Dynasty tomb of Hesy (c. 2686–2613 BC). It is also depicted in a painting in the tomb of Rashepes (c. 2500 BC). By the time of the New Kingdom in Egypt (1567–1085 BC), it had become a kind of talisman for the journey of the dead. Because of the element of luck in the game and the Egyptian belief in determinism, it was believed that a successful player was under the protection of the major gods of the national pantheon: Ra, Thoth, and sometimes Osiris. Consequently, Senet boards were often placed in the grave alongside other useful objects for the dangerous journey through the afterlife and the game is referred to in Chapter XVII of the Book of the Dead. -
Play the Game of Senet.Pub
San Diego Museum of Man Lesson Plan Play the Game of Senet ! ! ! ! Teacher Lesson Plan OBJECTIVES Students will learn how to play the ancient Egyptian game of Senet. Students can also create their own Senet board and playing pieces. MATERIALS Provided by Classroom Teacher: Pens or pencils Color markers Rulers Poster board, cardboard, or ply wood Popsicle sticks or craft sticks Provided by Students 5 each of one type of “game piece” (10 total pieces) (see Making Senet Playing Pieces handout for details) Included in this Lesson Plan (make one copy per student): Building a Senet Game Board Making Senet Playing Pieces How to Play the Game of Senet (4 pages) DIRECTIONS Tell students that they will learn how to play the ancient Egyptian game of Senet, and will make their own Senet boards and playing pieces. Pass out the Building a Senet Board and Making Senet Playing Pieces handouts to each student. Students will use these handouts to make a Senet game board and the pieces to play the game with. Pass out the four page How to Play the Game of Senet handout to each student. Read through the instructions and make sure students understand the rules for play. Once the class understands the rules, students can play each other. FURTHER Have students research other games that ancient Egyptians may have STUDY played. Since many of the rules for Senet have been reconstructed by various archaeologists and game historians, students can also research different rules for how to play the Senet game. SO WHAT? Learning the games enjoyed by ancient Egyptians can be an excellent supplement to a unit on ancient Egypt. -
Creativity and Innovation in the Reign of Hatshepsut
iii OCCASIONAL PROCEEDINGS OF THE THEBAN WORKSHOP Creativity and Innovation in the Reign of Hatshepsut edited by José M. Galán, Betsy M. Bryan, and Peter F. Dorman Papers from the Theban Workshop 2010 2014 studies in ancient ORientaL civiLizatiOn • numbeR 69 THE ORIENTAL INSTITUTE of THE UNIVERSITY of CHICAgo chicagO • IllinOis v Table of Contents List of Abbreviations .............................................................................. vii Program of the Theban Workshop, 2010 Preface, José M. Galán, SCIC, Madrid ........................................................................... viii PAPERS FROM THE THEBAN WORKSHOP, 2010 1. Innovation at the Dawn of the New Kingdom. Peter F. Dorman, American University of Beirut...................................................... 1 2. The Paradigms of Innovation and Their Application to the Early New Kingdom of Egypt. Eberhard Dziobek, Heidelberg and Leverkusen....................................................... 7 3. Worldview and Royal Discourse in the Time of Hatshepsut. Susanne Bickel, University of Basel ............................................................... 21 4. Hatshepsut at Karnak: A Woman under God’s Commands. Luc Gabolde, CNRS (UMR 5140) .................................................................. 33 5. How and Why Did Hatshepsut Invent the Image of Her Royal Power? Dimitri Laboury, University of Liège .............................................................. 49 6. Hatshepsut and cultic Revelries in the new Kingdom. Betsy M. Bryan, The Johns Hopkins -
Creativity and Innovation in the Reign of Hatshepsut
iii OccasiOnal prOceedings Of the theban wOrkshOp creativity and innovation in the reign of hatshepsut edited by José M. Galán, Betsy M. Bryan, and Peter F. Dorman Papers from the Theban Workshop 2010 The OrienTal insTiTuTe OF The universiTy OF ChiCaGO iv The Oriental Institute, Chicago © 2014 by The university of Chicago. all rights reserved. Published 2014. Printed in the united states of america. series editors Leslie Schramer and Thomas G. Urban with the assistance of Rebecca Cain Series Editors’ Acknowledgment Brian Keenan assisted in the production of this volume. Cover Illustration The god amun in bed with Queen ahmes, conceiving the future hatshepsut. Traced by Pía rodríguez Frade (based on Édouard naville, The Temple of Deir el Bahari Printed by through Four Colour Imports, by Lifetouch, Loves Park, Illinois USA The paper used in this publication meets the minimum requirements of american national standard for information services — Permanence of Paper v table of contents Preface. José M. Galán, Spanish National Research Council, Madrid ........................................... vii list of abbreviations .............................................................................. xiii Bibliography..................................................................................... xv papers frOm the theban wOrkshOp, 2010 1. innovation at the Dawn of the new Kingdom. Peter F. Dorman, American University of Beirut...................................................... 1 2. The Paradigms of innovation and Their application -
1 REFERENCES Abel M. 1903. Inscriptions Grecques De
1 REFERENCES Abel M. 1903. Inscriptions grecques de Bersabée. RB 12:425–430. Abel F.M. 1926. Inscription grecque de l’aqueduc de Jérusalem avec la figure du pied byzantin. RB 35:284–288. Abel F.M. 1941. La liste des donations de Baîbars en Palestine d’après la charte de 663H. (1265). JPOS 19:38–44. Abela J. and Pappalardo C. 1998. Umm al-Rasas, Church of St. Paul: Southeastern Flank. LA 48:542–546. Abdou Daoud D.A. 1998. Evidence for the Production of Bronze in Alexandria. In J.-Y. Empereur ed. Commerce et artisanat dans l’Alexandrie hellénistique et romaine (Actes du Colloque d’Athènes, 11–12 décembre 1988) (BCH Suppl. 33). Paris. Pp. 115–124. Abu-Jaber N. and al Sa‘ad Z. 2000. Petrology of Middle Islamic Pottery from Khirbat Faris, Jordan. Levant 32:179–188. Abulafia D. 1980. Marseilles, Acre and the Mediterranean, 1200–1291. In P.W. Edbury and D.M. Metcalf eds. Coinage in the Latin West (BAR Int. S. 77). Oxford. Pp. 19– 39. Abu l’Faraj al-Ush M. 1960. Al-fukhar ghair al-mutli (The Unglazed Pottery). AAS 10:135–184 (Arabic). Abu Raya R. and Weissman M. 2013. A Burial Cave from the Roman and Byzantine Periods at ‘En Ya‘al, Jerusalem. ‘Atiqot 76:11*–14* (Hebrew; English summary, pp. 217). Abu Raya R. and Zissu B. 2000. Burial Caves from the Second Temple Period on Mount Scopus. ‘Atiqot 40:1*–12* (Hebrew; English summary, p. 157). Abu-‘Uqsa H. 2006. Kisra. ‘Atiqot 53:9*–19* (Hebrew; English summary, pp.