OPUS CREATIVE ECONOMY OUTLOOK 2019 1 Opus Creative Economy Outlook 2019 2 OPUS CREATIVE ECONOMY OUTLOOK 2019 OPUS CREATIVE ECONOMY OUTLOOK 2019 3 4 OPUS CREATIVE ECONOMY OUTLOOK 2019 OPUS CREATIVE ECONOMY OUTLOOK 2019 5
“If we try to compete with Germany and China in hightech industries, we’ll lose. But in Creative Economy, the odds are in our favor!”
- Joko Widodo, President of The Republic of Indonesia.
ADVISOR: Fika Aprina Jasmine Triawan Munaf Joko Bramantio Ricky Joseph Pesik Nurhani Yatimah
DIRECTOR: CONTRIBUTORS: Abdur Rohim Boy Berawi Iqbal Bachtiar Mauliandini N.N PERSON IN CHARGE: Sarah Gracia Keinamada Wawan Rusiawan Sistri Riska Andini Edwin Muhammad Fadholi EDITORIAL TEAM: Yanuar Arief Dian Permanasari Christina Sariowan Rizky Deco Praha Ary Afiatur Rahman Celsius Creative Lab Anton Suprayogi Debby Permatasari EXECUTIVE TEAM: Usamah Widyatmo Dian Permanasari Adzania Wulandari Rizky Deco Praha Yusuf Rahmadi K. Sri Handoyo Mukti Biondi Nasution Socia Prihawanto Yoannes Baptista E. W. Heri Apriyanto Angelina Egawati Hermawan Prasetya Arief Wahyu Megatama Agus Sucipto Irfan Zayanto Atikah Nur Pajriyah Rozin Fathur Rahman Muhammad Sukma Dyah Nita Mahfud Ainun Najib Anisa Citra Masfuhurrizqi Iman Bagus Ghufron Rizka Dyah Utami M. Hafizh Zulfikar 6 OPUS CREATIVE ECONOMY OUTLOOK 2019
Foreword
Along with Indonesia’s economic prospect which is projected to become one of the largest economies by 2030, Creative Economy in Indonesia is also poised to grow into one of the world’s creative industry powerhouses. The outlook that Indonesia’s Creative Economy will become the country’s newest economic pillar is starting to materialize, as can be evidenced from the positively rising trends of the Creative Economy’s Gross Domestic Product (GDP) contributions towards the national GDP. The Indonesian Agency for Creative Economy (BEKRAF) is the Indonesian Government’s initiative to provide breakthroughs as well as support for this burgeoning economic sector, with the aim of exploring the potential and maximizing opportunities while overcoming the challenges of the Creative Economy in Indonesia. The Indonesian Agency for Creative Economy was officially formed on January 20, 2015, based on the Presidential Regulation Number 6 of 2015 concerning the formation of The Indonesian Agency for Creative Economy.
Every BEKRAF program and activity seeks to fulfill its vision of increasing the GDP, export value, and labor in the Creative Economy sector. To realize this vision, BEKRAF has a mission to build a solid and productive Creative Economy ecosystem through the publication of an outlook book containing updated data, information and reports on Creative Economy in Indonesia. Opus 2019 is one manifestation of such a mission.
As an annual book, Opus is designed to be used as a guidebook or point of reference for governments and Creative Economy players to allow them greater insights on the Creative Economy sector in Indonesia and continue creating high-quality, appealing contents and works. We sincerely hope that this Opus 2019 book in your hands right now can provide you with the latest insights and information regarding the Indonesia Creative Economy along with its opportunities in the next year.
On behalf of BEKRAF, I would like to extend my deepest appreciation and gratitude to the many parties who have participated in the making of this Opus 2019 book. We hope that this book can serve all Creative Economy players in Indonesia and other stakeholders.
JAKARTA, OCTOBER 2018 CHAIRMAN OF CREATIVE ECONOMY AGENCY OF REPUBLIC OF INDONESIA
TRIAWAN MUNAF OPUS CREATIVE ECONOMY OUTLOOK 2019 7 Table of
Preamble Insights
12 - Where We Stand Today 22 - Insight 2018
16 - Where We Are Heading 30 - Forecast 2019
18 - A Portrait of Indonesia’s Creative Economy Content
Updates On BEKRAF Activities Epilogue Creative Economy 2017 – 2018 Sub-Sectors
34 - Architecture 78 - Deputy of Research, 140 - Global Economic Education and Development Prospects 36 - Interior Design 94 - Deputy of Access to Capital 141 - Indonesia’s Economic 38 - Visual Design Conditions 108 - Deputy of Infrastructure 40 - Product Design 142 - Indonesia’s Creative 118 - Deputy of Marketing Economy Prospects 42 - Film, Animation and Video 124 - Deputy of Facilitation of 46 - Photography Intellectual Property Rights and Regulation 48 - Craft 130 - Deputy of Institutional 50 - Culinary and Regional Relation
52 - Music
54 - Fashion
58 - Application dan Game Developer
62 - Publishing
66 - Advertising
68 - Television dan Radio
70 - Performing Arts
72 - Fine Arts Preamble
12 OPUS CREATIVE ECONOMY OUTLOOK 2019
What Is Creative Economy?
John Howkins, the so-called “Father of the The Creative Economy’s primary resource is Creative Industry,” defines Creative Economy creativity, which is the quality to invent and as a new economic system that deals in ideas create new ways of thinking as well as unique and money. In his seminal book The Creative products which offer real-world solutions to Economy: How People Make Money from existing problems. Ideas (2001), Howkins wrote how the Creative Economy is the first kind of economy where Yet, perhaps the most important distinction imagination and ingenuity drives what people between true Creative Economy and other desire to do and produce. creative ventures is the economic value that Creative Economy can generate. A creative It is a new, novel economic paradigm which rely venture, if undertaken as merely a hobby and on ideas or creativity generated by individuals not an economic one, does not fall under the as its core product instead of hard commodities Creative Economy umbrella. produced by machines, which nonetheless carry the potential to affect systemic changes in society.
“Creative Economy is the materialization of added values from an intellectual property born of the human creativity, based on science, culture, and technology.”
Republic of Indonesia Creative Economy Bill
ADVANTAGES OF CREATIVE ECONOMY VS. TRADITIONAL ECONOMY
Improve Living Standards and Aver- age Salaries: The rapid development of the In- donesian Creative Economy sector and the large potential of its market will encourage Foreign Direct Low Cost: Collaborative: Investment into the country The Creative Economy sector The Creative Economy is requires little to no upfront capital, collaborative and communal, unlike traditional sectors which bringing together various require heavy investments in ma- individuals from different fields chineries or plants and backgrounds
Environmentally friendly: Promote Indonesian IP: The Creative Economy does Intellectual Property Rights are not tax the environment, since highly valuable assets not only for the primary product is human the individual creators, but also creativity for the culture, nation and state of Indonesia
Higher Value Economy: Flexible: Creative Economy has high The Creative Economy is, by added value, both culturally nature, flexible and not rigid like and economically Low Barrier to Entry: traditional industries, and can The Creative Economy sector has better adapt to a rapidly changing a relatively lower barrier to entry environment compared to traditional sectors, which may require a large capital or industries certifications OPUS CREATIVE ECONOMY OUTLOOK 2019 13
Where We Stand Today
In 2015, Ernst and Young (EY) released the In Indonesia, the seeds of the Creative Economy first-ever Creative Economy study of its kind, was first planted during the 2007 Indonesian which revealed that the Cultural and Creative Cultural Product Week. In 2009, the Indonesian Industries (CCI), as it was termed, was worth 2.3 Government issued Presidential Instruction trillion United States dollars, or equivalent to Number 6 Year 2009, a pioneer legislation which 3 percent of the total Gross Domestic Product sets forth the roadmap for the Development of (GDP) globally. Creative Economy and which placed the fledgling sector squarely on the national stage.
MILESTONES
2007 2009 2011
1st-ever Indonesian Cultural Presidential Instruction No. 6 of Presidential Regulation Number 92 Product Week 2009, pioneer legislation for of 2011 established a new ministry, Creative Economy in Indonesia namely the Ministry of Tourism and Creative Economy, with its first Change of name from “Indonesian minister, Mari Elka Pangestu Cultural Product Week” to “Indone- sian Creative Products Week”
2017 2016 2015
Three Sub-sectors, namely the BEKRAF pushed for the creation of The Creative Economy Agency Culinary, Crafts, and Fashion, a series of legislation addressing the (BEKRAF) was formed under the became the biggest contributor to fledgling Creative Economy sector administration of Joko Widodo Indonesia’s Creative Economy GDP in Indonesia and insuring protection through the Republic of Indonesia’s at 41.69%, 18.15%, and 15.70%, for creative players. Presidential Regulation Number 6 respectively. of 2015. BEKRAF received a direct BEKRAF began work at various mandate from the President to regions in Indonesia to build advance and develop the Creative efficient and conducive Ekraf Economy sector in Indonesia. ecosystems throughout the archipelago.
2018
Four out of 16 Sub-sectors were identified as potential new economic drivers, namely Film, Music, Fine Arts and Games (animation). These four Sub-sectors show the most growth in 2017 and 2018. 14 OPUS CREATIVE ECONOMY OUTLOOK 2019
The Indonesian Creative Economy possesses In addition to the GDP, Creative Economy sector tremendous earnings potential and economic also saw an increase in its labor workforce num- value. According to the results of a joint research ber. In 2016, 16.91 people were actively engaged between Statistics Indonesia and BEKRAF within the Creative Economy sector. This was an conducted in 2016, the Creative Economy sector increase of 5.95% compared to the number in contributed 7.38% of GDP towards the total GDP 2015’s record. of the country. Value-wise, the Creative Econ- omy sector is projected to exceed 1,000 trillion rupiahs in 2017 and increased to 1,102 trillion rupiahs in 2018.
CREATIVE ECONOMY CONTRIBUTION CREATIVE ECONOMY WORKFORCE GROWTH TO INDONESIAN GDP: RATE IN INDONESIA (2014-2017)
Creative Economy 2019 – Rp 1,211 T YEAR NUMBER (IN MILLIONS PEOPLE) GROWTH (%) GDP Projections 2018
2018 – Rp 1,105 T 2017 17.43 4.13%
2017 – Rp 1,009 T 2016 16.91 5.95% 2015 16.06 5.22% 2016 – Rp 922,59 T 2014 15.46 2.94%
2015 – Rp 852 T
CREATIVE ECONOMY WORKFORCE GROWTH 2016*
National Creative Economy 118,405,188 16,909,690 PEOPLE PEOPLE
3.02% 5.95% GROWTH RATE GROWTH RATE OPUS CREATIVE ECONOMY OUTLOOK 2019 15
INDONESIA’S STARTUP UNICORNS Sumber: foto istimewa foto Sumber:
Go-Jek Tokopedia Traveloka Bukalapak
Valuation Estimation (May Valuation Estimation (May Valuation Estimation (May Valuation Estimation (May 2018): US$ 5 Bn (Rp 69.4 Tn) 2018): US$ 1.062 Bn (Rp 15 Tn) 2018): US$ 2 Bn (Rp 28 Tn) 2018): US$ 1 Bn (Rp 14 Tn)
Leading Investors: Sequoia Leading Investors: Alibaba, Leading Investors: Tencent, Ex- Leading Investors: Emtek, 500 Capital, Temasek Holdings, CyberAgent Ventures, SIMI pedia, East Ventures, JD.com Startup, dan QueensBridge Google Inc, Tencent, JD.com, (Softbank Internet and Media Venture Partners Meituan-Dianping, KKR, War- Inc.), Sequoia Capital, SB Pan (Unicorn status achieved) burg Pincus, Farallon Capital, Asia Fund 2017: US$ 500 Mn (Rp 7 Tn) Funding Milestones: Capital Group Markets, GDP Not published Venture, Rakuten Ventures, Funding Milestones: (Unicorn status achieved) Allianz, dan Astra International 2011: US$ 700 Mn (Rp 9.8 Tn) 2018 (Largest funding in Indonesian Funding Milestones: startup history) 2016: US$ 550 Mn (company valuation: US$ 1.3 Bn) 2014: US$ 100 Mn (Rp 1.3 Tn)
2017: US$ 1.2 Bn (Rp 17 Tn) 2016: US$ 147 Mn (Rp 2 Tn) (Unicorn status achieved) 2018: US$ 150 Mn (Rp 2 Tn) 2017: US$ 1.2 Bn (Rp 15 Tn) 16 OPUS CREATIVE ECONOMY OUTLOOK 2019
Where Are We Going?
From the IMF research, Indonesia’s economic The government realizes the great potential position in 2016 was ranked 8th with a total GDP of this emerging sector and sets out several of US$ 3,028 billion. In line with this research, initiatives designed to promote growth, including PwC predicts that Indonesia can become the forming BEKRAF, the specialized agency tasked world’s newest “superpower,” occupying fifth with developing the Creative Economy sector. position in 2030 and fourth in 2050, capitaliz- ing on its relatively high economic growth and With the establishment of BEKRAF, Indonesia demographic bonus momentum. This position joins the rank of only a handful of developed will set Indonesia up as a big emerging market economies which have focused their efforts in considering Indonesia’s position as the country tapping onto the potential of the Creative Econo- with the strongest economy in Southeast Asia my including Britain, South Korea and Australia. today. Indonesia also has other potentials within As part of its efforts to develop Creative Econ- the Creative Economy sector that continues to omy in Indonesia, BEKRAF provides facilitation see positive growth and development in terms of and assistance to creative players in the form of its contribution to the national economy. funding, domestic and foreign marketing, educa- tion and workshops, as well as other facilitation and assistance.
SALES IDEA / PRODUCT
BEKRAF Building A Cohesive Creative Economy Ecosystem
MARKETING PRODUCTION
INTELLECTUAL PROPERTY
FACILITATIONS EXTENDED TO CREATIVE ECONOMY PLAYERS BY BEKRAF:
Education Free education and training programs, in various regions in Indonesia. Read more: IKKON :IKKON (Page. 87), Coding Mum (Page. 80),
Capital Access Facilitates and connects local creative players with investors. Read more: DEUREUHAM (page. 99).
IP Facilitation and Regulation i Facilitates submission of IPRs for creative players and providing information related to IPRs in digital applications format, forming anti-piracy task forces, and holding free IPR consultancies. Read more: (page 126) OPUS CREATIVE ECONOMY OUTLOOK 2019 17 Source : ISMAYA GROUP : ISMAYA Source
INDONESIA’S GLOBAL RANKING BASED ON GOVERNMENT FACILITATION LARGEST ECONOMY US$ 130 Bn AND SUPPORT FOR THE (PROJECTIONS FROM Projection for Indo- CREATIVE ECONOMY SECTOR PWC, 2018) nesia’s Digital Econ- omy in 2020 (11% of 2016 CONSTRUCTION OF THE national GDP)* PALAPA RING, WHICH WILL Rank *Source: Minister of Communication SERVE AS THE BACKBONE OF and Information, Rudiantara THE NATION’S DIGITAL ECO- NOMIC ECOSYSTEM
BUILDING 4G NETWORK CON- 8 RP 1,105 T* NECTIVITIES THROUGHOUT 2030 GDP GROWTH THE ARCHIPELAGO Rank TARGET FOR ISSUED THE E-COMMERCE ROAD MAP, A ROADMAP FOR THE CREATIVE ELECTRONIC-BASED NATION- 5 ECONOMY AL TRADE SYSTEM 2050 SECTOR IN 2018 ESTABLISHED BEKRAF, THE STATE-MANDATED CRE- Rank ATIVE ECONOMY AGENCY TASKED WITH DEVELOPING THE CREATIVE ECONOMY IN 4 INDONESIA 718º OPUS CREATIVE ECONOMY OUTLOOK 2019 A PORTRAIT OF To better meet the Creative Economy sector’s INDONESIA’S need of accurate, updated information regard- ing the creative industry and its related periph- CREATIVE ECONOMY eries, BEKRAF, along with Statistics Indonesia regularly conduct and release annual reports highlighting the performances of the Creative Economy Sector in the previous year. In this year’s report, the data presented herewith are taken from the combined surveys conducted by BEKRAF and Statistics Indonesia in 2017 and highlights finalized data recapitulations from 2016. Meanwhile, data for 2017 will be presented at the end of 2018. 8,203,826 TOTAL NUMBER OF BUSINESSES IN CREATIVE ECONO- MY SECTOR 2016
Provinces With Largest Creative Top 5 Provinces With Highest Contri- HIGHEST GROWTH SUB- Economy GDP Contribution 2016 bution to Creative Economy GDP 2016 SECTORS IN CREATIVE Yogyakarta — 16.12% West Java — 31.96% ECONOMY 2016 Bali — 12.57% East Java — 24.36% West Java — 11.81% Banten — 15.23% East Java — 9.37% Central Java — 14.49% North Sumatra — 4.77% DKI Jakarta — 8.97%
CREATIVE ECONOMY GDP SHARE, TOP TV Film, & Radio Animation & 5 PROVINCES VS. 29 OTHER PROVINCES Video 2014-2016 — — 10.33% 10.09% 5 29 Provinces Provinces 48.04% 51.96% Performing Communication arts Visuals (Yogyakarta, Bali, West Java, 29 Other Provinces — — East Java, North Sumatra) 9.54% 8.98% OPUS CREATIVE ECONOMY OUTLOOK 2019 7119
TOP CREATIVE ECONOMY EXPORT Rp 19.98 Bn COUNTRIES 2016 (% TOTAL EXPORT) Creative Economy Export Value 2016 United States 30.24% Swiss 0.45% Vs. Japan 6.79% Rp 19.33 Bn Creative Economy Singapore 6.14% Export Value 2015 Germany 4.43%
Top 3 Creative Economy 1 out of 5 Exports 2016 WORKER IN (Based on Sub-Sectors) THE CREATIVE ECONOMY Fahion — 54.54% SECTOR IS Craft — 39.01 AGED 20-24 Culinary — 6.31% YEARS
PROFILE OF CREATIVE ECONOMY LABOR 600 Mn VS. NATIONAL LABOR 2016 ESTIMATED TOTAL POPULATION IN SOUTHEAST ASIA
250 MN ESTIMATED
CREATIVE ECONOMY NATIONAL TOTAL POPULATION IN INDONESIA Male: 44.26% Male: 61.60% Female: 55.74% Female: 38.40% 130 Mn Active Social Media Users (49% from total 143.26 Mn 63.5% population.) Internet Users in Source: Digital in 2018 in Southeast Asia (www.hootsuite.com) Estimated Internet Indonesia Who Users in Indonesia Had Transacted 7 UNICORN STARTUPS IN 2016 (52% from Online 2016 SOUTHEAST ASIA 4 UNICORN STARTUPS total population.) Source: Tempo.co FROM / IN INDONESIA
Insights 22 OPUS CREATIVE ECONOMY OUTLOOK 2019
On its second annual publication, BEKRAF, in cooperation with partner research institutions in- cluding Statistics Indonesia (BPS), PwC, The Niel- sen Company (Indonesia), Snapcart, and others, attempts to present insights and analyses relevant to the Creative Economy in Indonesia along with predictions for the future.
This chapter is divided into two parts, name- ly Insight 2018, which presents the most update data available at the time of writing, and Forecast 2019, which attempts to present a forecast of the upcoming trends in Creative Economy as a road- map for creative players in Indonesia.
INSIGHTS 2019 Sumber: foto istimewa foto Sumber: OPUS CREATIVE ECONOMY OUTLOOK 2019 23
SNAPCART
Founded in 2015, Snapcart aims to become the most reliable offline data solutions company, working with clients in multiple sectors from market research to cloud marketing. Snapcart oper- ates in 4 countries: Indonesia, Philippines, Singapore and Brazil. The company provides its services to over 30 companies covering more than 100 brands including L’Oreal, Nestle, P&G and Unilever. Through its receipt scanning app, point-of-sale app and propri- etary machine learning, Snapcart collects billions of data points on an individual shopper and retailer level.
A SNAPSHOT OF SHOPPING BEHAVIOR IN THE INDONESIAN E-COMMERCE MARKET 2018* *Survey was conducted in July 2018 with 3,286 respondents in Indonesia through the Snapcart application
Gender: Ages: SES:
Female: 51.1% 15-24: 24.8% 25-34: 25% > Rp 4 Mn) monthly expenditure 26.6% 1.75