Middle-Earth: the Dragonstm
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Dragon Magazine #182
Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM. -
The Comforts: the Image of Home in <I>The Hobbit</I>
Volume 14 Number 1 Article 6 Fall 10-15-1987 All the Comforts: The Image of Home in The Hobbit & The Lord of the Rings Wayne G. Hammond Follow this and additional works at: https://dc.swosu.edu/mythlore Part of the Children's and Young Adult Literature Commons Recommended Citation Hammond, Wayne G. (1987) "All the Comforts: The Image of Home in The Hobbit & The Lord of the Rings," Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: Vol. 14 : No. 1 , Article 6. Available at: https://dc.swosu.edu/mythlore/vol14/iss1/6 This Article is brought to you for free and open access by the Mythopoeic Society at SWOSU Digital Commons. It has been accepted for inclusion in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature by an authorized editor of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. To join the Mythopoeic Society go to: http://www.mythsoc.org/join.htm Mythcon 51: A VIRTUAL “HALFLING” MYTHCON July 31 - August 1, 2021 (Saturday and Sunday) http://www.mythsoc.org/mythcon/mythcon-51.htm Mythcon 52: The Mythic, the Fantastic, and the Alien Albuquerque, New Mexico; July 29 - August 1, 2022 http://www.mythsoc.org/mythcon/mythcon-52.htm Abstract Examines the importance of home, especially the Shire, as metaphor in The Hobbit and The Lord of the Rings. Relates it to the importance of change vs. permanence as a recurring theme in both works. -
Forgotten Characters of the Realms
FORGOTTEN CHARACTERS OF THE REALMS A D&D Player’s Supplement for the Forgotten Realms and Other Settings Sample file By Thomas M. Costa Additional Develoment, Editing, and Playtesting by Matthew "Hashimashadoo" Brown, Peter Bailey, and Andrew Husband of the Wizards & Warlords Games Club and Ross Cody Cover Art by David Revoy (http://deevad.deviantart.com/) All art is hyperlinked to its source and in the Public Domain or uses a commercial Creative Commons license Version Date: July 9, 2017 Not for resale. Permission granted to print or photocopy this document for personal use only. FORGOTTEN CHARACTERS 1 A reincarnated avenger, having lived a hundred lives, returns again to battle the wicked assassins of Set among the Plains of Purple Dust. A lone wolf scout in the Forest of Tethir tracks down his marauding prey among the dark boughs. In the Underdark, an ooze takes on humanoid form to converse with a marble- skinned human woman, who is not quite… human. A cleric of Sune frolics, while a warlock of Cyric plots. A High Old One of Dumathoin's body starts to calcify as he begins his transformation into a deathless thorsamsonn. All while the Jordain bodyguard disrupts the magical bolt of force launched at his elder Halruaan lord. A dwarven berserker, a lewd song on her lips, flips over the tail of a hydra while smashing her greatsword into the monstrosity’s flank. All of these characters have a home in the Forgotten Realms of Faerûn. This ancient world has come out of a century of upheaval, but is still in dire need of heroes like you. -
4 STAR Dragon Word Problems 1. in January, There Were 34,371 New
4 STAR Dragon Word Problems 1. In January, there were 34,371 new born dragons. In February, another 61,428 dragons were born. However, in March, 42,985 dragons died. How many dragons are there? 2. The Iron Swords Company employed 62,134 men, but then the industry experienced a decline, and 3,986 men left. However, business began to pick up again, and the Iron Swords Company increased its employment of men by 761 men. How many men work at the Iron Swords Company now? 3. The great dragons of the west burnt 19,426 houses in their first week. They burnt 73,645 houses in their second week and more in their third week. In total, 155, 478 houses were burnt. How many did they burn in week 3? 4. The dragon master trained 34,417 dragons, but sadly, 1,259 of those dragons died. The dragon master needs 50,000 dragons. How many more dragons does he need? 5. Merlin trained 82,016 dragons, Miss Peters trained 399 dragons and Mrs Durose trained 31,427 dragons. What is the difference in the amount of dragons trained by Miss Peters and Mrs.Durose? 6. The dragon keeper had 93,502 dragon eggs in a deep cave. A powerful magician had 419 dragon eggs less than the dragon keeper. A witch had 7,654 dragons. What is the total amount of dragon eggs? 7. Merlin was selling 63,004 dragon spikes a month, and 3,265 dragon teeth. After a year, the sales of dragon spikes decreased by 7,567. -
Cult of the Dragon
Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc. -
ABOUT the AUTHOR Oliver Darkshire Writes Ttrpg Material from His Raven-Filled Apartment in London, Which He Shares with His Exceedingly Patient Husband
Designer: Oliver Darkshire Graphic Design: Oliver Darkshire Cover Art:”Xanathar” by Lore Evans Interior Art: “Jarlaxle”, “Xanathar” and “Vecna” by Lore Evans. “Tiamat” by Lluis Abadias. “Graz’zt” and “Lord of Blades” by David Markiwsky, “The Raven Queen” and “Lolth” by Thea Jacobsen, “El-Mystra” by Gennifer Bone, some spot art by Kevin Miller Cartography: by Cze & Peku, made available for commercial licensing via patreon reward. Graphics, fonts and various assets licensed through creative commons, Adobe Stock Services, Unity, Artstation, Creative Market and others, individual licenses available on request, with particular thanks to Rexard & A-RAVLIK. ABOUT THE AUTHOR Oliver Darkshire writes ttrpg material from his raven-filled apartment in London, which he shares with his exceedingly patient husband. He writes D&D material because it’s lucrative and because he’s far too invested to stop. Something about control issues? I don’t know, he can’t Sampleafford a therapist. Stop enabling him. file DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2021 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. -
1. Smaug, the Treasure Keeper
How have dragons evolved in modern literature? First we will study the classical representation of the fierce treasure- keeping monster in The Hobbit, then we will discuss its evolution as a potential ally or member of the family in Harry Potter and the Philosopher’s Stone and A Clash of Kings. We will also compare the film and television series adaptations of these works with the novels and evaluate the choices made to represent these dragons on screen. 1. Smaug, the treasure keeper This 1998 book cover edition of The Hobbit (published in 1937) written by J.R.R. Tolkien for his children. He invented a whole universe and an associated mythology. He is considered the father of Heroic Fantasy. Tolkien also translated Beowulf and it inspired him to create Smaug. Heroic fantasy is a subgenre of fantasy in which events occur in a world where magic is prevalent and modern technology is non-existent. Smaug is a dragon and the main antagonist in the novel The Hobbit, his treasure and the mountain he lives in being the goal of the quest. Powerful and fearsome, he invaded the Dwarf kingdom of Erebor 150 years prior to the events described in the novel. A group of thirteen dwarves mounted a quest to take the kingdom back, aided by the wizard Gandalf and the hobbit Bilbo Baggins. In The Hobbit, Thorin describes Smaug as "a most specially greedy, strong and wicked worm". The text is set just after Bilbo has stolen a cup from Smaug’s lair for his companions. The dragon is furious and he chases them as they escape through a tunnel. -
Drow of the Underdark
™ 95726720_Ch00.indd 1 2/22/07 3:03:16 PM Shadowborn Warrior . .52 Clothing . .98 Spider Companion . .52 Tools . .101 Contents Spiderfriend Magic . .52 Artifacts . .103 Introduction . 4 Staggering Critical . .52 Surprising Riposte . .52 Chapter 5: Chapter 1: Umbral Spell . .52 Monsters of the Underdark . 105 All About the Drow . 7 Vermin Trainer . .53 Adamantine Spider . 106 A Day in the Life . .7 Verminfriend . .53 Chwidencha . 108 Society and Culture . .9 Versatile Combatant . .53 Draegloth . .110 Law, Tradition, and Government . .10 Ambush Feats . .53 Dragon, Deep . .114 Drow Psychology . .13 Gloom Strike . .54 Elf, Albino Drow (Szarkai) . .118 Religion . .15 Sickening Strike . .54 Goblinoid . 120 Rites and Rituals of Lolth . .15 Terrifying Strike . .54 Husk Vermin . 126 CONTENTS TABLE OF Servants of Lolth . .17 Venomous Strike . .54 Kuo-Toa . 129 Lolth . .19 Divine Feats . .54 Lizard, Giant . .133 Houses of the Drow . .20 Divine Intercession . .54 Quaggoth . 136 Structure and Composition . .20 Lolth’s Boon . .54 Shunned . .140 House Authority . .21 Lolth’s Caress . .54 Spider, Monstrous . .141 House Interaction . .21 Profane Agony . .54 Troll . .145 Duties and Benefi ts . .22 Vile Feats . .55 Venom Ooze . .148 Family Units . .24 Unspeakable Vow . .55 Drow Life . .26 Vow of Decadence . .55 Chapter 6: Leisure . .27 Vow of the Spider Queen . .55 Campaigns and Adventures . 150 Arts and Crafts . .27 Vow of Vengeance . .56 Drow Campaigns . 150 Technology and Magic. .28 Weapon Style Feats . .56 Drow Cities and Environs . 153 Love . 29 Despana School . .56 Sample Drow . 160 War . 30 Eilservs School . .56 Anybys Velifane . 160 Death . .31 Inlindl School . .56 Keveras Lorakythe . -
Treasures of Middle Earth
T M TREASURES OF MIDDLE-EARTH CONTENTS FOREWORD 5.0 CREATORS..............................................................................105 5.1 Eru and the Ainur.............................................................. 105 PART ONE 5.11 The Valar.....................................................................105 1.0 INTRODUCTION........................................................................ 2 5.12 The Maiar....................................................................106 2.0 USING TREASURES OF MIDDLE EARTH............................ 2 5.13 The Istari .....................................................................106 5.2 The Free Peoples ...............................................................107 3.0 GUIDELINES................................................................................ 3 5.21 Dwarves ...................................................................... 107 3.1 Abbreviations........................................................................ 3 5.22 Elves ............................................................................ 109 3.2 Definitions.............................................................................. 3 5.23 Ents .............................................................................. 111 3.3 Converting Statistics ............................................................ 4 5.24 Hobbits........................................................................ 111 3.31 Converting Hits and Bonuses...................................... 4 5.25 -
Subclasses, Part 5
UNEARTHED ARCANA 2020 Subclasses, Part 5 This Is Playtest Material Ascendant Dragon Origin d6 Origin The material in this article is presented for playtesting 1 You honed your abilities by observing a and to spark your imagination. These game mechanics dragon and aligning your ki with their world- are in draft form, usable in your campaign but not altering power. refined by full game design and editing. They aren’t 2 A dragon personally took an active role in officially part of the game and aren’t permitted in D&D shaping your inner energy. Adventurers League events. 3 You studied at a monastery that traces its If we decide to make this material official, it will be teachings back centuries or more to a single refined based on your feedback, and then it will appear dragon’s instruction. in a D&D book. 4 You spent long stretches meditating in the Here are some things to keep in mind: region of influence of an ancient dragon’s lair, • The character options you read here might be more absorbing its ambient magic. or less powerful than options in the Player’s 5 You found a scroll written in Draconic that Handbook. If a design survives playtesting, we adjust contained inspiring new techniques. its power to the desirable level before official 6 After a dream that featured a five-handed publication. dragonborn you awoke with altered ki, • In early playtests such as this, character options are reflecting the breaths of dragons. rarely tuned for multiclassing. We are nonetheless interested in multiclass-related feedback, accounting for it if we finalize the design for publication. -
The Symbol of the Dragon and Ways to Shape Cultural Identities in Institute Working Vietnam and Japan Paper Series
2015 - HARVARD-YENCHING THE SYMBOL OF THE DRAGON AND WAYS TO SHAPE CULTURAL IDENTITIES IN INSTITUTE WORKING VIETNAM AND JAPAN PAPER SERIES Nguyen Ngoc Tho | University of Social Sciences and Humanities, Vietnam National University – Ho Chi Minh City THE SYMBOL OF THE DRAGON AND WAYS TO SHAPE 1 CULTURAL IDENTITIES IN VIETNAM AND JAPAN Nguyen Ngoc Tho University of Social Sciences and Humanities Vietnam National University – Ho Chi Minh City Abstract Vietnam, a member of the ASEAN community, and Japan have been sharing Han- Chinese cultural ideology (Confucianism, Mahayana Buddhism etc.) and pre-modern history; therefore, a great number of common values could be found among the diverse differences. As a paddy-rice agricultural state of Southeast Asia, Vietnam has localized Confucianism and absorbed it into Southeast Asian culture. Therefore, Vietnamese Confucianism has been decentralized and horizontalized after being introduced and accepted. Beside the local uniqueness of Shintoism, Japan has shared Confucianism, the Indian-originated Mahayana Buddhism and other East Asian philosophies; therefore, both Confucian and Buddhist philosophies should be wisely laid as a common channel for cultural exchange between Japan and Vietnam. This semiotic research aims to investigate and generalize the symbol of dragons in Vietnam and Japan, looking at their Confucian and Buddhist absorption and separate impacts in each culture, from which the common and different values through the symbolic significances of the dragons are obviously generalized. The comparative study of Vietnamese and Japanese dragons can be enlarged as a study of East Asian dragons and the Southeast Asian legendary naga snake/dragon in a broader sense. The current and future political, economic and cultural exchanges between Japan and Vietnam could be sped up by applying a starting point at these commonalities. -
Dragons in Twentieth-Century Fiction Author(S): Sandra Unerman Reviewed Work(S): Source: Folklore, Vol
Dragons in Twentieth-Century Fiction Author(s): Sandra Unerman Reviewed work(s): Source: Folklore, Vol. 113, No. 1 (Apr., 2002), pp. 94-101 Published by: Taylor & Francis, Ltd. on behalf of Folklore Enterprises, Ltd. Stable URL: http://www.jstor.org/stable/1261010 . Accessed: 27/02/2013 13:19 Your use of the JSTOR archive indicates your acceptance of the Terms & Conditions of Use, available at . http://www.jstor.org/page/info/about/policies/terms.jsp . JSTOR is a not-for-profit service that helps scholars, researchers, and students discover, use, and build upon a wide range of content in a trusted digital archive. We use information technology and tools to increase productivity and facilitate new forms of scholarship. For more information about JSTOR, please contact [email protected]. Folklore Enterprises, Ltd. and Taylor & Francis, Ltd. are collaborating with JSTOR to digitize, preserve and extend access to Folklore. http://www.jstor.org This content downloaded on Wed, 27 Feb 2013 13:19:15 PM All use subject to JSTOR Terms and Conditions 94 Topics,Notes and Comments Dragons in Twentieth-Century Fiction Sandra Unerman Introduction A recent book, An Instinct for Dragons by David E. Jones (Routledge, 2000), argues that dragons came into the minds of humans as a combination of the images of the snake, eagle and panther, all predators of our ancestral primates, which trigger a fear response embedded in our brains from early in our evolution. Other theories have been considered by folklorists over many years (see, for example, Simpson 1978, 79). But whatever their origin, dragons today are not just a survival of beliefs and motifs from the past.