The Minerva Report Revised 20200515 by Toru Kodama
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Using Augmented Reality and Internet of Things for Control and Monitoring of Mechatronic Devices
electronics Article Using Augmented Reality and Internet of Things for Control and Monitoring of Mechatronic Devices Erich Stark 1, Erik Kuˇcera 2,* , Oto Haffner 2 , Peter Drahoš 2 and Roman Leskovský 2 1 Faculty of Informatics, Pan-European University, 851 05 Bratislava, Slovakia; [email protected] 2 Faculty of Electrical Engineering and Information Technology, Slovak University of Technology in Bratislava, 812 19 Bratislava, Slovakia; [email protected] (O.H.); [email protected] (P.D.); [email protected] (R.L.) * Correspondence: [email protected] Received: 19 July 2020; Accepted: 6 August 2020; Published: 7 August 2020 Abstract: At present, computer networks are no longer used to connect just personal computers. Smaller devices can connect to them even at the level of individual sensors and actuators. This trend is due to the development of modern microcontrollers and singleboard computers which can be easily connected to the global Internet. The result is a new paradigm—the Internet of Things (IoT) as an integral part of the Industry 4.0; without it, the vision of the fourth industrial revolution would not be possible. In the field of digital factories it is a natural successor of the machine-to-machine (M2M) communication. Presently, mechatronic systems in IoT networks are controlled and monitored via industrial HMI (human-machine interface) panels, console, web or mobile applications. Using these conventional control and monitoring methods of mechatronic systems within IoT networks, this method may be fully satisfactory for smaller rooms. Since the list of devices fits on one screen, we can monitor the status and control these devices almost immediately. -
November 2008
>> TOP DECK The Industry's Most Influential Players NOVEMBER 2008 THE LEADING GAME INDUSTRY MAGAZINE >> BUILDING TOOLS >> PRODUCT REVIEW >> LITTLE TOUCHES GOOD DESIGN FOR NVIDIA'S PERFHUD 6 ARTISTIC FLOURISHES INTERNAL SYSTEMS THAT SELL THE ILLUSION CERTAIN AFFINITY'S AGEOFBOOTY 00811gd_cover_vIjf.indd811gd_cover_vIjf.indd 1 110/21/080/21/08 77:01:43:01:43 PPMM “ReplayDIRECTOR rocks. I doubt we'd have found it otherwise. It turned out to be an occasional array overwrite that would cause random memory corruption…” Meilin Wong, Developer, Crystal Dynamics BUGS. PETRIFIED. RECORD. REPLAY. FIXED. ReplayDIRECTOR™ gives you Deep Recording. This is much more than just video capture. Replay records every line of code that you execute and makes certain that it will Replay with the same path of execution through your code. Every time. Instantly Replay any bug you can find. Seriously. DEEP RECORDING. NO SOURCE MODS. download today at www.replaysolutions.com email us at [email protected] REPLAY SOLUTIONS 1600 Seaport Blvd., Suite 310, Redwood City, CA, 94063 - Tel: 650-472-2208 Fax: 650-240-0403 accelerating you to market ©Replay Solutions, LLC. All rights reserved. Product features, specifications, system requirements and availability are subject to change without notice. ReplayDIRECTOR and the Replay Solutions logo are registered trademarks of Replay Solutions, LLC in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners. []CONTENTS NOVEMBER 2008 VOLUME 15, NUMBER 10 FEATURES 7 GAME DEVELOPER'S TOP DECK Not all game developers are cards, but many of them are unique in their way—in Game Developer's first Top Deck feature, we name the top creatives, money makers, and innovators, highlighting both individual and company achievements. -
Everything You Need to Know. Everyone You Need to Reach
Sponsored by Everything You Need to Know. Everyone You Need to Reach. • Essentials for a school makerspace • Strategies to motivate students in science • How to inspire girls to pursue STEM • Personalizing learning with makerspaces • Why STEM and STEAM are critical for • It’s OK for students to struggle—here’s why the nation’s future • Using STEAM in storytelling Produced by eSchool Media | 2275 Research Blvd, Rockville, MD 20850 | 301.913.0115 | eSchoolNews.com What do a roboticist, architect, and engineer have in common? Your Classroom. At Kid Spark Education, we recognize educators are extremely busy. That’s why we make it easy to incorporate STEM activities into your classroom – even for the youngest Research students. Our progressive Pre-K through 8th grade STEM Backed program is designed to take the guesswork out of teaching science, technology, engineering and math – giving educators the confidence and tools they need to spark a fire in the next NGSS generation of leaders. Aligned Learn more about Kid Spark’s STEM program at www.KidSparkEducation.org Easy to Teach Ready to plan your STEM program? Contact Christine at [email protected] | 858.259.4413 233 A Street, Suite 800, San Diego, CA 92101 [email protected] | 858.259.4433 Guides About eSN Guides About eSchool News Guides We are excited to bring you the latest in the eSchool News Guides series. eSchool News Guides are full of resources, tips, trends, and insights from industry experts on a variety of topics that are essential to the classroom, school, and district. The February Guide, the eSchool News STEM, STEAM, & Makerspaces Guide, offers insight on the best approaches to STEM, STEAM, and makerspaces. -
1Q2017-Report Vf
robotics business review First Quarter TRANSACTIONS REPORT 2017 RoboticsBusinessReview.com AI, Self-Driving, Government Spending Big deals for Q1 2017 Leads Quarter, but Drones Falter Let’s look at the industries and companies By Jim Nash involved in about 100 recent automation transactions, as well as the largest deals. Every four to eight years, U.S. politics joins global economic and technology trends as Consumer and automotive development was a financial market influencer. Rarely has the most active area for robotics deals during this been truer than this year, as robotics the quarter by far, with about 30 financing businesses try to figure out -- tweet by Donald deals announced. In fact, the period’s biggest Trump tweet -- which shoe is next to drop in deal was Intel Corp.’s $15.3 billion purchase of Washington, D.C. Mobileye NV. The Israel-based machine-vision darling reportedly owns 70% of the market for Consider that investments and deal volume driver-assist and collision-avoidance systems could rise, perhaps dramatically, under the for cars. new administration. President Trump’s “America first” campaign promises could make Intel also took a 15% stake in Dutch-held transactions between domestic buyers and digital map services firm Here. Its real-time, sellers more attractive than those that cross cloud-based services are designed for use in U.S. borders. autonomous and semi-autonomous vehicles. As it is, deals of all kinds remained on hold Intel has declined to say what it paid, but through the first quarter of 2017 as executives executives did say that shares were purchased waited for the president’s promised radical tax from three indirect Here shareholders: Audi, reform, said Elizabeth Lim, a research editor at BMW, and Daimler. -
Rules of the Cyberpunk 2077 Cosplay Contest
CD PROJEKT S.A. ul. Jagiellońska 74, 03-301 Warszawa | tel. +48 22 519 69 00 thewitcher.com | cyberpunk.net | cdprojektred.com RULES OF THE CYBERPUNK 2077 COSPLAY CONTEST § 1 GENERAL PROVISIONS 1. This document (further: “Rules”) describes the terms and conditions of the Cyberpunk 2077 Cosplay Contest (further: “Contest”). 2. Within the Contest we invite you (further: “Contestant”) to create cosplay outfit based on any character showed in the official Cyberpunk 2077 video game materials released by Organiser (“Costume”) and participate in Online or Offline Qualifiers. The prizes will go to the Contestants whose Costumes are the most accurate, creative, of the highest quality and best overall look. 3. The Contest is open for Contestants all around the world. 4. The Contest is organised by us, the company CD PROJEKT S.A., with its registered office in Warsaw, Poland, ul. Jagiellońska 74, 03-301 Warszawa, registered by the District Court for Warsaw in Warsaw, 13th Commercial Department of the Polish Court Register, under Polish Court Register number KRS 0000006865, tax identification number NIP 7342867148, statistical number REGON 492707333; share capital of PLN 96,120,000.00, paid up in full (further: “we” or the “Organiser”). § 2 WHO CAN PARTICIPATE? 1. You can participate in the Contest if you are at least 18 years old on the day of entering the Contest and you have full legal capacity, i.e. you can independently enter into legal transactions, including binding contracts, in accordance with your local law. 2. You cannot participate in the Contest if you are an employee of the Organiser or of its affiliates, subsidiaries, manufacturers, sales representatives or advertising agencies; or a member of such employee’s immediate family. -
Modelos De Negocio En Esports: El Rol De ESL En El Desarrollo De CS:GO
Modelos de negocio en eSports: El rol de ESL en el desarrollo de CS:GO Diana Carolina Gil Silva Trabajo Final de Maestría presentado como requisito parcial para optar al título de: Magister en Administración Director (UNAL Colombia): Prof. Dr. Sebastian Robledo Co-director: Prof. Dr. Eduardo Villegas Director (EUV Alemania): Prof. Dr. Georg Stadtmann Supervisor: Philipp Barth Universidad Nacional de Colombia Facultad de Administración, Maestría en Administración Manizales, Colombia 2019 Modelos de negocio en eSports: El rol de ESL en el desarrollo de CS:GO Resumen Los deportes electrónicos se han convertido en una industria potencial para hacer negocios, para atraer jugadores, equipos y aficionados. Sin embargo, ¿cómo son los modelos de negocio en eSports? ¿Y cuál es el rol de ESL en el desarrollo de CS:GO? Esta tesis analiza el modelo de negocio del organizador de torneos ESL mediante la herramienta Business Model Canvas (BMC). El énfasis está en cuatro importantes building blocks: propuesta de valor (value proposition, VP), segmentos de clientes (customer segments, CS), socios clave (key partners, KP) y flujos de ingresos (revenue streams, R$). La autora explora los stakeholders de los eSports, y describe fuentes secundarias, literatura académica y cifras específicas de eSports orientadas al crecimiento y desarrollo de la industria. Los resultados indican que ESL tiene un papel como mediador en la industria, y además se encarga de hacer alianzas estratégicas con stakeholders de los eSports. Además se evidencia que ESL está trabajando por la estabilidad a largo plazo del modelo de negocio of CS:GO. Gracias a las ligas y torneos, CS:GO tiene una presencia activa en todo el mundo. -
「Gatewaytotomorrow」
2019/DEC 滋慶学園 COM 留学生 ODAY TCAMPUS REPORT MUSICAL 滋慶国際交流COM V O L.25 To I NDE X 「 」 P.1 Bone marrow transplant promotion campaign musical "Gateway to Tomorrow", which was first ・MUSICAL「Gateway To Tomorrow」 Gateway performed on February 1, 1994 and celebrates its 25th anniversary this year. Through the P.2 ・TOKYO GAME SHOW 2019 musical they want to convey as many people asTomorrow possible that bone marrow transplant can save more lives. This year “Gateway to Tomorrow” entered its164th performance and more than 3000 P.3 ・CORPORATE PROJECT people enjoyed the three public performances on August 30 and 31. In additional to performing ・PROSPECTIVE EMPLOYEE as dancers in the musical, many international students participated as musical production staff. Musical "Gateway to Tomorrow" Feeling accomplishment ~Performing in a HIP HOP dance scene!~ when the music I mixed fills the venue Osaka College of Dance and Acting Tokyo school of music and dance Professional Dance(1st year) PA Engineer(1st year) ZUO MINGXING CHOI JAE SEONG Taiwan Osaka University of Tourism Korea Cheongra High School I performed as a dancer in the musical “Gateway to Tomorrow” held at I was in charge of the audio operations during the musical of the group Symphony Hall! I came from China, and first went to a tourism university to Gospel Ensemble. It was a section that dealt with the voices and sounds of study tourism. I a lot of people in the musical, so it was rewarding and I felt a sense of liked dancing so I was doing dance a accomplishment and joy when hearing the bit, but I seriously started to learn sounds I mixed filled the hall and deliver it to the dance in this Osaka College of Dance public. -
Stem/Steam Formula for Success
STEM/STEAM FORMULA FOR SUCCESS The Toy Association STEM/STEAM Formula for Succcess 1 INTRODUCTION In 2017, The Toy Association began to explore two areas of strong member interest: • What is STEM/STEAM and how does it relate to toys? • What makes a good STEM/STEAM toy? PHASE I of this effort tapped into STEM experts and focused on the meaning and messages surrounding STEM and STEAM. To research this segment, The Toy Association reached out to experts from scientific laboratories, research facilities, professional associations, and academic environments. Insights from these thought leaders, who were trailblazers in their respective field of science, technology, engineering, and/or math, inspired a report detailing the concepts of STEM and STEAM (which adds the “A” for art) and how they relate to toys and play. Toys are ideally suited to developing not only the specific skills of science, technology, engineering, and math, but also inspiring children to connect to their artistic and creative abilities. The report, entitled “Decoding STEM/STEAM” can be downloaded at www.toyassociation.org. In PHASE 2 of this effort, The Toy Association set out to define the key unifying characteristics of STEM/STEAM toys. Before diving into the characteristics of STEM/STEAM toys, we wanted to take the pulse of their primary purchaser—parents of young children. The “Parents’ Report Card,” is a look inside the hopes, fears, frustrations, and aspirations parents have surrounding STEM careers and STEM/STEAM toys. Lastly, we turned to those who have dedicated their careers to creating toys by tapping into the expertise of Toy Association members. -
Catalogue.Pdf
Product Catalogue INDEX 01~18 Robot Kits 19~29 Extension Kits 30~45 Mechanical Parts Makeblock Product Catalogue 46~55 Electronic Modules 01~18 ROBOT KITS Makeblock Product Catalogue ROBOT KITS Airblock Build it. Code it. Fly it. Airblock is a modular and programmable drone. The transformable blocks enable you to assemble your dream aircraft or hovercraft. Conquer the sky, land and water with Airblock. 01 02 03 04 05 06 07 08 Makeblock Product Catalogue Airblock Highlights Take over the sky, land and water: Quickly switch between Drone and Hovercraft forms through simple reassembly, and control Airblock to operate in the sky, or on land and water Be creative with it: Create what you want – the blocks can be freely assembled and disassembled. Unleash your imagination to create various interesting projects with everyday items. Code to fly: Makeblock APP is available for both iOS and Android. Simply drag and drop different command blocks like forward, pause, and turn, and connect them together to create a series of actions. Specifications Product Name Airblock Mainboard Crystal Microcontroller Chip SMT32 Motor 6 × Hollow cup motor Communication Modes Bluetooth Softwares (OS Platforms) Makeblock (Smart Device: iOS / Android) Power Supplies / Battery 7.4V 700mAh Li-polymer Batter (Included) Product Dimensions Aircraft: 230 x 222 x 53 mm (9" x 8.7" x 2") Hovercraft: 335 x 192 x 127 mm (13.2" x 7.5" x 5") Package Dimensions 380 mmx 297 mmx 135mm (15" x 20" x 6.8") Actual Weight Aircraft: 150g (5.29oz) Hovercraft: 195g (6.88oz) 01 02 03 04 05 06 07 08 01 02 ROBOT KITS Makeblock Neuron Makeblock Neuron is a programmable electronic building block platform for STEM education. -
TOKYO GAME SHOW 2020 ONLINE Starts !
The Future Touches Gaming First. Press Release September 24, 2020 TOKYO GAME SHOW 2020 ONLINE Starts ! Official Program Streaming from 20:00, September 24 in JST/UTC+9 Computer Entertainment Supplier’s Association Computer Entertainment Supplier’s Association (CESA, Chairman: Hideki Hayakawa) announces that TOKYO GAME SHOW 2020 ONLINE (TGS2020 ONLINE: https://tgs.cesa.or.jp/) has opened for the five- day period from September 23 (Wed.) to 27 (Sun.), 2020. Online business matching started yesterday, and official program streaming will kick off with the Opening Event from 20:00, Thursday, September 24 (JST/ UTC+9) featuring the Official Supporter Hajime Syacho and other popular figures. The Official Program page offers 35 Exhibitor Programs delivering the latest news and 16 Organizer’s Projects including Keynote Speech, four competitions of e-Sports X, the indie game presentation event SENSE of WONDER NIGHT (SOWN), and the announcement and awarding for each category of Japan Game Awards. No pre-registration or log-in is required to enjoy viewing the programs for free of charge. Keynote Speech, Grand Award of Japan Game Awards 2020 and SOWN will be streamed in English as well as Japanese for global audience in Asia and other parts of the world. In TGS2020 ONLINE, 424 companies and organizations from 34 countries and regions exhibit in a virtual space, providing the updates on newly-released titles and services through streaming and each exhibitor’s page. By region, more companies and organizations from overseas (221) exhibit in this year’s TGS than those from Japan (203). Ten or more exhibitors participate from South Korea (46), China (22), Canada (20), Taiwan (19), the United States (17), Poland (13), and Colombia (10). -
JETRO to Host Largest-Ever National Pavilion at Cebit 2017
For Immediate Release January 25, 2017 JETRO to host largest-ever national pavilion at CeBIT 2017 Tokyo, Japan (January 25, 2017) – Japan External Trade Organization (JETRO) will host a Japan Pavilion at the CeBIT 2017, the world’s foremost event on everything essential to the wave of digitalization and the world’s largest exhibition showcasing B-to-B solutions utilizing cutting- edge technologies including IoT, big data, artificial intelligence and robotics, held in Hannover, Germany, from March 20 to 24. This year, Japan will be starring as the official Partner Country of CeBIT for the first time. With 118 companies and organizations participating, the Japan Pavilion will consist of three zones designed around the theme of Create a New World with Japan – Society 5.0, Another Perspective. The Pavilion will be the largest scale exhibition of its kind in the history of CeBIT, in total occupying 7,200 m2 of space in Hall 4 (Digital Business Solutions) and Hall 12 (Datacenter Infrastructure, IoT, Communication & Networks) of the Hannover Fairground. The latest digital technologies, including virtual reality, humanoid robots, artificial intelligence, the Internet of Things and even life on Mars will be in the spotlight at CeBIT 2017. The Japan Pavilion will showcase to a global audience a wide range of revolutionary next-generation technologies, products and services from Japan, including sensing technology, biometric authentication technology, wearable devices, communicating robots, exoskeletons, personal mobility vehicles, drones, and automated driving systems. Approximately half of the 118 participating companies and organizations are small or medium size, with several that are making their first forays into exporting their products and services outside of Japan. -
3D Television - Wikipedia
3D television - Wikipedia https://en.wikipedia.org/wiki/3D_television From Wikipedia, the free encyclopedia 3D television (3DTV) is television that conveys depth perception to the viewer by employing techniques such as stereoscopic display, multi-view display, 2D-plus-depth, or any other form of 3D display. Most modern 3D television sets use an active shutter 3D system or a polarized 3D system, and some are autostereoscopic without the need of glasses. According to DisplaySearch, 3D televisions shipments totaled 41.45 million units in 2012, compared with 24.14 in 2011 and 2.26 in 2010.[1] As of late 2013, the number of 3D TV viewers An example of three-dimensional television. started to decline.[2][3][4][5][6] 1 History 2 Technologies 2.1 Displaying technologies 2.2 Producing technologies 2.3 3D production 3TV sets 3.1 3D-ready TV sets 3.2 Full 3D TV sets 4 Standardization efforts 4.1 DVB 3D-TV standard 5 Broadcasts 5.1 3D Channels 5.2 List of 3D Channels 5.3 3D episodes and shows 5.3.1 1980s 5.3.2 1990s 5.3.3 2000s 5.3.4 2010s 6 World record 7 Health effects 8See also 9 References 10 Further reading The stereoscope was first invented by Sir Charles Wheatstone in 1838.[7][8] It showed that when two pictures 1 z 17 21. 11. 2016 22:13 3D television - Wikipedia https://en.wikipedia.org/wiki/3D_television are viewed stereoscopically, they are combined by the brain to produce 3D depth perception. The stereoscope was improved by Louis Jules Duboscq, and a famous picture of Queen Victoria was displayed at The Great Exhibition in 1851.