A Probabilistic Model of Semantics in Social Information Foraging

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A Probabilistic Model of Semantics in Social Information Foraging A Probabilistic Model of Semantics in Social Information Foraging Peter Pirolli Palo Alto Research Center, Inc. 3333 Coyote Hill Road Palo Alto, CA 94116 [email protected] Abstract structure of the environment, especially the linguistic Probabilistic theories of semantic category formation in environment. cognitive psychology can be used to model how semantic The Topic Model based on Latent Dirichlet Allocation sense may be built up in the aggregate by a network of (LDA). Griffiths and Steyvers [9] have presented a cooperating users. A model based on Latent Dirichlet probabilistic model of latent category topics that is similar Allocation is applied to word activity data in the Lostpedia in spirit to a semantic learning model of individual wiki to reveal the structure of topics being written about, the information foraging called InfoCLASS [15]. In contrast to trends in attention devoted to topics, and relating the model the incremental learning process of InfoCLASS, the Topic inferences to events known to have occurred in the real Model [9] is an approach based on a generative probability world. Relevance of the models to progress in exploratory model. search and social information foraging is discussed. The Topic Model has been mainly directed at modeling the gist of words and the latent topics that occur in collections of documents. It seems especially well suited to modeling INTRODUCTION the communal production of content, such as scientific literatures [8], or wikis, as will be illustrated below. Over the past decade, the Web and the Internet have The Topic Model assumes there is an inferred latent evolved to become much more social, including being structure, L, that represents the gist of a set of words, g, as much more about socially mediated information foraging a probability distribution over T topics. Each topic is a and sensemaking. This is evident in the growth of blogs distribution over words. A document is an example of a set [10], wikis [20], and social tagging systems [16]. It is also of words. The generative process is one in which a evident in the growth of academic interest in socially document (a set of words) is assumed to be generated as a mediated intelligence and the cooperative production of statistical process that selects the gist as a distribution of knowledge [2, 18, 19]. It has been argued [13] that models topics contained in the document, and then selects words in cognitive psychology can lead to greater understanding from this topic distribution and the distribution of words and better designs for human-information interaction within topics. This can be specified as systems. With that motivation, this paper presents extensions of Information Foraging Theory [14] aimed at T modeling the acquisition of semantic knowledge about P(wi | g) = P(wi | zi)P(zi | g) (1) some topic area at the social level. The model is an attempt zi =1 to start to address the question: how do the semantic representations of a community engaged in social where g is the gist distribution for a document, w is the ith information foraging and sensemaking evolve over time? i word in the document, selected conditionally on the topic zi selected for the ith word conditional on the gist distribution. In essence, P(z|g) reflects the prevalence of topics within a Probabilistic Semantic Representations document and P(w|z) reflects the importance of words within a topic. Probabilistic representations—particularly those based on Bayesian approaches—of semantics have arisen as the This generative model is an instance of a class of three- result of rational analyses of cognition [1, 17]. Rational level hierarchical Bayesian models known as Latent analysis is a framework in which it is heuristically assumed Dirichlet Allocation [4] or LDA. The probabilities of an that human cognition approximates an optimal solution to LDA model can be estimated with the Gibbs sampling the problems posed by the environment. Topic category technique in Griffiths and Steyvers [8]. judgments are viewed as prediction problems, and these can be guided by statistical inferences made from the Figure 1. A spatial representation for the Topic Model Mapping Probabilistic Semantics onto Semantic Spaces Another pervasive way of representing semantics is to use spatial representations. Latent Semantic Analysis [LSA, 12] is one approach to semantic space representations that Figure 2. Daily page creation and revision rates in Lostpedia. has had a long history of influence in human-computer interaction [3, 5-7]. LSA models words in a high- dimensional semantic space where the dimensions can be Lostpedia interpreted as latent topics. Figure 1 presents a similar dimensionality-reduction Lostpedia was launched on September 22, 2005 at the formulation of the Topic Model. Topics are represented as beginning of Season 2 of American Broadcasting probability distributions over words, and document gist is Corporation program Lost. As of August 14, 2007 represented as probability distributions over topics. Lostpedia had 3,250 articles, about 19,000 registered users, Theoretical evaluations that argue for the superiority of and over 92 million page views. Parts of Lostpedia are in probabilistic approaches to LSA can be found in Griffiths German, Dutch, Portuguese, Polish, Spanish, French, and and Steyvers [9]. Italian, in addition to English. Lostpedia has been cited as "the best example of how an online community can complement a series” [11]. Semantic Topics in Peer-produced Content One reason why Lostpedia is an interesting complement to the series is the nature of the program. Lost is a dramatic How do the semantic representations of a community mystery with elements of science fiction. The series engaged in social information foraging and sensemaking follows the lives of survivors of a plane crash on a evolve over time? One approach to this is to apply the mysterious tropical island. A typical episode involves Topic Model to content produced by socially mediated events in real time on the island, as well as flashbacks means. Wiki’s are one example of systems built to support about events in the lives of characters. The fictional the communal production of content. According to universe presented in the Lost episodes is complemented Wikipedia by book tie-ins, games, and an alternate reality game called A wiki is a collaborative website which can be the Lost Experience. directly edited by anyone with access to is. Ward Crucial to the series is that it is purposely cryptic, Cunningham, developer of the first wiki, presenting numerous unresolved mysteries and clues to WikiWikiWeb, originally described it as “the simplest their answer. This inspires a great deal of analysis and online database that could possible work”. One of the sharing of ideas and theories about the resolution of these best-known wikis is Wikipedia mysteries. For instance, mysteries involve numerology (the In the current modeling effort, there were two simple aims: recurring numbers 4-8-15-16-23-42), “crosses” in which (a) understanding the semantic topics that underlie a characters unknowingly cross paths in their past with community wiki, and (b) understanding the changes in characters who are now involved in events on the island, production of topic knowledge over time in reaction to and glyphs and maps which occur in many scenes. Fan events in the world. The Lostpedia wiki theories are so central to Lostpedia that contributors must (www.lostpedia.com) turned out to be useful for this follow a theory policy. The policy discriminates between purpose. Lostpedia is a wiki devoted to users interested in canonical and non-canonical sources. Discussion pages the television show Lost, and because of the nature of the associated with articles are often full of uploaded frame show and its multimedia channels, it is a wiki devoted to grabs from the videos of episodes so that fans can do collecting intelligence from a variety of sources, and detailed analysis. making sense of that information. Lostpedia is interesting because it is very much like an open source intelligence gathering operation in which information is collected and analyzed in order to formulate Figure 3. The Lostpedia topic space. A multidimensional scaling visualization of T = 20 topics in Lostpedia. Distances reflect inter- topic differences, to the extent possible in a 2D space. Topics are represented by the 10 most probable words associated with the topic. Topics in the foreground are more probable in Lostpedia. and evaluate theories. The latent topics in this communal database was analyzed to produce a word activity table. system surely change over time as new evidence and This table was computed from all page revision text mysteries are presented in the world (mainly via the Lost recorded in the database, passed through a stemmer and program, but also via other media and information releases with stop words filtered out. Every Lostpedia page by writers and producers). We can therefore compare our identified by a page identifier in the database was analyses of the ebb and flow of topics in Lostpedia with considered a document, and for each document, and for what we know about events in the “real world” of releases every day in the database, the word activity for that page of information in episodes of Lost or other media sources. was computed. The word activity for a page on a date is represented as a frequency of occurrence of words in revisions for that page on that date. The word activity table The Lostpedia Database contains D = 18,238 pages and W = 34,352 distinct words. A Topic Model was estimated from a Lostpedia database containing page editing information. The database covered the period from September 21, 2005 to December 13, Lostpedia Topic Space 2006. That period covers Season 2 and part of Season 3 of The first goal was to represent a set of topics to encompass Lost.
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