Spells & Incantations

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Spells & Incantations Introduction solved with magic. Or, taken another way, maybe they have industrialized, but the tool that they have used in place of he spells in the players handbook are well dense fuels like coal and gas is magic. thought out, and cover nearly all circumstances So I have tried to limit myself to filling a niche in that a spell caster might encounter and that theme that the Player’s Handbook (PHB) has not utilities they might have need of. But, by addressed. Though there may be some areas where their own admission, they are only the most two spells overlap, such as Conjure Shelter (here) and commonly known spells. The world is a Leomund’s Tiny Hut (PHB), the spells presented here wide and wild place, and many strange and T should offer some utility that the PHB spell does not. In wondrous magics yet lurk in it; either forgotten or yet to be this case, the amount of accommodation both in size and discovered. This supplement looks to add a few such spells comfort, at the expense of protection from harm. to the game. Lastly, I have not presented elemental alternates Not all of these spells have been added for players, to many spells. While there may be “gaps” in the spells and some are not even available to them, such as the 10th presented in the PHB in this regard, that is a conversation level spells and chronomancy spells that were once wielded you and your DM can better address by agreeing to a re-skin by the now extinct Netherese of Faerun in the Forgotten of an existing spell. For instance, there is no reason that you Realm’s setting. Chronomancy spells by default, do not couldn’t change the damage type of a Fire Ball to lightning appear on any class spell lists. The Dungeon Master (DM) and describe it as a giant ball of crackling electrical arcs may chose to allow players access to these as class spells, enveloping a group of your enemies, rather than present an or as players uncover them in the world. Others, while entirely new spell. I have tried to only present spells that are available to players, are meant more as an explanation to mostly mechanically unique. magics in the world the players might encounter such as magic items and layer effects. Spell lists are provided for the PHB classes. The DM I have tried to write both “world” and “player” spells shall determine spell lists for other classes, or possible that serve a specific role in the world. In a world where it substitutions for spells on the expanded spell list, for spells is accepted that many thousands, if not tens of thousands presented here. Additionally, rather than be hamstrung by of years have passed since the dawn of intelligent races, the limitations of print media, I have included an appendix why have they not industrialized? The answer would seem to make looking up these spells as painless as possible. to speak for itself: they don’t need to. Any problem that we have solved with technology, the population of a fantasy world must have Sample file 2 Design by Colin Votier Art by mySpaceDementia Spell Lists The following spell lists show which spells can be cast 5th Level by characters of each class. A spell’s school of magic is Planar Sink (Abjuration) noted in parentheses. If a spell can be cast as a ritual, the Spirit Bond (Divination, R) ritual tag also appears in the parentheses. Paladin Spells Bard Spells 2nd Level Eaves-bane (Illusion, R) 1st Level Summon Object (Conjuration, R) Authenticate (Transmutation, R) 0 Cantrips ( Level) Reduce to Residium (Transmutation) Censor (Conjuration) 3rd Level Insensate (Enchantment) Ruin (Evocation) 2nd Level Astral Snare (Abjuration) 1st Level 4th Level Summon Object (Conjuration, R) Authenticate (Transmutation, R) Frenzy (Enchantment) Cipher (Enchantment, R) Greater Mage Armor (Transmutation) Reduce to Residium (Transmutation) 4th Level Surge (Evocation) Greater Mage Armor (Transmutation) Vanishing Weapon (Conjuration) 5th Level Dying Wish (Necromancy) 5th Level Spirit Bond (Divination, R) Dying Wish (Necromancy) 2nd Level Word is Bond (Abjuration) Eaves-bane (Illusion, R) Spirit Bond (Divination, R) Summon Object (Conjuration, R) Word is Bond (Abjuration) 7th Level Self Destruct (Evocation) 3rd Level Ranger Spells Ruin (Evocation) 8 th Level 1st Level Mass Flaming Weapon (Conjuration) Reduce to Residium (Transmutation) 4th Level Query (Divination) Frenzy (Enchantment) Vanishing Weapon (Conjuration) 9 th Level 2nd Level 5th Level Permanence (Conjuration) Word is Bond (Abjuration) Archer’s Ammunition (Transmutation) Astral Snare (Abjuration) Hunter’s Trap (Conjuration) 6th Level Druid Spells Mass Frenzy (Enchantment) Summon Object (Conjuration, R) Cantrips (0 Level) Censor (Conjuration) 5 8th Level th Level Query (Divination) Shaper’s Eye (Divination) Planar Sink (Abjuration) Insensate (Enchantment) Spirit Bond (Divination, R) 9th Level Permanence (Conjuration) 1st Level Fertility or Contraception Sorcerer Spells (Necromancy) Cleric Spells Rising Tide (Conjuration) Cantrips (0 Level) Reduce to Residium (Transmutation) Shaper’s Eye (Divination) Cantrips (0 Level) Surge (Evocation) Censor (Conjuration) 1st Level 2nd Level Reduce to Residium (Transmutation) 1st Level Astral Snare (Abjuration) Rising Tide (Conjuration) Fertility or Contraception Surge (Evocation) Vanishing Weapon (Conjuration) (Necromancy) 3rd Level PenanceSample (Necromancy) Conjure Shelter (Conjuration, R) file Reduce to Residium (Transmutation) Rime’s Icy Fingers (Evocation) 3rd Level Surge (Evocation) Ruin (Evocation) Rime’s Icy Fingers (Evocation) Tremor (Evocation) Ruin (Evocation) Art by white--paper Design by Colin Votier 3 Tremor (Evocation) 5th Level 5th Level Planar Sink (Abjuration) Planar Sink (Abjuration) 4th Level Spirit Bond (Divination, R) Word is Bond (Abjuration) Frenzy (Enchantment) Word is Bond (Abjuration) 6th Level 5th Level 6th Level Mass Frenzy (Enchantment) Planar Sink (Abjuration) Mass Frenzy (Enchantment) Spirit Bond (Divination, R) 7th Level Wizard Spells Self Destruct (Evocation) 6th Level Mass Frenzy (Enchantment) Cantrips (0 Level) 8th Level Insensate (Enchantment) Mass Flaming Weapon (Conjuration) 7th Level Query (Divination) Self Destruct (Evocation) 1st Level Authenticate (Transmutation, R) 9th Level Warlock Spells Cipher (Enchantment, R) Permanence (Conjuration) Reduce to Residium (Transmutation) Cantrips (0 Level) Surge (Evocation) Insensate (Enchantment) Vanishing Weapon (Conjuration) 1st Level 2nd Level Authenticate (Transmutation, R) Archer’s Ammunition (Transmutation) Cipher (Enchantment, R) Astral Snare (Abjuration) Reduce to Residium (Transmutation) Eaves-bane (Illusion, R) Vanishing Weapon (Conjuration) Summon Object (Conjuration, R) 2nd Level 3rd Level Astral Snare (Abjuration) Conjure Shelter (Conjuration, R) Eaves-bane (Illusion, R) Ruin (Evocation) Devour (Transmutation) Tremor (Evocation) Summon Object (Conjuration, R) 4th Level 3rd Level Frenzy (Enchantment) Rime’s Icy Fingers (Evocation) Greater Mage Armor (Transmutation) 4th Level Frenzy (Enchantment) Sample file 4 Design by Colin Votier Art by Hopeful-Beauty.
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