D6 Magic System, Starting Position
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Zeichen Der Zukunft. Wahrsagen in Ostasien Und Europa / Signs of The
In the Empire of Signs: Predicting the Future in the Chinese-Speaking Cultural Realm : 相之國度 漢語文化圈中的預測與未來導讀 — Michael Lackner 52 The sinologist and novelist Jean Levi has called China ‘the system that combined the Ten Heavenly Stems (tiangan ) 天干 civilization of divination par excellence’.1 At least in the and the Twelve Earthly Branches (dizhi ) to create a 地支 quantitative sense this is very likely true. If we understand cycle of 60 different dates. This cycle was later applied to divination as an attempt to uncover what is hidden not only years, months, and finally hours. Over the course of time in the future, but also in the past and present, then there certain qualities were assigned to these combinations. For is probably no other culture that can rival the sheer variety example, these could apply to physiological phenomena, of Chinese methods for mastering fate and managing con- such as tinnitus (cat. 73, 74), to the selection of the propitious tingencies. time for an undertaking (cat. 56–58), and to horoscopy (cat. 52). This last, most common form is based on the combina- Classification, Calculation, Interpretation: tion of Eight Characters (bazi ) and the corresponding 八字 The Scope of Divination ‘Heavenly Stem’ and ‘Earthly Branch’ for the year, month, day, and hour (cat. 51). In this context we can speak of a type Does Levi’s formulation also hold true in a qualitative sense? of chronomancy, that is, the allocation of specific charac- Here again, the answer is affirmative. The Yijing ( , teristics to particular moments in time, leading to a prophe- 易經 Book of Changes), canonized by the Emperor Wu of the Han tic statement. -
Marvel Fantasy Role Playing Game
MARVEL FANTASY ROLE PLAYING GAME A Fantasy RPG using the FASERIP System Table of Contents Character Creation ......................................................................................................................................................... 5 Race ........................................................................................................................................................................... 5 Origin of Power ......................................................................................................................................................... 6 Primary Abilities........................................................................................................................................................ 6 Secondary Abilities.................................................................................................................................................... 6 Powers ....................................................................................................................................................................... 6 Talents ....................................................................................................................................................................... 7 Contacts ..................................................................................................................................................................... 7 Heroic Alignment ..................................................................................................................................................... -
The Ecology of Student Assessment
Leading Student Assessment STUDIES IN EDUCATIONAL LEADERSHIP VOLUME 15 Series Editor Kenneth A. Leithwood, OISE, University of Toronto, Canada Editorial Board Christopher Day, University of Nottingham, United Kingdom Stephen L. Jacobson, Graduate School of Education, Buffalo, U.S.A. Bill Mulford, University of Tasmania, Hobart, Australia Peter Sleegers, University of Nijmegen, The Netherlands SCOPE OF THE SERIES Leadership we know makes all the difference in success or failures of organizations. This series will bring together in a highly readable way the most recent insights in successful leadership. Emphasis will be placed on research focused on pre-collegiate educational organizations. Volumes should address issues related to leadership at all levels of the educational system and be written in a style accessible to scholars, educational practitioners and policy makers throughout the world. The volumes – monographs and edited volumes – should represent work from different parts in the world. For further volumes: http://www.springer.com/series/6543 #HARLES&7EBBER s *UDY,,UPART Editors Leading Student Assessment Editors Charles F. Webber Judy L. Lupart Faculty of Human, Social and Educational Department of Educational Psychology Development University of Alberta Thompson Rivers University Edmonton, Alberta 900 McGill Road Canada, T6G 2G5 Kamloops, British Columbia [email protected] Canada, V2C OC8 [email protected] ISBN 978-94-007-1726-8 e-ISBN 978-94-007-1727-5 DOI 10.1007/978-94-007-1727-5 Springer Dordrecht Heidelberg London New York Library of Congress Control Number: 2011938107 © Springer Science+Business Media B.V. 2012 No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, microfilming, recording or otherwise, without written permission from the Publisher, with the exception of any material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. -
MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Sample File Chronomancy Rules Summary
Sample file Chronomancy Rules Summary New Feats New Feats Prerequisites Avoid Paradox - Chronomancer Special Chronomancy Item Focus any one item creation feat, must have created a chronomancy item Ritual Focus - Time Sensitive - Paradox Feats Prerequisites Magic Item Cost Alacrity Expeditious Retreat 4,000 gp Celerity haste, expeditious retreat, Alacrity 16,000 gp (includes Alacrity) Oracle 2nd level spells 6,000 gp Tactician contingency 14,000 gp True Sight - 2,000 gp Ritual Chronomancy Basic Ritual Check: d20 + time magic score + charisma modifier Base Difficulty Sending Ritual 15 Retrieval Ritual 10 Figment Ritual 10 Other Ritual BonusesSample fileCheck Modifier Ritual Focus Feat +2 bonus Masterwork Chronomancy Focus +1 enhancement bonus Magic Chronomancy Focus +1 to +5 enhancement bonus Extended Ritual +1 per minute (maximum: +10) Mass +1 per 25 lbs (rounded down) Range Modifiers Touch +0 Close +2 Medium +5 Long +10 Unlimited +15 Other Modifiers DC Modifier Anchoring +5 Displacement +5 Capturing +5 Using a Pattern Scroll +5 Chronomancy Spells The following spells are usually considered chronomancy. These spells are all on the sorcerer / wizard spell list. At the end of the list is a collection of spells not on the Sorcerer / Wizard spell list that might appear on another arcane spell caster’s spell list (a bard for example) that would also be considered chronomancy. Key * Spell can be found in Core Rulebook I. 1 Spell can be found in Necromancy: Beyond the Grave. 2 Spell can be found in Seas of Blood: Fantasy on the High Seas, published by Mongoose Publishing. Cantrip Chronomancy Spells Echo of Past State. -
The Beyond Heroes Roleplaying Game Book IV: the Book of Magic
1 The Beyond Heroes Roleplaying Game Book IV: The Book of Magic Writing and Design: Marco Ferraro The Book of Modern Classes Copyright © 2019 Marco Ferraro All Rights Reserved This is meant as an amateur free fan production. Absolutely no money is generated from it. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. © 2018 Wizards. All Rights Reserved. Beyond Heroes is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Contents Foreword 3 An introduction to Magic 4 How Magic works 10 Magical Locations on Earth 26 Magical Dimensions 34 Mystical Entities 39 Magical Classes 42 Ancient Mysticis Disciplinis Classes 47 Modern Mysticis Disciplinis Classes 75 Classes Experience Table 151 2 Foreword The Beyond Heroes Role Playing Game is based on a heavily revised derivative version of the rules system from Advanced Dungeons and Dragons 2nd edition. It also makes extensive use of the optional point buying system as presented in the AD&D Player’s Option Skills and Powers book. My primary goal was to make this system usable in any setting, from fantasy to pulp to superhero to science fiction. There were way too many spells to fit into this book. They may instead be found in BH5: The Book of Spells. This is the third version of this book, it now also includes descriptions of the various magic classes. Magic is ever-changing. The extent of a character’s magic use differs greatly from tale to tale and from author to author. -
TALISLANTA MAGIC SYSTEM Second Edition Revised (SER) System V3.4
TALISLANTA MAGIC SYSTEM Second Edition Revised (SER) System v3.4 Magic in Talislanta is a powerful but limited art practiced in as many different ways as there are cultures and races in the world. They key to understanding how magic works in the game is to remember that the largest part of the magical knowledge of the ancients was lost during The Great Disaster, and what remains is but a fraction of the spells, enchantments and magical items of that forgotten age. Rules Spellcasting is governed by Magic Rating (MR). MR = (INT+WIL+PER) ÷ 3. A magician may cast as many spells per day as his MR. The spellcaster rolls d20 + MR – Spell Level on the Action Table to determine the results of a spell. There are 15 Greater Spells that are commonly known across most Talislantan races & cultures. There are countless Lesser Spells with more minor effects that can be invented by the GM on the spot. There are dozens of lost Archaen spells that have to be unearthed during the course of play. These are initially known only to the GM and are often tied to particular magical races or traditions. There are over 30 different magical traditions which govern how spellcasting is performed, from Sawila Spellweaving to Cymrillian Wizardry to Rajan Necromancy &c. Each tradition knows certain greater spells and a few secret spells, and has spellcasting bonuses and limitations. Starting PC magicians know as many greater spells as their Magic Rating (eg, a magician with a MR of+5 would know 5 spells). Once all spells are expended, the magician must rest 7 hours to regain them. -
Encounters Reference
Classic Dungeon Designer’s Netbook #4 OLD SCHOOL ENCOUNTERS REFERENCE This unauthorized reference sourcebook contains everything the Dungeon Master needs for designing encounters for 1st edition Advanced Dungeons & Dragons™ adventures conveniently organized for online and tabletop use. Also compatible with OSRIC. Written & Edited by B. Scot Hoover [email protected] Version 3 Revised (7.28.08) - 0 - TABLE of CONTENTS Prologue 2 Abbreviation Codes 3 Chapter I: Men 4 Chapter II: Demi-humans & Humanoids 50 Chapter III: The Underworld 66 Chapter IV: The Wilderness 81 Chapter V: Settlements & Civilization 103 Chapter VI: Treasures 113 Chapter VII: The Campaign 135 Chapter VIII: Forms & Appendices 144 Index 156 - 1 - PROLOGUE: On Designing Your Own Game Non-player character generation will generally follow the method(s) used to create PCs. However, there are necessary shortcuts and parcels of information included in a carefully done game, or else the poor GM will be forever immersed in the morass of finding out the precise nature of who his players meet, who opposes them, and the like. It should not be necessary for the GM to roll dice to determine all the attribute scores of every non-player character, for instance. The game must include provisions for defining NPCs so that they can be generated quickly, but without causing every such character to be a mirror image of every other one. Although it is a relatively short and minor part of any game, this area is still interesting, for it will show just how well thought out the design is. Opponents are the creatures and things that will generally be adverse, at best non- hostile, to the PCs. -
Degree Project Level: Master’S Bringing the Magic Back to Structuralist Approaches in Fantasy Literature
Degree Project Level: Master’s Bringing the Magic Back to Structuralist Approaches in Fantasy Literature Supporting Themes of Unity in Patrick Rothfuss’ The Kingkiller Chronicle Author: Sarah Schroer Supervisor: Billy Gray Examiner: Carmen Zamorano Llena Subject/main field of study: English (literature) Course code: EN3063 Credits: 15 ECTS Date of examination: May 28, 2020 At Dalarna University it is possible to publish the student thesis in full text in DiVA. The publishing is open access, which means the work will be freely accessible to read and download on the internet. This will significantly increase the dissemination and visibility of the student thesis. Open access is becoming the standard route for spreading scientific and academic information on the internet. Dalarna University recommends that both researchers as well as students publish their work open access. I give my/we give our consent for full text publishing (freely accessible on the internet, open access): Yes ☒ N o ☐ Dalarna University – SE-791 88 Falun – Phone +4623-77 80 00 Table of Contents Introduction 1 Establishing Patterns of Binary Thinking Between Hard and Soft Magic Systems 9 Madness as Mediator: The Whole is Greater Than the Parts 16 Conclusion 26 Works Cited 30 1 Introduction From witches and warlocks, wizards and sorcerers, spells and incantations, magical potions, wardrobes that transport you to another world, and even one ring to rule them all, magical elements or beings are considered to be the fantasy genre's main defining feature. But what are the different ways magic appears in novels? In 2007, fantasy author, Brandon Sanderson published an essay where he not only explained his personal guidelines for creating magic systems, but more significantly to the genre, he proposed a scale for defining the different types of magic. -
Overview Not Confine the Discussion in This Report to Those Specific Issues Within the Commission’S Regulatory Jurisdiction
television, cable and satellite media outlets operate. Accordingly, we do Overview not confine the discussion in this report to those specific issues within the Commission’s regulatory jurisdiction. Instead, we describe below 1 MG Siegler, Eric Schmidt: Every 2 Days We Create As Much Information a set of inter-related changes in the media landscape that provide the As We Did Up to 2003, TECH CRUNCH, Aug 4, 2010, http://techcrunch. background for future FCC decision-making, as well as assessments by com/2010/08/04/schmidt-data/. other policymakers beyond the FCC. 2 Company History, THomsoN REUTERS (Company History), http://thom- 10 Founders’ Constitution, James Madison, Report on the Virginia Resolu- sonreuters.com/about/company_history/#1890_1790 (last visited Feb. tions, http://press-pubs.uchicago.edu/founders/documents/amendI_ 8, 2011). speechs24.html (last visited Feb. 7, 2011). 3 Company History. Reuter also used carrier pigeons to bridge the gap in 11 Advertising Expenditures, NEwspapER AssoC. OF AM. (last updated Mar. the telegraph line then existing between Aachen and Brussels. Reuters 2010), http://www.naa.org/TrendsandNumbers/Advertising-Expendi- Group PLC, http://www.fundinguniverse.com/company-histories/ tures.aspx. Reuters-Group-PLC-Company-History.html (last visited Feb. 8, 2011). 12 “Newspapers: News Investment” in PEW RESEARCH CTR.’S PRoj. foR 4 Reuters Group PLC (Reuters Group), http://www.fundinguniverse.com/ EXCELLENCE IN JOURNALISM, THE StatE OF THE NEws MEDIA 2010 (PEW, company-histories/Reuters-Group-PLC-Company-History.html (last StatE OF NEws MEDIA 2010), http://stateofthemedia.org/2010/newspa- visited Feb. 8, 2011). pers-summary-essay/news-investment/. -
D6 Class System
D6 Class System D6 is in dire need of a way to differentiate one character from another. The Advantage- Disadvantage system of the new D6 system is a great step towards that, but characters are still bound to end up with the same skills with the same skill levels after a long period of gaming. Technical based characters will not be any different than combat based characters. The new D6 Class System adds a few extra steps to Character generation, a few mechanics to character advancement, and creates an importance of balance in d6. Now a GM can measure up his NPCs and creatures up against a character party. Now a player has a sense of advancement and development in his character. And now, a tech will be more technical than a fighter. Note about multiple genres: Attributes will be listed in terms of the d6 Adventure equivalent but are translatable to the other genres. Some special genre notes will appear when conflicts apply. 1 1. Character Base Archetype The first major change is the Character Base Archetype. After the player has developed a concept for his character, he chooses a basic Archetype for his character. These Archetypes define the framework of the character’s background, education path and social circles that he gained knowledge from. These Archetypes apply to the character at character generation time as well as in advancement. The Defined Limits system puts things in terms of dice and are not directly compatible with this system. Characters generated by the Defined Limits system can be converted to this Class system, by making their archetype Basic. -
Questing Feminism: Narrative Tensions and Magical Women in Modern Fantasy
University of Rhode Island DigitalCommons@URI Open Access Dissertations 2018 Questing Feminism: Narrative Tensions and Magical Women in Modern Fantasy Kimberly Wickham University of Rhode Island, [email protected] Follow this and additional works at: https://digitalcommons.uri.edu/oa_diss Recommended Citation Wickham, Kimberly, "Questing Feminism: Narrative Tensions and Magical Women in Modern Fantasy" (2018). Open Access Dissertations. Paper 716. https://digitalcommons.uri.edu/oa_diss/716 This Dissertation is brought to you for free and open access by DigitalCommons@URI. It has been accepted for inclusion in Open Access Dissertations by an authorized administrator of DigitalCommons@URI. For more information, please contact [email protected]. QUESTING FEMINISM: NARRATIVE TENSIONS AND MAGICAL WOMEN IN MODERN FANTASY BY KIMBERLY WICKHAM A DISSERTATION SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IN ENGLISH UNIVERSITY OF RHODE ISLAND 2018 DOCTOR OF PHILOSOPHY DISSERTATION OF KIMBERLY WICKHAM APPROVED: Dissertation Committee: Major Professor Naomi Mandel Carolyn Betensky Robert Widell Nasser H. Zawia DEAN OF THE GRADUATE SCHOOL UNIVERSITY OF RHODE ISLAND 2018 Abstract Works of Epic Fantasy often have the reputation of being formulaic, conservative works that simply replicate the same tired story lines and characters over and over. This assumption prevents Epic Fantasy works from achieving wide critical acceptance resulting in an under-analyzed and under-appreciated genre of literature. While some early works do follow the same narrative path as J.R.R. Tolkien’s The Lord of the Rings, Epic Fantasy has long challenged and reworked these narratives and character tropes. That many works of Epic Fantasy choose replicate the patriarchal structures found in our world is disappointing, but it is not an inherent feature of the genre.