Issue 1 D6 Magazine Issue 1
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MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
TORG: Space Gods (TORG Roleplaying Sourcebook) by Greg Farshtey,Greg Gorden,Ed Stark,Jim Bambra Pdf
TORG: Space Gods (TORG Roleplaying Sourcebook) by Greg Farshtey,Greg Gorden,Ed Stark,Jim Bambra pdf DOWNLOAD LINKS (Clickable) ISBN: 0874313244 ISBN13: 978-0874313246 Author: Greg Farshtey,Greg Gorden,Ed Stark,Jim Bambra Book title: TORG: Space Gods (TORG Roleplaying Sourcebook) Pages: 118 Publisher: West End Games (November 1, 1991) Language: English Size PDF version: 1844 kb Size ePUB version: 1768 kb Size FB2 version: 1243 kb Other formats: mobi doc rtf mobi The Space Gods sourcebook is part of Torg, an epic game of adventure, magic and altered reality. This volume describes the science-fiction reality of the Akashan realm, where biotech, psionics and non-invasive reality combine to make a unique campaign setting. It features source material on the Akashans, the Comaghatz plague, the Star Sphere, and the realm. Included is gamemaster material on biotechnology, psionics, Akashan reality mechanics, world laws, locations, creatures, and new character templates. Related PDF to TORG: Space Gods (TORG Roleplaying Sourcebook) by Greg Farshtey,Greg Gorden,Ed Stark,Jim Bambra 1. Experiencing the Promises of God : Make His Provision Your Reality by Pat Francis 2. Complete Psionic (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) by Christopher Lindsay,Bruce R. Cordell 3. The Reality Dysfunction: Expansion - Part II (Part 2) by Peter F. Hamilton 4. Reality of God (Rd 241) by Schubert M. Ogden 5. TORG, Revised and Expanded by Greg Gorden 6. Beyond All Belief: Science, Religion and Reality by Peter Lemesurier 7. Virtual Reality and Augmented Reality Applications in Manufacturing by S.K. Ong,A.Y.C. Nee,Soh K. Ong 8. -
Strange Tales from the Nile Empire by Greg Gorden Strange Tales Nile Empire by Farshtey Greg
Read Ebook {PDF EPUB} Strange Tales From the Nile Empire by Greg Gorden Strange Tales Nile Empire by Farshtey Greg. Condition: Good. A+ Customer service! Satisfaction Guaranteed! Book is in Used-Good condition. Pages and cover are clean and intact. Used items may not include supplementary materials such as CDs or access codes. May show signs of minor shelf wear and contain limited notes and highlighting. Strange Tales From the Nile Empire. Farshtey, Greg. Published by West End Books, 1992. Used - Softcover Condition: Near Fine. Mass Market Paperback. Condition: Near Fine. 1st Printing. A book in the Possibility Wars series. Daniel Horne cover art. STRANGE TALES FROM THE NILE EMPIRE - Torg: The Possibility Wars: Crocodilopolis; Storm Shift; The Strange Affair of the Spirit Cats; The Chekov Strain; Sharhazad; Face of Justice; Bill; The Land Below. Farshtey, Greg. Published by 1992-01-01, 1992. Used - Softcover Condition: Good. Paperback. Condition: Good. Item is in good condition. Some moderate creases and wear. This item may not come with CDs or additional parts including access codes for textbooks. Might be an ex-library copy and contain writing/highlighting. Photos are stock pictures and not of the actual item. STRANGE TALES FROM THE NILE EMPIRE ,"TORO" THE POSSIBILITY WARS. Farshtey,Greg; Gorden, Greg & Stark,Ed (editor) ; Created By Greg Gordan & Bill Slavicsek, ( Illustraed by Daniel R. Horne),(Stories by : Matt Forbeck,Douglas Kaufman, Christopher Kubasik, Kevin Stein, Ray Winninger & Stephen Wieck), Illustrated by Horne, Daniel R. Tales from the Empire. Star Wars: Tales from the Empire is an anthology about the Galactic Empire; the short stories were selected from the Star Wars Adventure Journal . -
D6 Class System
D6 Class System D6 is in dire need of a way to differentiate one character from another. The Advantage- Disadvantage system of the new D6 system is a great step towards that, but characters are still bound to end up with the same skills with the same skill levels after a long period of gaming. Technical based characters will not be any different than combat based characters. The new D6 Class System adds a few extra steps to Character generation, a few mechanics to character advancement, and creates an importance of balance in d6. Now a GM can measure up his NPCs and creatures up against a character party. Now a player has a sense of advancement and development in his character. And now, a tech will be more technical than a fighter. Note about multiple genres: Attributes will be listed in terms of the d6 Adventure equivalent but are translatable to the other genres. Some special genre notes will appear when conflicts apply. 1 1. Character Base Archetype The first major change is the Character Base Archetype. After the player has developed a concept for his character, he chooses a basic Archetype for his character. These Archetypes define the framework of the character’s background, education path and social circles that he gained knowledge from. These Archetypes apply to the character at character generation time as well as in advancement. The Defined Limits system puts things in terms of dice and are not directly compatible with this system. Characters generated by the Defined Limits system can be converted to this Class system, by making their archetype Basic. -
The D6 System Is © Copyright West End Games 1 INTRODUCTION 5
INTRODUCTION 5 What is a Role-playing Game 5 Rules for the game 5 Rolling dice 5 The D6 game system in a nutshell 5 Campaign settings 6 Glossary 7 BASIC GAME MECHANICS 9 Dice Codes 9 Dice Codes Math 9 Additions 9 Subtractions 9 Multiplications 9 Average 9 Rolling the Dice 9 Unopposed rolls 10 Opposed rolls 10 Hidden difficulty 10 Hidden rolls 10 Bonus and Penalties 10 A little bit of statistics 11 [Optional] The Wild Die 11 Wild 6 11 Wild 1 11 [Optional] Fumble – « All 1 » 12 [Optional] High MS – High MF 12 Skill Points (or Character Points) 12 Fate Points 12 General Mechanics 12 Dice Codes Modifiers 12 The Fate Points Rationale 12 Multiple Actions 13 Round per round sequence 13 Other types of resolution 13 Order of Resolution 13 CHARACTER CREATION 14 Character Concept 14 « Pre-rolled » characters 14 « Roughly estimated » characters 14 The character sheet 14 Character’s Name 14 Species 14 Height, Weight and physical description 14 The D6 System is © copyright West End Games 1 Background 14 Motivation 14 Relationships with other characters 15 Attributes 15 Skills 15 Move 18 Merits and Flaws 18 [Optional] Appearance 18 [Optional] Social Status 18 [Optional] Wealth 18 Wounds / Localized Wounds / Health penalties 18 Fate Points 18 Character Points 18 Veteran Points 18 Creation Points 18 Selecting a Template 19 Fleshing out the Template 19 Name, Physical description, Background, Motivation, Quirks 19 Relationships with other characters 19 Species 20 Appearance, Move, Social Status, Wealth 20 Attributes 20 Skills 20 Specialization 20 Advanced -
TORG - Space Gods
Sample file 4 Sample file Cha ter PlD~~~rllCi Chap Fiv · , ~~.i.,fp... W"t,.: Chapter ix: PSlotda~~ Chapter Se Chapter Eight: ocatio .......... ................. 82 Chapter Nine: Crea s ....... .....................~ .. .. ... .. .. .. .. ...................................... 92 Chapter Ten: Equipment .. .. .. ........ ... .................................................................... 97 Chapter Eleven: Character Creation .................... .................... ................................ 110 TEMPLATES ............................................. ........................................ .. .. ...................... 112 ~2----------------n TORG - Space Gods US39511PDF Greg Farshtey, Greg Gorden, Ed Stark, Jim Bambra Design Dr. Michael Fortner, Martin Wixted Additional Material Greg Fa.rshtey, Greg Gorden Development and Editing John Paul Lona Graphics Dell Harris Cover Illustration Allen Nunis, John Paul Lona SampleInterior Illustrations file Eric Aldrich QeffBrown, Garry Corbin, Mike Landsdaal, Letha Owens, John White), Stephen Crane, Steve Crow (Ralph Altmaier, Dan Chapman, Elyce Helford, Christopher Mortika, Matt Van Kirk), Dirk Dejong, Dr. Michael Fortner, Alan Grimes (Sam Adams, Kevin Elmore, Crista Lambkin, Robert Quillen II, Dan Sylvester, Russ Whiteman, Curtis Zeitz) James A. Holden, Steve Lorenz (Ste- phen King, Dave Lemon, Bill Olmesdahl, Brian S. Perry, Jesse Van Valkenburg), Lou Prosperi (Gabe Cotto, Kevin Hudson, Gregory Rushton, Mike Shannon, Mark Terilli, Sheri A. Testa, Lawrence Trainer), Bill Smith, David -
D6 Space Opera You As a Player Have 18 Attribute Dice to Split Among Your Game, You May Need to Make Some Adjustments in the Character's Attributes
R u L E B 0 0 K DESIGN Nikola Vrtis SHAITERZONE MATERIAL Greg Farshtey, Shane Lacy Hensley, Dave Wetzel BASED ON GRAPHIC DESIGN BY Stephen Crane, John Paul Lona NTERIOR ILLUSTRATION Marshall Andrews Ill, Jaime Lombardo & Ron Hill, John Paul Lona, David Plunkett, Philip Tan, Pete Venters, Note to Our Readers Mike Vilardi, Karl Waller This PDF version of the 06 Space qJera rulebook was compiled PDF CREATION from many sources as a basic rulebook for use with such worlds as Nikola Vrtis Shaterzone, which was designed originally with its own syst.em. See the introduction for more information on this system. SPACE BACKGROUND ILLUSTRATION If you received a copy of this file from a friend and would like to John Paul Lona support the publishing efforts of West End Games, please send US$7. 50 via PayPal (https://www.paypal.com/J to THE 06 PLAYTEST TEAMS [email protected]. Thorsten Franke with Ariane Pieper, Ron Fricke, For more information about the 06 System and other West End Matthijs Krijger, Tony Moller, Scott Palter, Mike Peterson, Games products, please visit our Web site, www.west.endgames.com. German E. Vargas Ramos This PDF does not require any additional books to play, though a world might be helpful. If you want advanced options, you will need to ... and their groups, friends and accomplices. Thank you look in another 06 System-based rulebook (such as the core for the use of your imaginations and your time. rulebook, WEG #51005). You or your favorite local or Internet retailer can order the 06 System core rulebook through West End Games. -
Da Archive Annex MARCH 27Th 2018 New Links Will Be Placed Here for a While Before Adding Them to Da Archive
Da Archive Annex MARCH 27th 2018 New links will be placed here for a while before adding them to Da Archive. PLEASE BUY A COPY OF THE BOOKS THAT YOU USE If you can't understand why you should support your game, go work at Burger King for 2 weeks for no pay and you might get a clue. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sorry for the incomplete links and L33t gibberish. This way seems to be a good idea, what with all the matrixbots and cyber crotchspiders out there. SS, $$, or @SS is sendspace, m3g4 is mega, <d0t> is a period or dot as in dot com, etc. There is a u$ercl0ud and a u$er$cl0ud, be careful to go to the correct one. $n!p<dot>li, s00<dot>gd, and h1v3<dot>@m links are cAsE sEnSeTiVe Anon Has Pointed Out That A Few Sites Used Have Unwanted Clutter That Can Be Annoying. “Be warned the site it's on is rife with malware traps. When you figure it out make sure the file you're saving is a .PDF and not the same thing with .EXE stuck on the end. The second one is a million bad programs that eat your compooter like I eat Cheetos.” Special thanks to Da Archivist, Mageguru, Here!, Agent13, TheWiz!, The Warden, Fat Charley, Blink_Dog, DiosMios, Porthos, The Greyhawk Ranger, Fitz-Empress bani Flambeau, helpful, CityofCarse, donkey, Magister Man, ABF, 3DoorsDownDude, Smink, Nergal All the Awesome Curators, and the entire Anon Brigade. Extra Special thanks to the Pioneers who paved the way. Like Anons say Thanks to all the anons here that provide us with their files and/or help!!! This thread is awesomesauce3, and you're the reason! The most recent version of this document and others can be found at $n!p<dot>li /ShareThread Fun and Educational! What methods do people prefer to add OCR to a PDF? smallpdf.com does a pretty good job of lossless compression OCR shouldn't be affecting the compression of the image in the PDF by default. -
August 12 2016 This Is a Compilation of the Last 31 Pdf Share Threads and the Rpg Generals Threads
Da Archive August 12 2016 This is a compilation of the last 31 pdf share threads and the rpg generals threads. A HUGE THANK YOU to all contributors. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to perhaps 18,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. As Anon says; “Surely in Da Archive™ somewhere.” Part I is the Personal Collections. They are Huge. You need to go to each one and look at them. They often have over 1000 links each. Part II is the Alphabetical Section. Please buy a copy of a book if you use it. No really, I mean it. The Negarons generated by struggling game publishers have been proven to psychically attach themselves to the dice of gamers who like a game enough to play it but not enough to support it. - - – - - – - - - – - - - - - --- – --- --- – - - - - - - - - - - – - - – - - - - - - – - - - - - - - - - - - - - - - - - - - - - - - - - – - - – - - - – - - - - - --- – --- --- – - - - - - - - - - - – - - – - - - - - - – - - - - - - - - - - - - - - - - - - - - - - - Mixed Personal Big Collections – most have HUNDREDS of files These Are The LOTSASTUFF FILES --- – Tons & Tons & Tons o' goodies! LOTSASTUFF 's Awesome Reference Resources. City Builder, Magical Society, Historical Costumes, Name books, Central Casting, Encyclopedias, Medieval Life, Mapping, World Building, Kobold's Guides, Spacefarer's Guide https://www.mediafire.com/folder/5yf71laq43c3z/References FOLDER ONE: ASOIAF, AD&D 1E 2E, CoC, Cyberpunk 2020, FGU, -
1492457315125.Pdf
APRIL 17th 2017 This is a compilation of 18 months’ worth of pdf share threads and the rpg generals threads. Some things are from even earlier like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was my inspiration. A HUGE THANK YOU to the Anon Brigade, who do the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of it as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. I arbitrarily classify a ‘Collection’ as a library of different games and a ‘Trove’ as a library of a single game. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~15,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Others are encoded but have a working hyperlink underneath. As Anon says; “Surely in Da Archive™ somewhere.” Part I is the Personal Collections. They are Huge. You need to go to each one and look at them. They often have over 1000 links each. Part II is the Alphabetical Section. Well........ when I say “alphabetical”, I really mean artistically arranged according to my whim and level of sobriety. New Section!! Part III SNAPSHOTS OF DA GENERALS will be stored at the bottom of Da Archive Check them out. -
D6 Magic System, Starting Position
Introduction Vade Mecum of Magic makes the perfect companion to the magic system presented in the D6 Adventure Rulebook or the D6 Fantasy Rulebook. We give you explanations, clarifications, additonal guidelines, and more than XX new spells. So, if you just haven’t had the chance to pick up the D6 Adventure Rulebook or D6 Fantasy Rulebook, can you still get something out of this book? Absolutely! We’ve included a couple of new, simple magic systems that’re compatible with the full-blown version. We also give you information about the skills, so you can use the spells right out of this book. Need more spells? Check out the D6 Bloodshadows world- book! In it, you’ll find more than 60 spells, plus an extended spell failure chart, potions and other magical items, and new horror-inspired species packages. If you feel like trying your hand at making spells but don’t want to number crunch, West End Games offers a basic spell designer on its Web site (www.westendgames.com/d6/ makespell.html). Use it a few times to help you understand how the full magic system works. Expanding and Restricting the Aspects Introduction divination spells, it does not increase the difficulty of locating the target. This chapter takes a closer look at most of the spell creation Note that divination spells with a range and no area of effect aspects, clarifying fuzzy points or expanding on options. provide information about the first thing that it encounters that meets the criteria of the spell. The caster can only look in Area Effect one direction per casting of the spell, regardless of the spell’s The “one alternate shape” modifier allows the magic user duration, unless she includes the change target aspect. -
Dragon Magazine #161
SPECIAL ATTRACTIONS Issue #161 Vol. XV, No. 4 Why Is the DM Smiling? 9 Four ways to enliven your fantasy-game campaigns. September 1990 Inside Information David Flin Publisher 10 Stop listening to tavern rumors and get the real story! James M. Ward Romance and Adventure! Tom Schlosser Romance? In a fantasy game? Youre kidding, right? Editor 15 Roger E. Moore Its sort of like a wand... Gary Coppa 21 You dont have to tell the players everything. Just tell them enough to Fiction editor get them into trouble. Barbara G. Young The Classics Campaign Marc Newman Assistant editor 32 Old dungeons never die, but novice player characters do. Dale A. Donovan Editorial assistant O THER FEATURES Joseph M. Nowak Role-playing Reviews Jim Bambra Art director 34 Glorantha and Krynn: Two worlds of high adventure! Larry W. Smith The Voyage of the Princess Ark Bruce A. Heard Production staff 41 How can you land on the South Pole when your world has none? Gaye OKeefe Angelika Lokotz The Role of Computers Hartley, Patricia, and Kirk Lesser Tracey Zamagne 47 Warfare, from the BattleMechs cockpit to the gold dragons saddle. Subscriptions The MARVEL®-Phile David E. Martin, Chris Mortika, Scott Davis, Janet L. Winters 55 and William Tracy Two leftover Marvel heroes make their gaming appearance: Dakota U.S. advertising North and Stick. Jim Atkiss Roseann Schnering Shadow Play fiction by John P. Buentello U.K. correspondent 58 Assassins arent paid to ask why, but sometimes they do. and U.K. advertising Sue Lilley The Role of Books John C.