D6 Class System
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MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Issue 1 D6 Magazine Issue 1
Cover Art: Khairul Hisham Artwork, Ray McVay, Khairul Hisham, & J. Elliot Streeter Editing and Layout, By J. Elliot Streeter All content, including articles, interviews, and adventure modules belong to the contributing writers as original works under the OpenD6 OGL 1.0a, © 2010- 2011. Contact Us Today at: [email protected] TABLE OF CONTENTS EDITORIAL COMMENTARY – PAGE 1 AN INTERVIEW WITH BILL SMITH – PAGE 2 GAS FOOD LODGING, BY RAY MCVAY – PAGE 12 A CRACK OF THE WHIP, BY MIKE FRALEY – PAGE 19 PINNACLE CITY CHRONICLES: THE FRIGID WINTER OF ’05, BY DAVE MARTIN – PAGE 24 NEVER TELL ME THE ODDS! ARTICLE BY IVAN C. ERICKSON – PAGE 27 ASPHYXIA, A SPACE SURVIVAL ADVENTURE, BY J. ELLIOT STREETER – PAGE 30 SUBMISSION GUIDELINES – PAGE 40 OPEND6 OGL 1.0A – PAGE 43 Page | 1 EDITORIAL COMMENTARY Every article, adventure, and interview included in the I am super happy to have worked with the contributors D6 Magazine is a labor of love, written for fans, by fans, who not only submitted material here, but did it free. I of the OpenD6 gaming mechanic started long ago by want to extend my personal thanks to Khairul Hisham West End Games, Inc., and now released to the public for all his hard work on the cover art for the D6 under the Open Gaming License. The first issue’s Magazine, and Bill Smith for agreeing to do an theme revolves around winter, the cold, and everything interview for our readers. This has turned out as a subzero. I want to thank all of the contributors for their particularly well formed first issue, and I am excited to submissions and hope to see the community grow to work on many future incarnations of the D6 Magazine! love this free publication as it grows in both size and submitted material. -
The D6 System Is © Copyright West End Games 1 INTRODUCTION 5
INTRODUCTION 5 What is a Role-playing Game 5 Rules for the game 5 Rolling dice 5 The D6 game system in a nutshell 5 Campaign settings 6 Glossary 7 BASIC GAME MECHANICS 9 Dice Codes 9 Dice Codes Math 9 Additions 9 Subtractions 9 Multiplications 9 Average 9 Rolling the Dice 9 Unopposed rolls 10 Opposed rolls 10 Hidden difficulty 10 Hidden rolls 10 Bonus and Penalties 10 A little bit of statistics 11 [Optional] The Wild Die 11 Wild 6 11 Wild 1 11 [Optional] Fumble – « All 1 » 12 [Optional] High MS – High MF 12 Skill Points (or Character Points) 12 Fate Points 12 General Mechanics 12 Dice Codes Modifiers 12 The Fate Points Rationale 12 Multiple Actions 13 Round per round sequence 13 Other types of resolution 13 Order of Resolution 13 CHARACTER CREATION 14 Character Concept 14 « Pre-rolled » characters 14 « Roughly estimated » characters 14 The character sheet 14 Character’s Name 14 Species 14 Height, Weight and physical description 14 The D6 System is © copyright West End Games 1 Background 14 Motivation 14 Relationships with other characters 15 Attributes 15 Skills 15 Move 18 Merits and Flaws 18 [Optional] Appearance 18 [Optional] Social Status 18 [Optional] Wealth 18 Wounds / Localized Wounds / Health penalties 18 Fate Points 18 Character Points 18 Veteran Points 18 Creation Points 18 Selecting a Template 19 Fleshing out the Template 19 Name, Physical description, Background, Motivation, Quirks 19 Relationships with other characters 19 Species 20 Appearance, Move, Social Status, Wealth 20 Attributes 20 Skills 20 Specialization 20 Advanced -
D6 Space Opera You As a Player Have 18 Attribute Dice to Split Among Your Game, You May Need to Make Some Adjustments in the Character's Attributes
R u L E B 0 0 K DESIGN Nikola Vrtis SHAITERZONE MATERIAL Greg Farshtey, Shane Lacy Hensley, Dave Wetzel BASED ON GRAPHIC DESIGN BY Stephen Crane, John Paul Lona NTERIOR ILLUSTRATION Marshall Andrews Ill, Jaime Lombardo & Ron Hill, John Paul Lona, David Plunkett, Philip Tan, Pete Venters, Note to Our Readers Mike Vilardi, Karl Waller This PDF version of the 06 Space qJera rulebook was compiled PDF CREATION from many sources as a basic rulebook for use with such worlds as Nikola Vrtis Shaterzone, which was designed originally with its own syst.em. See the introduction for more information on this system. SPACE BACKGROUND ILLUSTRATION If you received a copy of this file from a friend and would like to John Paul Lona support the publishing efforts of West End Games, please send US$7. 50 via PayPal (https://www.paypal.com/J to THE 06 PLAYTEST TEAMS [email protected]. Thorsten Franke with Ariane Pieper, Ron Fricke, For more information about the 06 System and other West End Matthijs Krijger, Tony Moller, Scott Palter, Mike Peterson, Games products, please visit our Web site, www.west.endgames.com. German E. Vargas Ramos This PDF does not require any additional books to play, though a world might be helpful. If you want advanced options, you will need to ... and their groups, friends and accomplices. Thank you look in another 06 System-based rulebook (such as the core for the use of your imaginations and your time. rulebook, WEG #51005). You or your favorite local or Internet retailer can order the 06 System core rulebook through West End Games. -
August 12 2016 This Is a Compilation of the Last 31 Pdf Share Threads and the Rpg Generals Threads
Da Archive August 12 2016 This is a compilation of the last 31 pdf share threads and the rpg generals threads. A HUGE THANK YOU to all contributors. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to perhaps 18,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. As Anon says; “Surely in Da Archive™ somewhere.” Part I is the Personal Collections. They are Huge. You need to go to each one and look at them. They often have over 1000 links each. Part II is the Alphabetical Section. Please buy a copy of a book if you use it. No really, I mean it. The Negarons generated by struggling game publishers have been proven to psychically attach themselves to the dice of gamers who like a game enough to play it but not enough to support it. - - – - - – - - - – - - - - - --- – --- --- – - - - - - - - - - - – - - – - - - - - - – - - - - - - - - - - - - - - - - - - - - - - - - - – - - – - - - – - - - - - --- – --- --- – - - - - - - - - - - – - - – - - - - - - – - - - - - - - - - - - - - - - - - - - - - - - Mixed Personal Big Collections – most have HUNDREDS of files These Are The LOTSASTUFF FILES --- – Tons & Tons & Tons o' goodies! LOTSASTUFF 's Awesome Reference Resources. City Builder, Magical Society, Historical Costumes, Name books, Central Casting, Encyclopedias, Medieval Life, Mapping, World Building, Kobold's Guides, Spacefarer's Guide https://www.mediafire.com/folder/5yf71laq43c3z/References FOLDER ONE: ASOIAF, AD&D 1E 2E, CoC, Cyberpunk 2020, FGU, -
1492457315125.Pdf
APRIL 17th 2017 This is a compilation of 18 months’ worth of pdf share threads and the rpg generals threads. Some things are from even earlier like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was my inspiration. A HUGE THANK YOU to the Anon Brigade, who do the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of it as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. I arbitrarily classify a ‘Collection’ as a library of different games and a ‘Trove’ as a library of a single game. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~15,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Others are encoded but have a working hyperlink underneath. As Anon says; “Surely in Da Archive™ somewhere.” Part I is the Personal Collections. They are Huge. You need to go to each one and look at them. They often have over 1000 links each. Part II is the Alphabetical Section. Well........ when I say “alphabetical”, I really mean artistically arranged according to my whim and level of sobriety. New Section!! Part III SNAPSHOTS OF DA GENERALS will be stored at the bottom of Da Archive Check them out. -
D6 Magic System, Starting Position
Introduction Vade Mecum of Magic makes the perfect companion to the magic system presented in the D6 Adventure Rulebook or the D6 Fantasy Rulebook. We give you explanations, clarifications, additonal guidelines, and more than XX new spells. So, if you just haven’t had the chance to pick up the D6 Adventure Rulebook or D6 Fantasy Rulebook, can you still get something out of this book? Absolutely! We’ve included a couple of new, simple magic systems that’re compatible with the full-blown version. We also give you information about the skills, so you can use the spells right out of this book. Need more spells? Check out the D6 Bloodshadows world- book! In it, you’ll find more than 60 spells, plus an extended spell failure chart, potions and other magical items, and new horror-inspired species packages. If you feel like trying your hand at making spells but don’t want to number crunch, West End Games offers a basic spell designer on its Web site (www.westendgames.com/d6/ makespell.html). Use it a few times to help you understand how the full magic system works. Expanding and Restricting the Aspects Introduction divination spells, it does not increase the difficulty of locating the target. This chapter takes a closer look at most of the spell creation Note that divination spells with a range and no area of effect aspects, clarifying fuzzy points or expanding on options. provide information about the first thing that it encounters that meets the criteria of the spell. The caster can only look in Area Effect one direction per casting of the spell, regardless of the spell’s The “one alternate shape” modifier allows the magic user duration, unless she includes the change target aspect. -
FEBRUARY 20Th 2018
February 20th We love you, Archivist! FEBRUARY 20th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Issue 4 D6 Magazine Issue 4
TABLE OF CONTENTS... Talking With Peter Schweighofer by Jeremy Streeter .......... page 02 Firearms by Phil Hatfield .......... page 09 “Doc-Woc” and the Angel by Ray McVay .......... page 16 Pulp Adventure by Phil Hatfield .......... page 18 Rethinking The Wild Die by Michael Fraley .......... page 21 Cover Art Illustrated by Rich Woodall Edited by Brett M. Pisinski As the d6 Magazine heads in a new direction, we will continue to grow and expand with each issue. Like everything, we’re not immune to the effects of growing pains, it will be a process for everyone involved, but these are exciting times for d6 gaming! I would like to thank the online d6 community in their efforts for helping spread the word and involvement. The d6 System itself has gone through many changes since its initial conception in the late ‘70s, to the height of its popularity when West End Games held the Star Wars license to the OpenD6 OGL that we have now. The future of d6 gaming is looking very bright, with all the talented minds we have now. I am looking forward to working with everyone as we begin to push the boundaries of our imaginations while we continue to challenge ourselves. Never stop dreaming, anything is possible. Roll for initiative! Respectfully, - Brett M. Pisinski OpenD6 OGL 2.0 and Wicked North Games, LLC. Copyright April of 2012 Talking with Peter Schweighofer by Jeremy Streeter oversee the editorial staff, worked conventions, authored or contributed material to a number of games and sourcebooks -- including the Star Wars Roleplaying Game, 2nd Edition Revised & Expanded, Platt’s Starport Guide, the Raiders of the Lost Ark Sourcebook, Instant Adventures -- and generally contributed opinions and guidance on numerous game projects West End developed. -
COMPARISON of TASK RESOLUTION SYSTEMS By: Paul Williams ( [email protected] )
COMPARISON of TASK RESOLUTION SYSTEMS By: Paul Williams ( [email protected] ) Introduction In my search for the perfect resolution system to meet my gaming requirements I have looked at many systems. After a time all the information started becoming jumbled in the limited space that is my head, so I created what I felt was a basic rating system to make it easier to discern and define the individual systems that I looked at. The task resolution systems represented here were offered in full or sample form via free download and may not represent the full or entire rules set available for that particular system. I try to point out which is an incomplete system when I know. The actual comparison is highly subjective in nature and should not be taken as canon. If you are intrigued by a system you see here please do take the time to do more research. I’ll add additional systems as time and ambition allow. The Rating System The categories that I used suited my own information requirements, they may not meet your needs. They are as follows…. Resolution Type: What mechanic does the system use to resolve tasks. Typically a die type is mentioned. Character Races (y/n): Does the system have a built in racial template. How is it implemented Character Classes (y/n): Does the system have a built in class template. How is it implemented Character Advancement (y/n): Does the system have a form of character improvement and what method is used Skills (y/n): Does the system account for skill use or learned abilities Abilities (y/n): This encompasses powers, mutations, spells, feats, any ability out of the mundane Character Generation: What form of character generation is used, objective, subjective, random, points based, etc. -
1498344312964.Pdf
JUNE 23th 2017 This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was my inspiration. A HUGE THANK YOU to the Anon Brigade, who do the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of it as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. I arbitrarily classify a ‘Collection’ as a library of different games and a ‘Trove’ as a library of a single game. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Others are encoded but have a working hyperlink underneath. As Anon says; “Surely in Da Archive™ somewhere.” Part I is the Personal Collections. They are Huge. You need to go to each one and look at them. They often have over 1000 links each. Part II is the Alphabetical Section. Well........ when I say “alphabetical”, I really mean artistically arranged according to my whim and level of sobriety. Part III SNAPSHOTS OF DA GENERALS will be stored at the bottom of Da Archive If you are online, go directly to the Generals, they may be more up to date and the people there often know the subject better. -
Timeline Tree of Tabletop Role-Playing Games Pascal Martinolli
Timeline Tree of Tabletop Role-Playing Games Pascal Martinolli To cite this version: Pascal Martinolli. Timeline Tree of Tabletop Role-Playing Games. Donjons & Données probantes, Nov 2018, Montréal, Canada. 2019. halshs-02522264 HAL Id: halshs-02522264 https://halshs.archives-ouvertes.fr/halshs-02522264 Submitted on 1 Apr 2020 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Distributed under a Creative Commons Attribution - NonCommercial| 4.0 International License TTTTRPG - Timeline Tree of Tabletop Role-Playing Games, Celebrating more than 40 years of innovations in game designs Free Kriegsspiel movement Referee renders decisions Midwest Military Simulation Association past Strategos: A Series of American Games of War (...) [Totten CAL, 1890] 1960 on tactical experience only (not on rules) (1963) Pascal Martinolli (CC-BY-NC-SA) 2016-2019 [1860-1880] github.com/pmartinolli/TTTTRPG v.20200118 Diplomacy [Allan B. Calhamer, 1954-59] 1950 PC centered game-play fostering emergent roleplay Modern War in Miniature 1966 [Michael F Korns, 1966] Braunstein 1967 [David A Wesely, 1967] Hyboria [Tony Bath, 1968-1973?] PC centered play-by-post wargame 1968 Random personality creation Fantasy world building campaign. Long-lasting consequences of PC decisions on the game-world 1969 The Courrier [of NEWA] Strategos ’N’ two-pages set of rules 1970 One figure = One character Simulation & Gaming WARriors vs GAMErs (Perren S) Castle & Crusade Society Lake Geneva Tactical Studies Association [David A.