Contents Introduction

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Contents Introduction Contents Introduction....................................3 Act I: Spell Lists...............................4 Act II: Spell Descriptions..................6 Act III Spells By School....................23 Sample file 2 Introduction: The Book of Yerf ail and well met, dear reader. It seems you've found my book. Whether through luck, perserverance, guile or coin, these pages and all their magics now belong to you. Across the years I have scoured tomes and tombs in search of power over that simplest of spells: Hthe cantrip. But these pages aren't enough for an autobiography, so I'll save you the chore of listening to me retell old stories of past glories and get to the point. Good luck, and have fun. After all, what's the point of using magic if you can't enjoy it? Sample file INTRODUCTION 3 Spell Lists Artificer Cleric Advanced Mathematics (Enchantment) Animate Minion (Necromancy) Bass Cannon (Evocation) Breaking (Transmutation) Breaking (Transmutation) Dazzling Flourish (Evocation) Captivating Fey-grance (Conjuration) Dreadnought's Rush (Evocation) Distracting Shout (Enchantment) Earbusting Snore (Evocation) Earbusting Snore (Evocation) Explosive Corpse (Necromancy) Enhanced Improvisation (Transmutation) Explosive Itty-Bitty-Pieces-of-Gore (Necromancy) Experimental Dart (Evocation) Fist (Transmutation) Glimpse the Red (Divination) Friend's Defense (Abjuration) Glitch (Divination) Ghostly Hook (Necromancy) Gravity Press (Transmutation) Gravehound's Jaws (Necromancy) Inkball Splat (Transmutation) Hasty Attack (Transmutation) Mad Cackle (Enchantment) Headstomp (Transmutation) Neon-D Jubilee (Evocation) Intent Aura (Enchantment) Railgun Flick (Transmutation) Littlest Angel (Conjuration) Repulse the Beastie (Evocation) Live and Let Bleed (Necromancy) Ricocheting Mageball (Evocation) Minor Foresight (Divination) Repulse the Beastie (Evocation) Skullbasher (Transmutation) Skullbasher (Transmutation) Static Stinger (Evocation) Speed Burst (Transmutation) Tinyportation (Transmutation) Volatile Mixture (Evocation) Druid Bone Spike (Transmutation) Bard Bounding Raiju (Conjuration) Bass Cannon (Evocation) Briar Patch (Transmutation) Bouncing Back(side) (Transmutation) Cuddly Bunny (Illusion) Bubble Bomb (Conjuration) Earbusting Snore (Evocation) Bzzzap (Evocation) Fist (Transmutation) Captivating Fey-grance (Conjuration) Frog's Tongue (Transmutation) Card Trick (Evocation) Gravity Press (Transmutation) Deja Two (Enchantment) Hangman's Vine (Transmutation) Drums of War (Enchantment) Headstomp (Transmutation) Earbusting Snore (Evocation) Ice, Ice (Evocation) Explosive Food and Drink (Transmutation) Icicle Darts (Evocation) Finger Blaster (Evocation) Impossible Reach (Illusion) Fool's Babbling (Enchantment) Inkball Splat (Transmutation) Glowing Trail (Illusion) Harlequin's Grace (Transmutation) King's Roar (Enchantment) Heavy Metal (Transmutation) Mage Tail (Conjuration) Impressive Display (Illusion) Nail Dart (Transmutation) Itchy-Twitchy (Enchantment) Neon-D Jubilee (Evocation) Obscuring Mist (Transmutation) Parlor Tricks (Transmutation) Provoking Honk Provoking Honk (Enchantment) (Enchantment) Quillstorm (Transmutation) Railgun Flick (Transmutation) Ragnarok Flame (Evocation) Roaring Kitten (Conjuration) Ragnarok Frost (Evocation) Rockin' Distraction (Illusion) Skullbasher (Transmutation) Razor Wind (Transmutation) Roaring Kitten (Conjuration) Spectral Webbing (Illusion) Rockin' Distraction (Illusion) Tangled Grapple (Transmutation) Secret Serpent (Conjuration) Ventrilotrick (Illusion) Serpent's Fangs (Conjuration) Slug Shower (Conjuration) Sticky Salamander (Conjuration) Stinging Swarm (Conjuration) Trailblazer (Conjuration) Weather Blast (Transmutation) SampleWinter Slide (Conjuration ) file ACT I | SPELL LISTS 4 Ragnarok Frost (Evocation) Sorcerer Razor Wind (Transmutation) Acid Loogie (Transmutation) Secret Serpent (Conjuration) Animate Minion (Necromancy) Serpent's Fangs (Conjuration) Shadow Imp (Conjuration) Booger Launcher (Transmutation) Slug Shower (Conjuration) Burning Fart (Evocation) Static Stinger (Evocation) Chaos Chameleon (Transmutation) Stinging Swarm (Conjuration) Chaos Glyph (Conjuration) Tangled Grapple (Transmutation) Corrosion (Evocation) Disgusting Belch (Evocation) Wizard Earbusting Snore (Evocation) Acid Loogie (Transmutation) Explosive Food and Drink (Transmutation) Advanced Mathematics (Enchantment) Face Laser (Evocation) Animate Minion (Necromancy) Fist (Transmutation) Booger Launcher (Transmutation) Glimpse the Red (Divination) Burning Fart (Evocation) Growing Sun (Evocation) Chaos Glyph (Conjuration) Hop-Skip (Transmutation) Corrosion (Evocation) Icicle Darts (Evocation) Earbusting Snore (Evocation) Impressive Display (Illusion) Explosive Food and Drink (Transmutation) Mage Tail (Conjuration) Face Laser (Evocation) Mage's Pocket (Conjuration) Fist (Transmutation) Minor Rebound (Evocation) Glimpse the Red (Divination) Minor Shield (Abjuration) Neon-D Jubilee (Evocation) Hasty Attack (Transmutation) Parlor Tricks (Transmutation) Hop-Skip (Transmutation) Ragnarok Flame (Evocation) Icicle Darts (Evocation) Ragnarok Frost (Evocation) Impressive Display (Illusion) Ricocheting Mageball (Evocation) Mad Cackle (Enchantment) Static Stinger (Evocation) Mage's Pocket (Conjuration) Sticky Salamander (Conjuration) Minor Foresight (Divination) Tinyportation (Transmutation) Minor Rebound (Evocation) Volatile Mixture (Evocation) Minor Shield (Abjuration) Parlor Tricks (Transmutation) Warlock Ragnarok Flame (Evocation) Animate Minion (Necromancy) Ragnarok Frost (Evocation) Bloated Bat (Necromancy) Ricocheting Mageball (Evocation) Bone Spike (Transmutation) Spectral Webbing (Illusion) Cannibalize (Necromancy) Speed Burst (Transmutation) Clinging Winter (Conjuration) Static Stinger (Evocation) Corrosion (Evocation) Sticky Salamander (Conjuration) Devil's Luck (Divination) Tinyportation (Transmutation) Earbusting Snore (Evocation) Explosive Corpse (Necromancy) Explosive Itty-Bitty-Pieces-of-Gore (Necromancy) Finger Blaster (Evocation) Fool's Babbling (Enchantment) Ghostly Hook (Necromancy) Gravehound's Jaws (Necromancy) Harlequin's Grace (Transmutation) Hasty Attack (Transmutation) Ice, Ice (Evocation) Impossible Reach (Illusion) Intent Aura (Enchantment) Itchy-Twitchy (Enchantment) Live and Let Bleed (Necromancy) Mad Cackle (Enchantment) Minor Rebound (Evocation) Minor Shield (Abjuration) Nail Dart (Transmutation) ObscuSamplering Mist (Transmutation) Parlor Tricks file (Transmutation) Quillstorm (Transmutation) Ragnarok Flame (Evocation) ACT I | SPELL LISTS 5 On each of your turns, you can use a bonus action to Acid Loogie mentally command any number of minions you made with Transmutation cantrip this spell if they are within 30 feet of you. You decide what Casting Time: 1 bonus action action the minions will take and where they will move, or you Range: 15 feet can issue a general command, such as to watch a particular Components: S chamber or corridor. If you issue no commands, the minions Duration: Instantaneous only defend themselves against hostile creatures. Once given an order, the minions continue to follow it until its task is You hock up a loogie, infuse it with some magic, and spit it complete or their time ends, whichever comes first. at a creature within range. Make a ranged spell attack. On a The creature is under your control for 1 hour, after which it hit, the target takes acid damage equal to your spellcasting returns to either being a corpse or pile of bones. Each time ability modifier. You cannot cast this spell if you have cast a you cast this spell on the same target, it resets any remaining spell with a vocal component this turn. This spell's damage time to 1 hour. You may have 1 minion under your control at increases by 1d4 when you reach 5th level (1d4 + modifier), any given time. The number of minions increases to 2 at 5th 11th level (2d4 + modifier), and 17th level (3d4 + modifier). level, 3 at 11th, and 4 at 17th. Special: Wizards specializing in the school of Necromancy Advanced Mathematics may make 1 additional minion. Enchantment cantrip Casting Time: 1 action Range: 60 feet Components: V Duration: Instantaneous You recite a complex mathematical formula at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on an Intelligence saving throw or take 1d6 psychic damage and be unable to move more than 10 ft. on its turn as it tries to solve the problem. The target may make a saving throw at the end of each of its turns. This spell's damage increases by 1d8 when you reach 5th level (1d6 + 1d8), 1d10 at 11th level (1d6 + 1d8 + 1d10), and 1d12 at 17th level (1d6 + 1d8 + 1d10 + 1d12). Animate Minion Necromancy cantrip Casting Time: 1 action Advanced Mathematics Credit: Aya Golender Range: 10 feet >##### Yerf's Notes: Numbers... So Many Numbers... Components: V, S Technically, the Advanced Mathematics cantrip won't be Duration: Instantaneous invented for another 4,539 years. Thank goodness for time This spell creates an undead minion. Choose a pile of travel! Even if it is a formulaic nightmare. bones or a corpse of a Small or Tiny creature within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse. It loses any attack actions it had, any special qualities aside from speeds (such as land, fly, swim, etc.), gains immunity to poison damage and the poisoned condition, its AC becomes 10, anSampled has only 1 hit point.
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