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Contents Introduction

Contents Introduction

Contents Introduction...... 3 Act I: Spell Lists...... 4 Act II: Spell Descriptions...... 6 Act III Spells By School...... 23

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2 Introduction: The Book of Yerf ail and well met, dear reader. It seems you've found my book. Whether through luck, perserverance, guile or coin, these pages and all their magics now belong to you. Across the years I have scoured tomes and tombs in search of power over that simplest of spells: Hthe cantrip. But these pages aren't enough for an autobiography, so I'll save you the chore of listening to me retell old stories of past glories and get to the point.

Good luck, and have fun. After all, what's the point of using if you can't enjoy it?

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INTRODUCTION 3 Spell Lists Artificer Cleric Advanced Mathematics (Enchantment) Animate Minion () Bass Cannon (Evocation) Breaking (Transmutation) Breaking (Transmutation) Dazzling Flourish (Evocation) Captivating Fey-grance (Conjuration) Dreadnought's Rush (Evocation) Distracting Shout (Enchantment) Earbusting Snore (Evocation) Earbusting Snore (Evocation) Explosive Corpse (Necromancy) Enhanced Improvisation (Transmutation) Explosive Itty-Bitty-Pieces-of-Gore (Necromancy) Experimental Dart (Evocation) Fist (Transmutation) Glimpse the Red () Friend's Defense (Abjuration) Glitch (Divination) Ghostly Hook (Necromancy) Gravity Press (Transmutation) Gravehound's Jaws (Necromancy) Inkball Splat (Transmutation) Hasty Attack (Transmutation) Mad Cackle (Enchantment) Headstomp (Transmutation) Neon-D Jubilee (Evocation) Intent (Enchantment) Railgun Flick (Transmutation) Littlest (Conjuration) Repulse the Beastie (Evocation) Live and Let Bleed (Necromancy) Ricocheting Mageball (Evocation) Minor Foresight (Divination) Repulse the Beastie (Evocation) Skullbasher (Transmutation) Skullbasher (Transmutation) Static Stinger (Evocation) Speed Burst (Transmutation) Tinyportation (Transmutation) Volatile Mixture (Evocation) Druid Bone Spike (Transmutation) Bard Bounding Raiju (Conjuration) Bass Cannon (Evocation) Briar Patch (Transmutation) Bouncing Back(side) (Transmutation) Cuddly Bunny (Illusion) Bubble Bomb (Conjuration) Earbusting Snore (Evocation) Bzzzap (Evocation) Fist (Transmutation) Captivating Fey-grance (Conjuration) Frog's Tongue (Transmutation) Card Trick (Evocation) Gravity Press (Transmutation) Deja Two (Enchantment) Hangman's Vine (Transmutation) Drums of War (Enchantment) Headstomp (Transmutation) Earbusting Snore (Evocation) Ice, Ice (Evocation) Explosive Food and Drink (Transmutation) Icicle Darts (Evocation) Finger Blaster (Evocation) Impossible Reach (Illusion) Fool's Babbling (Enchantment) Inkball Splat (Transmutation) Glowing Trail (Illusion) Harlequin's Grace (Transmutation) King's Roar (Enchantment) Heavy Metal (Transmutation) Mage Tail (Conjuration) Impressive Display (Illusion) Nail Dart (Transmutation) Itchy-Twitchy (Enchantment) Neon-D Jubilee (Evocation) Obscuring Mist (Transmutation) Parlor Tricks (Transmutation) Provoking Honk Provoking Honk (Enchantment) (Enchantment) Quillstorm (Transmutation) Railgun Flick (Transmutation) Ragnarok Flame (Evocation) Roaring Kitten (Conjuration) Ragnarok Frost (Evocation) Rockin' Distraction (Illusion) Skullbasher (Transmutation) Razor Wind (Transmutation) Roaring Kitten (Conjuration) Spectral Webbing (Illusion) Rockin' Distraction (Illusion) Tangled Grapple (Transmutation) Secret Serpent (Conjuration) Ventrilotrick (Illusion) Serpent's Fangs (Conjuration) Slug Shower (Conjuration) Sticky Salamander (Conjuration) Stinging Swarm (Conjuration) Trailblazer (Conjuration) Weather Blast (Transmutation) SampleWinter Slide (Conjuration ) file

ACT I | SPELL LISTS 4 Ragnarok Frost (Evocation) Sorcerer Razor Wind (Transmutation) Acid Loogie (Transmutation) Secret Serpent (Conjuration) Animate Minion (Necromancy) Serpent's Fangs (Conjuration) Shadow (Conjuration) Booger Launcher (Transmutation) Slug Shower (Conjuration) Burning Fart (Evocation) Static Stinger (Evocation) Chameleon (Transmutation) Stinging Swarm (Conjuration) Chaos Glyph (Conjuration) Tangled Grapple (Transmutation) Corrosion (Evocation) Disgusting Belch (Evocation) Wizard Earbusting Snore (Evocation) Acid Loogie (Transmutation) Explosive Food and Drink (Transmutation) Advanced Mathematics (Enchantment) Face Laser (Evocation) Animate Minion (Necromancy) Fist (Transmutation) Booger Launcher (Transmutation) Glimpse the Red (Divination) Burning Fart (Evocation) Growing Sun (Evocation) Chaos Glyph (Conjuration) Hop-Skip (Transmutation) Corrosion (Evocation) Icicle Darts (Evocation) Earbusting Snore (Evocation) Impressive Display (Illusion) Explosive Food and Drink (Transmutation) Mage Tail (Conjuration) Face Laser (Evocation) Mage's Pocket (Conjuration) Fist (Transmutation) Minor Rebound (Evocation) Glimpse the Red (Divination) Minor Shield (Abjuration) Neon-D Jubilee (Evocation) Hasty Attack (Transmutation) Parlor Tricks (Transmutation) Hop-Skip (Transmutation) Ragnarok Flame (Evocation) Icicle Darts (Evocation) Ragnarok Frost (Evocation) Impressive Display (Illusion) Ricocheting Mageball (Evocation) Mad Cackle (Enchantment) Static Stinger (Evocation) Mage's Pocket (Conjuration) Sticky Salamander (Conjuration) Minor Foresight (Divination) Tinyportation (Transmutation) Minor Rebound (Evocation) Volatile Mixture (Evocation) Minor Shield (Abjuration) Parlor Tricks (Transmutation) Warlock Ragnarok Flame (Evocation) Animate Minion (Necromancy) Ragnarok Frost (Evocation) Bloated Bat (Necromancy) Ricocheting Mageball (Evocation) Bone Spike (Transmutation) Spectral Webbing (Illusion) Cannibalize (Necromancy) Speed Burst (Transmutation) Clinging Winter (Conjuration) Static Stinger (Evocation) Corrosion (Evocation) Sticky Salamander (Conjuration) 's Luck (Divination) Tinyportation (Transmutation) Earbusting Snore (Evocation) Explosive Corpse (Necromancy) Explosive Itty-Bitty-Pieces-of-Gore (Necromancy) Finger Blaster (Evocation) Fool's Babbling (Enchantment) Ghostly Hook (Necromancy) Gravehound's Jaws (Necromancy) Harlequin's Grace (Transmutation) Hasty Attack (Transmutation) Ice, Ice (Evocation) Impossible Reach (Illusion) Intent Aura (Enchantment) Itchy-Twitchy (Enchantment) Live and Let Bleed (Necromancy) Mad Cackle (Enchantment) Minor Rebound (Evocation) Minor Shield (Abjuration) Nail Dart (Transmutation) ObscuSamplering Mist (Transmutation) Parlor Tricks file (Transmutation) Quillstorm (Transmutation) Ragnarok Flame (Evocation)

ACT I | SPELL LISTS 5 On each of your turns, you can use a bonus action to Acid Loogie mentally command any number of minions you made with Transmutation cantrip this spell if they are within 30 feet of you. You decide what Casting Time: 1 bonus action action the minions will take and where they will move, or you Range: 15 feet can issue a general command, such as to watch a particular Components: S chamber or corridor. If you issue no commands, the minions Duration: Instantaneous only defend themselves against hostile creatures. Once given an order, the minions continue to follow it until its task is You hock up a loogie, infuse it with some magic, and spit it complete or their time ends, whichever comes first. at a creature within range. Make a ranged spell attack. On a The creature is under your control for 1 hour, after which it hit, the target takes acid damage equal to your spellcasting returns to either being a corpse or pile of bones. Each time ability modifier. You cannot cast this spell if you have cast a you cast this spell on the same target, it resets any remaining spell with a vocal component this turn. This spell's damage time to 1 hour. You may have 1 minion under your control at increases by 1d4 when you reach 5th level (1d4 + modifier), any given time. The number of minions increases to 2 at 5th 11th level (2d4 + modifier), and 17th level (3d4 + modifier). level, 3 at 11th, and 4 at 17th. Special: Wizards specializing in the school of Necromancy Advanced Mathematics may make 1 additional minion. Enchantment cantrip Casting Time: 1 action Range: 60 feet Components: V Duration: Instantaneous You recite a complex mathematical formula at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on an Intelligence saving throw or take 1d6 damage and be unable to move more than 10 ft. on its turn as it tries to solve the problem. The target may make a saving throw at the end of each of its turns. This spell's damage increases by 1d8 when you reach 5th level (1d6 + 1d8), 1d10 at 11th level (1d6 + 1d8 + 1d10), and 1d12 at 17th level (1d6 + 1d8 + 1d10 + 1d12).

Animate Minion Necromancy cantrip

Casting Time: 1 action Advanced Mathematics Credit: Aya Golender Range: 10 feet >##### Yerf's Notes: Numbers... So Many Numbers... Components: V, S Technically, the Advanced Mathematics cantrip won't be Duration: Instantaneous invented for another 4,539 years. Thank goodness for time This spell creates an undead minion. Choose a pile of travel! Even if it is a formulaic nightmare. bones or a corpse of a Small or Tiny creature within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse. It loses any attack actions it had, any special qualities aside from speeds (such as land, fly, swim, etc.), gains immunity to poison damage and the poisoned condition, its AC becomes 10, anSampled has only 1 hit point. file

ACT II | SPELL DESCRIPTIONS 6 Bass Cannon Booger Launcher Evocation Cantrip Transmutation cantrip Casting Time: 1 action Casting Time: 1 bonus action Range: Self (25-foot line) Range: 15 feet Components: V, S Components: S Duration: Instantaneous Duration: 1 minute A blast of thunderous noise forming a line 25 feet long and You pick your nose and launch the booger that grows to 5 feet wide bursts out from you in a direction you choose. many times its normal size. Choose a location within range. Each creature in the line must make a Constitution saving Your booger lands and creates cover equivalent to 3/4th cover throw. A creature takes thunder damage on a failed save for a creature of your size. After the duration, the booger depending on how close it is to you. returns to normal size. A creature can use its action to break through the booger, if they succeed on a Strength (Athletics) Distance Damage Check against the spell save DC. 5 feet 1d12 10 feet 1d10 Yerf's Notes: Immature Mages 15 feet 1d8 While I will never (publicly) recommend using 20 feet 1d6 these cantrips, if you wish to truly offend your foes, try the Acid Loogie, Booger Launcher, Burning Fart, 25 feet 1d4 Disgusting Belch, and Slug Shower cantrips. Bloated Bat Necromancy cantrip Bouncing Back(side) Casting Time: 1 action Transmutation cantrip Range: 30 feet Casting Time: 1 bonus action Components: V, S Range: Self Duration: Instantaneous Components: V, S You create a bat made of crystalized, necrotic , and Duration: 1 round send to attack a creature within range. Roll a ranged spell You prepare yourself for a knockdown, just so you can get attack. On a hit, the target takes 1d4 necrotic damage. back up again. Until the start of your next turn, if you are As a bonus action, you may send the bat to another knocked prone, you may use your reaction to inflate your butt creature within range, which may use its reaction to pop the and bounce back to a standing position. bat’s head off and drink the blood it drained. The creature must make a Constitution save. On a fail, it takes damage equal to what the bat dealt on the initial attack. On a success, Bounding Raiju Conjuration cantrip it heals the creature for however much damage the bat dealt. A creature may only benefit from this spell once per long rest, Casting Time: 1 action since it is literally drinking blood with some necromantic Range: 30 feet energy mixed in. This spell's damage, and healing, both Components: V, S increase by 1d4 when you reach 5th level (2d4), 11th level Duration: Instantaneous (3d4), and 17th level (4d4). You summon a minor lightning , ordering it to attack a nearby creature. Make a ranged spell attack against the Bone Spike target. On a hit, the target takes 1d6 lightning damage, and a Transmutation cantrip second different creature of your choice within 10 ft. of the Casting Time: 1 action first target takes 1d4 lightning damage if the initial attack roll Range: 5 feet would be enough to hit it. Components: V, S At 5th level, the initial damage die increases to 1d8, the Duration: Instantaneous second die increases to 1d6 , and a third different creature within 10 ft. of the second target takes 1d4 lightning damage You cause part of your skeleton to extend and impale a if the initial attack roll would be enough to hit it. nearby creature. The target must roll a Dexterity saving At 11th level, the initial damage die increases to 1d10 , the throw. On a fail, you take 1d6 piercing damage that can’t be second die increases to 1d8 , the third increases to 1d6 , and reduced in any way, and the target takes double the amount a fourth different creature within 10 ft. of the third target of damage. This spell may be used as a reaction against a takes 1d4 lightning damage if the initial attack roll would be target within range when an attack is rolled against you, its enough to hit it. damage increases when you reach 5th level (2d6), at 11th At 17th level, the initial damage die increases to 1d12, the level (3d6), and at 17th level (4d6). second die increases to 1d10 , the third increases to 1d8 , the Samplefourth increases to 1d6 , a nd a fiffileth different creature within 10 ft. of the fourth target takes 1d4 lightning damage if the initial attack roll would be enough to hit it.

ACT II | SPELL DESCRIPTIONS 7