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Immersion and Worldbuilding in Videogames
Immersion and Worldbuilding in Videogames Omeragić, Edin Master's thesis / Diplomski rad 2019 Degree Grantor / Ustanova koja je dodijelila akademski / stručni stupanj: Josip Juraj Strossmayer University of Osijek, Faculty of Humanities and Social Sciences / Sveučilište Josipa Jurja Strossmayera u Osijeku, Filozofski fakultet Permanent link / Trajna poveznica: https://urn.nsk.hr/urn:nbn:hr:142:664766 Rights / Prava: In copyright Download date / Datum preuzimanja: 2021-10-01 Repository / Repozitorij: FFOS-repository - Repository of the Faculty of Humanities and Social Sciences Osijek Sveučilište J.J. Strossmayera u Osijeku Filozofski fakultet Osijek Studij: Dvopredmetni sveučilišni diplomski studij engleskog jezika i književnosti – prevoditeljski smjer i hrvatskog jezika i književnosti – nastavnički smjer Edin Omeragić Uranjanje u virtualne svjetove i stvaranje svjetova u video igrama Diplomski rad Mentor: doc. dr. sc. Ljubica Matek Osijek, 2019. Sveučilište J.J. Strossmayera u Osijeku Filozofski fakultet Osijek Odsjek za engleski jezik i književnost Studij: Dvopredmetni sveučilišni diplomski studij engleskog jezika i književnosti – prevoditeljski smjer i hrvatskog jezika i književnosti – nastavnički smjer Edin Omeragić Uranjanje u virtualne svjetove i stvaranje svjetova u video igrama Diplomski rad Znanstveno područje: humanističke znanosti Znanstveno polje: filologija Znanstvena grana: anglistika Mentor: doc. dr. sc. Ljubica Matek Osijek, 2019. University of J.J. Strossmayer in Osijek Faculty of Humanities and Social Sciences Study Programme: -
Sabotencon2016 Digitalguide
GUESTS OF HONOR Aimee Blackschleger Alfred Trujillo Armand Villavert Jr Bluecrown Comics Criminal Reserve Corps Carrie Keranen Musician Artist Artist Artist Band Voice Actress Chris Tang Coco Avenue Corgi Cosplay Danielle Day David Vincent Eric Stuart Game Designer Band Cosplayer K-Pop Dancer Voice Actor Voice Actor Erica Mendez Eurobeat Kasumi Giada Robin Heather Vaughn Jimni Cricket Kaoru Hayano Voice Actress Photographer Cosplayer K-Pop Dancer DJ Musician / Seiyuu Kazha Kyle Hebert Ladybeard Lisle Wilkerson M-Project Michael James Avelino Band Voice Actor Musician Voice Actress DJ K-Pop Dancer Mika Kobayashi Reika Ryan McMurry Slants Susan Lake oxy and Suzy Musician Cosplayer Artist Band BJD Guest Artists Tara Platt Twinzik Cosplay Vivifica Studios Yuri Lowenthal Voice Actress Cosplayers Artists Voice Actor Saboten Con 2016 1 CAFES Pokemon Cosplay Cafe Sailor Moon Crystal Cafe NekoAtsume Lounge - like to start your collection? Come relax with our games,Welcome and to - theif you’re World up of toPokemon! the challenge Come - joinyou Moon Pride, we want to serve you~! Come hang Do you have your own NekoAtsume? Would you caneveryone’s try to favoritedefeat our Kanto gyms gym and leaders become for snacks,a true snacks,out with and your listening favorite to characters the original from Sailor Sail Moon Pokemon master! Presented by Cafe Diem or Moon Crystal while playing games, having gamestaff to will get be away there, from with the a crazinessbit of a sassy of the twist! con. Deer Valley | 09/0w/2016 All of your favorite characters from the popular endsoundtracks! of the last There block will (so be dancing,sure to get singing, your hand 2:00PM-3:00PM ........................................................ -
Game Developer
THE LEADING GAME INDUSTRY MAGAZINE vo L 1 8 N o 9 o c T o b er 2011 INSIDE: R ea c ti v E game ar c hite c tures w ith R x d e pa r T m e NTS 2 GAME PLAN By Brandon Sheffield [EDITORIAL] Interactive History CoNTeNTS.1011 volUme 18 NUmBer 09 4 HEADS UP DISPLAY [ ne w S ] New games for vintage consoles, Michael Jackson visits Sega, and ASCII Animator released. 27 TOOL BOX By David Hellman [REVIE w ] Corel Painter 12 p o ST m o r T e m 34 THE INNER PRODUCT By Peter Drescher [PROGRAMMING] 20 bulletstorm Programming FMOD for Android BulleTsTorm is a colorful skillshot-fest that took 3.5 years to make. It 40 DESIGN OF THE TIMES By Soren Johnson [DESIGN] didn't perform quite to expectations at retail, but the experiment was Taking Feedback by all other metrics a success. This straight-shooting design-focused postmortem discusses everything from emergent feature discoveries 42 PIXEL PUSHER By Steve Theodore [ART] to downloadable demo woes. By Adrian Chmielarz Get The Memo 44 the business By Kim Pallister [ business ] F e aTU r e S Efficiency...For Whom? 6 game changers 46 GDC jobs By Mathew Kumar [ career ] The game industry is a dynamic and fluidly-changing one. But who Recruitment at GDC Online (and what) are the companies and concepts that are shaping the 47 AURAL FIXATION By Jesse Harlin [SOUND] game industry today? Our answer to this question is 20 companies, Separation Anxiety processes, and concepts that are changing the game. -
Polish Game Industry
THE GAME INDUSTRY REPORT 2020 OF POLAND W ASD Enter Shift Alt Ctrl W A S D The game industry of Poland — Report 2020 Authors: Eryk Rutkowski Polish Agency for Enterprise Development Jakub Marszałkowski Indie Games Poland, Poznan University of Technology Sławomir Biedermann Polish Agency for Enterprise Development Edited by Sławomir Biedermann, Jakub Marszałkowski Cooperation: Ministry of Development Ministry of Culture and National Heritage Expert support: Game Industry Conference Published by the Polish Agency for Enterprise Development Pańska 81/83, 00-834 Warsaw, Poland www.parp.gov.pl © Polish Agency for Enterprise Development 2020 ISBN 978-83-7633-434-9 The views expressed in this publication are those of the authors and do not necessarily coincide with activities of the Polish Agency for Enterprise Development. All product names, logos and brands mentioned in this publication are the property of their respective owners. Printing of this publication has been co-financed from the European Regional Development Fund in the framework of the Smart Growth Operational Programme. 4 Table of contents Overview of the gaming sector .............................................................................................................. 7 A game has to stir up emotions Success story of 11 bit studios ............................................................................................................... 11 Global game market growth estimates and drivers ................................................................... 13 To diversify -
Polski Rynek Gier Wideo – Sytuacja Obecna Oraz Perspektywy Na Przyszłość
View metadata, citation and similar papers at core.ac.uk brought to you by CORE http://dx.doi.org/10.18778/1429-3730.47.03 Adam Juszczak*10 POLSKI RYNEK GIER WIDEO – SYTUACJA OBECNA ORAZ PERSPEKTYWY NA PRZYSZŁOŚĆ POLISH VIDEO GAME MARKET – PRESENT SITUATION AND PERSPECTIVES FOR THE FUTURE Abstract Video Game Market has develop vastly throughout last 60 years. Even though because of communism system we started developing our first companies in the 90’ we were able to establish more than few companies that are creating admired products – both in AAA games and smaller categories. Most successful polish companies such as CD Projekt Red, Techland and CI Games are in good financial shape after releasing games such as Wither 3 or Dying Light that were acclaimed one the best products of 2015 and 2016. In the same time we can observe rise of many new promising smaller studios such as 11 bit studios. Considering this situation and new government program GameINN which will support innovative new productions we can predict that polish video game market will be still developing quickly. Keywords: Polish game market, GameINN, Development, CD Projekt Red, Techland, CI Games JEL classification: O1, O12 Wstęp Gry wideo są dziś szybko rozwijającym się i istotnym sektorem na rynku rozrywkowym. Z tworu kiedyś postrzeganego jako zabawka dla dzieci gry sta- ły się rozrywką, którą na całym świecie pasjonują się ludzie w różnym wieku. Wedle raportów Newzoo oraz SuperData Research zebranych przez fundusz in- westycyjny GAMR przeciętny wiek amerykańskiego gracza to 38 lat. Aż 49% dorosłych uprawia jakąś formę rozrywki elektronicznej, zaś całkowitą populację * Student II roku studiów magisterskich – Informatyka i Ekonometria, Uniwersytet Łódzki, absolwent studiów licencjackich – Ekonomia oraz Logistyka, Uniwersytet Łódzki; adam.jusz- [email protected]. -
Indiehellzonejune.Pdf
Thank you for checking out the second issue of Indie Hell Zone! I was feeling a bit under the weather last week, so I couldn’t meet the eight-post standard that I set for myself, which I feel bad about. To fill it in, the last article in this issue is a post from before I started doing this thing regularly. It’s older, but it’s also on a game that I think deserves your attention. Also for this month, I finally finished something I’ve been working on and off for the last few months. It’s a guide and my interpretative ramblings on Yume Nikki, which is currently available in Twine form and pay-what-you-want! Please check it out if you’re interested! So, what can you expect for the next issue? For next month, instead of me just playing random things, I’m putting part of my attention toward looking over games made for the Dream Diary Jam. As the below article mentions, it’s a game jam that was held this month in honor of Yume Nikki’s 13th anniversary. I’m all about this shit, so looking at the stuff people came up with is definitely something I’ll do. The cover is my poor art of the Earth and the moon, which I intended to represent Tonight Dies the Moon, but I guess it could mean anything. - scitydreamer Table of Contents HOME ............................................................................................................................................................ 3 TONIGHT DIES THE MOON ............................................................................................................................ 7 THIS IS FINE -
Akademickie B+R Numer 4
No 3(4)/2011 KWARTALNIK PROJEKTU PARTNERSKI ZWIĄZEK NAUKI I POSTĘPU ISSN 2082-8004 CzyCzy czekaczeka nasnas ZAGŁADAZAGŁADA MIAST?MIAST? Badania na Uniwersytecie Śląskim WW sporciesporcie nienie licząliczą sięsię KOBIETY?KOBIETY? Zaskakująca analiza polskiej prasy IDEALNYIDEALNY obrazobraz wnętrzawnętrza Co się działo? Udoskonalony aparat Roentgena demickie BAkA +R No04 Słowo wstępu Czwarty numer pisma „Akademickie B+R” jest wyjątkowy. Zgod- nie z obietnicą, nie tylko piszemy o innowacyjności, ale sami staramy się nadążać za trendami w obszarze mediów. Od tego wydania jesteśmy dostępni w wersji na iPada, będąc tym samym pierwszym czasopismem popularnonaukowym w Polsce, które ukazuje się w takiej postaci. Równolegle oferujemy tradycyjny format PDF, który umożliwia pobranie pisma wprost ze strony internetowej. W numerze znajdziecie najświeższe informacje ze świata uczelni i gospodarki oraz tego, co dzieje się tam, gdzie się one spotykają. Pokazujemy, że polskie szkoły wyższe doskonale radzą sobie z wykorzystaniem środków unijnych, czego dowodem jest Wielko- polskie Centrum Zaawansowanych Technologii, ale potraą z powodzeniem sięgać również po środki krajowe, jak w przypadku Śląskiego Centrum Nauki. Ponadto warto zastanowić się nad problemem „kurczenia się miast”, co jest przedmiotem projektu badawczego realizowanego przez Uniwersytet Śląski. Młodszym czytelnikom, którzy zastanawiają się nad wyborem studiów, polecam artykuł o kierunkach kształcących specjalistów tworzą- cych gry komputerowe. To sektor, który rozwija się niezwykle dynamicznie i ma szanse stać się jedną ze specjalności polskiej gospodarki. Dla tych, którzy boją się pająków, cenna będzie lektura tekstu wyjaśniającego, jak pożyteczne to stworzenia. Zapraszam do lektury dr Marcin Piechocki redaktor naczelny Publikacja dystrybuowana bezpłatnie. Realizacja: Partnerski Związek Nauki i Postępu SKIVAK Custom Publishing Biuro Projektu ul. Głuchowska 1 Dział Informacji i Promocji Politechniki Poznańskiej. -
Przemiana Gier Wideo Czy Ewolucja Filozofii Gracza?
Uniwersytet Marii Curie – Skłodowskiej Wydział Filozofii i Socjologii Instytut Filozofii Paweł Wiater Technologiczne uwarunkowania zmiany: przemiana gier wideo czy ewolucja filozofii gracza? Rozprawa doktorska napisana pod kierunkiem dr hab. Piotra Gizy Lublin 2018 Spis treści Wstęp ................................................................................................................................. 5 1. Współczesne gry wideo jako stały element popkultury oraz nowych mediów .......... 11 1.1 Gry są wszędzie i jest ich dużo – GTA V jako przykład popularności określonej marki oraz jej widoczność w przestrzeni publicznej ................................ 11 1.2 Co wręczył Donald Tusk Barackowi Obamie? Geralt z Rivii jako celebryta oraz ambasador polskiej kultury ........................... 14 2. Pochodzenie oraz nazewnictwo. ................................................................................. 19 2.1 Gra wideo jako ewolucyjnie przekształcona forma starszych zabaw.................. 19 2.2 Próby zdefiniowania oraz umowna klasyfikacja gry wideo ................................ 29 3. Skromne początki i pierwsze sukcesy ........................................................................ 45 3.1 Gry wideo jako pochodna eksperymentów środowisk akademickich ................. 45 3.2 Pierwsze wyjście poza ramy uczelni – bary czy supermarkety jako areny wzajemnej rywalizacji ............................... 50 3.3 Narodziny kultowych produkcji oraz ponadczasowych bohaterów – Pac-Man i Mario .............................................................................................. -
Structures of Agency and Uncanny Animacy in Animated Media
Destabilizing Animation: Structures of Agency and Uncanny Animacy in Animated Media Cole Armitage A Thesis In The Mel Hoppenheim School of Cinema Presented in Partial Fulfilment of the Requirements For the Degree of Master of Arts (Film Studies) at Concordia University Montréal, Quebec, Canada June 2020 ãCole Armitage, 2020 CONCORDIA UNIVERSITY School of Graduate Studies This is to certify that the thesis prepared By: Cole Armitage Entitled: Destabilizing Animation: Structures of Agency and Uncanny Animacy in Animated Media and submitted in partial fulfillment of the requirements for the degree of Master of Arts (Film Studies) complies with the regulations of the University and meets the accepted standards with respect to originality and quality. Signed by the final Examining Committee: Chair Examiner Dr. Joshua Neves Examiner Dr. Alexander Zahlten Supervisor Dr. Marc Steinberg Approved by. Dr. Marc Steinberg, Graduate Program Director _____________2020 Annie Gérin, Dean of Faculty iii ABSTRACT Destabilizing Animation: Structures of Agency and Uncanny Animacy in Animated Media Cole Armitage This thesis examines the destabilization of a hierarchical ordering of human vs. nonhuman agency found in digital media which present a surge of “animacy” – perceptible qualities of “agency, awareness, mobility and liveness” (Chen 2012). It examines one webtoon (The Bongcheon-Dong Ghost 2011) and two video games (Undertale 2015 and Doki Doki Literature Club 2017), which push at the boundaries of their respective media forms by channeling technical/computational forces (e.g. Javascript or memory storage) into character animation; “animation” in a doubled sense: both as the fusion of discontinuous instants afforded by the mechanical succession of images as well as the production of a social Other possessing qualities of life and agency (Silvio 2019). -
Jisei • Soma Spirits
Featuring: • Jisei • Soma Spirits: Rebalance • How Not to Handle Criticism: Featuring John Clowder • And other things! 1 TABLE OF CONTENTS JISEI-------------------------------------------------- 3 FLOWER PARK ----------------------------------- 6 MORNING POST ---------------------------------- 7 HOT DATE ---------------------------------------- 8 #21: THE WORLD -------------------------------- 9 It’s been forever since I made one of these things. If you’ve been following the stuff I do for a while, SOMA SPIRITS: REBALANCE --------------- 13 you might know that I used to put all the articles I GRIST OF FLIES --------------------------------- 17 did for a month in one handy PDF if anyone cared for that stuff. However, I ended up dropping off of TANTIBUS ---------------------------------------- 21 that for a variety of reasons. MOOG MEMORIES ----------------------------- 24 One reason being that I wanted these things to look HECK-O-SPHERE/JAMBOX ------------------ 25 better. I sort of wanted these PDFs to be a PIXEL JAM BAND/OPEN SOURCE --------- 26 magazine-type thing and wanted them to look more engaging than me simply just pasting in JUKE SYNTHESIA ------------------------------ 27 screenshots and text in Microsoft Word. It’s only HOW NOT TO HANDLE CRITICISM: recently did I realize that I have Office Publisher, FEATURING JOHN CLOWDER -------------- 29 which could make those dreams come true. And so, these PDF collections are back and I’m picking up where I left off with September. It might take me a while to catch up to the current stuff for Indie Hell Zone, but it’ll get me more used to this program! - Dari “scitydreamer,” who should probably make a proper avatar at some point 2 A drifter wakes up from a nap in a coffee shop, suddenly feeling ill. -
Indiehellzonejuly.Pdf
Welcome to the July 2017 edition of Indie Hell Zone, your local amateur site on indie games, now in collectable PDF form. This edition is currently the longest so far, mainly because of the Dream Diary Jam, a game jam that I looked at for the first two weeks of July. Each game discussed has at least one page dedicated to it, with a basic rundown and some screenshots. Even if you’re not interested in that stuff, there’s still some games outside of the jam that I looked at for that month. July was also the month where the Patreon started taking off thanks to some friends! I hope to continue producing content and showing off games that you may have never heard about! The cover for this month depicts Radiget from Magic Wand, taking a nap which I guess is a reference to the Dream Diary Jam. SPECIAL THANKS TO: Alex C. Alwyn E. Clarissa C. Samantha D. Sierra C. Contents DREAM DIARY JAM........................................................................................................................................ 3 PIXEL SESSION VOLUME 1 ........................................................................................................................... 37 CEMENT MIXER SIMULATOR 2003 .............................................................................................................. 42 LAST WORD ................................................................................................................................................. 43 MAGIC WAND ............................................................................................................................................. 47 DREAM DIARY JAM (Art by Doc Saturn) The Dream Diary Jam was a game jam hosted on itch.io from May 31 to June 28. It was a game jam dedicated to Yume Nikki, the cult RPG Maker game about exploring a girl’s dreams. Yume Nikki already has a decent fangame culture and this jam encouraged its growth as a celebration of the game’s 13th birthday (also the 10th birthday of the game’s final update). -
Fun and Games Free
FREE FUN AND GAMES PDF W. Murray,Susan St. Louis | 56 pages | 02 Jul 2009 | Penguin Books Ltd | 9781409301271 | English | United Kingdom Fun Games - A free online pass to Most Fun Games You want to slow things down and travel to another world. In those situations, the best thing for you to do is reach for a tried-and-true adventure game and let it transport you to another planet entirely. So just sit back, relax, and get your clicking fingers ready. Play Now. Robert picks up engineering and technology as he grows up and builds a robot named Joey, who becomes his constant companion. Foster is eventually kidnapped by a group named LINC that has nefarious purposes for him, but he has no idea what they are. This dark, surreal adventure features gorgeous yet Fun and Games artwork from the legendary H. It seems like a nightmare, but it turns out to be something decidedly more sinister. Jump into a zany, cartoony adventure where nerdy Bernard Bernoulli joins friends Laverne and Hoagie on a quest to stop the nefarious Purple Tentacle from taking over the world. This means they have to hop into time-traveling toilets to head to different points in time to keep him from doing the deed. Seen through the viewpoint of protagonist Paul Atreides, it follows the young son of Duke Leto Atreides and Lady Jessica as the House Atreides needs to mine the spice from the desert planet Arrakis—also known as Dune—throughout a mix of RTS and adventure gaming mechanics. Written, designed, and directed by legendary storyteller Jane Jensen, the first entry in the Gabriel Knight series tells the story of Gabriel Knight, bookstore owner Fun and Games writer.