Akademickie B+R Numer 4
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Immersion and Worldbuilding in Videogames
Immersion and Worldbuilding in Videogames Omeragić, Edin Master's thesis / Diplomski rad 2019 Degree Grantor / Ustanova koja je dodijelila akademski / stručni stupanj: Josip Juraj Strossmayer University of Osijek, Faculty of Humanities and Social Sciences / Sveučilište Josipa Jurja Strossmayera u Osijeku, Filozofski fakultet Permanent link / Trajna poveznica: https://urn.nsk.hr/urn:nbn:hr:142:664766 Rights / Prava: In copyright Download date / Datum preuzimanja: 2021-10-01 Repository / Repozitorij: FFOS-repository - Repository of the Faculty of Humanities and Social Sciences Osijek Sveučilište J.J. Strossmayera u Osijeku Filozofski fakultet Osijek Studij: Dvopredmetni sveučilišni diplomski studij engleskog jezika i književnosti – prevoditeljski smjer i hrvatskog jezika i književnosti – nastavnički smjer Edin Omeragić Uranjanje u virtualne svjetove i stvaranje svjetova u video igrama Diplomski rad Mentor: doc. dr. sc. Ljubica Matek Osijek, 2019. Sveučilište J.J. Strossmayera u Osijeku Filozofski fakultet Osijek Odsjek za engleski jezik i književnost Studij: Dvopredmetni sveučilišni diplomski studij engleskog jezika i književnosti – prevoditeljski smjer i hrvatskog jezika i književnosti – nastavnički smjer Edin Omeragić Uranjanje u virtualne svjetove i stvaranje svjetova u video igrama Diplomski rad Znanstveno područje: humanističke znanosti Znanstveno polje: filologija Znanstvena grana: anglistika Mentor: doc. dr. sc. Ljubica Matek Osijek, 2019. University of J.J. Strossmayer in Osijek Faculty of Humanities and Social Sciences Study Programme: -
Game Developer
THE LEADING GAME INDUSTRY MAGAZINE vo L 1 8 N o 9 o c T o b er 2011 INSIDE: R ea c ti v E game ar c hite c tures w ith R x d e pa r T m e NTS 2 GAME PLAN By Brandon Sheffield [EDITORIAL] Interactive History CoNTeNTS.1011 volUme 18 NUmBer 09 4 HEADS UP DISPLAY [ ne w S ] New games for vintage consoles, Michael Jackson visits Sega, and ASCII Animator released. 27 TOOL BOX By David Hellman [REVIE w ] Corel Painter 12 p o ST m o r T e m 34 THE INNER PRODUCT By Peter Drescher [PROGRAMMING] 20 bulletstorm Programming FMOD for Android BulleTsTorm is a colorful skillshot-fest that took 3.5 years to make. It 40 DESIGN OF THE TIMES By Soren Johnson [DESIGN] didn't perform quite to expectations at retail, but the experiment was Taking Feedback by all other metrics a success. This straight-shooting design-focused postmortem discusses everything from emergent feature discoveries 42 PIXEL PUSHER By Steve Theodore [ART] to downloadable demo woes. By Adrian Chmielarz Get The Memo 44 the business By Kim Pallister [ business ] F e aTU r e S Efficiency...For Whom? 6 game changers 46 GDC jobs By Mathew Kumar [ career ] The game industry is a dynamic and fluidly-changing one. But who Recruitment at GDC Online (and what) are the companies and concepts that are shaping the 47 AURAL FIXATION By Jesse Harlin [SOUND] game industry today? Our answer to this question is 20 companies, Separation Anxiety processes, and concepts that are changing the game. -
Polish Game Industry
THE GAME INDUSTRY REPORT 2020 OF POLAND W ASD Enter Shift Alt Ctrl W A S D The game industry of Poland — Report 2020 Authors: Eryk Rutkowski Polish Agency for Enterprise Development Jakub Marszałkowski Indie Games Poland, Poznan University of Technology Sławomir Biedermann Polish Agency for Enterprise Development Edited by Sławomir Biedermann, Jakub Marszałkowski Cooperation: Ministry of Development Ministry of Culture and National Heritage Expert support: Game Industry Conference Published by the Polish Agency for Enterprise Development Pańska 81/83, 00-834 Warsaw, Poland www.parp.gov.pl © Polish Agency for Enterprise Development 2020 ISBN 978-83-7633-434-9 The views expressed in this publication are those of the authors and do not necessarily coincide with activities of the Polish Agency for Enterprise Development. All product names, logos and brands mentioned in this publication are the property of their respective owners. Printing of this publication has been co-financed from the European Regional Development Fund in the framework of the Smart Growth Operational Programme. 4 Table of contents Overview of the gaming sector .............................................................................................................. 7 A game has to stir up emotions Success story of 11 bit studios ............................................................................................................... 11 Global game market growth estimates and drivers ................................................................... 13 To diversify -
Polski Rynek Gier Wideo – Sytuacja Obecna Oraz Perspektywy Na Przyszłość
View metadata, citation and similar papers at core.ac.uk brought to you by CORE http://dx.doi.org/10.18778/1429-3730.47.03 Adam Juszczak*10 POLSKI RYNEK GIER WIDEO – SYTUACJA OBECNA ORAZ PERSPEKTYWY NA PRZYSZŁOŚĆ POLISH VIDEO GAME MARKET – PRESENT SITUATION AND PERSPECTIVES FOR THE FUTURE Abstract Video Game Market has develop vastly throughout last 60 years. Even though because of communism system we started developing our first companies in the 90’ we were able to establish more than few companies that are creating admired products – both in AAA games and smaller categories. Most successful polish companies such as CD Projekt Red, Techland and CI Games are in good financial shape after releasing games such as Wither 3 or Dying Light that were acclaimed one the best products of 2015 and 2016. In the same time we can observe rise of many new promising smaller studios such as 11 bit studios. Considering this situation and new government program GameINN which will support innovative new productions we can predict that polish video game market will be still developing quickly. Keywords: Polish game market, GameINN, Development, CD Projekt Red, Techland, CI Games JEL classification: O1, O12 Wstęp Gry wideo są dziś szybko rozwijającym się i istotnym sektorem na rynku rozrywkowym. Z tworu kiedyś postrzeganego jako zabawka dla dzieci gry sta- ły się rozrywką, którą na całym świecie pasjonują się ludzie w różnym wieku. Wedle raportów Newzoo oraz SuperData Research zebranych przez fundusz in- westycyjny GAMR przeciętny wiek amerykańskiego gracza to 38 lat. Aż 49% dorosłych uprawia jakąś formę rozrywki elektronicznej, zaś całkowitą populację * Student II roku studiów magisterskich – Informatyka i Ekonometria, Uniwersytet Łódzki, absolwent studiów licencjackich – Ekonomia oraz Logistyka, Uniwersytet Łódzki; adam.jusz- [email protected]. -
Przemiana Gier Wideo Czy Ewolucja Filozofii Gracza?
Uniwersytet Marii Curie – Skłodowskiej Wydział Filozofii i Socjologii Instytut Filozofii Paweł Wiater Technologiczne uwarunkowania zmiany: przemiana gier wideo czy ewolucja filozofii gracza? Rozprawa doktorska napisana pod kierunkiem dr hab. Piotra Gizy Lublin 2018 Spis treści Wstęp ................................................................................................................................. 5 1. Współczesne gry wideo jako stały element popkultury oraz nowych mediów .......... 11 1.1 Gry są wszędzie i jest ich dużo – GTA V jako przykład popularności określonej marki oraz jej widoczność w przestrzeni publicznej ................................ 11 1.2 Co wręczył Donald Tusk Barackowi Obamie? Geralt z Rivii jako celebryta oraz ambasador polskiej kultury ........................... 14 2. Pochodzenie oraz nazewnictwo. ................................................................................. 19 2.1 Gra wideo jako ewolucyjnie przekształcona forma starszych zabaw.................. 19 2.2 Próby zdefiniowania oraz umowna klasyfikacja gry wideo ................................ 29 3. Skromne początki i pierwsze sukcesy ........................................................................ 45 3.1 Gry wideo jako pochodna eksperymentów środowisk akademickich ................. 45 3.2 Pierwsze wyjście poza ramy uczelni – bary czy supermarkety jako areny wzajemnej rywalizacji ............................... 50 3.3 Narodziny kultowych produkcji oraz ponadczasowych bohaterów – Pac-Man i Mario .............................................................................................. -
Mirror Layers Horror Game Free Download Video Game / Mirror Layers
mirror layers horror game free download Video Game / Mirror Layers. Mirror Layers is a short freeware Psychological Horror game on PC, first created in 14 hours for a game jam in November 2016, and then extended during the following month, with the final version available here . It is perhaps best well-known for the amount of real-life interaction necessary to complete it, as well as for its fantastic levels of Mind Screw. The game is set in what is ostensibly the main character's home, which at first seems to be empty. Don't worry if that makes you feel nervous though, cause it's not gonna stay that way for long. Horror Games. Prepare yourself for fear, suspense, and terror. There are plenty of free horror games on this page. You can play the newest and most popular horror games by using the filters to find them. Popular Tags. Point and Click. Five Nights at Freddy's. Scariest Horror Games. Browse some of the scariest horror games online. Turn off the lights and sneak into the terrifying world of Scary Freddy, a horror game where you’re trapped in a house and must escape undetected from the grasp of a killer. He could be lurking around any corner. If that doesn’t sound haunting enough, the Forgotten Hill series is a mysterious horror game inspired by Silent Hill. A popular choice in this series is Forgotten Hill: Fall. You’re alone in the woods on a dark night, with no cell phone signal. It’s up to you to find your way out of this creepy place! Another Silent Hill inspired horror game is Silent Insanity P.T, created by a fan of the original P.T teaser game. -
003NAG March 2013
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE VOL 15 ISSUE 12 REVIEWS Dead Space 3 Ni no Kuni: Wrath of the White Witch DmC: Devil May Cry PC / PLAYSTATION / XBOX / NINTENDO + MORE! SimCity res, Can’t handle the traffi c, fi pollution, crime and tornados? Get out of town! TIME TO GO MOBILE We wipe, swipe and tap our way through 15 of the hottest mobile games SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE VOL 15 ISSUE 12 Contents Features 30 IT’S TIME TO GO MOBILE Regulars If this mobile feature has its way, using your mobile Editor phone purely as a means to make phone calls and Michael “RedTide“ James 10 Ed’s Note send texts to your mom will be a thing of the past. [email protected] 12 Inbox Instead, you’ll be introduced to the magical world of 16 Bytes mobile gaming, where hours-long queues are made at Assistant editor 55 home_coded least 55% less frustrating. Geoff “GeometriX“ Burrows 78 Everything Else Staff writer Dane “Barkskin “ Remendes 36 PREVIOUSLY, ON STARCRAFT… Heart of the Swarm! It’ll be upon us very soon, and in Contributing editor Opinion case youyou needneed some brushingbrushing up on youryour StarCraftStarCraft Lauren “Guardi3n “ Das Neves 16 I, Gamer history,history, wewe’ve’ve broughtbrought youyou this handyhandy ssynopsisynopsis to fi ll youyou inin on wherewhere tthehe storystory stands.stands. 18 The Game Stalker Technical writer Neo “ShockG“ Sibeko 20 The Indie Investigator 22 Miktar’s Meanderings 48 SIMCITYSIMCITY International correspondent 83 Hardwired YouYou knowknow thatthat thingthing boredbored ggamersamers dodo in The SiSimsms Miktar “Miktar” Dracon 98 Game Over where thetheyy send their virtual people for a swim and thenthen remove tthehe poolpool ladderladder – andand withwith itit theirtheir onlyonly Contributors means of actuallyactually exitingexiting the pool?pool? Well, imagineimagine Rodain “Nandrew” Joubert doingdoing stuff like that, but on a city-widecity-wide scale.