Innovating a 90'S Streetwear Brand for Today's Fashion Industry

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Innovating a 90'S Streetwear Brand for Today's Fashion Industry FOR US BY US: INNOVATING A 90'S STREETWEAR BRAND FOR TODAY'S FASHION INDUSTRY A Thesis submitted to the FAculty of the Graduate School of Arts and Sciences of Georgetown University in partiAl fulfillment of the requirements for the degree of MAsters of Arts in CommunicAtion, Culture And Technology By Dominique HAywood, B.S WAshington, DC May 26, 2020 Copyright 2020 by Dominique HAywood All Rights Reserved ii FOR US BY US: INNOVATING A 90'S STREETWEAR BRAND FOR TODAY'S FASHION INDUSTRY Dominique HAywood, BS Thesis Advisor: J.R. Osborn, Ph.D ABSTRACT This thesis is a cAse study of how a vintAge fashion brand cAn be innovated through humAn centered design for the current fashion industry. IDEO, global design and innovation company, has clAssified humAn centered design as A method for identifying viAble, feAsible and desirable solutions with the integration of multidisciplinary insights (IDEO). For this thesis, the brand of focus is FUBU, for us by us, a 90’s era streetweAr brand that is a product of New York City hip-hop culture. A succinct proposAl for FUBU’s resurgence in the fashion industry will be designed by first identifying the viAbility of the fashion industry and feAsibility of the brand’s revival. ViAbility will be determined by detAiling the current stAte of the fashion and streetweAr industries. This is to estAblish the opportunities and threAts of new and returning entrants into the industry. FeAsibility will be declAred by reseArching the history and current stAte of the brand, its cultural relevancy, and its strengths and weAknesses. Following the industry and brand Analyses, stAndards for desirable shopping experiences will be creAted with insights from A competitive analysis of fashion websites, investigation of recent trends in consumer behavior and user experience reseArch. Finally, a proposAl to transform FUBU will be visualized. The goal of this thesis is to not only develop a reAlistic proposAl for FUBU, but also to portray how humAn centered design cAn be used to rebrand a company. iii Well, son, I'll tell you: Life for me ain't been no crystAl stAir. It's had tAcks in it, And splinters, And boards torn up, And plAces with no cArpet on the floor -- Bare. But all the time I'se been a-climbin' on, And reAchin' lAndin's, And turnin' corners, And sometimes goin' in the dark Where there ain't been no light. So boy, don't you turn back. Don't you set down on the steps 'Cause you finds it's kinder hard. Don't you fall now -- For I'se still goin', honey, I'se still climbin', And life for me ain't been no crystAl stAir. -LAngston Hughes, Mother to Son This thesis wAs possible due to the support and encouragement from mAny people. Thank you to my parents, grandparents, brother and immediAte family for encouraging me throughout graduate school and the thesis writing process. Thank you, Dr. Osborn and Dr. Owen who guided and supported me during the reseArch and writing of this thesis. Overall, thank you to everyone who has supported me on my journey up the stAirs. Dominique iv TABLE OF CONTENTS INTRODUCTION ............................................................................................................... 1 CHAPTER 1: THE VIABILITY OF NEW ENTRANTS INTO THE FASHION INDUSTRY ......................................................................................................................... 4 COVID-19 and The Fashion Industry ......................................................................................... 4 Streetwear Industry ...................................................................................................................... 8 StreetweAr's Growing Popularity ............................................................................................................ 8 A Brief History of Streetwear's EAst CoAst Roots ................................................................................. 9 Categories Of StreetweAr ...................................................................................................................... 16 VintAge SportsweAr BrAnds MAke A Comeback .................................................................................. 17 StreetweAr's DigitAl Presence ................................................................................................................ 19 Systemic Issues in the Fashion Industry .................................................................................... 20 Wins And Losses in Diversity And Inclusion ......................................................................................... 21 SustAinability And the Future of Fashion Shows .................................................................................. 25 Industry Led Solutions for Systemic Problems .................................................................................... 28 TakeAways from the Industry Outlook ...................................................................................... 30 CHAPTER 2: THE FEASIBILITY OF FUBU’S COMEBACK ...................................... 32 The Rise And FAll of FUBU ....................................................................................................... 32 FUBU Today .............................................................................................................................. 33 FUBU's CulturAl Relevancy .................................................................................................................. 34 FUBU’s Website ........................................................................................................................ 36 StrAtegy PlAne ....................................................................................................................................... 36 Scope PlAne ........................................................................................................................................... 37 Structure Plane ...................................................................................................................................... 38 Skeleton PlAne ....................................................................................................................................... 38 SurfAce PlAne ........................................................................................................................................ 44 RecommendAtion: FUBU Should TrAnsition BrAnd to RetAil MArketplAce .............................. 46 CHAPTER 3: DEFINING DESIRABILITY .................................................................... 48 Inspiration, IdeAtion and Implementation .................................................................................. 48 WirefrAme AnAlysis ................................................................................................................... 48 Farfetch ................................................................................................................................................. 50 Net-A-Porter ......................................................................................................................................... 57 Ssense .................................................................................................................................................... 62 WirefrAme AnAlysis TAkeAwAys ........................................................................................................... 67 Recommended ChAnges: WirefrAme And Mock-Up .................................................................. 68 StrAtegy PlAne ....................................................................................................................................... 68 Scope PlAne ........................................................................................................................................... 69 Structure, Skeleton and Surface PlAnes ................................................................................................ 70 ChAnges in Consumer BehAvior ................................................................................................ 75 The StAte of FAshion 2019 .................................................................................................................... 75 The StAte of FAshion 2020 .................................................................................................................... 77 The StAte of FAshion 2020: CoronAvirus UpdAte .................................................................................. 78 Key TakeAwAys from ChAnges in Consumer Behavior ........................................................................ 79 Interviews and User PersonAs .................................................................................................... 80 v User PersonA Descriptions ......................................................................................................... 88 Anti-Shopping Anthony ........................................................................................................................ 88 E-Commerce Erin ................................................................................................................................. 89 Fit Focused Francis ............................................................................................................................... 90 Shopaholic Shanice ............................................................................................................................... 91 TakeAwAys
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