User Survey 2011
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KDE 2.0 Development, Which Is Directly Supported
23 8911 CH18 10/16/00 1:44 PM Page 401 The KDevelop IDE: The CHAPTER Integrated Development Environment for KDE by Ralf Nolden 18 IN THIS CHAPTER • General Issues 402 • Creating KDE 2.0 Applications 409 • Getting Started with the KDE 2.0 API 413 • The Classbrowser and Your Project 416 • The File Viewers—The Windows to Your Project Files 419 • The KDevelop Debugger 421 • KDevelop 2.0—A Preview 425 23 8911 CH18 10/16/00 1:44 PM Page 402 Developer Tools and Support 402 PART IV Although developing applications under UNIX systems can be a lot of fun, until now the pro- grammer was lacking a comfortable environment that takes away the usual standard activities that have to be done over and over in the process of programming. The KDevelop IDE closes this gap and makes it a joy to work within a complete, integrated development environment, combining the use of the GNU standard development tools such as the g++ compiler and the gdb debugger with the advantages of a GUI-based environment that automates all standard actions and allows the developer to concentrate on the work of writing software instead of managing command-line tools. It also offers direct and quick access to source files and docu- mentation. KDevelop primarily aims to provide the best means to rapidly set up and write KDE software; it also supports extended features such as GUI designing and translation in con- junction with other tools available especially for KDE development. The KDevelop IDE itself is published under the GNU Public License (GPL), like KDE, and is therefore publicly avail- able at no cost—including its source code—and it may be used both for free and for commer- cial development. -
Q1 Where Do You Use C++? (Select All That Apply)
2021 Annual C++ Developer Survey "Lite" Q1 Where do you use C++? (select all that apply) Answered: 1,870 Skipped: 3 At work At school In personal time, for ho... 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% ANSWER CHOICES RESPONSES At work 88.29% 1,651 At school 9.79% 183 In personal time, for hobby projects or to try new things 73.74% 1,379 Total Respondents: 1,870 1 / 35 2021 Annual C++ Developer Survey "Lite" Q2 How many years of programming experience do you have in C++ specifically? Answered: 1,869 Skipped: 4 1-2 years 3-5 years 6-10 years 10-20 years >20 years 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% ANSWER CHOICES RESPONSES 1-2 years 7.60% 142 3-5 years 20.60% 385 6-10 years 20.71% 387 10-20 years 30.02% 561 >20 years 21.08% 394 TOTAL 1,869 2 / 35 2021 Annual C++ Developer Survey "Lite" Q3 How many years of programming experience do you have overall (all languages)? Answered: 1,865 Skipped: 8 1-2 years 3-5 years 6-10 years 10-20 years >20 years 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% ANSWER CHOICES RESPONSES 1-2 years 1.02% 19 3-5 years 12.17% 227 6-10 years 22.68% 423 10-20 years 29.71% 554 >20 years 34.42% 642 TOTAL 1,865 3 / 35 2021 Annual C++ Developer Survey "Lite" Q4 What types of projects do you work on? (select all that apply) Answered: 1,861 Skipped: 12 Gaming (e.g., console and.. -
An ECMA-55 Minimal BASIC Compiler for X86-64 Linux®
Computers 2014, 3, 69-116; doi:10.3390/computers3030069 OPEN ACCESS computers ISSN 2073-431X www.mdpi.com/journal/computers Article An ECMA-55 Minimal BASIC Compiler for x86-64 Linux® John Gatewood Ham Burapha University, Faculty of Informatics, 169 Bangsaen Road, Tambon Saensuk, Amphur Muang, Changwat Chonburi 20131, Thailand; E-mail: [email protected] Received: 24 July 2014; in revised form: 17 September 2014 / Accepted: 1 October 2014 / Published: 1 October 2014 Abstract: This paper describes a new non-optimizing compiler for the ECMA-55 Minimal BASIC language that generates x86-64 assembler code for use on the x86-64 Linux® [1] 3.x platform. The compiler was implemented in C99 and the generated assembly language is in the AT&T style and is for the GNU assembler. The generated code is stand-alone and does not require any shared libraries to run, since it makes system calls to the Linux® kernel directly. The floating point math uses the Single Instruction Multiple Data (SIMD) instructions and the compiler fully implements all of the floating point exception handling required by the ECMA-55 standard. This compiler is designed to be small, simple, and easy to understand for people who want to study a compiler that actually implements full error checking on floating point on x86-64 CPUs even if those people have little programming experience. The generated assembly code is also designed to be simple to read. Keywords: BASIC; compiler; AMD64; INTEL64; EM64T; x86-64; assembly 1. Introduction The Beginner’s All-purpose Symbolic Instruction Code (BASIC) language was invented by John G. -
The Breadth and Depth of Early Learning Standards
March 2005 INSIDE THE CONTENT: THE BREADTH AND DEPTH OF EARLY LEARNING STANDARDS By Catherine Scott-Little Sharon Lynn Kagan Victoria Stebbins Frelow Inside the Content: The Breadth and Depth of Early Learning Standards By Catherine Scott-Little, Ph.D. Human Development and Family Studies SERVE University of North Carolina at Greensboro Sharon Lynn Kagan, Ed.D. Victoria Stebbins Frelow Teachers College Columbia University In Association with the School of Education University of North Carolina at Greensboro 2005 Edited by Donna Nalley, Ph.D., SERVE Publications Director Karen DeMeester, Ph.D., SERVE Publications Cover Design by Shelley Call, SERVE Graphic Designer Research and production of this document were supported by the Institute of Education Sciences, U.S. Department of Education, through the Regional Educational Laboratory at SERVE (under contract no. ED-01-CO-0015). The findings and opinions expressed do not necessarily reflect the position or policies of IES or the U.S. Department of Education. Acknowledgments We would like to thank a number of persons who were instrumental to our efforts to bring this work to fruition. Rosemarie Andrews, Sarah Boeving, Amanda Weisner, and Jennifer Kunzman’s assistance in development of the document was invaluable. We would also like to thank Victoria Seitz for her insightful assistance with data analysis for the report. We especially would like to thank the early childhood specialists in state departments of education who participated in the interviews for Phase 1 of this study and have continued to provide us with updated standards documents and insights on early learning standards. We are grateful to each of the informants for their interest in this study and their tireless dedication to their work on behalf of families and children. -
Spiderbasic Reference Manual 2.31
SpiderBasic Reference Manual 2.31 http://www.spiderbasic.com/ May 18, 2020 Contents I General4 1 Introduction 5 2 Terms And Conditions6 3 System requirements7 4 Installation 8 5 Order 9 6 Contact 11 7 Acknowledgements 12 II The SpiderBasic Editor 13 8 Getting Started 14 9 Working with source files 16 10 Editing features 18 11 Managing projects 24 12 Compiling your programs 29 13 Using the built-in Tools 35 14 Using external tools 43 15 Getting Help 48 16 Customizing the IDE 50 17 Command-line options for the IDE 65 III Language Reference 67 18 Working with different number bases 68 19 Break : Continue 72 20 Using the command line compiler 73 21 Compiler Directives 75 22 Compiler Functions 79 23 Data 84 1 24 Debugger keywords in SpiderBasic 86 25 Define 88 26 Dim 90 27 Enumerations 92 28 For : Next 94 29 ForEach : Next 96 30 General Rules 98 31 Global 101 32 Handles and Numbers 103 33 If : Else : EndIf 105 34 Import : EndImport 106 35 Includes Functions 107 36 Inline Javascript 109 37 Interfaces 111 38 Licenses for the SpiderBasic applications (without using 3D engine) 113 39 Macros 125 40 Pointers and memory access 128 41 Module 131 42 NewList 134 43 NewMap 136 44 Others Commands 138 45 Procedures 140 46 Protected 143 47 Prototypes 145 48 Repeat : Until 146 49 Residents 147 50 Runtime 148 51 Select : EndSelect 150 52 Using several SpiderBasic versions on Windows 152 53 Shared 153 54 SpiderBasic objects 154 55 Static 157 2 56 Structures 159 57 Subsystems 162 58 Variables and Types 163 59 While : Wend 172 60 With : EndWith 173 3 Part I General 4 Chapter 1 Introduction SpiderBasic is an ”high-level” programming language based on established ”BASIC” rules. -
Ada User Journal
ADA Volume 27 USER Number 4 December 2006 JOURNAL Contents Page Editorial Policy for Ada User Journal 194 Editorial 195 News 197 Conference Calendar 232 Forthcoming Events 239 Articles J-C Mahieux, B Maudry, A Foster “Using CORBA to Bring New Life to Legacy Ada Software: an Experience Report” 244 J Klein, D Sotirovski “The Publisher Framework” 248 Ada-Europe 2006 Sponsors 256 Ada-Europe Associate Members (National Ada Organizations) Inside Back Cover Ada User Journal Volume 27, Number 4, December 2006 194 Editorial Policy for Ada User Journal Publication Original Papers Commentaries Ada User Journal – The Journal for the Manuscripts should be submitted in We publish commentaries on Ada and international Ada Community – is accordance with the submission software engineering topics. These published by Ada-Europe. It appears guidelines (below). may represent the views either of four times a year, on the last days of individuals or of organisations. Such March, June, September and All original technical contributions are articles can be of any length – December. Copy date is the first of the submitted to refereeing by at least two inclusion is at the discretion of the month of publication. people. Names of referees will be kept Editor. confidential, but their comments will Opinions expressed within the Ada Aims be relayed to the authors at the discretion of the Editor. User Journal do not necessarily Ada User Journal aims to inform represent the views of the Editor, Ada- readers of developments in the Ada The first named author will receive a Europe or its directors. programming language and its use, complimentary copy of the issue of the general Ada-related software Journal in which their paper appears. -
Sqlite 1 Sqlite
SQLite 1 SQLite SQLite Developer(s) D. Richard Hipp Initial release August 2000 [1] Latest stable 3.8.4.2 (March 26, 2014) [±] Written in C Operating system Cross-platform Size 658 KiB Type RDBMS (embedded) License Public domain [2] Website sqlite.org SQLite (/ˌɛskjuːɛlˈlaɪt/ or /ˈsiːkwəl.laɪt/) is a relational database management system contained in a C programming library. In contrast to other database management systems, SQLite is not a separate process that is accessed from the client application, but an integral part of it. SQLite is ACID-compliant and implements most of the SQL standard, using a dynamically and weakly typed SQL syntax that does not guarantee the domain integrity. SQLite is a popular choice as embedded database for local/client storage in application software such as web browsers. It is arguably the most widely deployed database engine, as it is used today by several widespread browsers, operating systems, and embedded systems, among others. SQLite has many bindings to programming languages. The source code for SQLite is in the public domain. Design Unlike client–server database management systems, the SQLite engine has no standalone processes with which the application program communicates. Instead, the SQLite library is linked in and thus becomes an integral part of the application program. (In this, SQLite follows the precedent of Informix SE of c. 1984 [3]) The library can also be called dynamically. The application program uses SQLite's functionality through simple function calls, which reduce latency in database access: function calls within a single process are more efficient than inter-process communication. -
Kdevelop Handbook
KDevelop Handbook This documentation was converted from the KDE UserBase KDevelop4/Manual page. KDevelop Handbook 2 Contents 1 What is KDevelop?6 2 Sessions and projects: The basics of KDevelop8 2.1 Terminology . .8 2.2 Setting up a session and importing an existing project . .9 2.2.1 Option 1: Importing a project from a version control system server . .9 2.2.2 Option 2: Importing a project that is already on your hard drive . 10 2.3 Setting up an application as a second project . 10 2.4 Creating projects from scratch . 10 3 Working with source code 12 3.1 Tools and views . 12 3.2 Exploring source code . 14 3.2.1 Local information . 14 3.2.2 File scope information . 16 3.2.3 Project and session scope information . 17 3.2.4 Rainbow color highlighting explained . 19 3.3 Navigating in source code . 19 3.3.1 Local navigation . 19 3.3.2 File scope navigation and outline mode . 20 3.3.3 Project and session scope navigation: Semantic navigation . 21 3.4 Writing source code . 25 3.4.1 Auto-completion . 25 3.4.2 Adding new classes and implementing member functions . 27 3.4.3 Documenting declarations . 31 3.4.4 Renaming variables, functions and classes . 34 3.4.5 Code snippets . 35 3.5 Modes and working sets . 37 3.6 Some useful keyboard shortcuts . 39 KDevelop Handbook 4 Code generation with templates 41 4.1 Creating a new class . 41 4.2 Creating a new unit test . 43 4.3 Other files . -
Spiderbasic Reference Manual 2.31
SpiderBasic Reference Manual 2.31 http://www.spiderbasic.com/ May 18, 2020 Contents I General 17 1 Introduction 18 2 Terms And Conditions 19 3 System requirements 20 4 Installation 21 5 Order 22 6 Contact 24 7 Acknowledgements 25 II The SpiderBasic Editor 26 8 Getting Started 27 9 Working with source files 29 10 Editing features 31 11 Managing projects 37 12 Compiling your programs 42 13 Using the built-in Tools 48 14 Using external tools 56 15 Getting Help 61 16 Customizing the IDE 63 17 Command-line options for the IDE 78 III Language Reference 80 18 Working with different number bases 81 19 Break : Continue 85 20 Using the command line compiler 86 21 Compiler Directives 88 22 Compiler Functions 92 23 Data 97 1 24 Debugger keywords in SpiderBasic 99 25 Define 101 26 Dim 103 27 Enumerations 105 28 For : Next 107 29 ForEach : Next 109 30 General Rules 111 31 Global 114 32 Handles and Numbers 116 33 If : Else : EndIf 118 34 Import : EndImport 119 35 Includes Functions 120 36 Inline Javascript 122 37 Interfaces 124 38 Licenses for the SpiderBasic applications (without using 3D engine) 126 39 Macros 138 40 Pointers and memory access 141 41 Module 144 42 NewList 147 43 NewMap 149 44 Others Commands 151 45 Procedures 153 46 Protected 156 47 Prototypes 158 48 Repeat : Until 159 49 Residents 160 50 Runtime 161 51 Select : EndSelect 163 52 Using several SpiderBasic versions on Windows 165 53 Shared 166 54 SpiderBasic objects 167 55 Static 170 2 56 Structures 172 57 Subsystems 175 58 Variables and Types 176 59 While : Wend 185 60 With : EndWith 186 -
A Generic Computer Platform for Efficient Iris Recognition
n Ponder, Christopher John (2015) A generic computer platform for efficient iris recognition. EngD thesis. http://theses.gla.ac.uk/6780/ Copyright and moral rights for this thesis are retained by the author A copy can be downloaded for personal non-commercial research or study, without prior permission or charge This thesis cannot be reproduced or quoted extensively from without first obtaining permission in writing from the Author The content must not be changed in any way or sold commercially in any format or medium without the formal permission of the Author When referring to this work, full bibliographic details including the author, title, awarding institution and date of the thesis must be given Glasgow Theses Service http://theses.gla.ac.uk/ [email protected] A Generic Computer Platform For Efficient Iris Recognition Christopher John Ponder BEng (Hons) A thesis submitted to the Universities of Edinburgh, Glasgow, Heriot-Watt, and Strathclyde For the Degree of Doctor of Engineering in System Level Integration © Christopher John Ponder 2014 To Rachel, Alex and Ben Abstract This document presents the work carried out for the purposes of completing the Engineering Doctorate (EngD) program at the Institute for System Level Integration (iSLI), which was a partnership between the universities of Edinburgh, Glasgow, Heriot- Watt and Strathclyde. The EngD is normally undertaken with an industrial sponsor, but due to a set of unforeseen circumstances this was not the case for this work. However, the work was still undertaken to the same standards as would be expected by an industrial sponsor. An individual’s biometrics include fingerprints, palm-prints, retinal, iris and speech patterns. -
KDE 2.0 Development
00 8911 FM 10/16/00 2:09 PM Page i KDE 2.0 Development David Sweet, et al. 201 West 103rd St., Indianapolis, Indiana, 46290 USA 00 8911 FM 10/16/00 2:09 PM Page ii KDE 2.0 Development ASSOCIATE PUBLISHER Michael Stephens Copyright © 2001 by Sams Publishing This material may be distributed only subject to the terms and conditions set ACQUISITIONS EDITOR forth in the Open Publication License, v1.0 or later (the latest version is Shelley Johnston presently available at http://www.opencontent.org/openpub/). DEVELOPMENT EDITOR Distribution of the work or derivative of the work in any standard (paper) book Heather Goodell form is prohibited unless prior permission is obtained from the copyright holder. MANAGING EDITOR No patent liability is assumed with respect to the use of the information con- Matt Purcell tained herein. Although every precaution has been taken in the preparation of PROJECT EDITOR this book, the publisher and author assume no responsibility for errors or omis- Christina Smith sions. Neither is any liability assumed for damages resulting from the use of the information contained herein. COPY EDITOR International Standard Book Number: 0-672-31891-1 Barbara Hacha Kim Cofer Library of Congress Catalog Card Number: 99-067972 Printed in the United States of America INDEXER Erika Millen First Printing: October 2000 PROOFREADER 03 02 01 00 4 3 2 1 Candice Hightower Trademarks TECHNICAL EDITOR Kurt Granroth All terms mentioned in this book that are known to be trademarks or service Matthias Ettrich marks have been appropriately capitalized. Sams Publishing cannot attest to Kurt Wall the accuracy of this information. -
Surveymonkey Analyze
C++ Developer Survey "Lite": 2018-08 -- C++ and Cloud Q1 This month we focus on how C++ is used, or could be better for use, in cloud-related applications and environments. In what (if any) kinds of cloud computing-related workloads do you use C++? (select all that apply) Answered: 198 Skipped: 5 1 / 20 C++ Developer Survey "Lite": 2018-08 -- C++ and Cloud None -- I don't use th... Communications (e.g.,... Machine learning, us... IoT / embedded (e.g., senso... Business (e.g., B2B,... Engineering (e.g.,... Developer tools (e.g.,... Artificial intelligence... Entertainment (e.g., sport... Financial (e.g., tradi... Consumer (e.g., retai... Gaming (e.g., cloud-based ... Automotive (e.g,... Frameworks (e.g., React... Productivity (e.g., note... Social and business... 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% ANSWER CHOICES RESPONSES None -- I don't use the cloud in any way in my C++ projects 35.86% 71 Communications (e.g., networking, email) 25.25% 50 Machine learning, using data to train software to learn patterns and make predictions (e.g., forecasting) 16.67% 33 IoT / embedded (e.g., sensors, embedded systems, home automation) 15.15% 30 Business (e.g., B2B, B2E) 12.63% 25 2 / 20 C++ Developer Survey "Lite": 2018-08 -- C++ and Cloud Engineering (e.g., avionics, power management) 12.63% 25 Developer tools (e.g., compilers, code editors) 9.60% 19 Artificial intelligence, software that works and reacts like humans (e.g., digital assistants) 9.09% 18 Entertainment (e.g., sports apps, video streaming) 9.09% 18 Financial (e.g., trading, mortgage,