IDE, a Software Environment You Can Use to Develop Your C/C++ Programs
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KDE 2.0 Development, Which Is Directly Supported
23 8911 CH18 10/16/00 1:44 PM Page 401 The KDevelop IDE: The CHAPTER Integrated Development Environment for KDE by Ralf Nolden 18 IN THIS CHAPTER • General Issues 402 • Creating KDE 2.0 Applications 409 • Getting Started with the KDE 2.0 API 413 • The Classbrowser and Your Project 416 • The File Viewers—The Windows to Your Project Files 419 • The KDevelop Debugger 421 • KDevelop 2.0—A Preview 425 23 8911 CH18 10/16/00 1:44 PM Page 402 Developer Tools and Support 402 PART IV Although developing applications under UNIX systems can be a lot of fun, until now the pro- grammer was lacking a comfortable environment that takes away the usual standard activities that have to be done over and over in the process of programming. The KDevelop IDE closes this gap and makes it a joy to work within a complete, integrated development environment, combining the use of the GNU standard development tools such as the g++ compiler and the gdb debugger with the advantages of a GUI-based environment that automates all standard actions and allows the developer to concentrate on the work of writing software instead of managing command-line tools. It also offers direct and quick access to source files and docu- mentation. KDevelop primarily aims to provide the best means to rapidly set up and write KDE software; it also supports extended features such as GUI designing and translation in con- junction with other tools available especially for KDE development. The KDevelop IDE itself is published under the GNU Public License (GPL), like KDE, and is therefore publicly avail- able at no cost—including its source code—and it may be used both for free and for commer- cial development. -
How to Create an Android Application Using Eclipse on Windows 7
How to Create an Android Application using Eclipse on Windows 7 Kevin Gleason 11/11/11 This application note is design to teach the reader how to setup an Android Development Environment on a Windows 7 Computer using eclipse and how to create an Android application. It first explains all of the software and hardware requirements and explains to the reader how to setup and install each of the required programs. It then explains how to design and code an Android application. Finally it explains how to use the Android Virtual Device to test the application. Table of Contents 1 Key Terms ..................................................................................................................................... 2 2 Objective ....................................................................................................................................... 2 3 System Requirements ................................................................................................................... 2 4 Installation and Configuration ...................................................................................................... 3 4.1 Download and Configure Eclipse IDE .................................................................................... 3 4.2 Download Android SDK ......................................................................................................... 4 4.3 Install ADT plugin for eclipse ................................................................................................. 5 4.4 Configure -
Using the GNU Debugger (Gdb) a Debugger Is a Very Useful Tool for Finding Bugs in a Program
Using the GNU debugger (gdb) A debugger is a very useful tool for finding bugs in a program. You can interact with a program while it is running, start and stop it whenever, inspect the current values of variables and modify them, etc. If your program runs and crashes, it will produce a ‘core dump’. You can also use a debugger to look at the core dump and give you extra information about where the crash happened and what triggered it. Some debuggers (including recent versions of gdb) can also go backwards through your code: you run your code forwards in time to the point of an error, and then go backwards looking at the values of the key variables until you get to the start of the error. This can be slow but useful sometimes! To use a debugger effectively, you need to get the compiler to put extra ‘symbol’ information into the binary, otherwise all it will contain is machine code level – it is much more useful to have the actual variable names you used. To do this, you use: gfortran –g –O0 mycode.f90 –o mybinary where ‘-g’ is the compiler option to include extra symbols, -O0 is no optimization so the code is compiled exactly as written, and the output binary is called ’mybinary’. If the source files and executable file is in the same directory, then you can run the binary through the debugger by simply doing: gdb ./mybinary This will then put you into an interactive debugging session. Most commands can be shortened (eg ‘b’ instead of ‘break’) and pressing ‘enter’ will repeat the last command. -
An Intro to Eclipse Che Next-Generation Eclipse IDE & Open Source Alternative to Intellij
An Intro to Eclipse Che Next-Generation Eclipse IDE & Open Source Alternative to IntelliJ January 2016 Tyler Jewell, Eclipse Che Project Lead @TylerJewell The Application Trinity Develop Apps Deliver Apps Host Apps check out & issue mgmt source code repo unit test quality control test build code pre-production agile ide package & integration deploy to test production archiving testing environment deploy to pre- acceptance deploy to production testing production continuous packaging & code quality integration build tools analysis testing artifact release mgmt workspace frameworks repository 100 firms including Atlassian, JetBrains, Puppet, Chef, Ansible, ZeroTurnaround, IBM, Electric Cloud, Coverity, Sonatype, JFrog, and so on... Big Hairy Audacious Goal Let anyone contribute to any project anywhere at any time. no pre-installation required ready to participate in any branch flow always compiles and runs How http://someurl/factory?id=a_project 1. Create new, or load existing, workspace 2. Populate workspace with projects 3. Fetch source 4. Inject tools (compiler, ssh, intellisense) 5. Create runtime 6. Onboard developer into workspace A New Workspace Is Needed Eclipse Che - Next Generation Eclipse IDE Che: IDE + Workspace Server + Plug-Ins Cloud IDE Collaborative WS Server Plug-In Framework A no-installation browser IDE and Host Eclipse Che as a workspace Che includes a growing set of plug- IOE accessible from any local or server. Share tools, runtime and ins. You can also create and remote device. Thin, fast, and programming services across -
The Glib/GTK+ Development Platform
The GLib/GTK+ Development Platform A Getting Started Guide Version 0.8 Sébastien Wilmet March 29, 2019 Contents 1 Introduction 3 1.1 License . 3 1.2 Financial Support . 3 1.3 Todo List for this Book and a Quick 2019 Update . 4 1.4 What is GLib and GTK+? . 4 1.5 The GNOME Desktop . 5 1.6 Prerequisites . 6 1.7 Why and When Using the C Language? . 7 1.7.1 Separate the Backend from the Frontend . 7 1.7.2 Other Aspects to Keep in Mind . 8 1.8 Learning Path . 9 1.9 The Development Environment . 10 1.10 Acknowledgments . 10 I GLib, the Core Library 11 2 GLib, the Core Library 12 2.1 Basics . 13 2.1.1 Type Definitions . 13 2.1.2 Frequently Used Macros . 13 2.1.3 Debugging Macros . 14 2.1.4 Memory . 16 2.1.5 String Handling . 18 2.2 Data Structures . 20 2.2.1 Lists . 20 2.2.2 Trees . 24 2.2.3 Hash Tables . 29 2.3 The Main Event Loop . 31 2.4 Other Features . 33 II Object-Oriented Programming in C 35 3 Semi-Object-Oriented Programming in C 37 3.1 Header Example . 37 3.1.1 Project Namespace . 37 3.1.2 Class Namespace . 39 3.1.3 Lowercase, Uppercase or CamelCase? . 39 3.1.4 Include Guard . 39 3.1.5 C++ Support . 39 1 3.1.6 #include . 39 3.1.7 Type Definition . 40 3.1.8 Object Constructor . 40 3.1.9 Object Destructor . -
Programming in Java with Eclipse
INFO0062 - Object-Oriented Programming Programming in Java with Eclipse Jean-François Grailet University of Liège Faculty of Applied Sciences Academic Year 2018 - 2019 Installation of Java and Eclipse Creating a project in Eclipse Program arguments in Eclipse About Eclipse Eclipse is an Integrated Development Environment. It’s a program specifically designed for software development. It provides • a code editor (with code coloration) • compilation and debugging tools • project management, auto-completion, etc. For those who followed INFO2009 or INFO0946, it’s like Code::Blocks. Eclipse is a very simple solution to program in Java under Windows. • macOS/Linux users can use it too, but using java/javac is a simpler approach. • Eclipse can however be arguably more practical for large-scale projects. 1 / 17 Installation of Java and Eclipse Installation of Java and Eclipse Creating a project in Eclipse Program arguments in Eclipse How to install Eclipse You will need to: • install Java on your computer • install Eclipse itself To install Java SE (Standard Edition), you can • Windows/macOS: download it on Oracle’s website. • Linux: install it via an online repository. N.B.: Java’s lattest versions are 64-bit only. • I.e., only compatible with a device that has a 64-bit hardware. Hopefully, most computers (including laptops) are 64-bit nowadays. If your device is quite old, it might be worth to double check it. • N.B.: quite old here means more than several years (e.g. 5). 2 / 17 Installation of Java and Eclipse Creating a project in Eclipse Program arguments in Eclipse How to install Java SE Windows/macOS • Download and install Java SE 11 • 32-bit Windows: download and install Java SE Development Kit 8u201 for x86 Linux • You can use an online repository to download and install Java SE 11 • 32-bit devices: prefer using your OS’ default repositories. -
A Strategy for Addressing the Needs of Advanced Scientific Computing Using Eclipse As a Parallel Tools Platform
A Strategy for Addressing the Needs of Advanced Scientific Computing Using Eclipse as a Parallel Tools Platform Gregory R. Watson Craig E. Rasmussen Los Alamos National Laboratory P.O. Box 1663, MS B287 Los Alamos, NM 87545 December 2005 LA-UR-05-9114 ABSTRACT If parallel computer systems are to achieve the kinds of productivity improvements necessary to meet the needs of high productivity computing systems (HPCS), then a radical change will be required in how tools are developed for programmers and users of these systems. The number and complexity of tools is making it difficult for developers to access and use the tools effectively, and the lack of a common tool infrastructure significantly complicates tool development efforts. The rapid pace of change means that developing and maintaining the kinds of tools that will be needed to effectively utilize the capacity of future advanced computer systems is an increasingly onerous task. This paper proposes a strategy that will lead directly to productivity and quality improvements in the development and use of parallel applications, and that will provide a framework to guide and foster future tool development. This strategy is based on using the Eclipse platform to form the foundation of an integrated environment for parallel application development. The intention is not just to produce another set of tools, however, but rather to use Eclipse as both a focal point for tool development, and as a platform for producing highly integrated tools that are needed to meet the future needs of the HPC community. A Strategy for Addressing the Needs of Advanced Scientific Computing Using Eclipse as a Parallel Tools Platform 1 1 INTRODUCTION As high productivity computing systems (HPCS) are developed to meet the demands and computational challenges facing advanced scientific research, it is becoming increasingly apparent that existing software infrastructure and tools will need to be substantially improved in order to achieve the goal of sustained performance on terascale machines [17]. -
Installing a Development Environment
IBM TRIRIGA Anywhere Version 10 Release 4.2 Installing a development environment IBM Note Before using this information and the product it supports, read the information in “Notices” on page 13. This edition applies to version 10, release 4, modification 2 of IBM TRIRIGA Anywhere and to all subsequent releases and modifications until otherwise indicated in new editions. © Copyright IBM Corporation 2014, 2015. US Government Users Restricted Rights – Use, duplication or disclosure restricted by GSA ADP Schedule Contract with IBM Corp. Contents Chapter 1. Preparing the IBM TRIRIGA Trademarks .............. 15 Anywhere environment ........ 1 Installing the Android development tools..... 1 Installing the iOS development tools ...... 3 Installing the Windows development tools .... 5 Chapter 2. Installing IBM TRIRIGA Anywhere .............. 7 Chapter 3. Installing an integrated development environment ....... 9 Chapter 4. Deploying apps by using MobileFirst Studio .......... 11 Notices .............. 13 Privacy Policy Considerations ........ 14 © Copyright IBM Corp. 2014, 2015 iii iv Installing a development environment Chapter 1. Preparing the IBM TRIRIGA Anywhere environment Before you can build and deploy the IBM® TRIRIGA® Anywhere Work Task Management app, you must set up the computer on which IBM TRIRIGA Anywhere is installed. Procedure 1. Prepare the environment for building the app: Android Install the Android development tools. iOS Install the iOS development tools. Windows Install the Windows development tools 2. Install IBM TRIRIGA Anywhere 3. Optional: Install an integrated development environment. 4. Deploy the app with MobileFirst Studio. Installing the Android development tools Oracle JDK and Android SDK are required to build Android mobile apps. About this task If you install the integrated development environment, which includes MobileFirst Studio and Eclipse, you must also install the Android Development Tools (ADT) plug-in. -
Anjuta 1.2.0
Ulasan CD | Klinik | Ulasan | Linux Ready | Utama | Bisnis | Feature | Tutorial SOFTWARE Hasil Tes dan Ulasan Software Anjuta 1.2.0 ALAT BANTU PEMROGRAMAN Sifat: Free software Lisensi: GPL Pengembang: Naba Kumar Situs web: http://anjuta.org nda termasuk developer yang senang menggunakan program- A program sederhana dalam menulis kode program? Kalau ya, barangkali Anda puas dengan editor Vim. Dengan syntax highlighting dan fasilitas pemrograman Anjuta IDE lainnya, Vim termasuk alat bantu pemrograman yang menyenangkan. Hal tersebut belum lagi ditambah dengan program terlihat rapi. Begitu tubuh fungsi pengamatan nilai register, signal kernel, fasilitas pencarian dan penggantian teks disembunyikan, maka yang terlihat breakpoint, memory dump, dan lain yang dapat diketikkan dengan mudah lewat hanyalah nama fungsinya. Menarik, bukan? sebagainya? Tenang saja. Anjuta dapat keyboard. Masih bicara tampilan, kita perlu memuji menampilkannya untuk Anda. Tinggal pilih Tapi, Vim memiliki sejumlah besar pewarnaan yang digunakan oleh Anjuta. menunya dan dalam sekejap, apa yang keterbatasan. Vim sendiri sejatinya adalah Anjuta akan memberikan warna-warna Anda inginkan sudah terpampang. Lebih teks editor biasa. Apabila Anda ingin khusus untuk sesuatu yang termasuk cepat dari sulap! mendapatkan sejumlah besar kemampuan istimewa, misalnya keyword bahasa Secara umum, fasilitas debugging pada Vim dan sekaligus memiliki yang lebih, pemrograman, komentar, sampai isi dari Anjuta pun perlu diberikan acungan jempol. maka Anjutalah pilihannya. suatu konstanta ataupun variabel tipe Fasilitas debugging dibangun di atas gdb, Anjuta adalah IDE untuk C/C++, tertentu. Dan pewarnaan yang dilakukan yang merupakan debugger populer. Anda walaupun dengan mudah dapat digunakan pun cukup menarik. Anjuta akan dapat mengeksekusi interaktif, pengamatan oleh bahasa pemrograman lain. Sebagai memberikan warna kabur terlebih dahulu nilai-nilai tertentu, manipulasi stack, dan contoh, penulis bersenang hati pada saat pengetikan. -
Intel® 64 and IA-32 Architectures Software Developer's Manual
Intel® 64 and IA-32 Architectures Software Developer’s Manual Volume 3B: System Programming Guide, Part 2 NOTE: The Intel® 64 and IA-32 Architectures Software Developer's Manual consists of five volumes: Basic Architecture, Order Number 253665; Instruction Set Reference A-M, Order Number 253666; Instruction Set Reference N-Z, Order Number 253667; System Programming Guide, Part 1, Order Number 253668; System Programming Guide, Part 2, Order Number 253669. Refer to all five volumes when evaluating your design needs. Order Number: 253669-029US November 2008 INFORMATION IN THIS DOCUMENT IS PROVIDED IN CONNECTION WITH INTEL PRODUCTS. NO LICENSE, EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHERWISE, TO ANY INTELLECTUAL PROPERTY RIGHTS IS GRANT- ED BY THIS DOCUMENT. EXCEPT AS PROVIDED IN INTEL'S TERMS AND CONDITIONS OF SALE FOR SUCH PRODUCTS, INTEL ASSUMES NO LIABILITY WHATSOEVER AND INTEL DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY, RELATING TO SALE AND/OR USE OF INTEL PRODUCTS INCLUDING LIABILITY OR WARRANTIES RELATING TO FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY, OR INFRINGEMENT OF ANY PATENT, COPYRIGHT OR OTHER INTELLECTUAL PROPERTY RIGHT. UNLESS OTHERWISE AGREED IN WRITING BY INTEL, THE INTEL PRODUCTS ARE NOT DESIGNED NOR IN- TENDED FOR ANY APPLICATION IN WHICH THE FAILURE OF THE INTEL PRODUCT COULD CREATE A SITUA- TION WHERE PERSONAL INJURY OR DEATH MAY OCCUR. Intel may make changes to specifications and product descriptions at any time, without notice. Designers must not rely on the absence or characteristics of any features or instructions marked "reserved" or "unde- fined." Intel reserves these for future definition and shall have no responsibility whatsoever for conflicts or incompatibilities arising from future changes to them. -
Multiplatformní GUI Toolkity GTK+ a Qt
Multiplatformní GUI toolkity GTK+ a Qt Jan Outrata KATEDRA INFORMATIKY UNIVERZITA PALACKÉHO V OLOMOUCI GUI toolkit (widget toolkit) (1) = programová knihovna (nebo kolekce knihoven) implementující prvky GUI = widgety (tlačítka, seznamy, menu, posuvník, bary, dialog, okno atd.) a umožňující tvorbu GUI (grafického uživatelského rozhraní) aplikace vlastní jednotný nebo nativní (pro platformu/systém) vzhled widgetů, možnost stylování nízkoúrovňové (Xt a Xlib v X Windows System a libwayland ve Waylandu na unixových systémech, GDI Windows API, Quartz a Carbon v Apple Mac OS) a vysokoúrovňové (MFC, WTL, WPF a Windows Forms v MS Windows, Cocoa v Apple Mac OS X, Motif/Lesstif, Xaw a XForms na unixových systémech) multiplatformní = pro více platforem (MS Windows, GNU/Linux, Apple Mac OS X, mobilní) nebo platformově nezávislé (Java) – aplikace může být také (většinou) událostmi řízené programování (event-driven programming) – toolkit v hlavní smyčce zachytává události (uživatelské od myši nebo klávesnice, od časovače, systému, aplikace samotné atd.) a umožňuje implementaci vlastních obsluh (even handler, callback function), objektově orientované programování (objekty = widgety aj.) – nevyžaduje OO programovací jazyk! Jan Outrata (Univerzita Palackého v Olomouci) Multiplatformní GUI toolkity duben 2015 1 / 10 GUI toolkit (widget toolkit) (2) language binding = API (aplikační programové rozhraní) toolkitu v jiném prog. jazyce než původní API a toolkit samotný GUI designer/builder = WYSIWYG nástroj pro tvorbu GUI s využitím toolkitu, hierarchicky skládáním prvků, z uloženého XML pak generuje kód nebo GUI vytvoří za běhu aplikace nekomerční (GNU (L)GPL, MIT, open source) i komerční licence např. GTK+ (C), Qt (C++), wxWidgets (C++), FLTK (C++), CEGUI (C++), Swing/JFC (Java), SWT (Java), JavaFX (Java), Tcl/Tk (Tcl), XUL (XML) aj. -
Q1 Where Do You Use C++? (Select All That Apply)
2021 Annual C++ Developer Survey "Lite" Q1 Where do you use C++? (select all that apply) Answered: 1,870 Skipped: 3 At work At school In personal time, for ho... 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% ANSWER CHOICES RESPONSES At work 88.29% 1,651 At school 9.79% 183 In personal time, for hobby projects or to try new things 73.74% 1,379 Total Respondents: 1,870 1 / 35 2021 Annual C++ Developer Survey "Lite" Q2 How many years of programming experience do you have in C++ specifically? Answered: 1,869 Skipped: 4 1-2 years 3-5 years 6-10 years 10-20 years >20 years 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% ANSWER CHOICES RESPONSES 1-2 years 7.60% 142 3-5 years 20.60% 385 6-10 years 20.71% 387 10-20 years 30.02% 561 >20 years 21.08% 394 TOTAL 1,869 2 / 35 2021 Annual C++ Developer Survey "Lite" Q3 How many years of programming experience do you have overall (all languages)? Answered: 1,865 Skipped: 8 1-2 years 3-5 years 6-10 years 10-20 years >20 years 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% ANSWER CHOICES RESPONSES 1-2 years 1.02% 19 3-5 years 12.17% 227 6-10 years 22.68% 423 10-20 years 29.71% 554 >20 years 34.42% 642 TOTAL 1,865 3 / 35 2021 Annual C++ Developer Survey "Lite" Q4 What types of projects do you work on? (select all that apply) Answered: 1,861 Skipped: 12 Gaming (e.g., console and..