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Breaching the Siegfried Line
^ r ♦ 6 \o <• / / y f r ♦ r y ' *- 4 ■, .■ / s \. 4 REPORT 0 n •K BREACHING 4 of the SIEGFRIED LINE Prepared by Engineer Section, XVIII Corps (Airborne) * . 28 January 1945 V, ; & X . ‘i RESTRICTS D 4 REPORT ON BREACHING THE SIEGFRIED LINE : . ■^1 INDEX PAGE 1. Introduction 2. Description of line 4?.'' 1' 3. Methods of Breaching ^ . 3 a. V Corps 3 h. VII Corps 5 c* XIX Corps 8 d. 30th Inf Div 13 e. Engineer School. Study 15 4* Miscellaneous 20 5. Conclusions 20 ILLUSTRATIONS ■ ' : Plats: PAGE ' I.; ;Anti-Tan}c. Ditch la ■« :^2* Curved Rail Obstacle 2a . 3V' Dragons Teeth 2a ; - ' ^ :4. ' Dragons Teeth /;V ' .2a ' , Large 'Type Eiahrasures 2a MG. Embrasure ,' 2a 7• Fill-Boi Disguised as Electrical Substation 2a 8. Steel Observation and MG Turret 4a 9* Typical Pillbox; Installation in Forest 4a 10. Road Passage Thru Anti-Tank Obstacle 5a 11. Steel Obstacle ■, 5a 12. Large Type Steel Cupola with Periscope 8a 13. General View Pillboxes 8a 14. »» n 9a 15. ti . n fi 9a 16. n n .• n 12a 17. Typical Pillbox 12a 18. View of Disguised Pill Box 13a ■ •; RESTRICTED •! L A. \ rI K « i ' ■P t > i ' *• 1 I - ^ ' • 1. *= i-.* '■ r ' > \ SOURCE : Ml'lO WAR OFFICE PLATE 1. ANTI-TANK DITCH f f V ■■> i i V t •l I / la / f RESTRICTED HEADQUARTERS XVIII CORPS (AIRBORNE) Office of the Engineer A.P.0, 109, U, S, Army 2S January 1945 REPORT ON BREACHING OF THE SIEGFRIED LINE 1, INTRODUCTION: a. SOURCES: This pamphlet is a compilation of intelligence made available to this Headquarters by First Army, V Corps, VII Corps, XEC Corps and 30th Inf, Div. -
Alene I Katakombene – Heltedrømmer I Enbrukerrollespill
Alene i katakombene – heltedrømmer i enbrukerrollespill Tarald Reinholt Aas Masteroppgave i medievitenskap Institutt for medier og kommunikasjon Universitetet i Oslo Høsten 2004 2 3 4 Sammendrag I denne oppgaven skal jeg ta for meg hvordan det databaserte enbrukerrollespillet har utviklet seg fra tradisjonelle penn- og papirbaserte terningrollespill. Et nødvendig steg i denne utviklingen var angivelig å tilpasse den tradisjonelle rollen som før ble innehatt av en menneskelig spilleder til en ny og databasert spilleform. Rollen som spilleder ble langt på vei automatisert og usynliggjort på datamaskinen, men mistet samtidig mye av sitt improviserende vesen. Det vil derfor være interessant å se hvordan transformasjonen fra en analog til en digital verden har innvirket på spillbarheten til de databaserte rollespillene. Med utgangspunkt i spillene Baldur’s Gate (1998) og Morrowind (2001), skal jeg granske hvilke muligheter brukeren har til å skreddersy en spillkarakter og siden anvende denne fritt innen spillverdenen. En dårlig spillbarhet vil etter min mening komme til syne nettopp gjennom begrensninger pålagt denne karakteren. Summary This thesis deals with how the single player-based computer role-playing game have evolved from traditional pen-and-paper-based role-playing games. A crucial part in this development seemingly was to adapt the traditional role of the human game master to a new, computerized playing style. When transferred to the computer, the game master virtually disappeared into game, becoming a robotic force, thus losing much the improvising style contained in a human game master. Therefore, I would like to see how the transformation from an analog to a digital world might have affected the playability of single player computer role-playing games. -
Solo Play Reviews
RPG REVIEW Issue #41, December 2018 ISSN 2206-4907 (Online) Solo Play Special Issue Tunnels & Trolls ¼ Fighting Fantasy ¼ Papers & Paychecks ... HeartQuest ¼ D&D 5e Solo Game Interview ¼ Avengers Movie Review and more! 1 RPG REVIEW ISSUE 41 December 2018 Table of Contents ADMINISTRIVIA.........................................................................................................................................................2 EDITORIAL AND COOPERATIVE NEWS................................................................................................................2 THE RECOLLECTIONS OF DELECTI.....................................................................................................................10 TUNNELS & TROLLS SOLO PLAY BESTIARY....................................................................................................13 INTERVIEW WITH PAUL BILMER.........................................................................................................................18 DESIGNER'S NOTES FOR MAGELLINICIA..........................................................................................................24 SOLO PLAY REVIEWS.............................................................................................................................................27 RPGaDAY....................................................................................................................................................................34 THE OTHER SOLO PLAY.........................................................................................................................................47 -
Vincorion Gun Turret Drives. Exact and Quick Weapon Stabilization
SOLUTIONS. TAILORED. VINCORION GUN TURRET DRIVES. EXACT AND QUICK WEAPON STABILIZATION. A wide range of applications: Gun Turret Drives come in: VINCORION delivers essen- The Gun Turret Drives product family. tial systems to battle tanks and fighting vehicles that are deployed in armed forces all over the world. These include There is nothing more critical than for modern combat the GTdrive® turret and weapon controls for extra-large, vehicles to be able to react quickly to surrounding con- large, medium and remotely operated weapon systems, ditions. So, the quickest target sighting, acquisition, which – founded on the most modern control technology tracing, and proper positioning of the main armament is and digitally configurable systems – form the basis for a vital for the foremost goal: a first-round hit. To achieve highly precise aiming and stabilization system, allowing this, the sights, targeting devices, and weapon systems alignment movements to be automatically stabilized or must be decoupled from the vehicle movements. In other manually controlled for absolute precision. words, they must be perfectly stabilized. That’s where our The GTdrive® product family of electrical systems for GTDRIVE® ELECTRIC DRIVES aiming, stabilization, and slaving of armaments has a wide range of applications for reconnaissance and combat – The elevation drive aligns the weapon in the vertical in light and heavy fighting vehicles. It covers a variety of direction drive systems – from spindle to spur gear – to meet the – The azimuth drive aligns the turret in the horizontal different mechanical interfaces. Its high reliability together direction with optimized life-cycle costs gives it the leading edge – According to the signal of the stabilization and power our customers truly value. -
GAMING GLOBAL a Report for British Council Nick Webber and Paul Long with Assistance from Oliver Williams and Jerome Turner
GAMING GLOBAL A report for British Council Nick Webber and Paul Long with assistance from Oliver Williams and Jerome Turner I Executive Summary The Gaming Global report explores the games environment in: five EU countries, • Finland • France • Germany • Poland • UK three non-EU countries, • Brazil • Russia • Republic of Korea and one non-European region. • East Asia It takes a culturally-focused approach, offers examples of innovative work, and makes the case for British Council’s engagement with the games sector, both as an entertainment and leisure sector, and as a culturally-productive contributor to the arts. What does the international landscape for gaming look like? In economic terms, the international video games market was worth approximately $75.5 billion in 2013, and will grow to almost $103 billion by 2017. In the UK video games are the most valuable purchased entertainment market, outstripping cinema, recorded music and DVDs. UK developers make a significant contribution in many formats and spaces, as do developers across the EU. Beyond the EU, there are established industries in a number of countries (notably Japan, Korea, Australia, New Zealand) who access international markets, with new entrants such as China and Brazil moving in that direction. Video games are almost always categorised as part of the creative economy, situating them within the scope of investment and promotion by a number of governments. Many countries draw on UK models of policy, although different countries take games either more or less seriously in terms of their cultural significance. The games industry tends to receive innovation funding, with money available through focused programmes. -
The Connection
The Connection ROYAL AIR FORCE HISTORICAL SOCIETY 2 The opinions expressed in this publication are those of the contributors concerned and are not necessarily those held by the Royal Air Force Historical Society. Copyright 2011: Royal Air Force Historical Society First published in the UK in 2011 by the Royal Air Force Historical Society All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical including photocopying, recording or by any information storage and retrieval system, without permission from the Publisher in writing. ISBN 978-0-,010120-2-1 Printed by 3indrush 4roup 3indrush House Avenue Two Station 5ane 3itney O72. 273 1 ROYAL AIR FORCE HISTORICAL SOCIETY President 8arshal of the Royal Air Force Sir 8ichael Beetham 4CB CBE DFC AFC Vice-President Air 8arshal Sir Frederick Sowrey KCB CBE AFC Committee Chairman Air Vice-8arshal N B Baldwin CB CBE FRAeS Vice-Chairman 4roup Captain J D Heron OBE Secretary 4roup Captain K J Dearman 8embership Secretary Dr Jack Dunham PhD CPsychol A8RAeS Treasurer J Boyes TD CA 8embers Air Commodore 4 R Pitchfork 8BE BA FRAes 3ing Commander C Cummings *J S Cox Esq BA 8A *AV8 P Dye OBE BSc(Eng) CEng AC4I 8RAeS *4roup Captain A J Byford 8A 8A RAF *3ing Commander C Hunter 88DS RAF Editor A Publications 3ing Commander C 4 Jefford 8BE BA 8anager *Ex Officio 2 CONTENTS THE BE4INNIN4 B THE 3HITE FA8I5C by Sir 4eorge 10 3hite BEFORE AND DURIN4 THE FIRST 3OR5D 3AR by Prof 1D Duncan 4reenman THE BRISTO5 F5CIN4 SCHOO5S by Bill 8organ 2, BRISTO5ES -
Aerial Gunner Training
Aerial Gunner Training As captivating as are the combat stories of America’s World War II aerial gunners, so too is the wartime history of the training program that produced them. Some of the earliest training methods devised in 1941 were crude and laughable, and hardly effectual. But ongoing efforts to improve the program led to the development of ingenious ideas, complex Future gunners review the inner workings of theories, hi-tech innovations, and fascinating the Browning .30 caliber machine gun. failures. The U.S. Army Air Force’s plans for a flexible gunnery training program were progressing at a leisurely pace during the latter months of 1941. Construction of three gunnery schools was nearing completion and the first instructor class had graduated. But overnight, the declarations of war against Germany and Japan created an urgent need for large scale training. There were enormous obstacles to meeting such a demand. Training men for the unique physical Students are being timed as they strip and and mental demands of being an aerial gunner then reassemble .50 caliber machine guns blindfolded. was very complex. America had no experience to draw on, and only a handful of newly trained instructors were available. There were not enough planes, equipment and ordnance to fight the war, let alone enough to supply the schools. Nevertheless the first Air Force flexible gunnery classes were in session just days after Pearl Harbor. Las Vegas Army Airfield, the first of the new flexible gunnery schools began accepting its first students in December 1941. Two more Students are trained in disassembling and reassembling their machine guns schools at Harlingen Airfield, Texas, and blindfolded. -
Players Helped Develop Computer Games in Britain(Paul Mason)
A Case Study of the Influence of Fandom: How Role-players Helped Develop Computer Games in Britain(Paul Mason) A Case Study of the InÀuence of Fandom: How Role- players Helped Develop Computer Games in Britain Paul Mason Abstract Fandom is widely regarded as a form of excessive consumption, an essentially reactive activity. Work in the ¿eld of fan studies has drawn attention to its creative aspects, but these are still often deemed to be expanding on or embellishing the work of creative professionals. The present study explores the ambiguity of the boundary between fan creators and professional creators in order to illustrate how fans were instrumental in the creation of a new form of expression. It charts aspects of the history of computer games development in the UK, and shows how that development was driven by the interplay between fans and professionals in related ¿elds. Introduction In a basement room at a school in Britain in the early 1970s sits a strange machine. At ¿rst glance it seems to be a large typewriter, but closer inspection reveals it to be a teleprinter. It is connected to the mainframe computer of the city treasurer’s department. A schoolboy is operating the teleprinter, periodically typing in short commands, and then watching intently as the results of those commands are printed out: a grid formed of dots occasionally replaced by other symbols, with some terse accompanying text and data. The boy is playing Blake's 7, attempting to steer the spaceship Liberator and successfully defeat pursuing Federation craft. The teachers at the school are aware of student use of the computer terminal and its teleprinter, but allow it, perhaps because they are unaware that it is being used to play a game, or even because the whole concept of games using computers is so new that it has not yet been recognized as a bad thing. -
Terrorist and Insurgent Teleoperated Sniper Rifles and Machine Guns Robert J
Claremont Colleges Scholarship @ Claremont CGU Faculty Publications and Research CGU Faculty Scholarship 1-1-2016 Terrorist and Insurgent Teleoperated Sniper Rifles and Machine Guns Robert J. Bunker Claremont Graduate University Alma Keshavarz Claremont Graduate University Recommended Citation Bunker, R. J. (2016). Terrorist and Insurgent Teleoperated Sniper Rifles and Machine Guns. Foreign Military Studies Office (FMSO), 1-40. This Article is brought to you for free and open access by the CGU Faculty Scholarship at Scholarship @ Claremont. It has been accepted for inclusion in CGU Faculty Publications and Research by an authorized administrator of Scholarship @ Claremont. For more information, please contact [email protected]. WL KNO EDGE NCE ISM SA ER IS E A TE N K N O K C E N N T N I S E S J E N A 3 V H A A N H Z И O E P W O I T E D N E Z I A M I C O N O C C I O T N S H O E L C A I N M Z E N O T Terrorist and Insurgent Teleoperated Sniper Rifles and Machine Guns ROBERT J. BUNKER and ALMA KESHAVARZ August 2016 Open Source, Foreign Perspective, Underconsidered/Understudied Topics The Foreign Military Studies Office (FMSO) at Fort Leavenworth, Kansas, is an open source research organization of the U.S. Army. It was founded in 1986 as an innovative program that brought together military specialists and civilian academics to focus on military and security topics derived from unclassified, foreign media. Today FMSO maintains this research tradition of special insight and highly collaborative work by conducting unclassified research on foreign perspectives of defense and security issues that are understudied or unconsidered. -
The Concrete Battleship Was Flooded, the Guns Drained of Recoil Oil and Fired One Last Time, the Colors
The Iowan History letter Vol. 5 Number 2 Second Quarter, 2016 The Concrete Initially Fort Drum was planned as a mine control and mine casemate station. However, due to inadequate de- fenses in the area, a plan was devised to level the island, and then build a concrete structure on top of it armed with Battleship two twin 12-inch guns. This was submitted to the War Department, which decided to change the 12-inch guns to 14-inch guns mounted on twin armored turrets. The forward turret, with a traverse of 230°, was mounted on the forward portion of the top deck, which was 9 ft below the top deck; the rear turret, with a full 360° traverse, was mounted on the top deck. The guns of both turrets were capable of 15° elevation, giving them a range of 19,200 yards. Secondary armament was to be provided by two pairs of 6-inch guns mounted in armored casemates on either side of the main structure. There were two 3-inch mobile AA guns on “spider” mounts for anti-aircraft de- fense. Fort Drum in the 1930s Overhead protection of the fort was provided by an 20- Fort Drum (El Fraile Island), also known as “the con- foot thick steel-reinforced concrete deck. Its exterior walls crete battleship,” is a heavily fortified island situated at ranged between approximately 25 to 36 ft thick, making it the mouth of Manila Bay in the Philippines, due south of virtually impregnable to enemy naval attack. Corregidor Island. The reinforced concrete fortress shaped like a battleship, was built by the United States in 1909 as Construction one of the harbor defenses at the wider South Channel entrance to the bay during the American colonial period. -
Looting the Dungeon: the Quest for the Genre Fantasy Mega-Text
Looting the Dungeon: The Quest for the Genre Fantasy Mega-Text Thesis submitted in accordance with the requirements of the University of Liverpool for the degree of Doctor in Philosophy by Aidan-Paul Canavan. April 2011 Aidan-Paul Canavan University of Liverpool Abstract Popular genre fantasy diverges in a number of significant ways from Tolkien’s mythic vision of fantasy. As a result of the genre’s evolution away from this mythic model, many of the critical approaches used to analyse genre fantasy, often developed from an understanding of Tolkien’s The Lord of the Rings, do not identify new norms and developments. The RPG, a commercial codification of perceived genre norms, highlights specific trends and developments within the genre. It articulates, explains and illustrates core conventions of the genre as they have developed over the last thirty years. Understanding the evolution of the genre is predicated on a knowledge of how the genre is constructed. Assuming the primacy of Tolkien’s text and ignoring how the genre has changed from a literary extension of myth and legend to a market-driven publishing category, reduces the applicability of our analytical models and creates a distorted perception of the genre. This thesis seeks to place the RPG, and its related fictions, at the centre of the genre by recognising their symbiotic relationship with the wider genre of fantasy. By acting as both an articulation of perceived genre norms, and also as a point of dissemination and propagation of these conventions, the RPG is essential to the understanding of fantasy as a genre. -
Vehicle Mods.Cwk
-Savaged by HawaiianBrian Modifications for vehicles have been touched on is a percentage based on the original cost of the vehicle lightly, and the Savage Worlds Revised rulebook even (as it was when new, not when your character lists a few, though those are primarily for military purchased it). Determine the cost of the V-Mod by applications. Here is an extended system of adding calculating the percentage of the original vehicle price. modifications to vehicles. Called “Vehicle Mods,” or Price includes installation. Removing a V-Mod is 50% “V-Mods,” these are single additions or alterations to a the given price. vehicle that improve its performance or provide it with Example: Brandon Price owns a Ninja bike and extra capabilities. V-Mods may be added on to nearly wants to give it the Improved Handling and Reinforced any vehicle, from sedans to seaplanes, scooters to Frame V-Mods. Since he already owns the motorcycle, speedboats. Heck, you might even be able to add them he doesn't get the 5% discount. The original cost of his to wheelchairs and skateboards. But not every V-Mod bike, as given in the Savage Worlds Revised rulebook, will work with any old vehicle, though: for example, it was $3,000, even though he bought his used from a would be hard to give a boat puncture-proof tires! guy downtown for only $2,000. Adding the Improved V-Mods can be added after the purchase of the Handling V-Mod will cost Brandon $300, ten percent vehicle itself, or at the time of purchase, though since of the bike's original value.