Virtual Heritage: New Technologies for Edutainment
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SMEDGE Administrator Manual
smedgesmedge Administrator Manual Smedge 2020 © 2004 - 2020 Überware™ Table of Contents ABOUT IDS 4 PARAMETER COMMANDS 26 SMEDGE ENVIRONMENT VARIABLES 5 COMMON PARAMETERS 32 VARIABLES THAT CONTROL SMEDGE FUNCTIONALITY 5 JOB 33 VARIABLES SET FOR WORK PROCESSES 9 PROCESSJOB 39 RENDERJOB 43 REPEATMERGEDISTRIBUTOR 45 LICENSING 10 R M D 45 SEQUENCEDISTRIBUTOR 47 SLICEDISTRIBUTOR 49 RESTRICTIONS 11 DEFAULT RESTRICTIONS 12 DYNAMIC PRODUCTS 50 PRODUCT EDITOR GUI 50 AUTOMATIC SYSTEMS 13 COMMAND LINE PRODUCT CONTROL 54 CLASSES 55 AUTOMATIC REDUNDANT MASTER 13 AUTOMATIC MASTER LOCATION 15 AUTOMATIC ENGINE MODE 16 LEGACY DYNAMIC PRODUCTS 57 AUTOMATIC ENGINE SETTINGS 17 AUTOMATIC EXECUTABLE PATHS 18 A E P 18 LEGACY MAYA PRODUCTS 58 AUTOMATIC GUI PRESET 19 LEGACY VIRTUAL MODULES 60 RLIB INI FILE SYNTAX 20 PARAMETER TYPES 61 ALTERNATE FILE LOCATIONS 21 COMMON PARAMETERS 63 OVERLOADABLE OPTIONS FILES 22 REFERENCE 65 EXAMPLE FILE 76 .SJ JOB FILES 23 PRODUCT REFERENCE 82 VARIABLE SUBSTITUTION 24 3D STUDIO MAX 83 SYNTAX 25 3D STUDIO MAX (SINGLE FRAME) 85 Smedge 2020 Administrator Manual © 2004 - 2020 Überware™ 2 3DELIGHT 86 MISTIKA VR 139 3DELIGHT FOR MAYA 87 MODO 140 3DELIGHT FOR MAYA (SINGLE FRAME) 89 MODO (SINGLE FRAME) 141 AFTER EFFECTS 92 NUKE 143 AIR 93 PIXAR RENDERMAN 144 AQSIS 94 REDLINE 145 ALIAS 95 REDSHIFT FOR MAYA 146 ARNOLD FOR MAYA 96 RENDERMAN FOR MAYA 147 ARNOLD FOR MAYA (SINGLE FRAME) 98 RENDERMAN FOR MAYA (SINGLE FRAME) 149 ARNOLD STANDALONE 101 RENDITION 152 BLENDER 102 THEA 153 CINEMA 4D 103 TURTLE 154 FINALRENDER FOR MAYA 104 VIZ 155 -
Deadline User Manual Release 7.1.2.1
Deadline User Manual Release 7.1.2.1 Thinkbox Software June 11, 2015 CONTENTS 1 Introduction 1 1.1 Overview.................................................1 1.2 Feature Set................................................5 1.3 Supported Software...........................................8 1.4 Render Farm Considerations....................................... 28 1.5 FAQ.................................................... 34 2 Installation 45 2.1 System Requirements.......................................... 45 2.2 Licensing................................................. 48 2.3 Database and Repository Installation.................................. 49 2.4 Client Installation............................................ 75 2.5 Submitter Installation.......................................... 91 2.6 Upgrading or Downgrading Deadline.................................. 95 2.7 Relocating the Database or Repository................................. 97 2.8 Importing Repository Settings...................................... 98 3 Getting Started 101 3.1 Application Configuration........................................ 101 3.2 Submitting Jobs............................................. 105 3.3 Monitoring Jobs............................................. 112 3.4 Controlling Jobs............................................. 121 3.5 Archiving Jobs.............................................. 152 3.6 Monitor and User Settings........................................ 156 3.7 Local Slave Controls........................................... 164 4 Client Applications -
Programme and Tours Connections Between Teatro Regio Castello Del Valentino Torino Esposizioni and Circolo Eridano
EUROPEAN ARCHITECTURAL HISTORY NETWORK THIRD INTERNATIONAL MEETING PROGRAMME AND TOURS CONNECTIONS BETWEEN TEATRO REGIO CASTELLO DEL VALENTINO TORINO ESPOSIZIONI AND CIRCOLO ERIDANO Bus Stop PO Bus Stop n. Marconi 18 Bus Stop n. Donizetti 18 EUROPEAN ARCHITECTURAL HISTORY NETWORK THIRD INTERNATIONAL MEETING PROGRAMME AND TOURS Welcome to the Third International EAHN Meeting in Turin After the two successful International Meetings in Guimarães (2010) and Brussels (2012), we are now gathering in Turin for our Third International Conference. Turin, “the nicest village in the world” for Montesquieu, “one-company town” for so many 20th-century observers, has many histories that can speak for it. In the last fifteen years, Turin’s cultural offer and its tourist accommodation capacity have widely increased. The city is reorganizing its economic identity also by promoting and being host to an array of cul- tural activities, exhibitions and conventions related to the cultural heritage, considered in its broad range of artistic, architectural, environmental as- sets and resources. World-famous events have reshaped Turin’s public im- age. The Winter Olympic Games (2006), the exhibition of the Holy Shroud (2010), and the celebrations of the 150th anniversary of the Unification of Italy (2011), put much energy into the connection between mega-events and cultural elaboration, through an extensive programme of exhibitions, historic symposia and thematic itineraries. Turin is home to a lively community of historians and has attracted the inter- est of architectural and urban historians during most of the 20th century. The city’s baroque architecture gained the early attention of scholars such as Albert Erich Brinckmann, who in 1931 dedicated to Turin and Pied- mont his book Theatrum novum Pedemontii: Ideen, Entwürfe und Bauten von Guarini, Juvarra, Vittone. -
CV Wolfgang Ganter26.10.2018
WOLFGANG GANTER *1978 in Stuttgart, lives and works in Berlin. EDUCATION 2004 – 05 Masterclass Prof. Andreas Slominski , Karlsruhe, Germany 1999 – 2004 Studies of Fine Arts, Staatliche Akademie der Bildenden Künste Karlsruhe, Germany with Prof. Andreas Slominski and Anselm Reyle AWARDS / SCHOLARSHIPS / RESIDENCIES (selection) 2018 Residency at the Australia China Art Foundation, Shanghai, China 2016 Residency at the Gulbenkian Science Institute (IGC), Lisbon, Portugal Residency at the Till Richter Museum, Buggenhagen, Germany 2015 Award of the Positions Artfair, Berlin, Germany 2012 Stiftung Kunstfonds, scholarship, Germany Kunststiftung Baden-Württemberg, scholarship, Germany Wochenaufenthalter, Bureau d´Artiste, Zürich, Swizerland 2010 Residency at the Cité Internationale des Arts, Paris, France Residency at the Silvia und Helmut Wickleder Stiftung, Schloss Leinzell 2009 Residency at the Stiftung Künstlerdorf Schöppingen 2005 Grant for Postgraduate-Studies, Landesstiftung Baden-Württemberg, Germany Award of the Förderkreis Kunst und Kultur Offenburg, Germany 2004 Grant of the Heinrich-Herz-Gesellschaft, Germany SOLO SHOWS (selection) 2018 parvus miraculum galerie burster, Karlsruhe, Germany Chef d`Oeuvre Brisé Ambacher Contemporary, Munich, Germany 2017 De:Composing Gallery of the College of Staten Island, New York, USA Bacteriality: Fusing Art and Science Rockefeller University, New York, USA Chef d`Oeuvre Brisé, Ambacher Contemporary, Paris, France 2016 Regeneration Berlin Hyp, Berlin, Germany 2015 Casus Coactus galerie burster, Berlin, -
Grosvenor Prints Catalogue
Grosvenor Prints Tel: 020 7836 1979 19 Shelton Street [email protected] Covent Garden www.grosvenorprints.com London WC2H 9JN Catalogue 111 Item 141, Hogarth's The Rake's Progress, one of eight plates. ` Cover: Detail of item 119 Back: Detail of Item 80 Registered in England No. 305630 Registered Office: 2, Castle Business Village, Station Road, Hampton, Middlesex. TW12 2BX. Rainbrook Ltd. Directors: N.C. Talbot. T.D.M. Rainment. C.E. Ellis. E&OE VAT No. 217 6907 49 1. Raphael's Witch!!! or the Oracle of the Future, by the Author of the Prophetic Messenger. With Coloured Designs on Copper, by R. Cruikshank & The Author, a a Piece of Music by Blewitt. London: William Charleton Wright. Paternoster Row [n.d., c.1831]. 8vo, original half calf gilt, marbled boards, first edition; pp. 23+180; with coloured title and two coloured folding plates, both very defective. Binding distressed. £260 A book containing various methods of fortune telling. According to the Preface ''This book is adapted to lay 4. [Dawn & Dusk] Hoffnung! Ahnerin Dess, about in drawing-rooms - to be read in gardens and was vergessen uns jegliche Pein macht!... [&] groves - to ornament the boudoir - for amusement in Wiedersehn - das werd ich! Dich untergehende evening parties, as an innocent substitute for cards - to Sonne!... be consulted in every mood of mind and temper. For H. Lips del. et sculp. 1804. singular as it may seem, not a thought can arise, nor a Pair of stipples, printed in sepia. 245 x 195mm (9¾ x wish originate, but the LADY-WITCH OF RAPHAEL 7¾"), large margins £260 will easily solve and satisfy. -
JUNE 24TH, 1859 the BATTLE of SOLFERINO and SAN MARTINO Piero Bartoloni and Rocco Cassandri Rome, Italy
JUNE 24TH, 1859 THE BATTLE OF SOLFERINO AND SAN MARTINO Piero Bartoloni and Rocco Cassandri Rome, Italy 19th century French watercolor. “The battle is beautiful when described by the poets and painted by the painters because they only paint its heart; one has to see the silent and scary field after the battle. When you fight, you are not thinking as you are inebriated with blood, and by the sight of so many dead and wounded around you, however after the battle, when compassion and pain take the place of indifference, then... hoi! Then if your eyes don’t cry, it’s your heart crying...“ 24 02_POST HORN Fig. 1: Letter from the Sardinian Military Fig. 3: Photo of Henry Dunant. Post n. 1 of 25th June 1859. Henri Dunant, a Swiss who for business The letter, for Isola Dovarese, where it Fig. 4: “A memory of Solferino” written reasons in those days was in the areas arrives on the 30th of the same month, not by H. Dunant on the events related to the stamped, is taxed for 10 cents. battle of Solferino and San Martino. of the battle, coordinated the rescue operations to the wounded in which the local populations participated. He later reported, in a book titled “A memory of Solferino ”, that in fact it took 3 days to bury all the dead. Dunant, struck by the suffering of the wounded - whose rescue for treatment was often difficult - drew inspiration to create an organization above the belligerent parties: thus the International Red Cross was born. Fig. 2: Letter from the Sardinian Military Post n. -
Optimalisasi Animasi Menggunakan Blankon
Optimalisasi Animasi Menggunakan Blankon oleh: MTI-UGM Cluster Team T.B.A DEDY HARIYADI DIAN PRAWIRA FREDDY KURNIA ADITYA PRADANA Animasi di Indonesia (2004) Janus prajurit terakhir (2003) Meraih Mimpi (2009) Hebring Open source animation SINTEL Seruling Big Buck Bunny Dagelan Bakoel Optimalisasi Animasi? Sumber gambar: catchwordbranding.com Renderfarm Blendercloud.net Weta Digital, New Zealand DrQueue? Pirates of carribean Elephant dream DrQueue? Drqueue Support: 3Delight, 3DSMax, After Effects, Aqsis, Blender, BMRT, Cinema 4D, Lightwave, Luxrender, Mantra, Maya, Mental Ray, Nuke, Pixie, Shake, Terragen, Turtle, V-Ray and XSI Arsitektur Yang Kami Digunakan 4 buah pc dengan spesifikasi: Intel Pentium 4, Memory 1 gb hdd 80 GB, OS : BlankOn, Middleware Drqueue, Rendering: Blender Animasi Yang Diujikan Hasil penelitian kami menggunakan DrQueue (1) Grafik Kenaikan Waktu Rendering Jumlah Node 1 2 3 0 200 400 505 ) k i t e 600 d ( 758 e m i T 800 r e d n e R 1000 1200 1400 1522 1600 Hasil penelitian kami menggunakan DrQueue (2) • Terjadi penambahan kecepatan seiring dengan penambahan jumlah node • Persentase kenaikan kecepatan tidak linier dan cenderung semakin berkurang karena adanya komunikasi jaringan • 4 core dalam sistem renderfarm memakan waktu lebih lama jika dibandingkan dengan pc quadcore Software yang harus disiapkan 1.Software Pendukung o tcsh o scons o g++ o gcc o python – Software Rendering – Blender – Middleware – DrQueue How to use it?? 1. Instalasi Jaringan • IP Address • hostname • hosts.allow • hosts.deny 2. Instalasi Software Pendukung • tcsh • scons • g++ • gcc • python 3. Instalasi Jaringan + Blender 4.a. Instalasi DrQueue (pada master) dari paket drqueue_0.64.3_i386.deb $ sudo dpkg -i drqueue_0.64.3_i386.deb 4.b. -
Granja De Render Para Proyectos De Diseño 3D
Universidad de las Ciencias Informáticas. Facultad Regional Granma. Título: Granja de render para proyectos de diseño 3D. Autora: Dallany Pupo Fernández. Ciudad de Manzanillo, junio 2012. “Año 54 de la Revolución”. RESUMEN En la actualidad, la realidad virtual se ha convertido en uno de los elementos más importantes en la industria del cine, gracias a ello, se puede apreciar en una pantalla, la simulación de un mundo real a través de uno virtual. El renderizado de animaciones en tres dimensiones necesita una gran capacidad de cálculo, pues requiere simular procesos físicos complejos, a esto se debe el elevado tiempo que tardan estas producciones en ser completadas. Las granjas de render han surgido como alternativa y solución para este problema. El presente trabajo se desarrolla producto a la inexistencia de una granja de render en la Facultad Regional Granma que dificulta la obtención de proyectos de diseño 3D en el menor tiempo posible. Palabras Claves: 3D, Granja de render, Realidad Virtual. II Índice de contenido INTRODUCCIÓN ......................................................................................................................................... 1 Desarrollo ...................................................................................................................................................... 3 Funcionamiento de la granja de render. ..................................................................................................... 4 Despliegue de la granja de render: ............................................................................................................ -
NGA | 2012 Annual Report
NA TIO NAL G AL LER Y O F A R T 2012 ANNUAL REPort 1 ART & EDUCATION Diana Bracco BOARD OF TRUSTEES COMMITTEE Vincent J. Buonanno (as of 30 September 2012) Victoria P. Sant W. Russell G. Byers Jr. Chairman Calvin Cafritz Earl A. Powell III Leo A. Daly III Frederick W. Beinecke Barney A. Ebsworth Mitchell P. Rales Gregory W. Fazakerley Sharon P. Rockefeller Doris Fisher John Wilmerding Juliet C. Folger Marina Kellen French FINANCE COMMITTEE Morton Funger Mitchell P. Rales Lenore Greenberg Chairman Frederic C. Hamilton Timothy F. Geithner Richard C. Hedreen Secretary of the Treasury Teresa Heinz Frederick W. Beinecke John Wilmerding Victoria P. Sant Helen Henderson Sharon P. Rockefeller Chairman President Benjamin R. Jacobs Victoria P. Sant Sheila C. Johnson John Wilmerding Betsy K. Karel Linda H. Kaufman AUDIT COMMITTEE Robert L. Kirk Frederick W. Beinecke Leonard A. Lauder Chairman LaSalle D. Leffall Jr. Timothy F. Geithner Secretary of the Treasury Edward J. Mathias Mitchell P. Rales Diane A. Nixon John G. Pappajohn Sharon P. Rockefeller Frederick W. Beinecke Mitchell P. Rales Victoria P. Sant Sally E. Pingree John Wilmerding Diana C. Prince Robert M. Rosenthal TRUSTEES EMERITI Roger W. Sant Robert F. Erburu Andrew M. Saul John C. Fontaine Thomas A. Saunders III Julian Ganz, Jr. Fern M. Schad Alexander M. Laughlin Albert H. Small David O. Maxwell Michelle Smith Ruth Carter Stevenson Benjamin F. Stapleton Luther M. Stovall Sharon P. Rockefeller John G. Roberts Jr. EXECUTIVE OFFICERS Ladislaus von Hoffmann Chief Justice of the Diana Walker United States Victoria P. Sant President Alice L. -
Procedural Shading Assignment
Assignment #3 • Which is something you may wish to do since it is Assignment #3 So You Want to Write some Procedural Shaders • In fact… Assignment #3 Assignments • Goal is to be able to produce something nicer than • Some advice: this: – Choose either #1 (Ray tracing) or #2 (radioisity) – #3 will be real time shading… • Challenge will be getting environment set up – #4 – Tone Reproduction • Modification of #1 or #2 • In fact – If you choose to do assignments 1 & 2, you need not do any other. • so…pleasant dreams! Assignment #3 Assignment #3 • Experimentation with procedural shaders • 1. Download: • Three goals: – Cg – Real time shading language (Nvidia) – Download and install a procedural shading • Support for DirectX 8, 9 and OpenGL1.4 system. • Supposedly graphics card independent • Download: – Learn the logistics of assigning a shader to an – http://developer.nvidia.com object – Programming environment for Windows only using Visual – Create/use 3 simple shaders Studio. 1 Assignment #3 Assignment #3 • 1. Download • If you do not have Visual Studio or if your – RenderMonkey graphics card is not up to par. • For ATI Cards – Renderman shaders • DirectX 8.1+ Support only • Blue Moon Rendering Tools – no longer distributed • http://www.ati.com/developer/sdk/radeonSDK/html/Tools/RenderMonkey.html but… – I can get last version for Windows and Linux/Intel • Aqsis – Open Source Renderman renderer – Win32 and MacOS X – http://www.aqsis.com Assignment #3 Assignment #3 • 2. Attach shaders to objects • 3. Create / use simple shaders – Run the tutorial -
Dr. Queue Com Blender Um Render Farm GNU
Dr. Queue com Blender Um Render Farm GNU Por Alexandre da Silva costa [email protected] 1 Este artigo tem como intuito ensinar como usar o consagrado software de animações, blender com o render farm Dr.queue. Render Farm é um conceito muito próximo do cluster, porém em um cluster as aplicações tem seus processos subdivididos pelas maquinas de uma rede, para que cada uma faça uma parte e entregue o resultado final, tornando o processamento de aplicações complexas muito mais rápidas . No caso do Render farm, não dividimos os processos de uma aplicação, mas sim os quadros de uma animação. Chamamos de quadro as imagens estáticas que serão exibidas, formando uma animação, assim como são feitos desenhos animados convencionais, que serão posteriormente unidas à um arquivo de vídeo que exibirá os mesmos em sequência . Os resultados praticos, se você tiver uma maquina que renderiza uma animação em 2 horas, se tiver outra identica, fara o mesmo serviço em aproximadamente 1 hora, se tiver 8 maquinas o serviço estara pronto em 7,5 minutos e assim por diante. Para quem não conhece, explicarei o que é renderização. Quando modelamos em um software em 3d usamos sistemas vetoriais para criar nossos modelos, como é feito em programas mais simples como inkscape ou corel Draw, porém em programas 3d usamos sistemas um pouco mais complexos, como opengl, que conseguem gerar vetores 3d para gerarmos nossos modelos, este tipo de técnica necessita de um processador e placa de vídeo razoável para que possamos criar modelos complexos, como seres humanos, animais, prédios, carros. -
Freeware-List.Pdf
FreeWare List A list free software from www.neowin.net a great forum with high amount of members! Full of information and questions posted are normally answered very quickly 3D Graphics: 3DVia http://www.3dvia.com...re/3dvia-shape/ Anim8or - http://www.anim8or.com/ Art Of Illusion - http://www.artofillusion.org/ Blender - http://www.blender3d.org/ CreaToon http://www.creatoon.com/index.php DAZ Studio - http://www.daz3d.com/program/studio/ Freestyle - http://freestyle.sourceforge.net/ Gelato - http://www.nvidia.co...ge/gz_home.html K-3D http://www.k-3d.org/wiki/Main_Page Kerkythea http://www.kerkythea...oomla/index.php Now3D - http://digilander.li...ng/homepage.htm OpenFX - http://www.openfx.org OpenStages http://www.openstages.co.uk/ Pointshop 3D - http://graphics.ethz...loadPS3D20.html POV-Ray - http://www.povray.org/ SketchUp - http://sketchup.google.com/ Sweet Home 3D http://sweethome3d.sourceforge.net/ Toxic - http://www.toxicengine.org/ Wings 3D - http://www.wings3d.com/ Anti-Virus: a-squared - http://www.emsisoft..../software/free/ Avast - http://www.avast.com...ast_4_home.html AVG - http://free.grisoft.com/ Avira AntiVir - http://www.free-av.com/ BitDefender - http://www.softpedia...e-Edition.shtml ClamWin - http://www.clamwin.com/ Microsoft Security Essentials http://www.microsoft...ity_essentials/ Anti-Spyware: Ad-aware SE Personal - http://www.lavasoft....se_personal.php GeSWall http://www.gentlesec...m/download.html Hijackthis - http://www.softpedia...ijackThis.shtml IObit Security 360 http://www.iobit.com/beta.html Malwarebytes'