Project-Team Artis Acquisition, Representation and Transformations
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Freeware-List.Pdf
FreeWare List A list free software from www.neowin.net a great forum with high amount of members! Full of information and questions posted are normally answered very quickly 3D Graphics: 3DVia http://www.3dvia.com...re/3dvia-shape/ Anim8or - http://www.anim8or.com/ Art Of Illusion - http://www.artofillusion.org/ Blender - http://www.blender3d.org/ CreaToon http://www.creatoon.com/index.php DAZ Studio - http://www.daz3d.com/program/studio/ Freestyle - http://freestyle.sourceforge.net/ Gelato - http://www.nvidia.co...ge/gz_home.html K-3D http://www.k-3d.org/wiki/Main_Page Kerkythea http://www.kerkythea...oomla/index.php Now3D - http://digilander.li...ng/homepage.htm OpenFX - http://www.openfx.org OpenStages http://www.openstages.co.uk/ Pointshop 3D - http://graphics.ethz...loadPS3D20.html POV-Ray - http://www.povray.org/ SketchUp - http://sketchup.google.com/ Sweet Home 3D http://sweethome3d.sourceforge.net/ Toxic - http://www.toxicengine.org/ Wings 3D - http://www.wings3d.com/ Anti-Virus: a-squared - http://www.emsisoft..../software/free/ Avast - http://www.avast.com...ast_4_home.html AVG - http://free.grisoft.com/ Avira AntiVir - http://www.free-av.com/ BitDefender - http://www.softpedia...e-Edition.shtml ClamWin - http://www.clamwin.com/ Microsoft Security Essentials http://www.microsoft...ity_essentials/ Anti-Spyware: Ad-aware SE Personal - http://www.lavasoft....se_personal.php GeSWall http://www.gentlesec...m/download.html Hijackthis - http://www.softpedia...ijackThis.shtml IObit Security 360 http://www.iobit.com/beta.html Malwarebytes' -
Chapter Number
Chapter Number The Role of Computer Games Industry and Open Source Philosophy in the Creation of Affordable Virtual Heritage Solutions Andrea Bottino and Andrea Martina Dipartimento di Automatica e Informatica, Politecnico di Torino Italy 1. Introduction The Museum, according to the ICOM’s (International Council of Museums) definition, is a non-profit, permanent institution […] which acquires, conserves, researches, communicates and exhibits the tangible and intangible heritage of humanity and its environment for the purposes of education, study and enjoyment (ICOM, 2007). Its main function is therefore to communicate the research results to the public and the way to communicate must meet the expectations of the reference audience, using the most appropriate tools available. During the last decades of 20th century, there has been a substantial change in this role, according to the evolution of culture, literacy and society. Hence, over the last decades, the museum’s focus has shifted from the aesthetic value of museum artifacts to the historical and artistic information they encompass (Hooper-Greenhill, 2000), while the museums’ role has changed from a mere "container" of cultural objects to a "narrative space" able to explain, describe, and revive the historical material in order to attract and entertain visitors. These changes require creating new exhibits, able to tell stories about the objects, enabling visitors to construct semantic meanings around them (Hoptman, 1992). The objective that museums pursue is reflected by the concept of Edutainment, Education + Entertainment. Nowadays, visitors are not satisfied with ‘learning something’, but would rather engage in an ‘experience of learning’, or ‘learning for fun’ (Packer, 2006). -
Potential Preparation of Technical Documentation with Measureit in Blender
SCIENTIFIC PROCEEDINGS II INTERNATIONAL SCIENTIFIC-TECHNICAL CONFERENCE "INNOVATIONS IN ENGINEERING" 2016 ISSN 1310-3946 POTENTIAL PREPARATION OF TECHNICAL DOCUMENTATION WITH MEASUREIT IN BLENDER Phd Tihomir Dovramadjiev Mechanical Engineering Faculty, Industrial Design Department - Technical University of Varna, Bulgaria [email protected] Abstract: It is customary for the preparation of technical documentation to use CAD (computer aided design) systems. Depending on the design and functionality they are divided into low, medium and high class. In certain cases, there are developed alternative software applications or such added to other basic systems with broad opportunities for development. At the present time open source programs are more widely used. This reinforces the interest of designers, engineers and architects to find possible application of such programs in the workflow. Contemporary and very good solution gives Blender free software with specialized application "MeasureIt". Keywords: BLENDER, TECHNICAL, DRAWING, SKETCH, MEASUREIT 1. Introduction It happens so that sometimes the high cost of specialized CAD systems and specialized programs for preparation of technical documentation become an obstacle to consumers, causing many professionals to seek other options for carrying out their work. Open source software programs offer somewhat solution to this issue, with some remarks about the functional capabilities and competitiveness of proven paid programs. At this stage a free Fig. 1 Integration of MeasureIt Addon in Blender license, accessible and popular programs are FreeCAD, LibreCAD, General view of MeasureIt Addon is shown in Fig.2 NanoCAD, TigerCAD, and others [1, 2]. Of course each of these programs is specific in nature and has positive aspects. Tipically, the free license leads to a lack of the necessary renewal of activity in functionality and as a rule this type of programming to some extent lag functionally behind the leading paid CAD systems [3, 4]. -
Free and Open Source Software
Free and open source software Copyleft ·Events and Awards ·Free software ·Free Software Definition ·Gratis versus General Libre ·List of free and open source software packages ·Open-source software Operating system AROS ·BSD ·Darwin ·FreeDOS ·GNU ·Haiku ·Inferno ·Linux ·Mach ·MINIX ·OpenSolaris ·Sym families bian ·Plan 9 ·ReactOS Eclipse ·Free Development Pascal ·GCC ·Java ·LLVM ·Lua ·NetBeans ·Open64 ·Perl ·PHP ·Python ·ROSE ·Ruby ·Tcl History GNU ·Haiku ·Linux ·Mozilla (Application Suite ·Firefox ·Thunderbird ) Apache Software Foundation ·Blender Foundation ·Eclipse Foundation ·freedesktop.org ·Free Software Foundation (Europe ·India ·Latin America ) ·FSMI ·GNOME Foundation ·GNU Project ·Google Code ·KDE e.V. ·Linux Organizations Foundation ·Mozilla Foundation ·Open Source Geospatial Foundation ·Open Source Initiative ·SourceForge ·Symbian Foundation ·Xiph.Org Foundation ·XMPP Standards Foundation ·X.Org Foundation Apache ·Artistic ·BSD ·GNU GPL ·GNU LGPL ·ISC ·MIT ·MPL ·Ms-PL/RL ·zlib ·FSF approved Licences licenses License standards Open Source Definition ·The Free Software Definition ·Debian Free Software Guidelines Binary blob ·Digital rights management ·Graphics hardware compatibility ·License proliferation ·Mozilla software rebranding ·Proprietary software ·SCO-Linux Challenges controversies ·Security ·Software patents ·Hardware restrictions ·Trusted Computing ·Viral license Alternative terms ·Community ·Linux distribution ·Forking ·Movement ·Microsoft Open Other topics Specification Promise ·Revolution OS ·Comparison with closed -
Project-Team MAVERICK
IN PARTNERSHIP WITH: CNRS Institut polytechnique de Grenoble Université de Grenoble Alpes Activity Report 2017 Project-Team MAVERICK Models and Algorithms for Visualization and Rendering IN COLLABORATION WITH: Laboratoire Jean Kuntzmann (LJK) RESEARCH CENTER Grenoble - Rhône-Alpes THEME Interaction and visualization Table of contents 1. Personnel :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1 2. Overall Objectives :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 2 3. Research Program :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 3 3.1. Introduction 3 3.2. Research approaches3 3.2.1. Picture Impact3 3.2.2. Data Representation4 3.2.3. Prediction and simulation4 3.3. Cross-cutting research issues4 3.4. Methodology5 4. Application Domains ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::5 5. Highlights of the Year ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 6 5.1.1. Presentations at Siggraph6 5.1.2. Awards 6 6. New Software and Platforms :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 6 6.1. Diffusion curves6 6.2. Freestyle 6 6.3. GigaVoxels 7 6.4. GRATIN 7 6.5. HQR 7 6.6. libylm 8 6.7. MobiNet 8 6.8. PLANTRAD8 6.9. PROLAND 8 6.10. ShwarpIt 8 6.11. Vrender 9 6.12. X3D TOOLKIT9 7. New Results :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 9 7.1. Expressive rendering9 7.1.1. Edge- and substrate-based effects for watercolor stylization9 7.1.2. Direct 3D stylization pipelines9 7.2. Computer-aided image manipulation 10 7.2.1. Local texture-based color transfer and colorization 10 7.2.2. Texture Transfer Based on Texture Descriptor Variations 11 7.3. Illumination Simulation and Materials 12 7.3.1. Point-Based Rendering for Homogeneous Participating Media with Refractive Boundaries 12 7.3.2. A Two-Scale Microfacet Reflectance Model Combining Reflection and Diffraction 12 7.3.3. Precomputed Multiple Scattering for Light Simulation in Participating Medium 13 7.3.4. -
Virtual Heritage: New Technologies for Edutainment
POLITECNICO DI TORINO Repository ISTITUZIONALE Virtual Heritage: new technologies for edutainment Original Virtual Heritage: new technologies for edutainment / Martina, Andrea. - (2014). Availability: This version is available at: 11583/2541502 since: Publisher: Politecnico di Torino Published DOI:10.6092/polito/porto/2541502 Terms of use: openAccess This article is made available under terms and conditions as specified in the corresponding bibliographic description in the repository Publisher copyright (Article begins on next page) 10 October 2021 Dottorato in Ingegneria Informatica e dei Sistemi XXV ciclo Tesi di Dottorato Virtual Heritage: new technologies for edutainment Andrea Martina Tutore Prof. Andrea Bottino February 2014 ACKNOWLEDGEMENTS ACKNOWLEDGEMENTS Acknowledgements are like a small cake at a party. If the cake is too small many guests will not eat it, if it is too large it may nauseate. So why not to just make a cake based on the exact number of guests? Mmmm... have you ever tried to make a cake of an exact size? Especially in Italy? Impossible: some invites could be not come or bring other friends with them, someone might want a second slice, or could be in excess for others. Impossible! And then? Well, luckily I do not have to make a cake right now, but I have to thank. And I will try to thank people who really helped me and supported me during these years of PhD, so that each of them could have a generous slice of cake, without be nauseated! To understand why PhD students - as also undergraduates - thank people in their thesis, you must first understand what is the entire process that leads to the end of an academic term. -
Universidad Autónoma Del Estado De México
UNIVERSIDAD AUTÓNOMA DEL ESTADO DE MÉXICO FACULTAD DE ARQUITECTURA Y DISEÑO DOCTORADO EN DISEÑO Estudio de tecnología de modelado 3D para su aplicación en escultura sustentable. TESIS DE DOCTORADO QUE PARA OBTENER EL TÍTULO DE DOCTORA EN DISEÑO PRESENTA: M. en A.V. GUADALUPE NAYELLI GARCÍA RAMÍREZ Director: Dr. Silverio Hernández Moreno Tutor adjunto externo: Dr. Álvaro Villalobos Herrera Tutores adjuntos internos: Dr. Ignacio Mendiola German Dr. Ricardo Victoria Uribe Dr. Arturo Santamaría Ortega Toluca, Estado de México, Febrero 2017 Contenido CONTENIDO ......................................................................................................................................5 INTRODUCCIÓN ...............................................................................................................................9 1. ANTECEDENTES Y PROBLEMÁTICA ...................................................................................13 1.1. INTRODUCCIÓN DE CAPÍTULO ...............................................................................................14 1.2. ANTECEDENTES DEL TEMA ...................................................................................................14 1.2.1. Planteamiento del problema ....................................................................................17 1.2.2. Justificación ..............................................................................................................19 1.2.3. Hipótesis ...................................................................................................................23 -
Python Coding Projects Learn Python, 10 Build Cool Stuff! ® Want to Learn Coding? Python Is
Scott Fun Python Coding Projects Learn Python, 10 build cool stuff! ® Want to learn coding? Python is a great place to start! This book Python includes 10 fun step-by-step projects that help you learn coding basics with The fun and easy way Python Python while you create guessing games, a geek- for kids to learn new skills speak translator, and more! on their own! Or with a little help ® from friends, family, and teachers. Get started — install Python, learn your way around it, and write your first program Explore it — take a guided tour from Python basics to building applications Build things — create encrypted messages, set up a math game, and have fun with silly sentences Learn a Pro Coding Language ® Create Games and Brendan Scott is a dad who loves Python and Go to Dummies.com for videos, step-by-step examples, wants kids to get some of its magic too. He started how-to articles, or to shop! Secret Messages pythonforkids.brendanscott.com to help teach his oldest child to code. He maintains it to help other young people learn Python. Customize Your Projects $29.99 USA / $21.99 CAN / £35.99 UK Brendan Scott Creator of Python4Kids blog PROJECT Getting Started with Python 1 In this project, you’re introduced to Python: where it’s used and what it’s used for. I explain the two current versions of Python. This book is focused on Python 2.7 and I explain why. With my help during this chapter, you install a copy of Python 2.7 (if you don’t already have it installed) and fire it up. -
Natural Language Processing in Python
Natural Language Processing in Python Authors: Steven Bird, Ewan Klein, Edward Loper Version: 0.9.1 (draft only, please send feedback to authors) Copyright: © 2001-2008 the authors License: Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License Revision: Date: January 24, 2008 2 Bird, Klein & Loper Contents 1 Introduction to Natural Language Processing 19 1.1 The Language Challenge ................................. 19 1.1.1 The Richness of Language ............................ 19 1.1.2 The Promise of NLP ............................... 20 1.2 Language and Computation ................................ 21 1.2.1 NLP and Intelligence ............................... 21 1.2.2 Language and Symbol Processing ........................ 22 1.2.3 Philosophical Divides .............................. 23 1.3 The Architecture of Linguistic and NLP Systems .................... 24 1.3.1 Generative Grammar and Modularity ...................... 24 1.4 Before Proceeding Further... ............................... 27 1.5 Further Reading ...................................... 27 I BASICS 29 2 Programming Fundamentals and Python 33 2.1 Getting Started ...................................... 33 2.2 Understanding the Basics: Strings and Variables ..................... 34 2.2.1 Representing text ................................. 34 2.2.2 Storing and Reusing Values ........................... 35 2.2.3 Printing and Inspecting Strings .......................... 36 2.2.4 Creating Programs with a Text Editor ...................... 37 2.2.5