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ORS Standard Rules™ Omnificent Role-playing System™ STANDARD RULES Copyright 2002-2019 Dreamborn, All rights reserved. No reproduction without explicit permission. 1 ORS™ Standard Rules Designers: Kent Krumvieda and Tony Edgin Editor: Kent Krumvieda Dreamborn Staff: Sales Manager: Original Material: Kent Krumvieda, Tony Edgin Managing Editor: Kent Krumvieda President: Kent Krumvieda CEO: Kent Krumvieda Project Specific Contributions: Editing, Development, & Production Staff: Art Direction: Print Buying and Rights Director: Page Making: Sales, Customer Service, & Operations Staff: Cover Graphics: Shipping Staff: Prehistory: Laura Trauth Artists: Luis Guaragna Acknowledgements: We provide authorship information whenever possible as well as links to original material if it exists on the web. Some excerpts, quotes and text are used under the fair use doctrine. If you know the author or artist of an unreferenced writing or art in this rule set, or if we are using writings or art of yours without permission, please let us know and we'll add credits or remove the piece as you choose. Newton once wrote, “If I have seen further it is by standing on the shoulders of Giants”. ORS™ was inspired by a great many authors, movies and 27 years of role-playing. The ORS™ design team would like to give credit to those whose shoulders we stand upon, those gaming systems that have provided thousands of hours of enjoyment and comradeship. These include but are not limited to: D&D™, AD&D™, RMSS™, Ars Magica™, Boot Hill™, Deadlands™, Shadowrun™, StarWars™, GURPS™, Amber™ and MERP™. Although many of the terms and conventions may seem familiar they are not identical, be sure to read the entire rule set carefully. Produced and distributed by Dreamborn, Westminster, CO 80031 First Edition 2006 Version: 13 December 2019 Copyright 2002-2019 Dreamborn, All rights reserved. No reproduction without explicit permission. 2 ORS Table of Contents Omnificent Role-playing System™ ...................................... 1 9 Initial Development .......................................... 19 STANDARD RULES ............................................................ 1 10 Equipping the Character ................................. 19 ORS™ Standard Rules ......................................................... 2 Table of Contents .................................................................. 3 11 Prehistory ......................................................... 20 1 Philosophy of ORS™ .......................................... 5 11.1 Character Development Questionnaire ....... 20 11.2 Example Background ................................... 21 2 Terms & Conventions ........................................ 5 12 Continued Advancement ................................. 24 2.1 ORS™ Core Products ..................................... 5 2.1.1 ORS Standard Rules™ .......................................... 5 12.1 Skill Specific Training .................................. 24 2.1.2 ORS Codex™ ........................................................ 5 12.2 Experience Points .......................................... 24 2.1.3 ORS Game Master’s Guide™ ............................... 5 13 Skills .................................................................. 24 2.1.4 ORS Entity Encyclopedia™ .................................. 6 2.1.5 ORS™ Design Document ...................................... 6 13.1 Stressors ......................................................... 25 2.2 Definitions ........................................................ 6 14 User Interface ................................................... 26 3 Race ..................................................................... 9 14.1 Main Menu .................................................... 26 3.1 Birdmen ........................................................... 9 14.2 Health Menu .................................................. 26 3.1.1 Habitat ................................................................ 10 14.3 Action Menu .................................................. 27 3.1.2 Ecology/Psychology ............................................ 10 14.3.1 Called Shots.............................................. 27 3.1.3 Society/Culture .................................................... 10 14.4 Map Screen .................................................... 28 3.2 Dwarves ......................................................... 10 14.5 Dice Rolling ................................................... 28 3.2.1 Habitat ................................................................ 11 15 Event Driven Sequencing ................................ 29 3.2.2 Ecology/Psychology ............................................ 11 3.2.3 Society/Culture .................................................... 11 15.1 Actions ........................................................... 29 3.3 Elves ............................................................... 11 15.2 Action Templates .......................................... 29 3.3.1 Habitat ................................................................ 11 15.3 Movement ...................................................... 29 3.3.2 Ecology/Psychology ............................................ 11 15.4 Results & Outcomes ...................................... 29 3.3.3 Society/Culture .................................................... 11 15.5 Melee .............................................................. 30 3.4 Goblins ........................................................... 12 15.6 Spell Casting .................................................. 31 3.4.1 Habitat ................................................................ 12 16 Interactions ....................................................... 33 3.4.2 Ecology/Psychology ............................................ 12 3.4.3 Society/Culture .................................................... 12 17 Exhaustion ........................................................ 33 3.5 Humans .......................................................... 12 3.5.1 Habitat ................................................................ 12 17.1 Body ............................................................... 33 3.5.2 Ecology/Psychology ............................................ 12 17.2 Mind ............................................................... 33 3.5.3 Society/Culture .................................................... 13 17.3 Soul ................................................................. 33 3.6 Mermen .......................................................... 13 18 Damage & Healing ........................................... 33 3.6.1 Habitat ................................................................ 13 3.6.2 Ecology/Psychology ............................................ 13 18.1 Body ............................................................... 33 3.6.3 Society/Culture .................................................... 13 18.2 Mind ............................................................... 34 18.3 Soul ................................................................. 34 4 Sex ..................................................................... 14 19 Death & Taxes .................................................. 34 5 Attributes .......................................................... 14 20 Traits ................................................................. 35 6 Abilities ............................................................. 15 20.1 Talents and Flaws ......................................... 35 20.2 Descriptors and Background ....................... 37 7 Traits ................................................................. 16 21 Skills .................................................................. 38 8 Adolescent Development .................................. 17 21.1 Skill Descriptions .......................................... 38 8.1 Defining the Character’s Potential .............. 17 21.2 Combined Skill Descriptions ........................ 55 8.2 Skill Advancement ........................................ 17 22 Goods & Services ............................................. 55 Copyright 2002-2019 Dreamborn, All rights reserved. No reproduction without explicit permission. 3 ORS 22.1 Exchange Rates ............................................. 55 22.2 Accessories ..................................................... 55 22.3 Armor ............................................................. 56 22.4 Clothing ......................................................... 57 22.5 Drugs and Narcotics ..................................... 59 22.6 Entertainment ............................................... 59 22.7 Equipment ..................................................... 60 22.8 Food & Lodging ............................................ 61 22.9 Herbs & Potions ............................................ 61 22.10 Livestock ........................................................ 62 22.11 Poisons ........................................................... 62 22.12 Services .......................................................... 63 22.13 Tack & Harness ............................................ 64 22.14 Transport ....................................................... 65 22.15 Weapons......................................................... 66 23 Converting from other Gaming Systems ........ 67 23.1 D&D ............................................................... 67 23.2 RMSS ............................................................. 67 Copyright 2002-2019 Dreamborn,
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