THE FUTURE of LAPTOP and TABLET Computer
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The Portable Computing Quest
Chapter 1 The Portable Computing Quest In This Chapter ▶ Understanding portable computing ▶ Reviewing laptop history ▶ Recognizing the Tablet PC variation ▶ Getting to know the netbook ▶ Deciding whether you need a laptop figure, sometime a long time ago, one early proto-nerd had an idea. IWearing his thick glasses and a white lab coat, he stared at the large, vacuum tube monster he was tending. He wondered what it would be like to put wheels on the six-ton beast. What if they could wheel it outside and work in the sun? It was a crazy idea, yet it was the spark of a desire. Today that spark has flared into a full-blown portable computing industry. The result is the laptop, Tablet PC, or netbook computer you have in your lap, or which your lap is longing for. It’s been a long road — this chapter tells you about the journey by explaining the history of the portable computing quest. Laptop History You can’t make something portable simply by bolting a handle to it. Sure, it pleasesCOPYRIGHTED the marketing folk who understand MATERIAL that portability is a desirable trait: Put a handle on that 25-pound microwave oven and it’s suddenly “por- table.” You could put a handle on a hippopotamus and call it portable, but the thing already has legs, so what’s the point? My point is that true portability implies that a gizmo has at least these three characteristics: ✓ Lightweight ✓ No power cord ✓ Practical 005_578292-ch01.indd5_578292-ch01.indd 7 112/23/092/23/09 99:11:11 PPMM 8 Part I: The Laptop Shall Set You Free The ancient portable computer Long before people marveled over (solar pow- kids now learn to use the abacus in elementary ered) credit-card-size calculators, there existed school. -
Student Technology Use 2012
Student Technology Use 2012 Welcome! This survey is being conducted by Librarians at the Newton Gresham Library at SHSU. We are interested in our students' use of current and emerging technology such as tablets and e-readers. This survey will take approximately 10-20 minutes and you may exit at any time if you change your mind about participating. No personally identifying information is required to participate. You do have the option to provide your SHSU email address at the end of the survey to enter a prize drawing; the winner will receive a free Barnes & Noble NOOK HD tablet! If you choose to enter the prize drawing, your email address will not be used for any other purpose and will be deleted after the drawing is complete. If you have questions or concerns regarding this survey, please contact the principal investigator, Erin Cassidy, at 936-294-4567 or [email protected]. Thank you for your participation! 1 Student Technology Use 2012 Other Technologies 1. Please mark all the technologies you recognize by name: Blogs Pinterest Chat / Instant Messaging (IM) Podcasts Delicious RSS E-reader SecondLife Facebook Skype / VOIP Foursquare / other geosocial networking sites Tablet Computer GoodReads Twitter Google+ YouTube MySpace None of them 2 Student Technology Use 2012 Internet & Computer Use 2. Do you have internet access at home? Dial-up I have internet, but don't know what kind DSL / Cable None, I don't have internet at home Satelite Other (please specify) 3. Do you have wifi / wireless internet at home? Yes Don't know No * 4. -
IBM のパソコン事業参入に関するケース・スタディ (1) パソコン市場への参入に遅れた IBM が 1980 年代初頭にパソコン開発に関して下した技術的決断に関 わる組織外的要因と組織内的要因 A
技術戦略論 2011 講義メモ> CASE STUDY>IBM の PC 市場参入 IBM のパソコン事業参入に関するケース・スタディ (1) パソコン市場への参入に遅れた IBM が 1980 年代初頭にパソコン開発に関して下した技術的決断に関 わる組織外的要因と組織内的要因 a. 組織外的要因 --- 1970 年代後半期におけるパソコン市場 メインフレームやミニ・コンピュータといった製品から構成されていたコンピュータ産業に、1970 年代中 頃にパーソナル・コンピュータという製品が付け加わることになった。メインフレーム、ミニ・コンピュータ、 パーソナル・コンピュータではそれぞれターゲットとする顧客層が異なった。 産業構造 メインフレーム、ミニ・コンピュータの製造に関わるほとんどの企業は、垂直統合型構造を志向したが、 パーソナル・コンピュータに関わったほとんどの企業は、応用ソフト、OS、CPU、記憶装置など主要構成 要素に関して分業型構造を志向した。 組 織 PC 市場は 1975 年頃から急激な成長を開始し、1981 年の米国パソコン市場は推定出荷台数 70 万 市場 外 台、推定売上 10 億ドルという規模にまでなっていた。 的 要 競合企業 Apple 社、Commodore 社、Tandy=RadioShack 社 因 先行製品 AppleII(1977.4)、PET 2001(1977.4)、TRS-80(1977.8)などの 8 ビットパソコン 先行製品の 8080 系マイクロプロセッサー(インテルの 8080 と互換性を持つマイクロプロセッサー)>シェア大 採用CPU 6800 系マイクロプロセッサー(モトローラの 6800 と互換性を持つマイクロプロセッサー)>シェア小 ユーザー 主要なユーザー層が、イノベーター(Innovators)からアーリー・アダプター(Early Adopters)へと移行中 b. 組織外的要因 --- 1970 年代後半期におけるパソコン市場 製品の差別化を可能とする要素技術の自社保有の有無およびそうした技 術を開発する能力 自社の 「技術開発」力 パソコンでいえば、CPU の開発力、OS の開発力、アプリケーション・ソフトの開発 力、プログラミング言語の開発力などがこうした「技術開発」力になる 様々な要素技術や部品・ソフトウェアを組み合わせて「魅力」的な製品を 企画・開発・設計する能力 パソコンでいえば、「どのような CPU を採用するのか?」、「プレ・インストール用 製品に関わる OS としてどんな OS を採用するのか?」、「どのようなアプリケーション・ソフトをプ 技術力 レ・インストールしておくのか?」、「周辺機器接続のための拡張カードを利用する (Product Innovation ために、どのような拡張バス(ISA バスなのか、PCI バスなのか、AGP バスなのか、 組 に関わる技術力) 自社の PCI-EXPRESS バスなのか)を採用するのか、あるいは、拡張バスをどれだけの数 織 「製品開発」力 内 だけ設けるのか(あるいは拡張バスを設けないのか)?」、「外部周辺機器を簡単 的 「製品デザイン」 に接続してすぐに使うためにどのような接続ポート(ex.RS232C 接続ポート、ジョイ 要 力 スティック接続ポート、USB 接続ポート、IEEE1394 接続ポート、外部ディスプレイ 因 接続ポート)を採用するのか?」「どのようなマザーボードを採用するのか?」などと いった異なる複数の技術的方式の選択に関わる技術的判断を必要とする事柄に 関する能力 ----なお、 「どのような容量の HDD を採用するのか?」「FDD -
The Early History of Smalltalk
The Early History of Smalltalk http://www.accesscom.com/~darius/EarlyHistoryS... The Early History of Smalltalk Alan C. Kay Apple Computer [email protected]# Permission to copy without fee all or part of this material is granted provided that the copies are not made or distributed for direct commercial advantage, the ACM copyright notice and the title of the publication and its date appear, and notice is given that copying is by permission of the Association for Computing Machinery. To copy otherwise, or to republish, requires a fee and/or specific permission. HOPL-II/4/93/MA, USA © 1993 ACM 0-89791-571-2/93/0004/0069...$1.50 Abstract Most ideas come from previous ideas. The sixties, particularly in the ARPA community, gave rise to a host of notions about "human-computer symbiosis" through interactive time-shared computers, graphics screens and pointing devices. Advanced computer languages were invented to simulate complex systems such as oil refineries and semi-intelligent behavior. The soon-to- follow paradigm shift of modern personal computing, overlapping window interfaces, and object-oriented design came from seeing the work of the sixties as something more than a "better old thing." This is, more than a better way: to do mainframe computing; for end-users to invoke functionality; to make data structures more abstract. Instead the promise of exponential growth in computing/$/volume demanded that the sixties be regarded as "almost a new thing" and to find out what the actual "new things" might be. For example, one would compute with a handheld "Dynabook" in a way that would not be possible on a shared mainframe; millions of potential users meant that the user interface would have to become a learning environment along the lines of Montessori and Bruner; and needs for large scope, reduction in complexity, and end-user literacy would require that data and control structures be done away with in favor of a more biological scheme of protected universal cells interacting only through messages that could mimic any desired behavior. -
E-Book Readers Kindle Sony and Nook a Comparative Study
E-BOOK READERS KINDLE SONY AND NOOK: A COMPARATIVE STUDY Baban Kumbhar Librarian Rayat Shikshan Sanstha’s Dada Patil Mahavidyalaya, Karjat, Dist Ahmednagar E-mail:[email protected] Abstract An e-book reader is a portable electronic device for reading digital books and periodicals, better known as e- books. An e-book reader is similar in form to a tablet computer. Kindle is a series of e-book readers designed and marketed by Amazon.com. The Sony Reader was a line of e-book readers manufactured by Sony. NOOK is a brand of e-readers developed by American book retailer Barnes & Noble. Researcher compares three E-book readers in the paper. Keywords: e-book reader, Kindle, Sony, Nook 1. Introduction: An e-reader, also called an e-book reader or e-book device, is a mobile electronic device that is designed primarily for the purpose of reading digital e-books and periodicals. Any device that can display text on a screen may act as an e-book reader, but specialized e-book reader designs may optimize portability, readability (especially in sunlight), and battery life for this purpose. A single e-book reader is capable of holding the digital equivalent of hundreds of printed texts with no added bulk or measurable mass.[1] An e-book reader is similar in form to a tablet computer. A tablet computer typically has a faster screen capable of higher refresh rates which makes it more suitable for interaction. Tablet computers also are more versatile, allowing one to consume multiple types of content, as well as create it. -
Learning with Squeak Etoys
Learning with Squeak Etoys Cathleen Galas, Rita Freudenberg VPRI Research Note RN-2010-002 Viewpoints Research Institute, 1025 Westwood Blvd 2nd flr, Los Angeles, CA 90024 t: (310) 208-0524 Constructionism 2010, Paris Learning with Squeak Etoys Cathleen Galas, [email protected] Squeakland Foundation, Galas Consulting Rita Freudenberg, [email protected] Dept of Computer Science, Otto-von-Guericke-University Magdeburg, Squeakland Foundation Abstract This paper serves as introduction and overview of Squeak Etoys, an engaging computer media- authoring environment, and describes how it aids in the constructionist approach to learning, thinking, and education. Etoys development was inspired by LOGO, the constructionist ideas of Seymour Papert, and Piaget, Bruner, and Montessori. It was developed to help student exploration and discovery in learning and thinking deeply about powerful ideas in math and science. The design of Etoys includes a powerful user interface that will run on all platforms and allow users to author in multiple dimensions. Etoys is an object-oriented system that is built in Squeak, an open-source implementation of Smalltalk. The learning environment is an open world, a sandbox, ready for the creative visions of the user, and undisturbed by buttons and toolbars. Resources are readily available, a click away, stored in flaps, hidden windows that open to many new possibilities. Beginning activities involve creating and scripting objects, building collaboration between objects, and building, exploring, and sharing -
S.No. Name of Article Page No. Details of Author(S)
S.NO. NAME OF PAGE DETAILS OF AUTHOR(S) ARTICLE NO. 1. SOCIAL MEDIA, USE, Page 03- Mr. Alfredo M. Ronchi MISUSE, ABUSE, Page 24 General Secretary of the European REGULATION AND Commission-MEDICI Framework THE WAY FORWARD Piazza Leonarda da Vinci, 32, 20133, Milan, Italy 00390223991 [email protected] 2 SOCIAL MEDIA, USE, MISUSE, ABUSE, REGULATION AND THE WAY FORWARD • Abstract As a side effect of globalisation and massive cyber services the number of crimes both perpetrated at local and global level is growing up. Governments and Law Enforcement Agencies are aware of this and look for potential countermeasures not only following traditional solutions. Technological countermeasures are not enough there is a need to foster the Culture of Cyber Security. This paper will start setting the scene and describing the evolutionary path followed by cyber technology. The issue of privacy tightly connected with information and data ownership will open a more general discussion about risks and threats connected with the increasing use of cyber technologies. Cybersecurity and the need to foster a “Culture of cybersecurity” will take us to the latest part of the document devoted to the social and economic impact of “cyber”. Economic and social impacts of cyber technology are considered as well. Keywords: Data Ownership, Privacy, Ethics, Cybersecurity, Culture of cybersecurity • Setting The Scene We are witnessing relevant changes due to both technological enhancements and modification of user requirements/expectations. In recent times the digital domain, once strictly populated by professional users and computer scientists, has opened up to former digitally divided. Technology is evolving toward a mature “calm” [4 - Weiser 1991] phase, “users” are overlapping more and more with “citizens” [5 - Council of Europe 2001] and they consider technology and e-Services [6 – Ronchi 2019] as an everyday commodity, to buy a ticket, to meet a medical doctor, to access the weather forecast. -
John Resig and Zoo” First Video Was Uploaded Two” [April 2]
and parallel ports. Its 9" green which simplifies client-side monochrome screen compared HTML scripting, and has May 8th favorably to the Osborne 1’s tiny produced several other notable 5" display. JavaScript libraries, including Processing.js, Env.js, Sizzle.js, Nevertheless, the press mocked and QUnit. He was also Gary Wang its design – one magazine responsible for Khan Academy's described Kaypro as “producing [Nov 16] online environment for (Wáng Wēi) computers packaged in tin cans”. learning to program. Born: May 8, 1973; However, by mid-1983 the Fuzhou, Fujian, China company was selling more than An interest in art history led to 10,000 units a month, briefly his development of two image Wang founded the Chinese video making it the fifth-largest databases: Ukiyo-e.org which sharing company Tudou.com in computer maker in the world. collects Japanese woodblock Jan. 2005 (a month before Indeed, its rugged design made prints, and “PHAROS Images,” a YouTube [Feb 14] debuted), and it a popular choice in industry. photo archive. the site was officially launched Arthur C. Clarke [Dec 16] also Incorrect reports that he was on April 15, just over a week chose a Kaypro II to write his attacked by a vampire in 2014 before YouTube’s “Me at the 1982 novel “2010: Odyssey refer to the actor John Resig and Zoo” first video was uploaded Two” [April 2]. [April 23]. his role as the goofy town deputy, Kevin Ellis, on the TV On March 12, 2013, Wang show “True Blood”. formed “Light Chaser Animation Studios” to produce animated films targeting the Chinese market, Mother’s Day with the aim of building “The Pixar of China”. -
1977: the Year of the Appliance Computer
1977: The year of the appliance computer Vintage Computer Festival East Sunday, April 2, 2017 Bill Degnan The MITS Mobile Computer Carivan traveled across the USA to demonstrate and teach customers about the MITS Altair, and to help customers with their kit project work. There has to be an easier way! Cover, Byte December 1977 Computer Lib / Dream Machines by Theodor Nelson 1977 a Nexus? • Customer demand for user-friendly computers. • Larger Manufacturers with finished systems entering the market • Mass production • Finished Systems well below $2000 • Multiple PC magazines • Special Interest Groups/Clubs/Conventions Enter The “Appliance Computer” • Phrase coined by Carl Helmers, Byte editor in January 1977 • Finished product desktop general-purpose computer complete with software (BASIC) • Reasonably Priced, purchased at a retail store or computer shop • Turnkey Computer – Works right out of the box • User does not need to know electronics or techniques of tuning of hardware • User does not need to build custom bootstrap program to initiate system • User manual uses pictures and examples to teach use, designed for simplicity. • The point of ownership is not to build the computer and maintain it Appliance computers for small business? You Bet! • A single computer is used in a very small business to take the place of several people either by saving the cost of salaries and benefits or freeing people for other tasks. • Eliminates manual processing of clerical work – inventory, book keeping, spreadsheets, production control, automated process monitoring and measuring, elimination of other paper shuffling. • New capabilities like presentations, mailing lists and other customer sorting, telephone files, library catalogs other databases. -
Microcomputers: NQS PUBLICATIONS Introduction to Features and Uses
of Commerce Computer Science National Bureau and Technology of Standards NBS Special Publication 500-110 Microcomputers: NQS PUBLICATIONS Introduction to Features and Uses QO IGf) .U57 500-110 NATIONAL BUREAU OF STANDARDS The National Bureau of Standards' was established by an act ot Congress on March 3, 1901. The Bureau's overall goal is to strengthen and advance the Nation's science and technology and facilitate their effective application for public benefit. To this end, the Bureau conducts research and provides; (1) a basis for the Nation's physical measurement system, (2) scientific and technological services for industry and government, (3) a technical basis for equity in trade, and (4) technical services to promote public safety. The Bureau's technical work is per- formed by the National Measurement Laboratory, the National Engineering Laboratory, and the Institute for Computer Sciences and Technology. THE NATIONAL MEASUREMENT LABORATORY provides the national system of physical and chemical and materials measurement; coordinates the system with measurement systems of other nations and furnishes essential services leading to accurate and uniform physical and chemical measurement throughout the Nation's scientific community, industry, and commerce; conducts materials research leading to improved methods of measurement, standards, and data on the properties of materials needed by industry, commerce, educational institutions, and Government; provides advisory and research services to other Government agencies; develops, produces, and -
Energy Consumption of Personal Computer Workstations
Energy Consumption of Personal Computer Workstations Richard F. Szydlowski and William D. Chvála, Jr.r Pacific Northwest Laboratory A field study directly measured the electric demand of 189 personal computer workstations for 1-week intervals, and a survey recorded the connected equipment at 1,846 workstations in six buildings. Each separate workstation component (e.g., computer, monitor, printer, modem, and other peripheral) was individually monitored to obtain detailed electric demand profiles. Other analyses included comparison of nameplate power rating with measured power consumption and the energy savings potential and cost-effectiveness of a controller that automatically turns off computer workstation equipment during inactivity. An important outcome of the work is the development of a standard workstation demand profile and a technique for estimating a whole-building demand profile. Together, these provide a method for transferring this information to utility energy analysts, design engineers, building energy modelers, and others. A life-cycle cost analysis was used to determine the cost-effectiveness of three energy conservation measures: 1) energy awareness education, 2) retrofit power controller installation, and 3) purchase of energy-efficient PCs. Introduction The explosive growth of the information age has had a a positive step toward creating a market for more energy- profound effect on the appearance of today’s office. efficient computer equipment by encouraging buyers to Although the telephone still remains an important part of purchase equipment that meets energy conservation stan- the information exchange and processing system within an dards set by the EPA. The standards dictate that Energy office, other electronic devices are now considered re- Star computers and video display monitors have a power- quired equipment within this environment. -
Getting to Know Computers
Computer Basics Getting to Know Computers Page 1 What is a Computer? A computer is an electronic device that manipulates information, or "data." It has the ability to store, retrieve, and process data. You can use a computer to type documents, send email, and browse the internet. You can also use it to handle spreadsheets, accounting, database management, presentations, games, and more. Watch the video to learn about different types of computers. Watch the video (2:39). Need help? Computers Simplified For beginning computer users, the computer aisles at an electronics store can be quite a mystery, not to mention overwhelming. However, computers really aren't that mysterious. All types of computers consist of two basic parts: Hardware is any part of your computer that has a physical structure, such as the computer monitor or keyboard. Software is any set of instructions that tells the hardware what to do. It is what guides the hardware and tells it how to accomplish each task. Some examples of software are web browsers, games, and word processors such as Microsoft Word. A motherboard (hardware) Microsoft Word (software) Anything you buy for your computer can be classified as either hardware or software. Once you learn more about these items, computers are actually very straightforward. The first electronic computer, the Electronic Numerical Integrator and Computer (ENIAC), was developed in ©1998-2013 Goodwill Community Foundation, Inc. All rights reserved. 1946. It took up 1,800 square feet and weighed 30 tons. Page 2 What are the Different Types of Computers? When most people hear the word "computer," they think of a personal computer such as a desktop or laptop computer.