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Fulltext (3.067Mb) PEMBELAJARAN BAHASA JEPANG MELALUI AUDIO VISUAL ANIME DAN LIVE STREAM Audio Visual Anime ya Namahaishin ni yoru Nihongo Gakushu KERTAS KARYA Dikerjakan O L E H AHMAD DAFA ZULFAN FIRDAUS NIM: 182203005 PROGRAM STUDI D-III BAHASA JEPANG FAKULTAS ILMU BUDAYA UNIVERSITAS SUMATERA UTARA MEDAN 2021 PEMBELAJARAN BAHASA JEPANG MELALUI AUDIO VISUAL ANIME DAN LIVE STREAM Audio Visual Anime ya Namahaishin ni yoru Nihongo Gakushu KERTAS KARYA Dikerjakan O L E H AHMAD DAFA ZULFAN FIRDAUS NIM: 182203005 PROGRAM STUDI D-III BAHASA JEPANG FAKULTAS ILMU BUDAYA UNIVERSITAS SUMATERA UTARA MEDAN 2021 Disetujui Oleh: PROGRAM STUDI D-III BAHASA JEPANG FAKULTAS ILMU BUDAYA UNIVERSITAS SUMATERA UTARA MEDAN 2021 Medan, Juli 2021 Ketua Program Studi Dr. Diah Syafitri Handayani, M.Litt NIP: 19721228199932001 PENGESAHAN Diterima Oleh: Panitia Ujian Pendidikan Non-Gelar Sastra Budaya Fakultas Ilmu Budaya Universitas Sumatera Utara Medan, untuk melengkapi salah satu syarat ujian Diploma III dalam Bidang Studi Bahasa Jepang. Pada : Tanggal : Hari : Program Studi D-III Bahasa Jepang Fakultas Ilmu Budaya Universitas Sumatera Utara Dekan, Dr. Dra. T. Thyrhaya Zein, M.A. NIP: 19630109 198803 2 001 Panitia Tugas Akhir: No. Nama Tanda Tangan 1. Veryani Guniesti, S.S., M. Hum. Drandayani ( ) 2. Zulnaidi, SS., M.Hum ( ) 3. Murniati Barus, SS.M.Pd ( ) KATA PENGANTAR Puji dan syukur kehadirat Allah Swt yang selalu memberikan rahmat dan karunia-Nya sehingga penulis dapat menyelesaikan tugas akhir ini sebagai syarat untuk memenuhi ujian akhir Diploma III program studi Bahasa Jepang Fakulktas Ilmu Budaya Universitas Sumatera Utara. Adapun judul tugas akhir ini adalah “ Pembelajaran Bahasa Jepang Melalui Audio Visual Anime Dan Live Stream ”. Penulis menyadari bahwa penulisan tugas akhir ini tidak dapat terselesaikan tanpa adanya dukungan dan bantuan dari berbagai pihak. Maka dari itu, penulis ingin menyampaikan ucapan terima kasih kepada semua pihak yang telah membantu memberikan petunjuk, bimbingan, dan arahan dalam penyusunan tugas akhir ini terutama kepada: 1. Allah SWT, yang selalu memberikan nikmat kesehatan dan nikmat umur serta memberikan kelancaran sehingga penulis dapat menyelesaikan tugas akhir ini. 2. Ibu Dr. Dra. T. Thyrhaya Zein. MA. Selaku Dekan Fakultas Ilmu Budaya Universitas Sumatera Utara. 3. Ibu Diah Syafitri Handayani, M.Litt. Selaku Ketua Jurusan Program Studi Bahasa Jepang Fakultas Ilmu Budaya Universitas Sumatera Utara. 4. Ibu Saya Umu Shofiyah, yang telah banyak memberikan dukungan baik moral maupun materil serta selalu memberikan , semangat, kepercayaan, kekuatan, pengorbanan dalam hal pendidikan untuk penulis. I 5. Ibu Veryani Guniesti, S.S., M. Hum. Selaku dosen pembimbing yang telah banyak meluangkan waktu dan memberikan bimbingan serta arahan dalam penusunan tugas akhir, sehingga penulis dapat menyelesaikan tugas akhir ini. 6. Seluruh dosen dan staf pengajar Fakultas Ilmu Budaya Universitas Sumatera Utara yang telah mendidik penulis selama menjadi mahasiswa di jurusan bahasa Jepang. 7. Kepada teman-teman dan sahabat yang tidak dapat disebutkan satu persatu, yang selalu memberikan semangat dan motivasi kapada agar penulis sesegera mungkin menyelesaikan tugas akhir ini. Penulis menyadari bahwa penyusunan Kertas Karya ini masih banyak kekurangan, dikarenakan terbatasnya pengalaman dan pengetahuan yang dimiliki penulis. Oleh karena itu penulis mengharapkan segala bentuk saran serta masukan yang membangun dari semua pihak demi perkembangan positif bagi penulis. Demikian Kertas Karya ini penulis susun, semoga dapat bermanfaat bagi semua pihak dan penulis sendiri. Akhir kata penulis ucapkan terima kasih. Medan, 5 Juli 2021 Penulis, Ahmad Dafa Zulfan F. NIM:182203005 II DAFTAR ISI KATA PENGANTAR ............................................................................................... I DAFTAR ISI ........................................................................................................... III BAB 1 PENDAHULUAN ........................................................................................ 1 1.1 Alasan Pemilihan Judul ............................................................................ 1 1.2 Batasan Masalah....................................................................................... 4 1.3 Tujuan Penulisan ...................................................................................... 4 1.4 Metode Penulisan ..................................................................................... 5 BAB II GAMBARAN UMUM ................................................................................ 6 2.1 Sejarah Bahasa Jepang ............................................................................. 6 2.2 Sejarah Anime Jepang ............................................................................. 8 2.3 Sejarah Live Stream Oleh Hololive Jepang ............................................. 9 BAB III PEMBELAJARAN BAHASA JEPANG MELALUI AUDIO VISUAL ANIME DAN LIVE STREAM ............................................................................. 11 3.1 Anime & Perkembangan Teknologi Digital .......................................... 11 3.1.1 Anime ............................................................................................ 11 3.1.2 Perkembangan Teknologi Digital ................................................. 13 3.2 Trend Live Streaming oleh Vtuber Hololive (ホロライブ) ............ 15 3.3 Cara Belajar Menggunakan Audio Visual ............................................. 17 3.4 Manfaat Belajar Menggunakan Audio Visual........................................ 20 BAB IV KESIMPULAN DAN SARAN................................................................ 22 4.1 Kesimpulan ............................................................................................ 22 4.2 Saran ....................................................................................................... 23 DAFTAR PUSTAKA LAMPIRAN ABSTRAK III BAB I PENDAHULUAN 1.1 Alasan Pemilihan Judul Dewasa ini, mudahnya kapasitas internet dalam menjangkau kebutuhan sosial manusia. Tidak terkecuali dalam pendidikan berbahasa. Munculnya berbagai macam aplikasi dan fitur untuk menerjemahkan sebuah kosa kata maupun kalimat tentu dapat membuat kegiatan belajar bahasa asing menjadi lebih mudah. Belajar menggunakan Audio Visual seperti Anime dan Live Stream berbahasa Jepang sangat baik untuk pembiasaan diri dalam pengucapan atau pelafalan dalam berbahasa Jepang. Sekarang ini juga, karena banyaknya situs situs penyedia jasa layanan streaming dan download Anime. Sangat memungkinkan untuk lebih mudah belajar bahasa Jepang menggunakan metode tersebut dari pada hanya sekedar mencari arti kosakata dalam aplikasi translate atau E-Kamus. Dalam situasi pandemi seperti sekarang ini internet menjadi sahabat dekat bagi para pembelar bahasa Jepang yang tidak bisa belajar bertatap muka seperti biasa. Pembelajar bahasa Jepang yang menyadari hal itu, pasti menggunakan potensi internet semaksimal mungkin untuk pembelajaran. Akan tetapi hal itu kuranglah efektif dikarenakan minimnya pengetahuan akan channel belajar. Dan juga, masih banyak channel - channel belajar dan forum - forum belajar yang sepi pengunjung di karenakan cara mengajar yang monoton dan sama sekali tidak menarik. 1 Ketika browsing di internet mencari anime atau manga, terdapat suatu komunitas “Vtuber” atau yang lebih sering dikenal dengan nama Virtual Youtuber yang hampir setiap hari melakukan Live Streaming di channel Youtube Vtuber masing masing. Melihat apa yang di lakukan oleh vtuber tersebut. Dikarenakan menarik dan edukatif, jadi para pembelajar bahasa Jepang bisa menonton sampai habis. Meskipun tidak mengerti sebagian besar apa yang Vtuber tersebut ucapkan. Disertai pembawaan yang menarik dan lucu maka para pembelajar bahasa Jepang bisa belajar sedikit demi sedikit bahasa yang diucapkan sehari hari. Dari Anime tersebut pembelajar bisa menjadi terbiasa mendengarkan percakapan bahasa Jepang dan ditambah dengan keseharian menonton Vtuber, kemampuan berbahasa para pembelajar semakin meningkat sedikit demi sedikit. Dibandingkan dengan pembelajaran daring. Melalui internet ini, bisa menjadi salah satu trobosan yang sangat mutakhir untuk proses pembelajaran kedepanya. Di dalam Anime dan juga live stream para Vtuber. Pelajaran mengenai berbagai macam kosa kata baru, trend kekinian anak anak muda di Jepang, serta mengenal berbagai macam tempat baru yang ada di Jepang dapat dipelajari dengan mudah. Pada umumnya orang - orang berfikir bahwa tontonan Anime atau live stream bahasa Jepang tidak bermanfaat. Orang - orang cenderung mengatakan bahwa menonton Anime atau Live Stream itu membuang - buang waktu. Kebanyakan orang tidak mengerti bahwa sebenarnya menonton Anime atau live stream bisa melatih pendengaran kita terhadap pelafalan dalam bahasa Jepang. Selain fungsi Audio visual sebagai hiburan, tontonan Audio visual juga bisa menjadi tolak ukur seberapa 2 mengerti seseorang atas bahasa Jepang pada tontonan tersebut. Sering nya membiasakan diri mendengar bahasa asing dapat juga melatih kinerja otak untuk bisa berfikir dengan cepat. Anime dan Live Stream berbahasa Jepang sebagai alternatif pembelajaran bahasa Jepang, tentu bisa sangat maksimal dalam membantu pemahaman tentang bahasa Jepang. Contohnya ialah ketika seseorang berpindah dari satu daerah ke daerah yang lain orang itu tentunya mulai mengerti dan terbisa berbicara mengunakan bahasa di daerah tersebut. Karena, orang tersebut terbiasa mendengar bahasa baru serta pelafalanya. Orang itu juga mulai belajar tentang penggunaan bahasa
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