All 【Kizuna AI 】プレスリリース 0424
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Alterecho: Loose Avatar-Streamer Coupling for Expressive Vtubing
AlterEcho: Loose Avatar-Streamer Coupling for Expressive VTubing Paper ID: 2117 Figure 1: AlterEcho VTuber avatar animation (top) and corresponding streamer video frames (bottom), which are not shown to the viewer, and are shown here for illustration purposes (bottom). The avatar’s coupling to the streamer is looser than in conventional motion capture, with the avatar making gestures that are identical (a), similar (b and c), or completely different (d) from those of the streamer. ABSTRACT YouTube and Twitch allow anyone with a webcam and an Internet VTubers are live streamers who embody computer animation virtual connection to become a streamer, sharing their life experiences and avatars. VTubing is a rapidly rising form of online entertainment in creative content while engaging with an online audience in real- East Asia, most notably in Japan and China, and it has been more time. More recently, advances in motion capture and computer recently introduced in the West. However, animating an expres- animation have empowered streamers to represent themselves with sive VTuber avatar remains a challenge due to budget and usability virtual avatars without revealing their real self. Virtual YouTubers, limitations of current solutions, i.e., high-fidelity motion capture is or VTubers, are streamers who embody a virtual avatar and role- expensive, while keyboard-based VTubing interfaces impose a cog- play a specially designed persona [28]. Originating from East Asia nitive burden on the streamer. This paper proposes a novel approach where the subcultures of anime and manga are prevalent, the VTu- for VTubing animation based on the key principle of loosening ber community has since rapidly grown and expanded, reaching a the coupling between the VTuber and their avatar, and it describes worldwide audience across cultural and language barriers. -
Virtual Celebrities and Consumers: a Blended Reality
Virtual Celebrities and Consumers: A Blended Reality How virtual celebrities are consumed in the East and West Author: Thuy Duong Hoang (115821) Yidan Su (115392) Supervisor: Claus Springborg Master’s Thesis, MSocSc Management of Creative Business Processes Copenhagen Business School Date of submission: May 15, 2019 Pages: 117 (31.960 words, 202.544 characters) excl. front page, bibliography and appendix Abstract The goal of this study is to research how virtual celebrities are consumed in the East and West. The digital revolution has led to a surge in circulation of information. This has contributed to the transformation of human attention from an innate information gathering tool to a profitable resource, paving the way for the economy of attention. Therefore, it is significant for marketers and companies to understand how to attract attention. As celebrities enjoy large amounts of attention, they have been widely used in endorsement campaigns. Yet, their human flaws can still lead to scandals. Therefore, we argue that virtual celebrities can be used as an alternative. They are a new type of celebrity, who are able to perform ‘real life’ activities and earn money. Examples from the East include the virtual singer Hatsune Miku and the virtual YouTuber Kizuna AI, while the West is represented by the virtual band Gorillaz, or virtual model Lil Miquela, among others. A descriptive approach is used to describe the preferences of Eastern and Western consumers in context of virtual celebrities. Our research philosophy consists of objectivism and positivism. Applying a deductive research strategy, we draw hypotheses from literature, which will be tested using quantitative methods. -
The Question of Algorithmic Personhood and Being
Article The Question of Algorithmic Personhood and Being (Or: On the Tenuous Nature of Human Status and Humanity Tests in Virtual Spaces—Why All Souls Are ‘Necessarily’ Equal When Considered as Energy) Tyler Lance Jaynes Alden March Bioethics Institute, Albany Medical College, Albany, NY 12208, USA; [email protected] Abstract: What separates the unique nature of human consciousness and that of an entity that can only perceive the world via strict logic-based structures? Rather than assume that there is some potential way in which logic-only existence is non-feasible, our species would be better served by assuming that such sentient existence is feasible. Under this assumption, artificial intelligence systems (AIS), which are creations that run solely upon logic to process data, even with self-learning architectures, should therefore not face the opposition they have to gaining some legal duties and protections insofar as they are sophisticated enough to display consciousness akin to humans. Should our species enable AIS to gain a digital body to inhabit (if we have not already done so), it is more pressing than ever that solid arguments be made as to how humanity can accept AIS as being cognizant of the same degree as we ourselves claim to be. By accepting the notion that AIS can and will be able to fool our senses into believing in their claim to possessing a will or ego, we may yet Citation: Jaynes, T.L. The Question have a chance to address them as equals before some unforgivable travesty occurs betwixt ourselves of Algorithmic Personhood and Being and these super-computing beings. -
Online Video Marketing for Any Business
Praise for YouTube for Business, Second Edition “Mike Miller provides an excellent guidebook for utilizing the tremendous flexibil- ity of YouTube as a powerful business-building tool. This idea-packed book pro- vides step-by-step instructions for growing any business, through the marketing and promotional benefits of video production and sharing.” —Wayne Hurlbert—Blog Business World and host of Blog Business Success Radio “Social media arguably has made the possibility of brand awareness easier. However, within that simplicity lies a complexity for business…How can we make sense of and how do we make the most of this new marketing approach? That is what I loved about this book—it not only explains the why but most importantly the how…brilliantly written, a must-read book for business people who want to really understand the power of YouTube.” —Anna Farmery, Managing Director—The Engaging Brand “YouTube for Business is chock-full of great ideas and examples for marketing your business with video. Whether you are brand new to using YouTube and need some help with ideas for your first video or you’ve already got a few videos under your belt but want to up your technical production game, YouTube for Business is defi- nitely worth the read. Engaging, easy-to-understand, authoritative.” —Kate Trgovac Kate Trgovac, Co-founder—LintBucket Media “YouTube for Business is another well written, informative book. On my show, I always refer to Michael’s books as wonderful desktop reference guides, filled with practical advice. They’re not filled with -
Natsuiro Matsuri Irl Reddit
Natsuiro Matsuri Irl Reddit This is a reupload from TC195 Orignal stream This video I originally heard about from u/Level1Pixel on reddit. Halloween Matsuri - Tier 5. Natsuiro Matsuri YouTube Twitter Yozora Mel YouTube Twitter. Meaning, pronunciation Natsuiro Matsuri Real Identity Natsuiro Matsuri Voice Actor Matsuri Hololive Irl Natsuiro Matsuri Irl Reddit Toorisugita kaze kara kanjiru. Or drag this bookmarklet: reddit stream to your toolbar and click it when viewing any reddit thread. Miễn phí download về máy. Hololive - Unhand her, Natsuiro Matsuri. All female hololive members as of January 1st, 2021. CONGRATULATIONS to KUREIJI OLLIE of Hololive for reaching 100k SUBSCRIBERS during her debut stream! Welcome to Reddit, the front page of the internet. Natsuiro Matsuri - All You Need Are Band-aids. Tải dễ dàng và nhanh chóng ♥. Instrumental. bmw e46 transmission fault code 59 pdfsdocuments2 pdf&id=d41d8cd98f00b204e9800998ecf8427e book review, free download. Our fun all-in-one server economy, store & games platform is designed to help you forge a stronger, longer term relationship with your community members. Natsuiro Matsuri Hololive. Synthesia Video Tutorial: soon. Tải dễ dàng và nhanh chóng ♥. Hoshikawa basically kept everything and didn't reciprocate and then made fun of the situation in front of her on stream. Karakteristik dari Natsuiro Matsuri diasosiasikan dengan cewek enerjik dan tomboi, dan tidak jarang Ia melakukan aksi-aksi ekstrim sebagai challenge. 動画の概要 Matsuri Channel 夏色まつり. Subaru, Okayu, Korone, Noel, Flare, Kanata, Luna, Suisei, Matsuri, Aki, Roboco, Fubuki, Mio, Ayame. For dmca and removal message us on Reddit, and we'll remove once we've verified identities. natsuiro matsuri irl reddit, It's really bizarre to me that even with "idols" like Coco and Matsuri and Marine being the chaotic forces they are, Hololive still tries to portray themselves as your standard squeaky clean idol company with pure innocent 17-year-old never-been-kissed virgin. -
Influencer Marketing
Influencer marketing 18.4.2019 / Hanna Reinikainen Introduction • Title: Doctoral student • Affiliation: Jyväskylä University School of Business and Economics • Major: Corporate Communication • Research project: #Agents – Young People’s Agency in Social Media • Previous work experience: Communication consultant • Influencer experience: Ex-wedding blogger (“the murkiest blog in the history of this newspaper”) • Hobbies: Brazilianterrier @rio_paulistinha Social media influencers? Bloggers, vloggers, snappers, instagrammers, e-sports influencers… Social media influencers • Endorsers, who shape the attitudes of their followers through social media (Freberg, Graham, McGaughey, & Freberg, 2011). • New and authentic online celebrities (Morris & Anderson, 2015). • Fashionable friends (Colliander & Dahlén, 2011). Who qualifies as a social media influencer? • Anyone, who has a certain amount of followers on social media? • Anyone, who is a professional content creator? • Anyone, who speaks to an audience that your brand is interested in? Influencer marketing • Interaction and relationship building with consumers, through and with the help of social media influencers. • Matching the values of the targeted consumers, the influencer, and your brand • Telling stories that consumers can relate to and that also have an impact. Now also trending... What makes influencers so popular? The power of the visual • Images, especially moving images often evoke strong emotions. • Mobile devices and apps like Instagram and Snapchat have lowered the threshold for shooting and sharing video content. • They also allow us to get really close to influencers. • The content from influencers and our friends appear side by side in our social media feeds. • Video is no longer broadcasting, but a way to interact with other people. Parasocial interaction • ”Illusionary interaction with a media perfomer” (Horton & Wohl, 1956). -
Mukokuseki and the Narrative Mechanics in Japanese Games
Mukokuseki and the Narrative Mechanics in Japanese Games Hiloko Kato and René Bauer “In fact the whole of Japan is a pure invention. There is no such country, there are no such peo- ple.”1 “I do realize there’s a cultural difference be- tween what Japanese people think and what the rest of the world thinks.”2 “I just want the same damn game Japan gets to play, translated into English!”3 Space Invaders, Frogger, Pac-Man, Super Mario Bros., Final Fantasy, Street Fighter, Sonic The Hedgehog, Pokémon, Harvest Moon, Resident Evil, Silent Hill, Metal Gear Solid, Zelda, Katamari, Okami, Hatoful Boyfriend, Dark Souls, The Last Guardian, Sekiro. As this very small collection shows, Japanese arcade and video games cover the whole range of possible design and gameplay styles and define a unique way of narrating stories. Many titles are very successful and renowned, but even though they are an integral part of Western gaming culture, they still retain a certain otherness. This article explores the uniqueness of video games made in Japan in terms of their narrative mechanics. For this purpose, we will draw on a strategy which defines Japanese culture: mukokuseki (borderless, without a nation) is a concept that can be interpreted either as Japanese commod- ities erasing all cultural characteristics (“Mario does not invoke the image of Ja- 1 Wilde (2007 [1891]: 493). 2 Takahashi Tetsuya (Monolith Soft CEO) in Schreier (2017). 3 Funtime Happysnacks in Brian (@NE_Brian) (2017), our emphasis. 114 | Hiloko Kato and René Bauer pan” [Iwabuchi 2002: 94])4, or as a special way of mixing together elements of cultural origins, creating something that is new, but also hybrid and even ambig- uous. -
Writing Emotions
Ingeborg Jandl, Susanne Knaller, Sabine Schönfellner, Gudrun Tockner (eds.) Writing Emotions Lettre 2017-05-15 15-01-57 --- Projekt: transcript.titeleien / Dokument: FAX ID 0247461218271772|(S. 1- 4) TIT3793_KU.p 461218271780 2017-05-15 15-01-57 --- Projekt: transcript.titeleien / Dokument: FAX ID 0247461218271772|(S. 1- 4) TIT3793_KU.p 461218271780 Ingeborg Jandl, Susanne Knaller, Sabine Schönfellner, Gudrun Tockner (eds.) Writing Emotions Theoretical Concepts and Selected Case Studies in Literature 2017-05-15 15-01-57 --- Projekt: transcript.titeleien / Dokument: FAX ID 0247461218271772|(S. 1- 4) TIT3793_KU.p 461218271780 Printed with the support of the State of Styria (Department for Health, Care and Science/Department Science and Research), the University of Graz, and the Faculty of Arts and Humanities University of Graz. An electronic version of this book is freely available, thanks to the support of libraries working with Knowledge Unlatched. KU is a collaborative initiative designed to make high quality books Open Access for the public good. The Open Access ISBN for this book is 978-3-8394-3793-3. More information about the initiative and links to the Open Access version can be found at www.knowledgeunlatched.org. This work is licensed under the Creative Commons Attribution-NonCommercial-No- Derivs 4.0 (BY-NC-ND) which means that the text may be used for non-commercial purposes, provided credit is given to the author. For details go to http://creativecommons.org/licenses/by-nc-nd/4.0/. To create an adaptation, translation, or derivative -
Convocatòria 2019 1 / 8
Aferrau una etiqueta identificativa amb codi de barres Opció Nota 1a Error tècnic Nota 2a Nota 3a Anglès II Model 1 A B Revisió Opció A. Read the passage carefully and answer the questions in English. USE YOUR OWN WORDS AS FAR AS POSSIBLE. Time allowed: 1 hour and 30 minutes. Total score: 10 points. Perfect faces: The rise of virtual celebrities A different kind of internet celebrity is emerging; virtual characters that talk on YouTube or pose on Instagram like living, breathing people. Is this the dawn of a new breed of star? Kizuna AI (Artificial Intelligence) has 2.3 million YouTube followers. She posts videos nearly every day, talking to camera about life, love and video games. But she is also a computer-generated Instagram (CGI) construct; a fictional character made to look like a young woman, voiced by an actor, claiming to be an advanced artificial intelligence. Her channel is part of a growing trend in Japan for so-called virtual YouTubers, or VTubers. Much like regular YouTubers, these personalities speak about everyday subjects - from relationships to TV shows - but under the guise of an animated avatar, created using inexpensive motion-sensing technology. This type of virtual personality is growing in popularity. And it is not only people in Japan that are interested in this subculture, says Minoru Hirota, who runs the Japanese virtual reality news website, Panora. “Kizuna AI has gained popularity in Europe and the United States”. In fact, in the West, at the same time as VTubers are emerging in Japan, virtual personalities have infiltrated Instagram. -
More Kawaii Than a Real-Person Live Streamer
More Kawaii than a Real-Person Live Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers Zhicong Lu Chenxinran Shen Jiannan Li City University of Hong Kong University of Toronto University of Toronto Kowloon, Hong Kong Toronto, ON, Canada Toronto, ON, Canada [email protected] [email protected] [email protected] Hong Shen Daniel Wigdor Carnegie Mellon University University of Toronto Pittsburgh, PA, USA Toronto, ON, Canada [email protected] [email protected] Figure 1: Screenshots of VTuber live streaming: (a) Kanae co-streaming with VTuber Kuzuha using their 3D avatars; (b) VTuber W伊Roi streaming by themselves; (c) Multiple VTubers co-streaming together using their 2D avatars. ABSTRACT CCS CONCEPTS Live streaming has become increasingly popular, with most stream- • Human-centered computing → Human computer interac- ers presenting their real-life appearance. However, Virtual YouTu- tion (HCI); Empirical studies in HCI. bers (VTubers), virtual 2D or 3D avatars that are voiced by humans, are emerging as live streamers and attracting a growing viewership KEYWORDS in East Asia. Although prior research has found that many viewers virtual idols, live streaming, social media, user engagement, virtual seek real-life interpersonal interactions with real-person streamers, YouTuber it is currently unknown what makes VTuber live streams engaging or how they are perceived differently than real-person streamers. ACM Reference Format: We conducted an interview study to understand how viewers en- Zhicong Lu, Chenxinran Shen, Jiannan Li, Hong Shen, and Daniel Wigdor. gage with VTubers and perceive the identities of the voice actors 2021. More Kawaii than a Real-Person Live Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers. -
Ketertarikan Mahasiswa Sastra Jepang Universitas Darma Persada Terhadap Perkembangan Virtual Youtuber
KETERTARIKAN MAHASISWA SASTRA JEPANG UNIVERSITAS DARMA PERSADA TERHADAP PERKEMBANGAN VIRTUAL YOUTUBER SKRIPSI Diajukan sebagai salah satu syarat untuk memperoleh gelar Sarjana Sastra ANDI PRADIPTA 2013110057 PROGRAM STUDI SASTRA JEPANG FAKULTAS SASTRA UNIVERSITAS DARMA PERSADA JAKARTA 2018 i HALAMAN PERNYATAAN KEASLIAN SKRIPSI Skripsi ini adalah hasil karya tulis penulis sendiri dan semua sumber baik yang dikutip maupun dirujuk telah penulis nyatakan dengan benar. Nama : Andi Pradipta NIM : 2013110057 Program Studi : S1/Sastra Jepang Fakultas : Sastra Jakarta, Agustus 2018 Yang Menyatakan, Andi Pradipta NIM: 2013110057 Universitas Darma Persada ii HALAMAN PENGESAHAN Skripsi Sarjana yang berjudul : Ketertarikan Mahasiswa Sastra Jepang Universitas Darma Persada Terhadap Perkembangan Virtual Youtuber Telah diuji dan diterima baik pada : 23 Agustus 2018 Di hadapan Panitia Ujian Skripsi Sarjana Sastra Fakultas Sastra Program Studi Sastra Jepang Pembimbing Pembaca ( Tia Martia S.S., M.Si. ) (Dr. Nani Dewi Sunengsih S.S., M.Pd. ) Ketua Sidang (Irawati Agustine, M.Hum ) Disahkan oleh : Ketua Program Studi Dekan ( Ari Artadi, Ph.D ) ( Dr. Eko Cahyono ) Universitas Darma Persada iii KATA PENGANTAR Segala puji bagi Allah, Tuhan semesta alam. Semoga Allah menganugerahkan shalawat dan salam kepada Nabi Muhammad saw, keluarganya, dan para sahabatnya. Puji dan syukur atas ke hadirat Tuhan Yang Maha Esa, karena nikmat, karunia, rahmat, dan dukungan-Nya lah penulis dapat menyelesaikan skripsi yang berjudul “Ketertarikan Mahasiswa Jurusan Sastra Jepang Universitas Darma Persada Terhadap Perkembangan Vertual Youtuber” sebagai syarat kelulusan untuk mencapai gelar S1 Studi Sastra Jepang didalam akademik yang dijalani di Universitas Darma Persada. Dalam penyelesaian tugas ini tentunya dengan melalui berbagai proses yang tidak mudah, dengan berbagai keterbatasan ataupun kekurangan yang dimiliki oleh penulis. -
Virtual Youtuber Kizuna AI
Virtual Youtuber Kizuna AI: Co-creating human-non-human interaction and celebrity-audience relationship Author: Xin Zhou MSc in Media and Communication Supervisor: Deniz Neriman Duru Examiner: Tobias Linné May 2020 Abstract As an easy entry into public attention, YouTube is encouraging individuals to become petty producers under the name of YouTuber, upload self-generated media texts, accumulate following and popularity before finally finding their way to the professional media world. While YouTuber used to refer to human presence, the virtual YouTuber trend starting in 2016 extends this way of becoming famous to the realm of virtual characters and avatars. Similarly, top virtual YouTubers follow their famous human counterparts to have transmedia presence and solid fan bases. As a new combination of human and machine, virtual YouTubers are bringing novel experiences to audiences and pushing the boundary between the real and the imagined. This thesis aims to study virtual YouTuber Kizuna AI as a specific and emerging type of internet celebrity containing disputing definitions, meanings and values to her producing company, voice models and audiences on Chinese video platform bilibili.com. By conducting semiological analysis and qualitative text analysis, the thesis displays the producers’ efforts in constructing Kizuna AI as an adorable and exotic self-claimed AI YouTuber with distinctive visual features from Japanese culture and connotations of both human and non-human qualities. It unveils the dynamics within Kizuna AI’s audience group where they have non-unified definitions over Kizuna AI, and engage Affectively, cognitively, morally with Kizuna AI with different intensities and proximities, and further demonstrates Kizuna AI’s whole form as a digital commodity involving interrelated issues of economic logics, labour relations, capital and socio-cultural values.