Tales from the Magician's Skull
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Dooming Your Dungeon
DOOM-ing Your Dungeons. Lessons in Dungeon Design from Video Games. Sample file By: Irene D. B. DOOM-ing Your Dungeons. The essay you are about to read is the Credits culmination of almost twenty years of my life experiences. It is not a magnum opus, but my Written & Laid Out by: Irene D. B. first foray into codifying a philosophy that I have been bouncing around in my head for Interior & CoverArt by: Irene D. B. the past two years. That philosophy is that our dungeon design can only be improved by Cartography by: Irene D. B. understanding the language of the similar field of level design for video games. John Romero Quotes provided by: Tiogus of Helldorado The most clear example of the intersection of these two fields can be found by looking no further than the work of Jennell Jaquays. Not only is she considered one of the best dungeon designers, with herDark Tower adventure being nominated for the 1979 H.G. Wells Award for Best Role-playing Adventure, but she also has a very successful career as a video game level designer. This is no accident. I hope that you come away from this essay with a new eye when it comes to designing Sampleyour dungeons file 2 Using This PDF You know what’s wonderful? Technology is wonderful. We’ve gone from painting on walls to using light and subatomic particles to share information. And it is thanks to these innovations in technology that we are able to click on hyperlinks in our PDFs. So, whenever you see textLike This that means you can click on the text and it will take you somewhere. -
Eye of the Beholder: the Art of Dungeons & Dragons
FOR IMMEDIATE RELEASE February 12, 2018 CONTACT: Brian Stillman, Co-Producer/Director, [email protected] EYE OF THE BEHOLDER: THE ART OF DUNGEONS & DRAGONS DOCUMENTARY HEADS INTO POST-PRODUCTION, LAUNCHES KICKSTARTER Eye of the Beholder: The Art of Dungeons & Dragons, an exciting new feature-length documentary, has now entered post-production, and is scheduled to premier at the Gen Con 2018 Film Festival in Indianapolis, Indiana this August. The documentary explores the history, influence, and stories behind the artwork that helps create the worlds in which we all play, and profiles D&D artists (both past and present), former TSR insiders, game designers, authors, and fans. Eye of the Beholder is a celebration of the art we all love so much. The filmmaking team of Kelley Slagle, Brian Stillman, and Seth Polansky have spent the last three years traveling the country and conducting interviews with some of the biggest names in D&D art, including Jeff Easley, Larry Elmore, Clyde Caldwell, Jennell Jaquays, Darlene, Tony DiTerlizzi, Brom, Erol Otus, Todd Lockwood, Jeff Dee, Diesel LaForce, Donato Giancola, Steve Prescott, Chris Seaman, and many, many more. These are the men and women who, over the last 40-plus years, helped shape the look and feel of Dungeons & Dragons, from the earliest days at TSR in Lake Geneva, Wisconsin, to its current home with Wizards of the Coast. With shooting and production behind it, Eye of the Beholder is launching a Kickstarter campaign on Valentine's Day to raise finishing funds. Rewards include copies of the film either digitally or on DVD; hand-signed prints by Larry Elmore, Brom, Jennell Jaquays, Erol Otus, Tony DiTerlizzi, and Todd Lockwood; and two different T-shirts featuring new, exclusive art by Jeff Easley! Eye of the Beholder: The Art of Dungeons & Dragons is co-produced by Cavegirl Productions and X- Ray Films. -
By Jennell Jaquays
by Jennell Jaquays A LOST TEMPLE, A MYTHIC HOARD, SampleAND A LEGEND fileARY LIE! The tales of a long-dead dragon’s abandoned treasure are local legend, just part of a fantastic Tapesty of Unsolved Mystery. Dungeons of Doom Edition A Lost Temple, a Mythic Hoard, and a Legendary Lie! A fantastic Tapestry of Mysteries that are waiting to be solved by a party of 6-8 5th to 7th level Adventurers. by Jennell Jaquays The Dragon’s Secret centers on a mystery from the past: villagers in- vited a gold dragon to bless and pro- tect the region with her presence… for a little tribute… and a temple… and followers... and perhaps just a whole lot more tribute. When the dragon eventually went mad, she laid waste to the surrounding lands in a fiery rage, ending with her death at the hands of heroes. Except… they found almost none of her treasure. In time people forgot the cathedral’s location, but the legend of her miss- ing treasure still inspires seekers to keep looking. This adventure, published in an abridged version as part of a fund- raiser featuring the work of TSR alumni, marks the return to table- top game publishing of Hall of Fame designer and artist, Jennell Jaquays, the creator of enduring game set- tings such as Dark Tower and Cav- erns of Thracia (Judges Guild), Grif- fin Mountain (Chaosium), and M5 Talons of Night (TSR, Inc.). The self-contained adventure fits into any campaign setting and opens the first door toThe Thousand Worlds, her own game multiverse. -
The Platinum Appendix
SHANNON APPELCLINE SHANNON A HISTORY OF THE ROLEPLAYING GAME INDUSTRY THE PLATINUM APPENDIX SHANNON APPELCLINE This supplement to the Designers & Dragons book series was made possible by the incredible support given to us by the backers of the Designers & Dragons Kickstarter campaign. To all our backers, a big thank you from Evil Hat! _Journeyman_ Antoine Pempie Carlos Curt Meyer Donny Van Zandt Gareth Ryder-Han- James Terry John Fiala Keith Zientek malifer Michael Rees Patrick Holloway Robert Andersson Selesias TiresiasBC ^JJ^ Anton Skovorodin Carlos de la Cruz Curtis D Carbonell Dorian rahan James Trimble John Forinash Kelly Brown Manfred Gabriel Michael Robins Patrick Martin Frosz Robert Biddle Selganor Yoster Todd 2002simon01 Antonio Miguel Morales CURTIS RICKER Doug Atkinson Garrett Rooney James Turnbull John GT Kelroy Was Here Manticore2050 Michael Ruff Nielsen Robert Biskin seraphim_72 Todd Agthe 2Die10 Games Martorell Ferriol Carlos Gustavo D. Cardillo Doug Keester Garry Jenkins James Winfield John H. Ken Manu Marron Michael Ryder Patrick McCann Robert Challenger Serge Beaumont Todd Blake 64 Oz. Games Aoren Flores Ríos D. Christopher Doug Kern Gary Buckland James Wood John Hartwell ken Bronson Manuel Pinta Michael Sauer Patrick Menard Robert Conley Sérgio Alves Todd Bogenrief 6mmWar Apocryphal Lore Carlos Ovalle Dawson Dougal Scott Gary Gin Jamie John Heerens Ken Bullock Guerrero Michael Scholl Patrick Mueller-Best Robert Daines Sergio Silvio Todd Cash 7th Dimension Games Aram Glick Carlos Rincon D. Daniel Wagner Douglas Andrew Gary Kacmarcik Jamie MacLaren John Hergenroeder Ken Ditto Manuel Siebert Michael Sean Manley Patrick Murphy Robert Dickerson Herrera Gea Todd Dyck 9thLevel Aram Zucker-Scharff caroline D.J. -
U-Con 2016 Con Book
Info Welcome to U-Con 2016! Convention Information Special Events Marriott Ann Arbor Ypsilanti Eagle Crest, 1275 tration hours. Stop by if you need anything or to S Huron Street, Ypsilanti, MI 48197, Phone: see whether any new events have been added. (734) 487-0600 After the convention, U-Con Staff can be All attendees may park for free in the hotel’s reached using the following contact methods: parking lot adjacent to the building. Registra- tion is located near the main entrance of the Mail: U-Con Gaming Club; P.O. Box 130242; Eagle Crest Conference Center. Ann Arbor, MI 48131-0242 Board/Card U-Con Contact Info E-mail: [email protected] U-Con Staff can be found at Registration in the Web: https://www.ucon-gaming.org Eagle Crest Conference Center during Regis- Phone (voice message): 734-707-UCON Hotel map is on center fold. Minis Prices On-Site Weekend Badge: ..........................$30 Event Ribbons: ................................................ $15 Roleplaying On-Site 1-Day Badge (Fri, Sun): ................ $15 Seminars: .........................................................free On-Site 1-Day Badge (Sat): ........................ $25 U-Con Logo bags ........................................... $12 Child Badge (Ages 7-12): ..............................$10 Shirt (M, L, XL) ...............................................$20 Event Tickets: ........................ priced by event Shirt (2X, 3X, 4X) ........................................... $22 Organized Play Organized Generic Tickets: ........................................ -
Dragon Dice™ Rules
Dragon Dice™ Rules Original Design: Lester Smith Original Design Revised by: David Eckelberry, Dori Hein, & Bill Olmesdahl Dragon Dice II: Gamer’s Edition™ by: Scott Cobbs, John Koslow, Will Lutz, Scott Ostrander, David Papay, Chuck Pint, Bradley Swanson, Robert Tomilowitz, Cliff Wiggs, & Mark A. Wiker Dice Art: Chris Adams, Stephen A. Daniele, Jennell Jaquays, Renee Ciske, Rob Lazzaretti, & Jim Rayborn Graphics and Layout: Jim Rayborn, Chuck Pint Flavor Text: Joe Joiner, Steve Braun Thanks to: Michael Bell, Tim Brown, Robert Harland, Sean K. Reynolds, Bill Slavicsek, and Jim Ward SFR, Inc. would like to thank all the people that helped us playtest for their help in producing and playtesting these rules. There are too many to list, but we’d like to thank them all the same. For more information of Dragon Dice™, including the latest rules, new releases, and Dragon Dice™ events, visit us on the web at http://www.sfr-inc.com Dragon Dice, Esfah, Selumari, Vagha, Morehl, Trogs, Coral Elf, Dwarf, Lava Elf, Goblin, Amazon, Firewalker, Undead, Feral, Swamp Stalker, Frostwing, Scalder, Treefolk, Dragonkin, Eldarim, Magestorm! and Dragon Dice II: Gamer’s Edition are trade- marks owned by SFR, Inc. © 2000-2012 SFR, Inc. All rights reserved. This material is protected under the copyright laws of the United States of America. Any reproduction or other unau- thorized use of the material or artwork printed herein is prohibited without the express written permission of SFR, Inc. Dice made in China and UK. As his legions swarmed out of the city gate, Merod grimly smiled. Things had gone badly for the empire ever since the Vagha had placed the Thunderfist in charge of the border. -
367561-Sample.Pdf
Sample file Sample file A compilation of the B/X fanzine’s first ten issues. Created and printed between June, 2017 and September, 2019, Back to BasiX is a quarterly fanzine celebrating the B/X version of the world's most popular tabletop role-playing game. Presented in a US Trade hardcover format for the first time ever, this compilation brings together all 10 issues into one volume, complete with every piece of original gaming content, product review, and industry leg- end interview from the original print run! Best of all, these 216 pages are housed within a brand new color cover, created by the fanzine’s original cover artist, Matthew Ray. Printed August, 2021—First Printing, 700 copies. Issue Pages Interview Release Date 1 10 Merle Rasmussen June, 2017 2 14 Frank Mentzer September, 2017 3 14 David Cook December, 2017 4 18 Diesel March, 2018 5 18 Stephen Marsh June, 2018 6 22 Mike Carr September, 2018 7 22 Erol Otus December, 2018 8 22 Jennell Jaquays March, 2019 9 30 Darlene June, 2019 10 34 Douglas Niles September, 2019 Sample file B2BX10C MSRP: $30.00 i 1 Free First Issue! #1 — June 2017 Sample file A new quarterly Fanzine dedicated to a simpler time of RPGs— covering the Basic and Expert editions of Dungeons & Dragons. Simpler Times — A Letter from the Fanzine Creator Back to BasiX has been brewing in Additionally, we may journey into 1 my busy mind for some time, trying later extensions of the B/X system; desperately to escape. Other work we may touch upon rules or prod- has always taken precedence, espe- ucts in the “CMI” portion of the cially ideas that help build a finan- BECMI universe to break up the cial platform for fun and low-cost content once in a while. -
310184-Sample.Pdf
Sample file Sample file Sample file Contents Foreword 6 Damara .............................................................. 21 Great Glacier ................................................... 22 Introduction 7 Vaasa ................................................................... 24 Player Options 10 Between Adventures 27 Circle of the Frozen North ................................. 10 Downtime Activity: Gathering Plants Expedition .27 Northguard .......................................................... 11 Regional Flora Table ........................................... 28 Additional Rules ............................................ 13 Flora ..................................................................... 29 Druid: Spellcasting ............................................. 13 Appendix 38 Ranger: Natural Explorer ................................... 13 Spellcasting ....................................................... 13 Beasts and Monsters .................................... 38 Component: Environment (E) .......................... 13 Boreal Stinger ...................................................... 39 Arctics of the Realms Spells ............................... 13 Corrupted Dire Wolf........................................... 40 Emperor Penguin ................................................ 41 Spells.................................................................... 14 Glacier Goat ......................................................... 42 Druidic Practice ................................................... 14 Iceworm -
Since Mankind First Began Building Societal Relationships, Gathering To
Since mankind first began building societal relationships, gathering to participate in trade, strengthening their numbers or negotiating treaties between warring groups, games have been with us. Whether for settling disputes,bonding or simply relaxation, as mankind has evolved, so has the concept of playing games. Through the years, for every game that endures, there are many more that enter the scene, claim their fleeting fame, and fade just as quickly into obscurity, forgotten, only to be replaced by the next passing fad. Those that do withstand the passage of time often spawn numerous clones and copycats, with only enough alterations to avoid the march of copyright lawyers. So, when an idea that endures begets another concept with as much staying power as the original, its an idea well worth exploring. In 1993, game designer Richard Garfield applied for and received a patent for the first collectible card game, Magic: The Gathering. Consisting of pictorial cards representing various spells, creatures and more, each with different abilities and effects, the game quickly sold out in its first print run. Incorporating the concept of stepped-rarity, such as common, uncommon, rare and ultra-rare, both players and collectors alike began emptying their wallets in pursuit of the most powerful and most difficult to obtain cards. Upon bearing witness to the immediate success of this pioneering concept, many game developers, both industry behemoths as well as independent entities, were eager to jump aboard the band-wagon, and hopefully increase their company's bottom line. One of these companies, long a household name for many, was TSR, the creator and overseer for all things Dungeons and Dragons. -
The Only Game in Town V4
This Tuesday, It’s the Only Game in Town #gamers4her Sunday, November 6, 2016 (updated Tuesday, November 8, 2016) We, the 378 people signing this letter, make many of the games and puzzles you play. As game creators, we call on game players all across this great nation to make the best move on Tuesday: voting for Hillary Clinton. Today there are more great games around than ever before, so we know you have options, but this Tuesday we need everyone to join in on the finals of the presidential tournament. Whether you’re a dice chucker, a card slinger, a meeple monger, a puzzle solver, a button masher, or a keyboard clicker, we need you in the game. Let's take a look at the players. Hillary Clinton is the aunt who bought you your first box of Dungeons & Dragons because she heard it promoted literacy and problem solving skills. She’d rather be a healer, but she’ll be the tank when she needs to. She knows that characters of any race or gender should qualify equally for any class, without level limits or ability score penalties. She counts the pieces before you start assembling the jigsaw puzzle. She settled Catan before anyone else thought it was a good idea. She likes co-op games because she knows we’re stronger together. Donald Trump is the disruptive sort of player that no one wants at their game table. He tries to take your turn for you in Pandemic Legacy. He solves crosswords incorrectly in pen—in your copy of the magazine. -
AN INCLUSIVE, DIVERSITY-FOCUSED GAMES CONVENTION BELLEVUE, WA JANUARY 12Th - 14Th
018 N 2 CO A C OR AN INCLUSIVE, DIVERSITY-FOCUSED GAMES CONVENTION BELLEVUE, WA JANUARY 12th - 14th WELCOME TO ORCACON 2018! We made it to year three and we’re so glad for your support. We welcome back everyone who’s been with us from the beginning, and offer a joyous hello to all of you who are new to our wee convention. OrcaCon was founded by a group of friends with an idea of a modest friendly convention, focused on being a welcoming and safe space for folks of all ages to play games. We decided early on to focus on bringing diversity, inclusion, and accessibility to tabletop games, and highlighting many marginalized creators who feel left out of other tabletop spaces. Each year, we feature marginalized creators and for 2018, we’ve focused on indigenous creators. Be sure to attend their panels and play their games during your weekend. We’re extremely excited to present an amazing guest list, full of marginalized creators. They’ve submitted some great games, panels, and workshops, so if you’re in between games, be sure to check them out. We are very thankful to the Bellevue Hilton for taking us on at such short notice. They’ve been so kind to allow us free parking and to bring in food trucks. They’ve been a delight to work with so be sure to say thanks when you interact with them! Speaking of new things for 2018, we’re also excited about some new Sponsors and new game groups, such as Tabletop Co-Op. -
Ebook Download Kronenberger Comprehensive Text 5E and Prepu
KRONENBERGER COMPREHENSIVE TEXT 5E AND PREPU PACKAGE 5TH EDITION PDF, EPUB, EBOOK none | 9781496346278 | | | | | Kronenberger Comprehensive Text 5e and prepU Package 5th edition PDF Book Locathah Rising [41]. Waterdeep: Dungeon of the Mad Mage. Gary Gygax , Frank Mentzer. April Savage Coast Monstrous Compendium Appendix. Dungeon Master's Guide 2. February 27, August 1, Wizards Presents: Races and Classes. Tiefling subraces , Diabolical Cults. The choices you make here will apply to your interaction with this service on this device. Jennell Jaquays and William W. Charlemagne's Paladins Campaign Sourcebook. MM2 and the rest of the series followed the same format. May Class Feature Variants []. The Complete Warrior provides you with an in-depth look at combat and provides detailed information on how to prepare a character for confrontation. Jeff Grubb , Bruce R. Combat Shield and Mini-adventure. September 6, The Complete Paladin's Handbook. Specify a few stats, such as challenge rating, ability scores, hit dice, etc… and the app will auto generate the rest of the numbers and text for you. September 5, Public playtests have continued through the Unearthed Arcana series, which is published for free online in PDF format. Wizards of the Coast. Stephens , Rodney Thompson. The 5th edition's Basic Rules , a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, December 9, December 7, Kronenberger Comprehensive Text 5e and prepU Package 5th edition Writer David Noonan. Master Player Screen. Wrath of the Immortals. October Elf subraces. Ranger [52]. Deborah Christian editor.