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Sample file Sample file Sample file Contents Foreword 6 Mere of Dead Men ....................................... 23 Vast Swamp ...................................................... 26 Introduction 7 Between Adventures 29 Player Options 9 Downtime Activity: Gathering Plants Expedition .29 Circle of the Fen .................................................... 9 Regional Flora Table ........................................... 30 Bogshadow Archetype ....................................... 11 Flora ..................................................................... 31 Additional Rules ............................................ 12 Appendix 39 Druid: Spellcasting ............................................. 12 Ranger: Natural Explorer ................................... 12 Beasts and Monsters .................................... 39 Algalmental ......................................................... 40 Spellcasting ....................................................... 12 Alligator ............................................................... 41 Component: Environment (E) .......................... 12 Bloodbloater ........................................................ 41 Swamps of the Realms Spells ............................ 12 Bog Bloke ............................................................. 42 Spells.................................................................... 13 Bunyip.................................................................. 43 Druidic Practice ................................................... 13 Captorgator .......................................................... 44 Pond Scum .......................................................... 13 Hiveslime ............................................................ 46 Rot ........................................................................ 13 Ragondin ............................................................. 47 Backflow .............................................................. 14 Salamanders ........................................................ 47 Firefly Messengers .............................................. 14 Siltstrider ............................................................. 49 Healing Leeches .................................................. 14 Zairtail .................................................................. 51 Decompose .......................................................... 15 Magic Items ...................................................... 53 Swamp Den ......................................................... 15 Bog Goggles ......................................................... 53 Conjure Shambling Mound............................... 15 Boots of Swampwalking .................................... 53 Death Lights ........................................................ 16 Fens and Ferns: A Swamp Guide ...................... 53 Poison Geyser ...................................................... 16 Hermuk’s Hoover ................................................ 53 Mortick Machete ................................................. 53 17 Locations Moss Paste ........................................................... 54 The Evermoors ................................................. 17 Spear of the Marsh .............................................. 54 Staff of The Leaf Lord ......................................... 54 .................................................. 19 Flooded Forest Vest of Vines ........................................................ 55 Great Swamp of Rethild ............................. 21 Zarlandris ............................................................ 55 Credits Lead Designer & Producer: Steve Fidler Interior Sketch Art: Shiah “Cinder” Irgangladen Editor: Ryan Langr Other Interior Art: Claudio Casini, Tithi Luadthong Writing and Design: Ashley May, BorntoDoStuff, Bryan (Shutterstock), B-Design, Bruno Balixa, DMG Vision Holmes, Ed Greenwood, Israel Moreira, Sean vas Terra, (Shutterstock), ink splatter brushes (Brusheezy.com). Steve Fidler, Trevor Armstrong Layout: Nathanaël Roux Definitions Forgotten Realms Sages: Bryan Holmes, and Ed Greenwood When referencing spells from this book, the superscript “AA6” is used (for example, druidic Graphic Designer: Nathanaël Roux practiceAA6). Each volume of Amarune's Almanac Cover Art: Eoin Anderson (unsplash), composed by uses this notation, with the end numeral changed Steve Fidler to match the volume of the book. “XGE” is used to Cartography:Sample Map of Faerûn by Dusty Haynes @ denote spells from Xanathar's Guidefile to Everything TableTopAdvantage.com, modified by Steve Fidler & If other definitions are used, they will appear here Nathanaël Roux in future volumes. Introduction Art: Amarune Writing by Dante Ezio Cifaldi Amarune's Almanac Volume 6 4 It is I, Volothamp Geddarm, your humble publisher once again here to introduce you to Amarune’s next almanac - a tour of the murky, mucky swamps of the Faerûn. It likely comes as no surprise that I would not wish to find myself in a bog in any but the most necessary situations. My distaste for the humid and oppressive jungles of Chult are evidence to that. One would be forgiven for mistaking a jungle and a swamp, to be sure. Wet, dark, and dank. Jungles however seem to thrive with life while swamps teem with death and decay. I’m told one big difference is simply the amount of water at ground level. Chult feels plenty wet to me, although Amarune did take the time to remind me it was likely the sweat collected in my boots. The fens and bogs of Faerûn are oppressive. The Vast Swamp is… vast. The Evermoors are home to the end of many young adventurer’s careers—trolls, catoblepas, hags... every imaginable horror, carnivorous and pestilent, seems drawn to the gloomy places. Yet, Amarune and Arclath were brave enough to traverse even these regions. So my cap is off to the brave young duo. Last I faced a troll in a dank mere, the Sage of Shadowdale himself simply stood and laughed, leaving me to save both our skins on my own as I desperately fumbled igniting a torch to fend the beast off. Some help would have been appreciated, but alas, I warded off the beast and can claim the rightful title of ‘Savior of the Sage.’ I take every opportunity to remind Elminster of that title, so often his eyes suffer strain from the rolling. My other most notable heroic tale of swamps was when I had used my not-inconsiderable (can’t footnote me this time, El!) magic to transmute my shape into that of a puddle to observe a froghemoth for my Volo’s Guide to Monsters that I’d stumbled upon. Perhaps more accurately, it had stumbled upon me. As I waited for it to pass, a float of bloodbloaters happened upon my form and for the next eight hours I was stuck! Unable to transform back, lest I disturb the bloaters, I simply took count of my situation and the path that had led me to it, determined not to let that experience ever happen again… Because it was truly an experience. I’d asked Amarune if I could include a recount of how it felt, having such things moving through my watery form but in the end, she felt it was… inappropriate for such a book. Nevertheless, swamps are desperate places that seem determined to keep outsiders outside. A guide like this will be essential to the survival of anyone who seeks to brave one. But should fate befall you in spite of this, please remember these are not the words of your honest and humble publisher, who would never willfully lead you astray. Volothamp Geddarm The following D&D books provided material Ed Greenwood. The City of Ravens Bluff. and inspiration: November 1998 Ed Greenwood, Julia Martin, Jeff Grubb. Forgotten Ed Greenwood, Sean K. Reynolds, Skip Williams, Realms Campaign Setting 2nd edition (revised), A Rob Heinsoo. Forgotten Realms Campaign Setting Grand Tour of the Realms. 1993 3rd edition. June, 2001 Ed Greenwood. Volo’s Guide to the North. 1993 Neverwinter Nights (videogame) June, 2002 Eric Haddock. Cormyr. 1994 Ed Greenwood, Jason Carl. Silver Marches. July, 2002 James Butler, Elizabeth T. Danforth, Jean Rabe. Thomas Reid. Shining South. October, 2004 Elminster’s Ecologies: The Cormyrean Marshes. Brian R. James and Ed Greenwood. The Grand History September, 1994 of the Realms. September, 2007 Ed Greenwood. Volo’s Guide to Cormyr. July, 1995 Alex Clippinger, Micah Watt, Scott Bean. Faiths of Dale “slade” Henson, Ed Greenwood, Julia Martin, the Forgotten Realms. June, 2018 StevenSample E. Schend, Jennell Jaquays, Steve Perrin. Steve Fidler. Mythic Encounters: file The Bullywug The North: Guide to the Savage Frontier. April, 1996 Ascendant. July, 2020 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2019-2020 by Steve Fidler and published under the Community Content Agreement for Dungeon Masters Guild. Amarune's Almanac Volume 6 5 Foreword The part of the Forgotten Realms most often seen in in their spectral, bony, or rotting glory (if that’s the lore is the continent of Faerûn, and although it has best word, which I doubt) lurk and linger above its deserts, some of them vast, and its frozen areas, these