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Color Models
Color Models Jian Huang CS456 Main Color Spaces • CIE XYZ, xyY • RGB, CMYK • HSV (Munsell, HSL, IHS) • Lab, UVW, YUV, YCrCb, Luv, Differences in Color Spaces • What is the use? For display, editing, computation, compression, …? • Several key (very often conflicting) features may be sought after: – Additive (RGB) or subtractive (CMYK) – Separation of luminance and chromaticity – Equal distance between colors are equally perceivable CIE Standard • CIE: International Commission on Illumination (Comission Internationale de l’Eclairage). • Human perception based standard (1931), established with color matching experiment • Standard observer: a composite of a group of 15 to 20 people CIE Experiment CIE Experiment Result • Three pure light source: R = 700 nm, G = 546 nm, B = 436 nm. CIE Color Space • 3 hypothetical light sources, X, Y, and Z, which yield positive matching curves • Y: roughly corresponds to luminous efficiency characteristic of human eye CIE Color Space CIE xyY Space • Irregular 3D volume shape is difficult to understand • Chromaticity diagram (the same color of the varying intensity, Y, should all end up at the same point) Color Gamut • The range of color representation of a display device RGB (monitors) • The de facto standard The RGB Cube • RGB color space is perceptually non-linear • RGB space is a subset of the colors human can perceive • Con: what is ‘bloody red’ in RGB? CMY(K): printing • Cyan, Magenta, Yellow (Black) – CMY(K) • A subtractive color model dye color absorbs reflects cyan red blue and green magenta green blue and red yellow blue red and green black all none RGB and CMY • Converting between RGB and CMY RGB and CMY HSV • This color model is based on polar coordinates, not Cartesian coordinates. -
Cheats Wii U
Cheats wii u click here to download Here you can find everything you need to know about Wii U Cheat Codes. [SPOILER] [SPOILER] [SPOILER] [SPOILER] [SPOILER] Do not use Cheats for Wii u (GC/WII). Wii U Hacking and Homebrew. Hello and welcome to /r/WiiUHacks! Before you start posting here, please read the rules below and the sticky. The ultimate WiiU cheats resource. We have the latest Wii U cheats, WiiU cheat codes, tips, walkthroughs and videos for WiiU games. For the Wii U, GameFAQs has game information and a community message board for game discussion. PyCheat is a simple cheat code loader based on pyGecko which can apply cheats "all the time" instead of. TCPGecko (Gecko dotNet) - How to Apply Cheats Codes in Wii U Games - (Wii U RAM Hacking. Hello all! In this video, I show you how to hack a game on Wii U, very simply, this method works for any game. The IGN Cheats database for Wii U contains codes, Easter eggs, exploits, tricks, and more for Wii U games. Select a game below to see its. Wii U Cheats - New Super Mario U: This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for New Super Mario Bros. Wii U Cheats - Super Smash Bros. for Wii U / 3DS: This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Super. Wii U Cheats - Zombi U: This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for ZombiU for Wii U. If you've. -
Color Combinations and Contrasts
COLOR COMBINATIONS AND CONTRASTS Full Value Color Combinations Above are 18 color combinations tested for visibility, using primary and secondary colors, of full hue and value. Visibility is ranked in the sequence shown, with 1 being the most visible and 18 being the least visible. Readability It is essential that outdoor designs are easy to read. Choose colors with high contrast in both hue and value. Contrasting colors are viewed well from great distances, while colors with low contrast will blend together and obscure a message. In fact, research demonstrates that high color contrast can improve outdoor advertising recall by 38 percent. A standard color wheel clearly illustrates the importance of contrast, hue and value. Opposite colors on the wheel are complementary. An example is red and green (as shown above). They respresent a good contrast in hue, but their values are similar. It is difficult for the human eye to process the wavelength variations associated with complementary colors. Therefore, a quivering or optical distortion is sometimes detected when two complemen- tary colors are used in tandem. Adjacent colors, such as blue and green, make especially poor combinations since their contrast is similar in both hue and value. As a result, adjacent colors create contrast that is hard to discern. Alternating colors, such as blue and yellow, produce the best combinations since they have good contrast in both hue and value. Black contrasts well with any color of light value and white is a good contrast with colors of dark value. For example, yellow and black are dissimilar in the contrast of both hue and value. -
ALL ABOUT COLOR March 2020 USA Version CONTENTS CHAPTER 1
ALL ABOUT COLOR March 2020 USA Version CONTENTS CHAPTER 1 WHO IS GOLDWELL CHAPTER 1 | WHO IS GOLDWELL | 4 WHO IS GOLDWELL 1948 1956 1970 1971 1976 FOUNDED BY SPRÜHGOLD OXYCUR TOP MODEL AIR FOAMED HANS ERICH DOTTER HAIRSPRAY PLATIN BLEACHING TOPCHIC PERMANENT PERM POWDER HAIR COLOR Focusing on hairdressers as business partners, Dotter launched the first Goldwell product: Goldwell Ideal, the innovative cold perm, which was to be followed by a never-ending flow of innovations. CHAPTER 1 | WHO IS GOLDWELL | 5 1978 1986 2001 2008 2009 2010 TOPCHIC COLORANCE ELUMEN DUALSENSES SILKLIFT STYLESIGN PERMANENT HAIR COLOR DEMI-PERMANENT NON-OXIDATIVE INSTANT SOLUTIONS HIGH PERFORMANCE FROM STYLISTS DEPOT SYSTEM HAIR COLOR HAIR COLOR HAIR CARE LIGHTENER FOR STYLISTS CHAPTER 1 | WHO IS GOLDWELL | 6 2012 2013 2015 2016 2018 NECTAYA KERASILK SILKLIFT CONTROL KERASILK COLOR SYSTEM AMMONIA-FREE KERATIN LIFT AND TONE LUXURY WITH @PURE PIGMENTS PERMANENT TREATMENT CONTROL HAIR CARE ELUMENATED COLOR HAIR COLOR ADDITIVES CHAPTER 2 WE THINK STYLIST CHAPTER 2 | WE THINK STYLIST | 8 WE THINK STYLIST BRAND STATEMENT We embrace your passion for beautiful hair. We believe that only together we can reach new heights by achieving creative excellence, outstanding client satisfaction and salon success. We do more than just understand you. We think like you. WE THINK STYLIST. CHAPTER 2 | WE THINK STYLIST | 9 GOLDWELL HAIR COLOR THE MOST INTELLIGENT AND COLOR CARING SYSTEM FOR CREATING AND MAINTAINING VIBRANT HEALTHY HAIR » Every day, we look at the salon experience through the eyes of a stylist – developing tools, color technology and innovations that fuel the creativity, streamline the work, and keep the clients looking and feeling fantastic. -
Terry “Trickman” Minnich and Jeff Lee Home of Terry Minnich – Glendale Heights, IL
Terry “Trickman” Minnich and Jeff Lee Home of Terry Minnich – Glendale Heights, IL *** Date: October 13, 2015 Location: Home of Terry Minnich (157 Golden Dr.) – Glendale Heights, IL Interviewer(s): Jordan Mynes, Fulgencio Torres Transcription: Jared Wohn, Zhanna Badasyan, Silvia Nunez Length: 2 hours, 30 minutes, 15 seconds Project: History of CoinOp in Chicago [00:00:00] Jordan Mynes [JM]: Alright I’m Jordan Mynes Fulgencio Torres [FT]: And Fulgencio Torres JM: And we’re interviewing Trickman Terry and I forgot your name, sorry Jeff Lee [JL]: Jeff Lee! 2 JM: Jeff Lee, and this is for our class History of Video Games with Carly Kocurek and the Chicago CoinOp Archive and just real quick tell us about yourselves, how’d you first get into video games? Terry Trickman [TM]: You first or JL: Well I got into video games back in 1981. I was working as an artist I was working at Triton College in River Grove and I got a call one day from a friend of mine, Richard Tracy, who I’ve known for a number of years socially. We played music together and he knew one of my hobbies was playing games war games, cards, and board games all kinds of stuff like that and he had recently taken a job at D. Gottlieb & Co. which was one of the three, four , five pinball companies in chicago. Chicago being the home of pinball and D. Gottlieb invented the flipper game back in the 30s and JM: It was mostly tilt before that right? JL: Yeah, I guess, I guess so that’s all they did All: [laughs] JL: Supposedly, supposedly, David Gottlieb or even probably one of his engineers invented the flipper then right and anyway the video game boom had commenced and a lot of the companies, Bally Midway, Williams, and Stern, had jumped on that bandwagon. -
MIDI に関する技術系統化調査 1 Systematized Survey of MIDI and Related Technologies
MIDI に関する技術系統化調査 1 Systematized Survey of MIDI and Related Technologies 井土 秀樹 Hideki Izuchi ■ 要旨 MIDI(Musical Instrument Digital Interface)は、日本の MIDI 規格協議会(現 AMEI:一般社団法人 音楽電子事業協会)と国際団体の MMA(MIDI Manufacturers Association)により制定された電子楽器の 演奏データを機器間でデジタル転送するための共通規格である。 1981 年 6 月シカゴで開催された NAMM ショーで、共通インターフェースの可能性に関して、最初の呼 びかけを行ったのがローランド創業者の梯郁太郎である。この呼びかけに応じ、最初の規格案を提案したのが Dave Smith(Sequential Circuits Inc. 社長)であった。両者は MIDI の制定に尽力し、MIDI 規格がその後 の音楽産業の発展に貢献したことが評価され、MIDI 制定から 30 周年を迎える 2013 年第 55 回グラミー賞 にて、連名でテクニカル・グラミー・アワードを受賞している。 MIDI を使って、異なる電子楽器同士がメーカーの枠を超えて同時に鳴らせるようになった。またコンピュー ターと電子楽器をつなぐことが可能となり、コンピューター上で演奏データを作成し、MIDI を通じて電子楽 器を自動演奏させることが可能となった。机の上で音楽の最終形まで制作可能になったことから「Desk Top Music」と呼ばれ、音楽制作の現場を大きく変えることになった。 また 1990 年代大手パソコン通信ホストによりアマチュア・ミュージシャンによる MIDI データの流通が隆 盛を極めた。このような MIDI データの流通には GS 音源、XG 音源と呼ばれたデファクトスタンダードな音色 配置と、SMF(Standard MIDI File)と呼ばれた MIDI データを記憶する共通ファイル・フォーマットの存在 が貢献した。 1992 年通信カラオケの誕生によって MIDI は楽器業界以外にも活躍の場を得ることになる。MIDI データを 使った通信カラオケシステムは、従来のディスクメディアによるカラオケシステムより、新曲の制作・配信が圧 倒的に速く、内蔵曲数の制限も少なく、ランニングコストも安価になったことから、カラオケの低価格・大衆化 を大きく前進させた。また 1999 年 2 月の i モード・サービス開始などにより、コンテンツ・プロバイダのメ ニューサイトで着信メロディーの演奏データを課金のうえダウンロードするのが一般的となり、携帯電話向けコ ンテンツビジネスが急速に拡大した。着信メロディーの演奏データの実体は Standard MIDI File(SMF)で あり、MIDI データが携帯端末の世界でも活用された。 MIDI は演奏データ情報に留まらず、クロック情報、タイムコード情報なども扱えるためレコーディング・ス タジオの制作プロセスを大きく変革した。さらに MIDI の RP(推奨実施例)として MIDI Machine Control、 MIDI Show Control、MIDI Visual Control 等も制定され、マルチトラックレコーダーの機器制御、照明機 器の制御、映像機器の制御にも MIDI が使われるようになった。 1999 年には MIDI を USB ケーブルの中に通すことが可能となり、また 2015 年には Bluetooth Low Energy(BLE)が規格化され、 2016 -
By Heavensanon Version 1.0 Welcome to Videoland, Jumper. It Is
Captain N (Jumpchain-compatible CYOA) By HeavensAnon Version 1.0 Welcome to Videoland, Jumper. It is a world, or rather a connection of video game worlds that are VERY loosely based off of classic Nintendo games on the NES. It’s the 80s and everything is suitably dorky to match. Right now, the evil Mother Brain and her dastardly henchmen are storming the Palace of Power, the center and heart of Videoland. Her goal? To take it over, of course. But, the legendary Power Glove tells of a savior from the real world who will come to save videoland. His name is Kevin Keene, the Gamemaster. Together, he and his new friends will thwart Mother Brain’s plans in daily adventures that most certainly isn’t a botched marketing exercise from Nintendo. Nope. But that’s where you come in, right? While these worlds aren’t quite as dangerous as their game counterparts, it can still be a dicey proposition to survive if you’re not careful. Will you join the N- Team as a new member? Will you instead join the dastardly Mother Brain, or seek to take over Videoland all on your own? Or maybe you’ll just go somewhere else because this is all incredibly silly. Make it good, Jumper. +1000 Power Points for your trouble. Backgrounds: Age is largely irrelevant for Videoland Natives and Villains, and can be chosen for free. Drop-In and The Gamemaster roll 10+1d8 for age. Gender remains the same. Can spend 100 points to choose age and gender. Drop-In [Free] – It’s you! You’re dropped out of the Ultimate Warp Zone at your new location, with nobody knowing about your coming or knowing what to expect. -
Title Spons Agency Bureau No Pub Date Contract Note
DOCUMENT LIZSUME ED 071' C87 82 015 524 TITLE Project Musics Reader 2,Motion in the Heavens. .INSTITUTION Harvard Univ., Cambridge,Mass. Harvard Project _Physics. SPONS AGENCY Office of Education (DREW), Washington, D.C.,Bureau of Research. BUREAU NO BK-5-1038 PUB DATE 68 CONTRACT 08C-5-10-058 NOTE 233p.; Authorized InterimVersion EDRS PRICE MF -$0.65 HC-89.87 _DESCRIPTORS Astronomy; Instructional Materials;.*Motion; *Physics; Science, Fiction;. Science Materials; _Secondary Grades; *Secondary School Science; *Space; *Supplementary Reading Materials IDENTIFIER'S Harvard Project Physics ABSTRACT As a supplement to.Projpct Physics Unit 2, specially, selected articles are presented in this reader for student browsing. _Eight excerpts are given under headings:,the starry messenger, Newton_. And the principia, an appreciation of the earth, space the unconquerable, Is there intelligent life beyond the earth3,11 the life story of a galaxy, expansion of the universe, and Dyson sphere. Seven book passages. are included under. the, headings of the black cloud, roll call, a night at the observatory, Repler's celestial music, universal gravitation, a table of stars within twenty-two light years that could have habitable planets, and three poetic _fragments about astronomy. The remaining articles includea preface to the books of the ,revolutions, Kepler, Kepler on. Mars, laws of ..motion and proposition one,, garden of Epicurus, a search for life on earth at Kilometer resolution, the. boy who redeemed his father's _name, great comet of 1965, gravity experiments, unidentified flying objects, and negative mass. Illustrations for explanationpurposes . are provided. The work of Harvard. Project Physics has been .financially supported by: the Carnegie Corporation of New York, the Ford. -
Retro Gamer Speed Pretty Quickly, Shifting to a Contents Will Remain the Same
Untitled-1 1 1/9/06 12:55:47 RETRO12 Intro/Hello:RETRO12 Intro/Hello 14/9/06 15:56 Page 3 hel <EDITORIAL> >10 PRINT "hello" Editor = >20 GOTO 10 Martyn Carroll >RUN ([email protected]) Staff Writer = Shaun Bebbington ([email protected]) Art Editor = Mat Mabe Additonal Design = Mr Beast + Wendy Morgan Sub Editors = Rachel White + Katie Hallam Contributors = Alicia Ashby + Aaron Birch Richard Burton + Keith Campbell David Crookes + Jonti Davies Paul Drury + Andrew Fisher Andy Krouwel + Peter Latimer Craig Vaughan + Gareth Warde Thomas Wilde <PUBLISHING & ADVERTISING> Operations Manager = Debbie Whitham Group Sales & Marketing Manager = Tony Allen hello Advertising Sales = elcome Retro Gamer speed pretty quickly, shifting to a contents will remain the same. Linda Henry readers old and new to monthly frequency, and we’ve We’ve taken onboard an enormous Accounts Manager = issue 12. By all even been able to publish a ‘best amount of reader feedback, so the Karen Battrick W Circulation Manager = accounts, we should be of’ in the shape of our Retro changes are a direct response to Steve Hobbs celebrating the magazine’s first Gamer Anthology. My feet have what you’ve told us. And of Marketing Manager = birthday, but seeing as the yet to touch the ground. course, we want to hear your Iain "Chopper" Anderson Editorial Director = frequency of the first two or three Remember when magazines thoughts on the changes, so we Wayne Williams issues was a little erratic, it’s a used to be published in 12-issue can continually make the Publisher = little over a year old now. -
The Yuribou Guide to Fanservice for Animators
The Yuribou Guide to Fanservice for Animators Disclaimer: All art here is taken from various image boards and image searches and appears without artist’s permission. If you are the artist and wish your art to be removed or your work credited, please email me on the address below Brought to you by Yuribou at Yuri to Boushi to Hon no Tabibito (http://yuribou.net/blog) Introduction Hello young animator! You’ve fought through the ranks of artist wannabes and failed otaku sycophants and have finally won your way into the midst of greatness. But the first thing to decide - what type of anime would you like to make? Fanservice did I hear you say? You choose to walk the thin pink g-string between gratuitous service and softcore pornography? Good choice! Then you’ve come to the right place! The Reverse Breast Grab (or RBG) - One of the advanced Welcome to the Yuribou Guide to Fanservice manoeuvres that can make or break a seasoned fanservice for Animators. Anyone can draw a cheap animator’s career. panty shot, but how can you make it appeal to the masses who just shrug this off as just There are four things that are the most an everyday phenomenon? How do you important in fanservice - make your moe super-moe? What differentiates a boring glasses girl from • First and foremost - art quality desirable meganekko? When is it appropriate • Character (both designs and to insert token yuri? And most importantly, character) how can you make an anime that Yuribou will • Situations - a good mix of cheap and watch? well planned • Overall storyline and character Granted that last one isn’t too difficult. -
Super Nintendo
UNESP - UNIVERSIDADE ESTADUAL PAULISTA DCSO - Departamento de Comunicação Social FAAC - Faculdade de Arquitetura, Artes e Comunicação Curso de Jornalismo LIVRO-REPORTAGEM: 101 GAMES INESQUECÍVEIS DE SUPER NINTENDO Bauru, 2013 Gabriela Garcia Brandão LIVRO-REPORTAGEM: 101 GAMES INESQUECÍVEIS DE SUPER NINTENDO Memorial de Projeto Experimental apresentado em cumprimento parcial às exigências do Curso de Jornalismo da Faculdade de Arquitetura, Artes e Comunicação, do Departamento de Comunicação Social, da UNESP – Universidade Estadual Paulista “Julio de Mesquita Filho”, para obtenção do título de Bacharel em Comunicação Social - Jornalismo. Orientadora do Projeto Experimental: Profa.Dra. Maria Cristina Gobbi Bauru, 2013 Aos pais, pela dedicação e incentivo. Agradecimentos Agradeço a UNESP pelo período que compartilhamos conhecimento. À orientadora professora Dra. Maria Cristina Gobbi, pelo acompanhamento pontual. Aos professores do curso de Jornalismo da Unesp. A todos que direta ou indiretamente Contribuíram para a realização deste trabalho. It’s dangerous to go alone; take this! The Legend of Zelda Sumário Introdução 1.1 Apresentação ............................................................................................ 7 1.2 Objeto ....................................................................................................... 8 1.3 Objetivos .................................................................................................. 8 1.3.1 Objetivo Geral ........................................................................ -
John Smith List 17/03/2014 506 1. [K] 2. 11Eyes 3. a Channel
John Smith List 51. Bokurano 17/03/2014 52. Brave 10 53. BTOOOM! 506 54. Bungaku Shoujo - Gekijouban + Memoire 55. Bungaku shoujo: Kyou no oyatsu - Hatsukoi 56. C - Control - The Money of Soul and Possibility Control 57. C^3 58. Campione 1. [K] 59. Canvas - Motif of Sepia 2. 11Eyes 60. Canvas 2 - Niji Iro no Sketch 3. A channel - the animation + oav 61. Chaos:Head 4. Abenobashi - il quartiere commerciale 62. Chibits - Sumomo & Kotoko todokeru di magia 63. Chihayafuru 5. Accel World 64. Chobits 6. Acchi Kocchi 65. Chokotto sister 7. Aika r-16 66. Chou Henshin Cosprayers 8. Air - Tv 67. Choujigen Game Neptune The 9. Air Gear Animation (Hyperdimension) 10. Aishiteruze Baby 68. Chuu Bra!! 11. Akane-Iro ni Somaru Saka 69. Chuunibyou demo Koi ga Shitai! + 12. Akikan! + Oav Special 13. Amaenaide yo! 70. Chuunibyou demo Koi ga Shitai! Ren + 14. Amaenaide yo! Katsu! Special 15. Angel Beats! 71. Clannad 16. Ano Hana 72. Clannad - after story 17. Ano natsu de Matteru 73. Clannad Oav 18. Another 74. club to death angel dokuro-chan 19. Ao no Exorcise 75. Code Geass - Akito the Exiled 20. Aquarion Evol 76. Code Geass - Lelouch of the rebellion 21. Arakawa Under the Bridge 77. Code Geass - Lelouch of the Rebellion 22. Arakawa Under the Bridge x Bridge R2 23. Aria the Natural 78. Code Geass Oav - nunally // black 24. Asatte no Houkou rebellion 25. Asobi ni ikuyo! 79. Code-E 26. Astarotte no omocha 80. Colorful 27. Asu no Yoichi! 81. Coopelion 28. Asura Cryin 82. Copihan 29. Asura Cryin 2 83.