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The Anime Galaxy Japanese Animation As New Media
i i i i i i i i i i i i i i i i i i i i Herlander Elias The Anime Galaxy Japanese Animation As New Media LabCom Books 2012 i i i i i i i i Livros LabCom www.livroslabcom.ubi.pt Série: Estudos em Comunicação Direcção: António Fidalgo Design da Capa: Herlander Elias Paginação: Filomena Matos Covilhã, UBI, LabCom, Livros LabCom 2012 ISBN: 978-989-654-090-6 Título: The Anime Galaxy Autor: Herlander Elias Ano: 2012 i i i i i i i i Índice ABSTRACT & KEYWORDS3 INTRODUCTION5 Objectives............................... 15 Research Methodologies....................... 17 Materials............................... 18 Most Relevant Artworks....................... 19 Research Hypothesis......................... 26 Expected Results........................... 26 Theoretical Background........................ 27 Authors and Concepts...................... 27 Topics.............................. 39 Common Approaches...................... 41 1 FROM LITERARY TO CINEMATIC 45 1.1 MANGA COMICS....................... 52 1.1.1 Origin.......................... 52 1.1.2 Visual Style....................... 57 1.1.3 The Manga Reader................... 61 1.2 ANIME FILM.......................... 65 1.2.1 The History of Anime................. 65 1.2.2 Technique and Aesthetic................ 69 1.2.3 Anime Viewers..................... 75 1.3 DIGITAL MANGA....................... 82 1.3.1 Participation, Subjectivity And Transport....... 82 i i i i i i i i i 1.3.2 Digital Graphic Novel: The Manga And Anime Con- vergence........................ 86 1.4 ANIME VIDEOGAMES.................... 90 1.4.1 Prolongament...................... 90 1.4.2 An Audience of Control................ 104 1.4.3 The Videogame-Film Symbiosis............ 106 1.5 COMMERCIALS AND VIDEOCLIPS............ 111 1.5.1 Advertisements Reconfigured............. 111 1.5.2 Anime Music Video And MTV Asia......... -
Infâncias Seduzidas Pelos Desenhos Animados: Implicações Comportamentais Sobre a Formação Da Imagem Corporal
1 MAIO – 2010 CARLA BORGES DE ANDRADE JULIANO DOS SANTOS 1980/1990 – INFÂNCIAS SEDUZIDAS PELOS DESENHOS ANIMADOS: IMPLICAÇÕES COMPORTAMENTAIS SOBRE A FORMAÇÃO DA IMAGEM CORPORAL Carla Borges de Andrade Juliano dos Santos 2 UNIVERSIDADE ESTADUAL DE FEIRA DE SANTANA DEPARTAMENTO DE LETRAS E ARTES PROGRAMA DE PÓS GRADUAÇÃO – MESTRADO EM DESENHO, CULTURA E INTERATIVIDADE CARLA BORGES DE ANDRADE JULIANO DOS SANTOS 1980/1990 – INFÂNCIAS SEDUZIDAS PELOS DESENHOS ANIMADOS: IMPLICAÇÕES COMPORTAMENTAIS SOBRE A FORMAÇÃO DA IMAGEM CORPORAL FEIRA DE SANTANA MAIO – 2010 Carla Borges de Andrade Juliano dos Santos 3 UNIVERSIDADE ESTADUAL DE FEIRA DE SANTANA DEPARTAMENTO DE LETRAS E ARTES PROGRAMA DE PÓS GRADUAÇÃO – MESTRADO EM DESENHO, CULTURA E INTERATIVIDADE CARLA BORGES DE ANDRADE JULIANO DOS SANTOS 1980/1990 – INFÂNCIAS SEDUZIDAS PELOS DESENHOS ANIMADOS: IMPLICAÇÕES COMPORTAMENTAIS SOBRE A FORMAÇÃO DA IMAGEM CORPORAL Dissertação apresentada ao Mestrado em Desenho, Cultura e Interatividade como requisito parcial para a obtenção do título de mestra, sob orientação da Profª Drª Gláucia Trinchão. FEIRA DE SANTANA MAIO – 2010 Carla Borges de Andrade Juliano dos Santos 4 Ficha Catalográfica – Biblioteca Central Julieta Carteado Santos, Carla Borges de Andrade Juliano dos S234m 1980/1990 – infâncias seduzidas pelos desenhos animados: implicações comportamentais sobre a formação da imagem corporal / Carla Borges de Andrade Juliano dos Santos. – Feira de Santana, 2010. 210 f.: il. Orientadora: Gláucia Trinchão Dissertação (Mestrado) – Programa de Pós-Graduação em Desenho Cultural e Interatividade. Universidade Estadual de Feira de Santana, 2010. 1.Desenho animado – Décadas de 80, 90 sec. XX. 2. Pedagogia da sedução. 3.Imagem corporal. I.Trinchão, Gláucia. II. Universidade Estadual de Feira de Santana. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27. -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
King of Fighters É Uma Propriedade Intelectual Da SNK/Playmore
1 PARA STREET FIGHTER: O JOGO DE RPG Créditos: Escrito por: Eric “Musashi” Souza e Odmir Fortes Com Contribuições de: Edson Golem, Gilvan Gouvea, Thiago Rosa “Shinken” Edição e Diagramação: Eric “Musashi” Souza. www.sfrpg.com.br/shotokan Street Fighter é uma propriedade Intelectual da CAPCOM. The King of Fighters é uma propriedade intelectual da SNK/Playmore. Storytelling RPG é um Sistema de Regras para RPGs Criado pela Withe Wolf escrito por Bill Bridges, Phil Brucato, Brian Campbell, Sean Lang, Mike Tinney e Stephan Wieck 2 Índice Introdução: South Town 05-08 Capitulo 1: Art of Fighting 09-28 Capitulo 2: Fatal Fury 29-60 Capitulo 3: Ikari Warriors 61-75 Capitulo 4: Psyco Soldiers 77-84 Capitulo 5: Saga Orochi 85-111 Capitulo 6: Saga NESTS 112-131 Capitulo 7: CRONICAS DE ASH 132-148 Capitulo 8: GAROU: MARK OF THE WOLVES 149-165 Capitulo 9: NOVAS MANOBRAS ESPECIAIS 166-178 3 4 INTRODUÇÃO: South town Prólogo: Posteriormente quando ele se aposentou, seu pupilo Bob Wilson assumiu o local. Este ambiente South Town é uma cidade localizado na costa sul costumava ser palco para muitas lutas de bar, dos EUA no estado da Flórida. South Town é mais tarde virou o ponto de encontro para baseada em Miami. Com o passar do tempo, diversos lutadores após os torneios. também atraiu a máfia italiana e chinesa devido à sua localização rentável para o mercado negro. Algum tempo na década de 1960, a máfia desapareceu misteriosamente e a paz voltou para as ruas. Na realidade, foram lentamente conquistados pela pseudo-agência policial, Howard Connection. -
[Moves] Basic Moves HERO TEAM Ash Crimson
The King of Fighters 2003 [moves] - NEO Encyclopedia 1 / 16 The Unofficial SNK Neo Geo Games Encyclopedia of Moves & Codes http://sindoni.altervista.org/neoencyclopedia/ [moves] Ash Crimson Duo Lon Shen Woo Terry Bogard Joe Higashi Griffon Ryo Sakazaki Robert Garcia Yuri Sakazaki Kim Kaphwan Chang Koehan Jhun Hoon Leona Ralf Jones Clark Steel Gato Billy Kane Ryuji Yamazaki King Mai Shiranui Blue Mary Benimaru Nikaido Shingo Yabuki Goro Daimon Athena Asamiya Hinako Shijou Malin K' Maxima Whip Kyo Kusanagi Iori Yagami Basic Moves Weak Punch Weak Kick Strong Punch Strong Kick Dash Backstep while being thrown close Throw Throw Escape when landing Safe Landing Taunt Forward Emergency Backward Emergency Evade Evade Guard Cancel Emergency when blocking or Guard Cancel Blow Off Evade when blocking * costs 1 level * costs 1 level Change Attack Change * costs 1 level * Change & Change Attack: switches teammates during battle. With Change your character wil taunt and then leap off screen while the other character will jump in. Using the Change Attack your character perform an attack and then the other character will leap on screen with a jumping attack. Can be used only when the "CHANGE OK!" is displayed over your Power Gauge. For 1st Member change to 2nd and change to 3rd For 2nd Member change to 1st and change to 3rd For 3rd Member change to 1st and change to 2nd * Desperation Moves (DM): costs 1 level. * Leader Desperation Moves (LDM): can be used only by the leader character of your team (the first you choose on the selection screen). Costs 2 levels. -
Moves] - NEO Encyclopedia 1 / 11
Real Bout Fatal Fury Special [moves] - NEO Encyclopedia 1 / 11 The Unofficial SNK Neo Geo Games Encyclopedia of Moves & Codes http://sindoni.altervista.org/neoencyclopedia/ [moves] Terry Bogard Andy Bogard Joe Higashi Mai Shiranui Duck King Tung Fu Rue Bob Wilson Sokaku Mochizuki Jin ChonRei Jin ChonShu Hon Fu Ryuji Yamazaki Blue Mary Franco Bash Kim Kaphwan Cheng Sinzan Billy Kane Laurence Blood Wolfgang Krauser General Moves Punch Kick move to other fighting plane Powerful Attack turn your character around to face the other way jump Air Defense jump, hold * can also press an attack button whilst holding the button Taunt far Short Jump * can be cancelled at any time Roll Recovery Holds / Throws * when Power Gauge at H.POWER or above Hop Back Dash * also dodge projectiles * can also dash jump Crawl forward Offensive Crouch * If you are in another plane to your opponent you can press to hit them high and bring them back to your plane press to hit them low and bring them back to your plane press to move yourself to the opponent's plane and punch them press to move yourself to the opponent's plane and kick them * Fake Moves: (the start animation of a Deadly Attacks) require only a direction and button press of for a Deadly Attack, or for a Ultra or Hidden Power Attack. The fakes are shown in each character's move section with their normal moves * Break Shot: (Guard Cancel) during an attack, characters can use powerful "Guard Cancel" techniques to break the enemy guard whilst they are being attacked. -
Pots Style Compilation
CHARACTER MAIN THEME STAGE STORY FIGHT 1 STORY FIGHT 2 BOSS (FAKE) FINAL BOSS (SECRET) FINAL BOSS Nightmare Geese; THEME: Kyo; THEME: Esaka Ken; THEME: Stage of God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Reinterpretation (Ryu Suzaku Castle (Japan) Akuma THEME: Theme Ryu Forever (Kyo Kusanagi) Capcom - Street Fighter God [CvS2] STAGE: Osaka original/non-arrange ver] Stage) [SSFIIT HDR] [SSFFIIT HDR] of Akuma [SFIV] [KOF97] Remix [CvS2] [CvS2] STAGE: Geese Tower - Inner Sanctum [RBFFS] Nightmare Geese; THEME: Mai; THEME: "Floating" Cammy; THEME: M. Bison; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Street Market (Chun-Li on a Fantasy for Chun-Li Beijing (China) [SFA2] Theme of Cammy Theme of M. Bison God [CvS2] STAGE: Osaka original/non-arrange ver] Stage) [SSFIIT HDR] Yvonne Lerolle (Mai [SFIV] [SFIV] [CvS2] STAGE: Geese Tower - Inner Shiranui Stage) [FF3] Sanctum [RBFFS] Charlie; THEME: Rugal; THEME: The ЯR Nightmare Geese; THEME: Decisive Bout - Theme (Rugal Bernstein) M. Bison; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Guile Stage [Street Ghost Valley, Nevada Guile of Charlie [SFA3] [KOF98] STAGE: The Theme of M. Bison God [CvS2] STAGE: Osaka original/non-arrange ver] Fighter Tribute Album] (USA) [SFA3] STAGE: Frankfort Black Noah (round 1) [SFIV] [CvS2] STAGE: Geese Tower - Inner Hangar (USA) [SFA3] [KOF94] Sanctum [RBFFS] Nightmare Geese; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Theme of Sakura Setagaya-ku Ni-chome, Karin; THEME: Theme Yuri; THEME: Diet (Yuri Ryu; THEME: Ryu -
Moves] - NEO Encyclopedia 1 / 4
Art of Fighting 3 [moves] - NEO Encyclopedia 1 / 4 The Unofficial SNK Neo Geo Games Encyclopedia of Moves & Codes http://sindoni.altervista.org/neoencyclopedia/ [moves] Robert Garcia Ryo Sakazaki Rody Birts Kasumi Todoh Koh-San Wang Lenny Creston Carman Cole Jin Fu-Ha General Moves Punch Kick Strong Attack Taunt hold Recharge Spirit jump Short jump Back step Front step Mid level strike Rush Punch / Rush Kick Throw Sabaki Motion Robert Garcia Command Attacks Burning Knuckle mid-level kick Double Middle Back Blow Double Middle Raging Kick Triple Kick crouch Jumping Heel Throw Pursuit Shoulder Throw Yankee Kick Special Moves Ryuu Geki Ken RyuuGa Genei Kyaku HienShippuKyaku jump Hien Ryuu Jin Kyaku rush 3rd hit Ryuu Zan Shou HaohShokohKen Super Special Move RyuKo Ranbu Ryo Sakazaki Command Attacks Step Back Sway Fumikomu Kadan Seiken FuusatsuKeri High Spin Kick http://sindoni.altervista.org/neoencyclopedia/ 02/01/04 Art of Fighting 3 [moves] - NEO Encyclopedia 2 / 4 TorageUchi AteKeri KakuGyakuSho mid-level kick Driving Kick jump to edge Triangle Kick mid-level kick Knee Storm crouch Tsurabe Uchi Throw Pursuit Shoulder Throw KimeUchi Special Moves ZanRetsuKen Ko Ou Ken KohGeki Ko Hou HienShippuKyaku HaohShokohKen Super Special Move RyuKo Ranbu Rody Birts Command Attacks Rapid Rod Slide Low Kick Over Swing Dodge Knee Kick Throw Pursuit Hook Throw Bounding Rod Special Moves close Decisive Impact Revolving Rod Middle Impact TT Super Special Move Hyper Tonfa Kasumi Todoh Command Attacks Gohsen SouShoDan Kusanagi sabaki TsuyuBarai SouShoDan SouShoYaritotsuKyaku -
1618688050147-Battletoadszits.Pdf
● Battletoads Zits Battletoads is a video came establishment that first relased in 1991. The primary game named "Battletoads", was a 2D Smash them up style computer game from Rare Ltd. At it's delivery it was perhaps the most exceptional computer games to at any point be delivered graphically. Such a triumph that the game was even transformed into an arcade machine in .1994 in relationship with Electronic Arts The first story behind Battletoads, is of two teenaged, freak amphibians (Not Teenage Mutant Ninja Turtles), who are both named after skin issues, Rash and Zits. They are needed to save their sibling, who is likewise named after a skin problem, Pimple, and the Princess Angelica. Princess Angelica is being kept hostage by the Evil Dark Queen, who is the leader of the Planet Ragnarok. They are helped en route by Professor T. Bird, who is .outfitted with an astounding space transport :The principle characters in the game are Rash – The most mainstream Battletoad. Green in Color and weards dark shades. Genuine .Name Dave Shar, he is the craziest and quickest of the Battletoads Zitz – The head of the Battletoads. Shrewd and clever, earthy colored in shading, his genuine name is morgan Ziegler Pimple – Not the most brilliant amphibian, however he is amazing with beast power. Pimple is a tank, and not to be dealt with. Frequently seen utilizing hefty articles in assault .circumstances. Genuine name George Pie Teacher T. Bird – The coach and guider of the Toads all through their central goal. Intermittently seen deriding the amphibians when they come up short, as he loathes .disappointment The Dark Queen – An Evil Queen, with an objective of annihilating the battletoads in her definitive mission in administering the universe with her hub of partners. -
Thrash Second Edition -Beta- by Ewen Cluney Thanks to My Real Life Friends, A.K.A
Distant Star Games Presents Thrash Second Edition -beta- By Ewen Cluney Thanks To My real life friends, a.k.a. the Neko Machi-gumi (or failing that, “The Group”). The Thrash Mailing List gang and all the other Thrash fans that have supported me over the years. SNK, Capcom, Sammy, Tecmo, Namco, and too many oth- ers to mention. Credits Designed and written by Ewen Cluney ©2007 by Ewen Cluney This work is licensed under the Creative Commons Attribu- tion-NonCommercial 2.5 License. To view a copy of this li- cense, visit http://creativecommons.org/licenses/by-nc/2.5/ or send a letter to Creative Commons, 543 Howard Street, 5th Floor, San Francisco, California, 94105, USA. All mention of copyrighted works is for references purposes only and is not a challenge of copyright or trademark. X Go Play. Because playing games is fun. Table of Contents Introduction...................................................................................................................... 5 Inspiration...................................................................................................................... 8 Glossary of Game Terms ............................................................................................ 10 Chapter 1: Fighter Creation ......................................................................................... 13 Step 1: Concept ........................................................................................................... 13 Step 2: Motivation ......................................................................................................