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King of Fighters É Uma Propriedade Intelectual Da SNK/Playmore
1 PARA STREET FIGHTER: O JOGO DE RPG Créditos: Escrito por: Eric “Musashi” Souza e Odmir Fortes Com Contribuições de: Edson Golem, Gilvan Gouvea, Thiago Rosa “Shinken” Edição e Diagramação: Eric “Musashi” Souza. www.sfrpg.com.br/shotokan Street Fighter é uma propriedade Intelectual da CAPCOM. The King of Fighters é uma propriedade intelectual da SNK/Playmore. Storytelling RPG é um Sistema de Regras para RPGs Criado pela Withe Wolf escrito por Bill Bridges, Phil Brucato, Brian Campbell, Sean Lang, Mike Tinney e Stephan Wieck 2 Índice Introdução: South Town 05-08 Capitulo 1: Art of Fighting 09-28 Capitulo 2: Fatal Fury 29-60 Capitulo 3: Ikari Warriors 61-75 Capitulo 4: Psyco Soldiers 77-84 Capitulo 5: Saga Orochi 85-111 Capitulo 6: Saga NESTS 112-131 Capitulo 7: CRONICAS DE ASH 132-148 Capitulo 8: GAROU: MARK OF THE WOLVES 149-165 Capitulo 9: NOVAS MANOBRAS ESPECIAIS 166-178 3 4 INTRODUÇÃO: South town Prólogo: Posteriormente quando ele se aposentou, seu pupilo Bob Wilson assumiu o local. Este ambiente South Town é uma cidade localizado na costa sul costumava ser palco para muitas lutas de bar, dos EUA no estado da Flórida. South Town é mais tarde virou o ponto de encontro para baseada em Miami. Com o passar do tempo, diversos lutadores após os torneios. também atraiu a máfia italiana e chinesa devido à sua localização rentável para o mercado negro. Algum tempo na década de 1960, a máfia desapareceu misteriosamente e a paz voltou para as ruas. Na realidade, foram lentamente conquistados pela pseudo-agência policial, Howard Connection. -
Super Nintendo
UNESP - UNIVERSIDADE ESTADUAL PAULISTA DCSO - Departamento de Comunicação Social FAAC - Faculdade de Arquitetura, Artes e Comunicação Curso de Jornalismo LIVRO-REPORTAGEM: 101 GAMES INESQUECÍVEIS DE SUPER NINTENDO Bauru, 2013 Gabriela Garcia Brandão LIVRO-REPORTAGEM: 101 GAMES INESQUECÍVEIS DE SUPER NINTENDO Memorial de Projeto Experimental apresentado em cumprimento parcial às exigências do Curso de Jornalismo da Faculdade de Arquitetura, Artes e Comunicação, do Departamento de Comunicação Social, da UNESP – Universidade Estadual Paulista “Julio de Mesquita Filho”, para obtenção do título de Bacharel em Comunicação Social - Jornalismo. Orientadora do Projeto Experimental: Profa.Dra. Maria Cristina Gobbi Bauru, 2013 Aos pais, pela dedicação e incentivo. Agradecimentos Agradeço a UNESP pelo período que compartilhamos conhecimento. À orientadora professora Dra. Maria Cristina Gobbi, pelo acompanhamento pontual. Aos professores do curso de Jornalismo da Unesp. A todos que direta ou indiretamente Contribuíram para a realização deste trabalho. It’s dangerous to go alone; take this! The Legend of Zelda Sumário Introdução 1.1 Apresentação ............................................................................................ 7 1.2 Objeto ....................................................................................................... 8 1.3 Objetivos .................................................................................................. 8 1.3.1 Objetivo Geral ........................................................................ -
Moves] - NEO Encyclopedia 1 / 11
Real Bout Fatal Fury Special [moves] - NEO Encyclopedia 1 / 11 The Unofficial SNK Neo Geo Games Encyclopedia of Moves & Codes http://sindoni.altervista.org/neoencyclopedia/ [moves] Terry Bogard Andy Bogard Joe Higashi Mai Shiranui Duck King Tung Fu Rue Bob Wilson Sokaku Mochizuki Jin ChonRei Jin ChonShu Hon Fu Ryuji Yamazaki Blue Mary Franco Bash Kim Kaphwan Cheng Sinzan Billy Kane Laurence Blood Wolfgang Krauser General Moves Punch Kick move to other fighting plane Powerful Attack turn your character around to face the other way jump Air Defense jump, hold * can also press an attack button whilst holding the button Taunt far Short Jump * can be cancelled at any time Roll Recovery Holds / Throws * when Power Gauge at H.POWER or above Hop Back Dash * also dodge projectiles * can also dash jump Crawl forward Offensive Crouch * If you are in another plane to your opponent you can press to hit them high and bring them back to your plane press to hit them low and bring them back to your plane press to move yourself to the opponent's plane and punch them press to move yourself to the opponent's plane and kick them * Fake Moves: (the start animation of a Deadly Attacks) require only a direction and button press of for a Deadly Attack, or for a Ultra or Hidden Power Attack. The fakes are shown in each character's move section with their normal moves * Break Shot: (Guard Cancel) during an attack, characters can use powerful "Guard Cancel" techniques to break the enemy guard whilst they are being attacked. -
Pots Style Compilation
CHARACTER MAIN THEME STAGE STORY FIGHT 1 STORY FIGHT 2 BOSS (FAKE) FINAL BOSS (SECRET) FINAL BOSS Nightmare Geese; THEME: Kyo; THEME: Esaka Ken; THEME: Stage of God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Reinterpretation (Ryu Suzaku Castle (Japan) Akuma THEME: Theme Ryu Forever (Kyo Kusanagi) Capcom - Street Fighter God [CvS2] STAGE: Osaka original/non-arrange ver] Stage) [SSFIIT HDR] [SSFFIIT HDR] of Akuma [SFIV] [KOF97] Remix [CvS2] [CvS2] STAGE: Geese Tower - Inner Sanctum [RBFFS] Nightmare Geese; THEME: Mai; THEME: "Floating" Cammy; THEME: M. Bison; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Street Market (Chun-Li on a Fantasy for Chun-Li Beijing (China) [SFA2] Theme of Cammy Theme of M. Bison God [CvS2] STAGE: Osaka original/non-arrange ver] Stage) [SSFIIT HDR] Yvonne Lerolle (Mai [SFIV] [SFIV] [CvS2] STAGE: Geese Tower - Inner Shiranui Stage) [FF3] Sanctum [RBFFS] Charlie; THEME: Rugal; THEME: The ЯR Nightmare Geese; THEME: Decisive Bout - Theme (Rugal Bernstein) M. Bison; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Guile Stage [Street Ghost Valley, Nevada Guile of Charlie [SFA3] [KOF98] STAGE: The Theme of M. Bison God [CvS2] STAGE: Osaka original/non-arrange ver] Fighter Tribute Album] (USA) [SFA3] STAGE: Frankfort Black Noah (round 1) [SFIV] [CvS2] STAGE: Geese Tower - Inner Hangar (USA) [SFA3] [KOF94] Sanctum [RBFFS] Nightmare Geese; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Theme of Sakura Setagaya-ku Ni-chome, Karin; THEME: Theme Yuri; THEME: Diet (Yuri Ryu; THEME: Ryu -
Press Release for Immediate Release Contact: Bridget Bell Day Phone: (847) 364-9787 Toll Free: (888) 877-2669 Email: [email protected]
Sega Amusements USA, Inc. Press Release For Immediate Release Contact: Bridget Bell Day Phone: (847) 364-9787 Toll Free: (888) 877-2669 Email: [email protected] Delivering Metal Slug 6 to Arcades Nation-wide The 10th Anniversary Edition of the Video Game Series Elk Grove Village, IL February 7, 2006 – Sega Amusements USA, Inc. (SAU) announces the latest hit and 10th anniversary edition of the ever-popular Metal Slug series, Metal Slug 6, is the first of the series to land on Sega’s AW hardware system. The game is available now and reports state earnings are profitable. About Metal Slug 6 Metal Slug 6, on Sega’s AW Hardware System, is the 7th installment of the comical and combat-filled Metal Slug series, but the first to land on any arcade platform. The game’s back-story takes place during the Rebel-Martian alliance from Metal Slug 2, Metal Slug X, and Metal Slug 3. A new and violent alien race arrives, which are parasite-like creatures that feed on Martians and look to conquer the human race. Players will parachute behind enemy lines, fight with weapons like grenades, machine guns and Zantetsu swords, all for the mission of freeing innocent hostages. Metal Slug 6 includes several all new features including 2 new player control buttons for greater control over the action, the option of 1 or 2 players with continuous buy-in, and 2 new characters Ralf Jones and Clark Still of “THE KING OF FIGHTERS” and “Ikari Warriors” games. The remaining roll call consists of the quintessential Metal Slug team, Marco Rossi and Tarma Roving, first characters of the series, and Eri Kasamoto and Fio Germi from the second version. -
PATCH NOTES Character Balance, Bug fixes
THE KING OF FIGHTERS XIV Ver.3.00 PATCH NOTES Character balance, bug fixes ▶General ・Fixed an issue allowing to keep charging charged special moves if a direction key was pressed at a certain timing after special moves succesfully charged . ・Throws don't work anymore from the beginning of a guard stance and until blocking any opponent attack. ・Emergency Evasion, Guard Cancel Emergency Evasion, and Moving Distance properties have been standardized for all characters. ・Hit Stop duration on guard stances specific to guard points against certain projectiles has been changed. ・Collision coefficients for opponents stunned in the air have been changed. ▶Characters changelog KYO KUSANAGI BALANCED MOVE DESCRIPTION Fastened startup. Reduced distance. Backstep Changed hurtbox. Changed collision box. Fixed and issue where Rush combo could be activated Close Light Punch regardless of the situation (no hit / no guard). Reduced hitbox. Far Heavy Kick Expanded hurtbox. Ge-Shiki・Naraku Otoshi Reduced recovery time on hit. R.E.D. Kick Shortened overall recovery frames. Reduced guard point. 114 Shiki・Aragami Reduced guard point active frames. Ge-Shiki・Migiri Ugachi Changed low attack box. 115 Shiki・Dokugami Reduced guard point. Ura 108 Shiki・Orochinagi Reduced damage. Ura 108 Shiki・Orochinagi Increased damage. (MAX ver.) 182 Shiki Increased damage. 1 BENIMARU NIKAIDO BALANCED MOVE DESCRIPTION Delayed start-up frames. Reduced hitbox. Far Heavy Kick Expanded hurtbox. Extended overall recovery frames. Jump Heavy Kick Expanded hurtbox. Iai-Geri Limited attack follow-ups. Iai-Geri (EX ver.) Limited attack follow-ups. Inazuma Sandan-Geri Reduced damage. (EX ver.) Reduced attack follow-up window. Shortened active frames. -
Moves] - NEO Encyclopedia 1 / 9
SNK vs CAPCOM - The Match of the Millennium [moves] - NEO Encyclopedia 1 / 9 The Unofficial SNK Neo Geo Games Encyclopedia of Moves & Codes http://sindoni.altervista.org/neoencyclopedia/ [moves] Kyo Kusanagi Terry Bogard Iori Yagami Ryo Sakazaki Mai Shiranui Haohmaru Nakoruru Athena Asamiya Leona Ryu Ken Masters Chun Li Morrigan Felicia Zangief Sakura Kasugano Dan Hibiki Guile Basic Moves Weak Punch Weak Kick Hard Punch Hard Kick Tag Tag Counter * only in Tag guard * only in Tag Battle Battle Average Style Counter Style Rush Style * you can charge your Super Meter * Super Meter increases as you attack. * Super Meter is increased with chain with the Power Builder move. When You can gain up to two levels of super combo attacks. You can store up to 3 full you can perform Super Impact meter. At level 1, you can perform a stocks, but can only do level 1 Super Blast. When life bar is flashing and Super Impact Blast. At Level 2 any Super Impact Blast. MAX Impact Blast you have a full meter, you can do a Impact Blast become MAX Impact Blast moves cannot be performed MAX Impact Blast Hop forward Hop Back Dash Forward Hop Back Dodge Hop Back Guard Counter Guard Counter guard * uses Super Dodge Dodge Attack guard * uses Super Meter Meter Guard Counter while knocked Knockdown guard * uses Super Taunt down Recover Meter Taunt Power Builder Taunt * moves signed with !O must be earned in the Olympic mode first. They can be performed only at Super Meter level 2 (MAX Impact Blast), so cannot be used in Rush Style Kyo Kusanagi close Hatsu Gane http://sindoni.altervista.org/neoencyclopedia/ -
METAL SLUG ANTHOLOGY Or Flashing Lights
MS-AnthologyPSPBookIntr2.xp 11/22/06 12:20 PM Page 2 For safe use of this product, carefully read the following section of this manual and the Precautions section of the instruction manual supplied with the PSP® (PlayStation®Portable) system before use. Retain both this software manual and the instruction manual for future reference. Health precautions A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns METAL SLUG ANTHOLOGY or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video PSP Game Manual games, including games played on the PSP® system, may trigger an epileptic seizure in these individuals. Certain conditions may trigger previously undetected epileptic symptoms even in persons who have no history Table of Contents: of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game — dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement or convulsions — IMMEDIATELY discontinue use and consult your physician before resuming play. When operating Getting Started................................................................................................................2 the unit, play in a well-lit room and keep a safe distance from the screen. Avoid prolonged use of the system. Starting Up .......................................................................................................................3 Take a break of about 15 minutes during every hour of play. Do not use the system when you are tired or short of sleep. When using headphones, do not turn the volume up before putting the headphones on. Also, do not The History of METAL SLUG.........................................................................................4 listen at loud volume levels for extended periods of time. -
Yuri Sakazaki
SNK vs CAPCOM - The Match of the Millennium [codes] - NEO Encyclopedia 1 / 5 The Unofficial SNK Neo Geo Games Encyclopedia of Moves & Codes http://sindoni.altervista.org/neoencyclopedia/ [codes] Alternate Color Hold down as you choose a character to pick their Alternate color. With the alternate color Nakoruru appear as Bust Nakoruru (also her win quotes are different). Play Alternate Cat Walk When choosing a song in Cat Walk, press instead of when you choose it. When you start playing, Felicia will be in her alternate color, the arrows will be replaced by mice pointing in the various directions, will be fishes, and will be bells. Play as Fio in Target 9 After you choose to start and before the game actually starts, press and you'll be Fio instead of Marco. Handicap Matches After you choose Tag or Team Battle, pick less than the maximum number allowed (2 for Tag, 3 for Team). After you choose press . The last box or boxes should be filled with an X, and you'll move on. So, you can fight 1 on 2, 1 on 3 or 2 on 3. Hidden Characters When you beat the game, there's a little screen that comes up after that credits. It's a picture of the hidden character you might get, and it's covered up by nine squares. Depending on the difficulty and how you did in the game, up to 6 squares will be uncovered. But, it's totally random what squares will be uncovered and sometimes it will try to uncover a square that already was. -
Thrash Second Edition -Beta- by Ewen Cluney Thanks to My Real Life Friends, A.K.A
Distant Star Games Presents Thrash Second Edition -beta- By Ewen Cluney Thanks To My real life friends, a.k.a. the Neko Machi-gumi (or failing that, “The Group”). The Thrash Mailing List gang and all the other Thrash fans that have supported me over the years. SNK, Capcom, Sammy, Tecmo, Namco, and too many oth- ers to mention. Credits Designed and written by Ewen Cluney ©2007 by Ewen Cluney This work is licensed under the Creative Commons Attribu- tion-NonCommercial 2.5 License. To view a copy of this li- cense, visit http://creativecommons.org/licenses/by-nc/2.5/ or send a letter to Creative Commons, 543 Howard Street, 5th Floor, San Francisco, California, 94105, USA. All mention of copyrighted works is for references purposes only and is not a challenge of copyright or trademark. X Go Play. Because playing games is fun. Table of Contents Introduction...................................................................................................................... 5 Inspiration...................................................................................................................... 8 Glossary of Game Terms ............................................................................................ 10 Chapter 1: Fighter Creation ......................................................................................... 13 Step 1: Concept ........................................................................................................... 13 Step 2: Motivation ...................................................................................................... -
{PDF} Ralf Kindle
RALF PDF, EPUB, EBOOK Jean Jullien | 56 pages | 04 Feb 2016 | Frances Lincoln Publishers Ltd | 9781847808189 | English | London, United Kingdom Ralf Wehowsky | Discography | Discogs They both are under Commander Heidern 's command and often follow his orders to enter the King of Fighters tournaments. Ralf was initially skeptic due to her young age, but he eventually accepted her as one of his comrades. He seemed to like her very much as soon as he met her, and shook her hand but doesn't want it to be revealed; in KoF '97 , however, it can be seen that Heidern and especially Clark notice this. Under Ralf's command, they investigate Geese Howard 's suspicious involvement in the KoF '96 tournament. During the following year, the trio successfully fulfill one of their missions on the battlefield. However, Ralf feigns professional incompetence for failing to save innocents on the war zone and requests a suspension from his duties; in reality, Ralf is worried about Leona's troubled state and wants her to recuperate. Heidern, seeing through the ruse, agrees and also takes the rest of the team off duty. During their off time, Ralf enlists them into the King of Fighters tournament to keep them in shape and to rehabilitate the despondent Leona. When she attempts suicide at the end of the tournament, he stops her and assures her that, even if she has no family, she isn't alone anymore. During the NESTS saga, Ralf and his squadron are ordered to participate in the tournaments to investigate what is going on behind the scenes. -
Streets, a Setting of Fast- Pay Close Attention for Those Changes
OF THE KING STREET S Ver. 0.75 An Unofficial Supplement for the Genesys RPG System by Fantasy Flight Games CHAPTER 1: ING ACTERS CREAT CHAR elcome to King of the Streets, a setting of fast- pay close attention for those changes. Wpaced action, fantastical martial arts, furious feet and fists, and colorful, larger-than-life characters. This Creating your Fighter is a world where global tournaments decide the greatest fighters in the world, and where these fighters are This section introduces the character creation and massive celebrity figures. It’s a world of underground advancement options specific to the King of the Streets martial arts competitions, grudges, deathmatches, and setting for Genesys. Character creation follows the martial arts warlords seeking to rule the world by mas- standard process described in the Genesys Core tering the power of their pure fighting spirit. Rulebook, with the addition of choosing a fighting style during Step 3 (see page 40 of the Genesys Core To generate characters for this game, you’ll need the Rulebook), and buying special moves and choosing a Genesys core rule book as well as this document. There Super Move during Step 4 (see page 44 of the Genesys are several rules adjustments unique to the setting, so Core Rulebook). players familiar with the Genesys RPG system should SELECT A CHARACTER ARCHETYPE he following pages present the archetype options Tavailable when creating a player character for the King of the Streets setting (see page 35 of the Genesys Core Rulebook). Players should choose from these options instead of those in the Genesys Core Rulebook.