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Honoka Skyrim Mod Download Подпишитесь, Чтобы Загрузить Honkers Bikini
honoka skyrim mod download Подпишитесь, чтобы загрузить Honkers Bikini. @Update So file got taken down. After a month its back thanks to discussing with Steam-Support team. They took the file under the review and found that my workshop submission does not breaks TOS(but it was banned previously for breaking TOS) . So if you were one of the people who reported/flagged my mod just because you don't like this kind of content and straight lying forcing your views onto others. You should feel bad. Don't like it, ignore and move on. From now on I'am going to remove any insults regarding my persona or listed mod. Non-english ones also. Grow up already. I am cleaning my HDD so I have decided to upload some of my crappy ports here to the Workshop. I might upload some more in the future , have plenty of finished & unfinished projects/ports for both females&males. It adds a Honoka Yellow Bikini from Dead or Alive 5 , also contains; Heels, eyeglasses and two variants of the head accessory ( which might not work with every hairstyle ) Includes yellow, red, brown, blue & pink colours. There might be some issues with more flexible poses or animations, especialy around thighs. You need a UNP based textures, since this outfit was based on the UNPB Cleavage. Cleavage is a variant body of UNPB , which focuses on the tighter tiddies. Modern skeleton aka XPMSE [www.nexusmods.com] [www.nexusmods.com] [www.nexusmods.com] Type "help honoka" in the console command. Find ID of the chest, spawn it using "player.placeatme xxx". -
The Indigenous Shôjo: Transmedia Representations of Ainu Femininity In
Journal of Anime and Manga Studies Volume 1 The Indigenous Shôjo: Transmedia Representations of Ainu Femininity in Japan’s Samurai Spirits, 1993–2019 Christina Spiker Volume 1, Pages 138-168 Abstract: Little scholarly attention has been given to the visual representations of the Ainu people in popular culture, even though media images have a significant role in forging stereotypes of indigeneity. This article investigates the role of representation in creating an accessible version of indigenous culture repackaged for Japanese audiences. Before the recent mainstream success of manga/anime Golden Kamuy (2014–), two female heroines from the arcade fighting game Samurai Spirits (Samurai supirittsu)— Nakoruru and her sister Rimururu—formed a dominant expression of Ainu identity in visual culture beginning in the mid-1990s. Working through the in-game representation of Nakoruru in addition to her larger mediation in the anime media mix, this article explores the tensions embodied in her character. While Nakoruru is framed as indigenous, her body is simultaneously represented in the visual language of the Japanese shôjo, or “young girl.” This duality to her fetishized image cannot be reconciled and is critical to creating a version of indigenous femininity that Japanese audiences could easily consume. This paper historicizes various representations of indigenous Otherness against the backdrop of Japanese racism and indigenous activism in the late 1990s and early 2000s by analyzing Nakoruru’s official representation in the game franchise, including her appearance in a 2001 OVA, alongside fan interpretations of these characters in self-published comics (dôjinshi) criticized by Ainu scholar Chupuchisekor. Keywords: Ainu, indigenous studies, shôjo, gender, arcade gaming, stereotypes Author Bio: Christina M. -
King of Fighters 2002 Moves
The King of Fighters 2002 [moves] - NEO Encyclopedia 1 / 23 The Unofficial SNK Neo Geo Games Encyclopedia of Moves & Codes http://sindoni.altervista.org/neoencyclopedia/ [moves] Kyo Kusanagi Benimaru Nikaido Goro Daimon Terry Bogard Andy Bogard Joe Higashi Ryo Sakazaki Robert Garcia Takuma Sakazaki Leona Ralf Jones Clark Steel Athena Asamiya Kensou Sie Chin Gentsai Mai Shiranui Yuri Sakazaki May Lee Kim Kaphwan Chang Koehan Choi Bounge Iori Yagami Mature Vice Ryuji Yamazaki Blue Mary Billy Kane Yashiro Nanakase Shermie Chris K' Maxima Whip Vanessa Seth Ramon Kula Diamond K9999 Angel Basic Moves Weak Punch Weak Kick Strong Punch Strong Kick Dash Backstep while being thrown close Throw Throw Escape when landing Safe Landing Body Blow Attack Backward Emergency Forward Emergency Evade Evade Guard Cancel Emergency when blocking or Guard Cancel Blow Off Evade when blocking * needs 1 Stock * needs 1 Stock during normal/special moves Roll Buffering during normal moves MAX Mode Buffering * needs 1 Stock MAX Mode Taunt * needs 1 Stock * Guard Crash: the life meter of your character will flash when he's about to be guard crushed. * Power Stock: can accumulate 3 Power Stocks with 1st character, 4 Power Stocks with 2nd character, up to 5 Power Stocks with 3rd character. * Desperation Moves (DM): you need 1 Stock to execute a Desperation Move, or during MAX Mode you can perform a DM without depleting any extra Stock but doing so will finish MAX Mode. * Super Desperation Moves (SDM): you need 1 Power Stock and you must be in MAX Mode, MAX Mode will finish after performing the SDM. -
King of Fighters É Uma Propriedade Intelectual Da SNK/Playmore
1 PARA STREET FIGHTER: O JOGO DE RPG Créditos: Escrito por: Eric “Musashi” Souza e Odmir Fortes Com Contribuições de: Edson Golem, Gilvan Gouvea, Thiago Rosa “Shinken” Edição e Diagramação: Eric “Musashi” Souza. www.sfrpg.com.br/shotokan Street Fighter é uma propriedade Intelectual da CAPCOM. The King of Fighters é uma propriedade intelectual da SNK/Playmore. Storytelling RPG é um Sistema de Regras para RPGs Criado pela Withe Wolf escrito por Bill Bridges, Phil Brucato, Brian Campbell, Sean Lang, Mike Tinney e Stephan Wieck 2 Índice Introdução: South Town 05-08 Capitulo 1: Art of Fighting 09-28 Capitulo 2: Fatal Fury 29-60 Capitulo 3: Ikari Warriors 61-75 Capitulo 4: Psyco Soldiers 77-84 Capitulo 5: Saga Orochi 85-111 Capitulo 6: Saga NESTS 112-131 Capitulo 7: CRONICAS DE ASH 132-148 Capitulo 8: GAROU: MARK OF THE WOLVES 149-165 Capitulo 9: NOVAS MANOBRAS ESPECIAIS 166-178 3 4 INTRODUÇÃO: South town Prólogo: Posteriormente quando ele se aposentou, seu pupilo Bob Wilson assumiu o local. Este ambiente South Town é uma cidade localizado na costa sul costumava ser palco para muitas lutas de bar, dos EUA no estado da Flórida. South Town é mais tarde virou o ponto de encontro para baseada em Miami. Com o passar do tempo, diversos lutadores após os torneios. também atraiu a máfia italiana e chinesa devido à sua localização rentável para o mercado negro. Algum tempo na década de 1960, a máfia desapareceu misteriosamente e a paz voltou para as ruas. Na realidade, foram lentamente conquistados pela pseudo-agência policial, Howard Connection. -
[Moves] Basic Moves HERO TEAM Ash Crimson
The King of Fighters 2003 [moves] - NEO Encyclopedia 1 / 16 The Unofficial SNK Neo Geo Games Encyclopedia of Moves & Codes http://sindoni.altervista.org/neoencyclopedia/ [moves] Ash Crimson Duo Lon Shen Woo Terry Bogard Joe Higashi Griffon Ryo Sakazaki Robert Garcia Yuri Sakazaki Kim Kaphwan Chang Koehan Jhun Hoon Leona Ralf Jones Clark Steel Gato Billy Kane Ryuji Yamazaki King Mai Shiranui Blue Mary Benimaru Nikaido Shingo Yabuki Goro Daimon Athena Asamiya Hinako Shijou Malin K' Maxima Whip Kyo Kusanagi Iori Yagami Basic Moves Weak Punch Weak Kick Strong Punch Strong Kick Dash Backstep while being thrown close Throw Throw Escape when landing Safe Landing Taunt Forward Emergency Backward Emergency Evade Evade Guard Cancel Emergency when blocking or Guard Cancel Blow Off Evade when blocking * costs 1 level * costs 1 level Change Attack Change * costs 1 level * Change & Change Attack: switches teammates during battle. With Change your character wil taunt and then leap off screen while the other character will jump in. Using the Change Attack your character perform an attack and then the other character will leap on screen with a jumping attack. Can be used only when the "CHANGE OK!" is displayed over your Power Gauge. For 1st Member change to 2nd and change to 3rd For 2nd Member change to 1st and change to 3rd For 3rd Member change to 1st and change to 2nd * Desperation Moves (DM): costs 1 level. * Leader Desperation Moves (LDM): can be used only by the leader character of your team (the first you choose on the selection screen). Costs 2 levels. -
TEKKEN 7 DLC 2 Geese Howard Pack Free Download Crack Cocaine
TEKKEN 7 DLC 2 Geese Howard Pack Free Download Crack Cocaine Download ->>> http://bit.ly/2NGnRqK About This Content This add-on is included in one or more sets. Please be careful not to buy the same content twice.Use of this add-on requires the full version of the game (sold separately). You may also need to install the most recent game patch.Geese Howard, the charismatic face of evil from SNK, has joined the fray! Experience for yourself the overwhelming presence of the newest antagonist to emerge in TEKKEN 7! This pack also includes an exclusive stage with its own TEKKEN 7 spin, as well as the BGM "Soy Sauce for Geese" and two Geese costumes!*Included in this add-on are Geese Howard as a playable character and a new stage. Geese Howard will also become playable in DLC1's new mode, "Ultimate TEKKEN BOWL." 1 / 8 Title: TEKKEN 7 DLC 2 Geese Howard Pack Genre: Action, Sports Developer: BANDAI NAMCO Studios Inc. Publisher: BANDAI NAMCO Entertainment Franchise: FRANCHISE Release Date: 29 Nov, 2017 b4d347fde0 Minimum: OS: Windows 7/8/10 (64-bit OS required) Processor: Intel Core i3-4160 @ 3.60GHz or equivalent Memory: 6 GB RAM Graphics: NVIDIA GeForce GTX 660 2GB, GTX 750Ti 2GB, or equivalent DirectX: Version 11 Network: Broadband Internet connection Storage: 60 GB available space Sound Card: DirectX compatible soundcard or onboard chipset English,French,Italian,German,Arabic,Japanese,Korean,Russian,Traditional Chinese 2 / 8 3 / 8 4 / 8 5 / 8 small business license tn. tomorrow good time. spintires mudrunner apkpure. -
CHRISTINA M. SPIKER Curriculum Vitae [email protected] |
CHRISTINA M. SPIKER Curriculum Vitae [email protected] | www.cmspiker.com Department of Art and Art History St. Olaf College 1520 St. Olaf Ave Northfield, MN 55057 (507) 786 – 2126 EDUCATION Ph.D., Visual Studies, 2015 University of California, Irvine, Irvine, CA Dissertation: Ainu Fever: Indigenous Representation in a Transnational Visual Economy, 1868–1933 M.A., Visual Studies, 2010 University of California, Irvine, Irvine, CA Qualifying Paper: Creating an Origin, Preserving a Past: Arnold Genthe’s 1908 Ainu Photography B.A., East Asian Studies with Honors, minor in Japanese, 2007 Ursinus College, Collegeville, PA Thesis: Carnivals of Abjection in Contemporary Japanese Art: Aida Makoto and Murakami Takashi PROFESSIONAL APPOINTMENTS Visiting Assistant Professor of Art History Art and Art History, St. Olaf College, 2019–2022 Visiting Assistant Professor of Art History Art and Art History, St. Catherine University, 2016–2019 Visiting Assistant Professor of Art History Art and Art History, St. Olaf College, 2015–2016 FELLOWSHIPS, GRANTS, & AWARDS Fellowships 2015 Chancellor’s Club Fund for Excellence Fellowship, University of California Irvine 2013–2014 Advanced Graduate Research Fellowship, Pacific Rim Research Program, University of California 2013 Spencer Baird Society Resident Scholar, Smithsonian Institution Libraries 1 2013 Summer Dissertation Fellowship, School of Humanities, University of California Irvine 2010 Irvine Museum Summer Fellowship, University of California Irvine 2008–2009 UC Regents Fellowship, University of California -
Super Nintendo
UNESP - UNIVERSIDADE ESTADUAL PAULISTA DCSO - Departamento de Comunicação Social FAAC - Faculdade de Arquitetura, Artes e Comunicação Curso de Jornalismo LIVRO-REPORTAGEM: 101 GAMES INESQUECÍVEIS DE SUPER NINTENDO Bauru, 2013 Gabriela Garcia Brandão LIVRO-REPORTAGEM: 101 GAMES INESQUECÍVEIS DE SUPER NINTENDO Memorial de Projeto Experimental apresentado em cumprimento parcial às exigências do Curso de Jornalismo da Faculdade de Arquitetura, Artes e Comunicação, do Departamento de Comunicação Social, da UNESP – Universidade Estadual Paulista “Julio de Mesquita Filho”, para obtenção do título de Bacharel em Comunicação Social - Jornalismo. Orientadora do Projeto Experimental: Profa.Dra. Maria Cristina Gobbi Bauru, 2013 Aos pais, pela dedicação e incentivo. Agradecimentos Agradeço a UNESP pelo período que compartilhamos conhecimento. À orientadora professora Dra. Maria Cristina Gobbi, pelo acompanhamento pontual. Aos professores do curso de Jornalismo da Unesp. A todos que direta ou indiretamente Contribuíram para a realização deste trabalho. It’s dangerous to go alone; take this! The Legend of Zelda Sumário Introdução 1.1 Apresentação ............................................................................................ 7 1.2 Objeto ....................................................................................................... 8 1.3 Objetivos .................................................................................................. 8 1.3.1 Objetivo Geral ........................................................................ -
Moves] - NEO Encyclopedia 1 / 11
Real Bout Fatal Fury Special [moves] - NEO Encyclopedia 1 / 11 The Unofficial SNK Neo Geo Games Encyclopedia of Moves & Codes http://sindoni.altervista.org/neoencyclopedia/ [moves] Terry Bogard Andy Bogard Joe Higashi Mai Shiranui Duck King Tung Fu Rue Bob Wilson Sokaku Mochizuki Jin ChonRei Jin ChonShu Hon Fu Ryuji Yamazaki Blue Mary Franco Bash Kim Kaphwan Cheng Sinzan Billy Kane Laurence Blood Wolfgang Krauser General Moves Punch Kick move to other fighting plane Powerful Attack turn your character around to face the other way jump Air Defense jump, hold * can also press an attack button whilst holding the button Taunt far Short Jump * can be cancelled at any time Roll Recovery Holds / Throws * when Power Gauge at H.POWER or above Hop Back Dash * also dodge projectiles * can also dash jump Crawl forward Offensive Crouch * If you are in another plane to your opponent you can press to hit them high and bring them back to your plane press to hit them low and bring them back to your plane press to move yourself to the opponent's plane and punch them press to move yourself to the opponent's plane and kick them * Fake Moves: (the start animation of a Deadly Attacks) require only a direction and button press of for a Deadly Attack, or for a Ultra or Hidden Power Attack. The fakes are shown in each character's move section with their normal moves * Break Shot: (Guard Cancel) during an attack, characters can use powerful "Guard Cancel" techniques to break the enemy guard whilst they are being attacked. -
Pots Style Compilation
CHARACTER MAIN THEME STAGE STORY FIGHT 1 STORY FIGHT 2 BOSS (FAKE) FINAL BOSS (SECRET) FINAL BOSS Nightmare Geese; THEME: Kyo; THEME: Esaka Ken; THEME: Stage of God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Reinterpretation (Ryu Suzaku Castle (Japan) Akuma THEME: Theme Ryu Forever (Kyo Kusanagi) Capcom - Street Fighter God [CvS2] STAGE: Osaka original/non-arrange ver] Stage) [SSFIIT HDR] [SSFFIIT HDR] of Akuma [SFIV] [KOF97] Remix [CvS2] [CvS2] STAGE: Geese Tower - Inner Sanctum [RBFFS] Nightmare Geese; THEME: Mai; THEME: "Floating" Cammy; THEME: M. Bison; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Street Market (Chun-Li on a Fantasy for Chun-Li Beijing (China) [SFA2] Theme of Cammy Theme of M. Bison God [CvS2] STAGE: Osaka original/non-arrange ver] Stage) [SSFIIT HDR] Yvonne Lerolle (Mai [SFIV] [SFIV] [CvS2] STAGE: Geese Tower - Inner Shiranui Stage) [FF3] Sanctum [RBFFS] Charlie; THEME: Rugal; THEME: The ЯR Nightmare Geese; THEME: Decisive Bout - Theme (Rugal Bernstein) M. Bison; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Guile Stage [Street Ghost Valley, Nevada Guile of Charlie [SFA3] [KOF98] STAGE: The Theme of M. Bison God [CvS2] STAGE: Osaka original/non-arrange ver] Fighter Tribute Album] (USA) [SFA3] STAGE: Frankfort Black Noah (round 1) [SFIV] [CvS2] STAGE: Geese Tower - Inner Hangar (USA) [SFA3] [KOF94] Sanctum [RBFFS] Nightmare Geese; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Theme of Sakura Setagaya-ku Ni-chome, Karin; THEME: Theme Yuri; THEME: Diet (Yuri Ryu; THEME: Ryu -
Press Release for Immediate Release Contact: Bridget Bell Day Phone: (847) 364-9787 Toll Free: (888) 877-2669 Email: [email protected]
Sega Amusements USA, Inc. Press Release For Immediate Release Contact: Bridget Bell Day Phone: (847) 364-9787 Toll Free: (888) 877-2669 Email: [email protected] Delivering Metal Slug 6 to Arcades Nation-wide The 10th Anniversary Edition of the Video Game Series Elk Grove Village, IL February 7, 2006 – Sega Amusements USA, Inc. (SAU) announces the latest hit and 10th anniversary edition of the ever-popular Metal Slug series, Metal Slug 6, is the first of the series to land on Sega’s AW hardware system. The game is available now and reports state earnings are profitable. About Metal Slug 6 Metal Slug 6, on Sega’s AW Hardware System, is the 7th installment of the comical and combat-filled Metal Slug series, but the first to land on any arcade platform. The game’s back-story takes place during the Rebel-Martian alliance from Metal Slug 2, Metal Slug X, and Metal Slug 3. A new and violent alien race arrives, which are parasite-like creatures that feed on Martians and look to conquer the human race. Players will parachute behind enemy lines, fight with weapons like grenades, machine guns and Zantetsu swords, all for the mission of freeing innocent hostages. Metal Slug 6 includes several all new features including 2 new player control buttons for greater control over the action, the option of 1 or 2 players with continuous buy-in, and 2 new characters Ralf Jones and Clark Still of “THE KING OF FIGHTERS” and “Ikari Warriors” games. The remaining roll call consists of the quintessential Metal Slug team, Marco Rossi and Tarma Roving, first characters of the series, and Eri Kasamoto and Fio Germi from the second version. -
PATCH NOTES Character Balance, Bug fixes
THE KING OF FIGHTERS XIV Ver.3.00 PATCH NOTES Character balance, bug fixes ▶General ・Fixed an issue allowing to keep charging charged special moves if a direction key was pressed at a certain timing after special moves succesfully charged . ・Throws don't work anymore from the beginning of a guard stance and until blocking any opponent attack. ・Emergency Evasion, Guard Cancel Emergency Evasion, and Moving Distance properties have been standardized for all characters. ・Hit Stop duration on guard stances specific to guard points against certain projectiles has been changed. ・Collision coefficients for opponents stunned in the air have been changed. ▶Characters changelog KYO KUSANAGI BALANCED MOVE DESCRIPTION Fastened startup. Reduced distance. Backstep Changed hurtbox. Changed collision box. Fixed and issue where Rush combo could be activated Close Light Punch regardless of the situation (no hit / no guard). Reduced hitbox. Far Heavy Kick Expanded hurtbox. Ge-Shiki・Naraku Otoshi Reduced recovery time on hit. R.E.D. Kick Shortened overall recovery frames. Reduced guard point. 114 Shiki・Aragami Reduced guard point active frames. Ge-Shiki・Migiri Ugachi Changed low attack box. 115 Shiki・Dokugami Reduced guard point. Ura 108 Shiki・Orochinagi Reduced damage. Ura 108 Shiki・Orochinagi Increased damage. (MAX ver.) 182 Shiki Increased damage. 1 BENIMARU NIKAIDO BALANCED MOVE DESCRIPTION Delayed start-up frames. Reduced hitbox. Far Heavy Kick Expanded hurtbox. Extended overall recovery frames. Jump Heavy Kick Expanded hurtbox. Iai-Geri Limited attack follow-ups. Iai-Geri (EX ver.) Limited attack follow-ups. Inazuma Sandan-Geri Reduced damage. (EX ver.) Reduced attack follow-up window. Shortened active frames.