King of Fighters 2002 Moves
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Pots Style Compilation
CHARACTER MAIN THEME STAGE STORY FIGHT 1 STORY FIGHT 2 BOSS (FAKE) FINAL BOSS (SECRET) FINAL BOSS Nightmare Geese; THEME: Kyo; THEME: Esaka Ken; THEME: Stage of God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Reinterpretation (Ryu Suzaku Castle (Japan) Akuma THEME: Theme Ryu Forever (Kyo Kusanagi) Capcom - Street Fighter God [CvS2] STAGE: Osaka original/non-arrange ver] Stage) [SSFIIT HDR] [SSFFIIT HDR] of Akuma [SFIV] [KOF97] Remix [CvS2] [CvS2] STAGE: Geese Tower - Inner Sanctum [RBFFS] Nightmare Geese; THEME: Mai; THEME: "Floating" Cammy; THEME: M. Bison; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Street Market (Chun-Li on a Fantasy for Chun-Li Beijing (China) [SFA2] Theme of Cammy Theme of M. Bison God [CvS2] STAGE: Osaka original/non-arrange ver] Stage) [SSFIIT HDR] Yvonne Lerolle (Mai [SFIV] [SFIV] [CvS2] STAGE: Geese Tower - Inner Shiranui Stage) [FF3] Sanctum [RBFFS] Charlie; THEME: Rugal; THEME: The ЯR Nightmare Geese; THEME: Decisive Bout - Theme (Rugal Bernstein) M. Bison; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Guile Stage [Street Ghost Valley, Nevada Guile of Charlie [SFA3] [KOF98] STAGE: The Theme of M. Bison God [CvS2] STAGE: Osaka original/non-arrange ver] Fighter Tribute Album] (USA) [SFA3] STAGE: Frankfort Black Noah (round 1) [SFIV] [CvS2] STAGE: Geese Tower - Inner Hangar (USA) [SFA3] [KOF94] Sanctum [RBFFS] Nightmare Geese; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Theme of Sakura Setagaya-ku Ni-chome, Karin; THEME: Theme Yuri; THEME: Diet (Yuri Ryu; THEME: Ryu -
Moves] - NEO Encyclopedia 1 / 9
SNK vs CAPCOM - The Match of the Millennium [moves] - NEO Encyclopedia 1 / 9 The Unofficial SNK Neo Geo Games Encyclopedia of Moves & Codes http://sindoni.altervista.org/neoencyclopedia/ [moves] Kyo Kusanagi Terry Bogard Iori Yagami Ryo Sakazaki Mai Shiranui Haohmaru Nakoruru Athena Asamiya Leona Ryu Ken Masters Chun Li Morrigan Felicia Zangief Sakura Kasugano Dan Hibiki Guile Basic Moves Weak Punch Weak Kick Hard Punch Hard Kick Tag Tag Counter * only in Tag guard * only in Tag Battle Battle Average Style Counter Style Rush Style * you can charge your Super Meter * Super Meter increases as you attack. * Super Meter is increased with chain with the Power Builder move. When You can gain up to two levels of super combo attacks. You can store up to 3 full you can perform Super Impact meter. At level 1, you can perform a stocks, but can only do level 1 Super Blast. When life bar is flashing and Super Impact Blast. At Level 2 any Super Impact Blast. MAX Impact Blast you have a full meter, you can do a Impact Blast become MAX Impact Blast moves cannot be performed MAX Impact Blast Hop forward Hop Back Dash Forward Hop Back Dodge Hop Back Guard Counter Guard Counter guard * uses Super Dodge Dodge Attack guard * uses Super Meter Meter Guard Counter while knocked Knockdown guard * uses Super Taunt down Recover Meter Taunt Power Builder Taunt * moves signed with !O must be earned in the Olympic mode first. They can be performed only at Super Meter level 2 (MAX Impact Blast), so cannot be used in Rush Style Kyo Kusanagi close Hatsu Gane http://sindoni.altervista.org/neoencyclopedia/ -
Kyo Kusanagi
The King of Fighters 99 [codes] - NEO Encyclopedia 1 / 2 The Unofficial SNK Neo Geo Games Encyclopedia of Moves & Codes http://sindoni.altervista.org/neoencyclopedia/ [codes] Show Order Select In the Order Select screen, hold while choosing the order of your fighters to show your selections to your opponent. Fight Kyo Kusanagi or Iori Yagami To fight Kyo Kusanagi or Iori Yagami you must: - Choose one of the 7 full teams to battle with the computer - After clearing the 5th stage take note of your Battle Ability - Defeat Kryzalid - After finishing the Boss Stage, if the Battle Ability after the 5th stage is between 200 and 280 points Iori will appear. Otherwise if the Battle Ability is above 280 points Kyo will appear. Play as Kyo Kusanagi and Iori Yagami You need to get "K.I" on the logo screen to be able to use Kyo or Iori. To get "K", you must use a team of 4 random characters consisting at least of three of these characters: K, Maxima, Benimaru, Shingo, Whip, Kyo-1 or Kyo-2. To get "I", you must use a team of 4 random characters consisting at least of three of these characters: Leona, Athena, Bao, Xiangfei, Kasumi, Kim or Jhun. Then you must defeat Kryzalid, and a screen will show you how to do the code. Once you have the "K.I" symbol below the KOF logo at the logo screen go to the player select screen, and reach the roulette select box, hold and press: for Kyo Kusanagi for Iori Yagami Kyo Kusanagi close Hatsu Gane close Issetsu Seoi Nage jump Ge Shiki Naraku Otoshi Ge Shiki Gou Fu You 88 Shiki 114 Shiki Ara Kami 114 Shiki Ara Kami 128 -
Capcom Vs SNK – SNK Vs Capcom Por Skullo
AAÑÑOO 1100 NNÚÚMMEERROO 4422 MMAARRZZOO 22002211 RREEVVIISSTTAA AATTEEMMPPOORRAALL DDEE VVIIDDEEOOJJUUEEGGOOSS YY OOTTRRAASS FFRRIIKKAADDAASS AANNÁÁLLIISSIISS AAbboobboo’’’ss BBiiigg AAddvveennttuurree TThhee B Beerrllliiinn WWaallllll WWaacckkyy RRaacceess EElll llliiibbrroo ddee lllaa sseelllvvaa SSuuppee rr PPuunncchh---OOuutt!!!!!! DDrraaggoonn BBaallllll ZZ GGuueerrrreerrooss ddee LLeeyyeennddaa DDiiieett GGoo GGoo SSttaacckk CCoollluummnnss PPEERRIIFFÉÉRRIICCOO PPEERRSSOONNAAJJEE RREEVVIISSIIÓÓNN CCUURRIIOOSSIITTYY Neo Drift Out Portadas (11) Neo Driifft Out WWoorrkkbbooyy AAmmyy RRoossee LLeeggeenndd ooff Portadas ((11)) EEiiigghhtt MMaann ZZeelllddaa ((TTVV)) NNiiinnjjjaa CCoommmmaannddoo PPuuyyoo PPoopp CChhuucckkiiiee EEgggg PPlllaanneett SSmmaasshheerrss AAllliiieenn BBrriiiggaaddee Número 42 – Marzo 2021 ÍNDICE Editorial por Skullo ..................................................03 Análisis Chuckie Egg por Skullo ................................................ 04 Planet Smashers por Skullo ....................................... 06 Alien Brigade por Skullo ............................................ 08 Berlin no Kabe – The Berlin Wall por Skullo .............. 11 Eight Man por Skullo................................................... 14 Diet Go Go por Skullo ................................................. 18 Ninja Commando por Skullo ............................................... 21 Stack Columns por Skullo .................................................... 24 El Libro de la Selva por Skullo .......................................... -
Bug Fixes Character Balance, Bug Fixes
THE KING OF FIGHTERS XIV Ver.2.01 PATCH NOTES Bug fixes ・Fixed an issue where the "Wait in Training mode" feature online was still active in offline Training Mode after canceling this option in the "Ranked Match" options. ・Fixed certain victory messages which were not matching with their relevant voice messages. ・Other minor bug fixes. THE KING OF FIGHTERS XIV Ver.2.01 PATCH NOTES Character balance, bug fixes ▶General ・Jump recovery (down evasion) can now be performed by holding down both light punch and kick buttons before hitting the ground (change from ver. 2.00) ▶Character changelog KYO KUSANAGI BALANCED MOVE DESCRIPTION Guard Cancel Emergency Added a throwable box after recovery ends. Evasion (Backward) RYO SAKAZAKI BALANCED MOVE DESCRIPTION Far Light Punch Can no longer be linked with Light Kick. ROBERT GARCIA BALANCED MOVE DESCRIPTION Mu-Ei Senpuu Ryuu Zanshou Added a collision box after recovery ends. ANDY BOGARD BALANCED MOVE DESCRIPTION Fixed an issue where low attacks wouldn't hit certain Backstep hurtboxes after recovery ends. 1 JOE HIGASHI BALANCED MOVE DESCRIPTION Fixed an issue where he was not considered to be in an Backstep airborne from the beginning of the move. Fixed an issue where low attacks wouldn't hit this move. RALF JONES BALANCED MOVE DESCRIPTION Fixed an issue where low attacks wouldn't hit certain Backstep hurtboxes after recovery ends. Dynamite Ralf Punch Added a collision box in the ending part of the move. (EX ver.) CLARK STILL BALANCED MOVE DESCRIPTION Fixed an issue where low attacks wouldn't hit certain Backstep hurtboxes after recovery ends. -
Functionality Modifications / Corrections
THE KING OF FIGHTERS XIV Ver.2.00 PATCH NOTES Functionality Modifications / Corrections ・Updated the SNK logo when launching the game. ・Improved training mode functionality: Added multiple recording slots, random play and REVERSAL recording & play. ・Improved training mode functionality: Added "limitless" setting for "1P Max Mode Gauge" and "2P Max Mode Gauge". ・During the 4th and 8th stages of the Story Mode, the opposing team will consist of at least one DLC character and one of the newly released stages will be selected. ・When an opponent is KO'd, the game will stop for a brief instant to highlight the KO. ・Video sharing and screenshot functions can now be used in all modes. ・Other minor bug fixes. ・Improved room searching functionality for Free Match. ・6 player colors are now available in Party Battle. ・Adjusted the attribution of points for "Rank33". ・The process by which the system judges disconnection penalties has been adjusted to be stricter. ・Added a page-turning function for the selection of titles in MY PROFILE. ・Netcode improvements. 1 THE KING OF FIGHTERS XIV Ver.2.00 PATCH NOTES Bug fixes ▶General ・Unified all characters’ movement speed after Quick Max activation. ・Removed throw invincibility that was present from the start of the guard until the opponent blocks. ・Fixed an issue where it was possible to perform a special attack by canceling the landing recovery after a jump without attacking. ・Adjusted characters' collision detection. ・Adjusted characters' stamina. Character Stamina Character Stamina Character Stamina Character -
The King of Fighters Xii Fighters of King The
A NEW KING OF FIGHTERS TOURNAMENT HAS BEGUN!WILL YOU BE READY? Crushing Combinations! Overwhelm opposing players with links, chains, Critical Counters, and juggles that combo into the most deadly attacks for every character. THE KING OF FIGHTERS XII Character Specific Strategies Discover the strength, weakness, and playstyle of every character in the game to maximize your fighting potential. ™ Advanced Tactics and Techniques! Keep your opponents guessing by learning how to put hops, jumps, Emergency Evasion, Fallbreakers, and Deadlocks into your gameplan. INSANE COMBOS! $17.99 USA/$20.99 CAN/£11.99 Net UK www.bradygames.com www.ignitionusa.com COVERS PLAYSTATION® 3 COMPUTER © SNK PLAYMORE “THE KING OF FIGHTERS” is a registered trademark of SNK PLAYMORE CORPORATION. ENTERTAINMENT SYSTEM AND XBOX 360® Written by Adam Deats and Joe Epstein KOF12_Cover.indd 1 7/9/09 11:09:01 AM 2 glossary 204 trophies & aChievements 6 intro & gameplay ANDY BOGARD RALF JONES Cast of fighters 28 156 ASH CRIMSON DUO LON KIM ROBERT GARCIA 36 76 116 164 ATHENA ELISABETH KYO KUSANAGI RYO SAKAZAKI ASAMIYA BRANCTORCHE 44 84 124 172 BENIMARU GORO DAIMON LEONA HEIDERN SHEN WOO NIKAIDO 52 92 132 180 CHIN GENTSAI IORI YAGAMI MATURE SIE KENSOU 60 100 140 188 CLARK STILL JOE HIGASHI RAIDEN TERRY BOGARD 68 108 148 196 00_KOF12_TOC.indd 1 7/13/09 12:23:16 PM The default control scheme is based on the diamond-shaped button setup found on the Xbox 360 and PS3. On a MadCatz stick, this ConTrols, MoveMenT, & configuration still works fine. On a Hori stick, however, you’ll have to reconfigure the buttons to match the correct setup. -
Battle-Rage-Notice Documentation Release Latest
battle-rage-notice Documentation Release latest October 15, 2016 Contents 1 battle-rage notice 3 1.1 battle-rage: the battle rages on !..................................3 2 battle-rage: the game 5 2.1 The presentation screen.........................................5 2.2 The joystick configuration screen....................................5 2.3 The main menu..............................................6 2.4 Configure game.............................................6 2.5 Reconfigure joystick...........................................6 2.6 Read notice................................................7 2.7 The choose fighter screen........................................7 2.8 Fighting..................................................7 3 battle-rage fighters 9 3.1 Speed...................................................9 3.2 Aggressiveness..............................................9 3.3 Force...................................................9 3.4 Resistance................................................9 4 battle-rage fighting 11 4.1 Introduction:............................................... 11 4.2 Simple combinations:.......................................... 11 4.3 Direction + Button combinations:.................................... 12 5 Joystick(s) logic of battle-rage 13 5.1 The joystick plan:............................................ 13 5.2 battle-rage joystick usage..................................... 13 5.3 battle-rage and his joystick rules.................................. 13 5.4 The different joysticks models handling................................ -
Character Balance, Bug Fixes
THE KING OF FIGHTERS XIV Ver.3.10 PATCH NOTES Character balance, bug fixes ▶General ・The command input buffer at reversal timing except during guard recovery has been extended by 4 frames. ・Life value has been updated for all characters. Character Stamina Character Stamina Character Stamina Character Stamina Character Stamina Kyo 1000 Iori 1000 Kim 1000 Ramon 1000 Antonov 110 0 Benimaru 950 Mature 950 Gang-Il 1000 Angel 950 Verse 1000 Daimon 110 0 Vice 1000 Luong 950 Dinosaurs 110 0 Rock 1000 Ryo 1000 K’ 950 Athena 950 shun'ei 1000 Yamazaki 1050 Robert 950 Kula 900 Kensou 1000 Tung 1000 Vanessa 950 Yuri 950 Maxima 110 0 Chin 950 Meitenkun 950 Whip 1000 Terry 1000 Geese 1000 Xanadu 110 0 Zarina 950 Oswald 950 Andy 950 Billy 1000 Chang 110 0 Bandeiras 1000 Heidern 1000 Joe 1000 Hein 1000 Choi 950 Nelson 1050 B.Mary 1000 Leona 900 King 950 Nakoruru 900 Sylvie 1000 Najd 950 Ralf 1050 Mai 950 Muimui 1000 Kukri 1000 Clark 1000 Alice 1000 Love 1000 Mian 950 1 ▶Characters changelog KYO KUSANAGI BALANCED MOVE DESCRIPTION Backstep Changed to an airborne move on start-up. Blow Back Overall recovery has been shortened by 6 frames. Start-up has been delayed by 3 frames. Ge-shiki・Gofu Yo Overall recovery has been extended by 3 frames. BENIMARU NIKAIDO BALANCED MOVE DESCRIPTION Spinning Knee Drop Can be now confirmed even from low and mid jumps. Flying Drill The command is now easier to pull out (accepts or or ) Active frames have been shortened by 6 frames. -
Functionality Modifications / Corrections
THE KING OF FIGHTERS XIV Ver.1.03 PATCH NOTES Functionality Modifications / Corrections ・Modification of the RANKED MATCH specifications. * Addition of an "Opponent Strength" option (possibility to switch ON/OFF if a player matches with another player on the same rank). ・Addition of a "Regions" option to the host side in RANKED MATCH and FREE MATCH. * Regions: change the matching areas between your area only or worldwide. ・Improved visualization (=icons) for players who often disconnect during online matches ("rage quits"). ・ Hardening of penalties for "rage quit" type players. (= rage quitters will have more difficulties to connect with standard players) ・After a battle with“Wait in Training Mode” in RANKED MATCH, the screen now returns to this mode. ・Settings for lobbies’“Voice Chat ON / OFF” option / feature can now be saved. ・Correction of the member select order in PARTY BATTLE. ・Correction / modification of minor Online Mode related issues. ・Training Mode’s pause menu settings can now be saved. ・ Progress in Mission’s Trials can now be saved. Addition of a "Touch pad functions" option in order to switch the touch pad functionality ON/OFF. ・ A certain trophy did not unlock when its conditions were cleared with Classic Kyo, Nightmare Geese or the same team even times (e.g. twice, 4 times) is now fixed. For those who have already encountered this issue, if you have already cleared all the conditions with all teams, the trophy will now be unlocked if you play with any team once again). ・Certain trophies attributing a“FIGHT BONUS” which did not unlock after collecting all items in the Gallery have now been fixed. -
Moves] - NEO Encyclopedia 1 / 8
The King of Fighters 95 [moves] - NEO Encyclopedia 1 / 8 The Unofficial SNK Neo Geo Games Encyclopedia of Moves & Codes http://sindoni.altervista.org/neoencyclopedia/ [moves] Kyo Kusanagi Benimaru Nikaido Goro Daimon Terry Bogard Andy Bogard Joe Higashi Ryo Sakazaki Robert Garcia Takuma Sakazaki Heidern Ralf Clark Kim Kaphwan Chang Koehan Choi Bounge Athena Asamiya Kensou Sie Chin Gentsai Yuri Sakazaki Mai Shiranui King Iori Yagami Eiji Kisaragi Billy Kane Basic Moves Weak Punch Strong Punch Weak Kick Strong Kick Sidestep Attack Knockdown Attack Sidestep Attack Defensive Attack Defensive Attack Power Up close Throw Dash Quick Escape Afterimage Jump Taunt Team Assistance while dizzy * teammates must be visible and undefeated * Desperation Moves may be done when energy bar is flashing red or charge POWer to MAX JAPAN TEAM Kyo Kusanagi close Issetsu Seoi Nage Ge Shiki Gou Fu You 88 Shiki jump Ge Shiki Naraku Otoshi 108 Shiki Yami Barai 100 Shiki Oni Yaki 101 Shiki OboroGuruma 202 Shiki Koto Tsuki You 75 Shiki Kai Desperation Move http://sindoni.altervista.org/neoencyclopedia/ 03/01/04 The King of Fighters 95 [moves] - NEO Encyclopedia 2 / 8 Ura 108 Shiki OrochiNagi Benimaru Nikaido close Front Suplex jump close Spinning Knee Drop jump Flying Drill RaijinKen IaiGeri Super Inazuma Kick Shinkuu KatateGoma Desperation Move RaikoKen Goro Daimon close Juuji Shime not too close ? close Okuri Ashi Barai Jirai Shin * fakes Chou Ukemi Kumo Tsukami Nage Kiri Kabu Gaeshi close Tenchi Gaeshi close Chou OusotoGari Desperation Move close Jigoku Gokuraku -
Hehehehehe Hhhhhhh
hehehehehe hhhhhhh 1 EDITORIAL This was scheduled to be released before the end of 2015 but so many people suddenly wanted to get involved we had to hold it back! We hope it’s worth the wait. There are some topics that have come up that will need some deeper digging: in all the fun and games there are some darker shadows that should be brought to light. In the meantime, we’re confident you will appreciate the work, photos and interviews, shedding more light on the Fighting Game Scene and community! PHOTO CREDITS There is even news on films and more! There’s no actual shortage of articles, and plenty more Cover Model: Jen Tan Cover Photo by TH Photography already in store for the next! Tokyo 3on3/ 3vs3: @Maccoy9 Co-operation Cup: @miharasan A big thanks to Jen, as without her, the interview Hypespotting: Alan Wong with Xian would have taken a lot longer (it’s really LSA/ Arcade Cafe / GCC: Mohammed Albanna hard to drag a player away from practice)! CPT Costa Rica: Madness Photography The Irish FGC: Brian Quigley & Rachel Phillips Make sure you follow us on twitter and/or Canton Cup: Charles Liu facebook, just look up “orochinagicom”. Emperor Cow in Japan: Megaton Megane The Editor, Otherwise provided by person interviewed or Alan Francois. Alan François aka “ON.Gunsmith” Translation Professor, ALX, Charles Liu, Johan Smith & Paulo LOOKING FOR contributors Sandoval Want to write about the FGC and interview international players? Want to design the graphics copyright and layout of some pages? Get in touch now!!! THE KING OF FIGHTERS (KOF) is copyright SNK Playmore.