Kyo Kusanagi

Total Page:16

File Type:pdf, Size:1020Kb

Kyo Kusanagi The King of Fighters 99 [codes] - NEO Encyclopedia 1 / 2 The Unofficial SNK Neo Geo Games Encyclopedia of Moves & Codes http://sindoni.altervista.org/neoencyclopedia/ [codes] Show Order Select In the Order Select screen, hold while choosing the order of your fighters to show your selections to your opponent. Fight Kyo Kusanagi or Iori Yagami To fight Kyo Kusanagi or Iori Yagami you must: - Choose one of the 7 full teams to battle with the computer - After clearing the 5th stage take note of your Battle Ability - Defeat Kryzalid - After finishing the Boss Stage, if the Battle Ability after the 5th stage is between 200 and 280 points Iori will appear. Otherwise if the Battle Ability is above 280 points Kyo will appear. Play as Kyo Kusanagi and Iori Yagami You need to get "K.I" on the logo screen to be able to use Kyo or Iori. To get "K", you must use a team of 4 random characters consisting at least of three of these characters: K, Maxima, Benimaru, Shingo, Whip, Kyo-1 or Kyo-2. To get "I", you must use a team of 4 random characters consisting at least of three of these characters: Leona, Athena, Bao, Xiangfei, Kasumi, Kim or Jhun. Then you must defeat Kryzalid, and a screen will show you how to do the code. Once you have the "K.I" symbol below the KOF logo at the logo screen go to the player select screen, and reach the roulette select box, hold and press: for Kyo Kusanagi for Iori Yagami Kyo Kusanagi close Hatsu Gane close Issetsu Seoi Nage jump Ge Shiki Naraku Otoshi Ge Shiki Gou Fu You 88 Shiki 114 Shiki Ara Kami 114 Shiki Ara Kami 128 Shiki Kono Kizu 114 Shiki Ara Kami 127 Shiki Yano Sabi 128 Shiki Kono Kizu / 127 Shiki Yano Sabi Ge Shiki Migiri Ugachi 128 Shiki Kono Kizu / 127 Shiki Yano Sabi 125 Shiki Nana Se 115 Shiki Doku Kami http://sindoni.altervista.org/neoencyclopedia/ 03/01/04 The King of Fighters 99 [codes] - NEO Encyclopedia 2 / 2 115 Shiki Doku Kami 401 Shiki Tumi Yomi 401 Shiki Tumi Yomi 402 Shiki Batu Yomi 707 Shiki KomaHoFuri 910 Shiki Nue Tumi 100 Shiki Oni Yaki 202 Shiki Koto Tsuki You 75 Shiki Kai Desperation Moves 182 Shiki * hold to increase power Ura 108 Shiki OrochiNagi * hold to delay Striker Move SDM Ura 108 Shiki OrochiNagi Iori Yagami close Sakahagi close Saka Sakahagi Ge Shiki Yumebiki Ge Shiki Gou Fu In Shinigami jump Ge Shiki Yuri Ori 108 Shiki Yami Barai 100 Shiki Oni Yaki x3 127 Shiki Aoi Hana 212 Shiki Koto Tsuki In 311 Shiki Sou Kushi close KuzuKaze Desperation Moves Kin 1201 Shiki Ya Otome Ura 311 Shiki Saku Tsumagushi Striker Move Ura 108 Shiki Ya Sakazuki Special Endings You will get a different ending for some predefined Team if you defeat Krizalid while using a specific fighters: - Fatal Fury Team (Mai) - Psycho Soldiers Team (Kensou) In addition to the predefined team, if you finish the game using certain character combination you will get a special ending: - Kyo Kusanagi with anyone except Iori Yagami - Iori Yagami with anyone except Kyo Kusanagi http://sindoni.altervista.org/neoencyclopedia/ 03/01/04.
Recommended publications
  • 2475 in 1 Game List
    Game List Of Three Sides Cabinet 1 1941 47 Air Gallet (Taiwan) 2 1942 48 Airwolf 3 1943 49 Ajax 4 1944 50 Akkanbeder(ver 2.5j) 5 1945 51 Akuma-Jou Dracula(version N) 6 10 Yard Fight (Japan) 52 Akuma-Jou Dracula(version P) 7 1943kai 53 Ales no Tsubasa (Japan) 8 1945Plus 54 Alex Kidd: The Lost Stars (set 2, unprotected) 9 19xx 55 Alien Syndrome 10 2 On 2 Open Ice Challenge 56 Alien vs. Predator 11 2020 Super Baseball (set 1) 57 Aliens (Japan) 12 3 Count Bout / Fire Suplex 58 Aliens (US) 13 3D_Beastorizer(US) 59 Aliens (World set 1) 14 3D_Star Gladiator 60 Aliens (World set 2) 15 3D_Star Gladiator 2 61 Alley Master 16 3D_Street Fighter EX(Asia) 62 Alligator Hunt (unprotected) 17 3D_Street Fighter EX(Japan) 63 Alpha Mission II / ASO II - Last Guardian 18 3D_Street Fighter EX(US) 64 Alpha One (prototype, 3 lives) 19 3D_Street Fighter EX2(Japan) 65 Alpine Ski (set 1) 20 3D_Street Fighter EX2PLUS(US) 66 Alpine Ski (set 2) 21 3D_Strider Hiryu 2 67 Altered Beast (Version 1) 22 3D_Tetris The Grand Master 68 Ambush 23 3D_Toshinden 2 69 Ameisenbaer (German) 24 4 En Raya 70 American Speedway (set 1) 25 4-D Warriors 71 Amidar 26 64th. Street - A Detective Story (World) 72 Amigo 27 800 Fathoms 73 Andro Dunos 28 88 Games! 74 Angel Kids (Japan) 29 '99 The Last War 75 APB-All Points Bulletin 30 A.B. Cop (FD1094 317-0169b) 76 Appoooh 31 Acrobatic Dog_Fight 77 Aqua Jack (World) 32 Act-Fancer (World 1) 78 Aquarium(Japan) 33 Act-Fancer (World 2) 79 Arabian Act-Fancer Cybernetick Hyper Weapon (Japan 34 80 Arabian (Atari) revision 1) 35 Action Fighter 81 Arabian
    [Show full text]
  • The Indigenous Shôjo: Transmedia Representations of Ainu Femininity In
    Journal of Anime and Manga Studies Volume 1 The Indigenous Shôjo: Transmedia Representations of Ainu Femininity in Japan’s Samurai Spirits, 1993–2019 Christina Spiker Volume 1, Pages 138-168 Abstract: Little scholarly attention has been given to the visual representations of the Ainu people in popular culture, even though media images have a significant role in forging stereotypes of indigeneity. This article investigates the role of representation in creating an accessible version of indigenous culture repackaged for Japanese audiences. Before the recent mainstream success of manga/anime Golden Kamuy (2014–), two female heroines from the arcade fighting game Samurai Spirits (Samurai supirittsu)— Nakoruru and her sister Rimururu—formed a dominant expression of Ainu identity in visual culture beginning in the mid-1990s. Working through the in-game representation of Nakoruru in addition to her larger mediation in the anime media mix, this article explores the tensions embodied in her character. While Nakoruru is framed as indigenous, her body is simultaneously represented in the visual language of the Japanese shôjo, or “young girl.” This duality to her fetishized image cannot be reconciled and is critical to creating a version of indigenous femininity that Japanese audiences could easily consume. This paper historicizes various representations of indigenous Otherness against the backdrop of Japanese racism and indigenous activism in the late 1990s and early 2000s by analyzing Nakoruru’s official representation in the game franchise, including her appearance in a 2001 OVA, alongside fan interpretations of these characters in self-published comics (dôjinshi) criticized by Ainu scholar Chupuchisekor. Keywords: Ainu, indigenous studies, shôjo, gender, arcade gaming, stereotypes Author Bio: Christina M.
    [Show full text]
  • Pandora Box DX – 3000 Games List
    Pandora Box DX – 3000 Games List Stamp★Game Support 3Players/4Players Stamp▲Are 3D Game No. Game Name 1 Street Fighter EX Plus ▲3D 2 Street Fighter EX2 Plus ▲3D 3 Capcom Vs.SNK 2000 Pro ▲3D 4 Mortal Kombat (coin version) ▲3D 5 Mortal Kombat 2(set1) ▲3D 6 Mortal Kombat 3 Trilogy ▲3D 7 Mortal Kombat 4 ▲3D 8 Tekken ▲3D 9 Tekken 2 ▲3D 10 Tekken 3 ▲3D 11 Street Fighter Zero 12 Street Fighter Zero2 13 Street Fighter Zero3 14 Street Fighter Alpha : W’Dreams 15 Street Fighter Alpha 2 16 Street Fighter Alpha 3 17 Street Fighter III 3rd Strike 18 Street Fighter III 2nd Impact 19 Street Fighter III : New Generaon 20 Marvel Super Heroes 21 Marvel Super Heroes Vs. St Fighter 22 Marvel Vs. Capcom : Super Heroes 23 X-Men : Children of the Atom 24 X-Men Vs. Street Fighter 25 Hyper Street Fighter II : AE 26 Super Street Fighter II : New C 27 Super Street Fighter II Turbo 28 Super Street Fighter II X : GMC 29 Street Fighter II : The World Warrior 30 Street Fighter II : Champion Edion 31 Street Fighter II : Hyper Fighng 32 Street Fighter II : HY Fighng Turbo 33 Street Fighter II’ : Champion set 1 34 Street Fighter II’ : Champion set 2 35 Street Fighter II’ : Champion Red W 36 Street Fighter II’ : Champion Tu Long 37 Street Fighter II’ : Champion M2 38 Street Fighter II’ : Champion M3 39 Street Fighter II’ : Champion M4 40 Street Fighter II’ : Champion M5 41 Street Fighter II’ : Champion M6 42 Street Fighter II’ : Champion M7 43 Street Fighter 44 The King of Fighters 97 45 The King of Fighters 98 46 The King of Fighters 99 47 The King of Fighters 2000 48 The King of Fighters 2001 49 The King of Fighters 2002 50 The King of Fighters 2003 51 The King of Fighters 10Th Unique II 52 CTHD 2003 Super Plus 53 SNK Vs.
    [Show full text]
  • Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames
    UC Berkeley UC Berkeley Electronic Theses and Dissertations Title Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames Permalink https://escholarship.org/uc/item/5pg3z8fg Author Chien, Irene Y. Publication Date 2015 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames by Irene Yi-Jiun Chien A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in Film and Media and the Designated Emphasis in New Media in the Graduate Division of the University of California, Berkeley Committee in charge: Professor Linda Williams, Chair Professor Kristen Whissel Professor Greg Niemeyer Professor Abigail De Kosnik Spring 2015 Abstract Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames by Irene Yi-Jiun Chien Doctor of Philosophy in Film and Media Designated Emphasis in New Media University of California, Berkeley Professor Linda Williams, Chair Programmed Moves examines the intertwined history and transnational circulation of two major videogame genres, martial arts fighting games and rhythm dancing games. Fighting and dancing games both emerge from Asia, and they both foreground the body. They strip down bodily movement into elemental actions like stepping, kicking, leaping, and tapping, and make these the form and content of the game. I argue that fighting and dancing games point to a key dynamic in videogame play: the programming of the body into the algorithmic logic of the game, a logic that increasingly organizes the informatic structure of everyday work and leisure in a globally interconnected information economy.
    [Show full text]
  • King of Fighters 2002 Moves
    The King of Fighters 2002 [moves] - NEO Encyclopedia 1 / 23 The Unofficial SNK Neo Geo Games Encyclopedia of Moves & Codes http://sindoni.altervista.org/neoencyclopedia/ [moves] Kyo Kusanagi Benimaru Nikaido Goro Daimon Terry Bogard Andy Bogard Joe Higashi Ryo Sakazaki Robert Garcia Takuma Sakazaki Leona Ralf Jones Clark Steel Athena Asamiya Kensou Sie Chin Gentsai Mai Shiranui Yuri Sakazaki May Lee Kim Kaphwan Chang Koehan Choi Bounge Iori Yagami Mature Vice Ryuji Yamazaki Blue Mary Billy Kane Yashiro Nanakase Shermie Chris K' Maxima Whip Vanessa Seth Ramon Kula Diamond K9999 Angel Basic Moves Weak Punch Weak Kick Strong Punch Strong Kick Dash Backstep while being thrown close Throw Throw Escape when landing Safe Landing Body Blow Attack Backward Emergency Forward Emergency Evade Evade Guard Cancel Emergency when blocking or Guard Cancel Blow Off Evade when blocking * needs 1 Stock * needs 1 Stock during normal/special moves Roll Buffering during normal moves MAX Mode Buffering * needs 1 Stock MAX Mode Taunt * needs 1 Stock * Guard Crash: the life meter of your character will flash when he's about to be guard crushed. * Power Stock: can accumulate 3 Power Stocks with 1st character, 4 Power Stocks with 2nd character, up to 5 Power Stocks with 3rd character. * Desperation Moves (DM): you need 1 Stock to execute a Desperation Move, or during MAX Mode you can perform a DM without depleting any extra Stock but doing so will finish MAX Mode. * Super Desperation Moves (SDM): you need 1 Power Stock and you must be in MAX Mode, MAX Mode will finish after performing the SDM.
    [Show full text]
  • Comparatif Line up Neogeo Mini.Xlsx
    Neo Geo Mini Samurai Showdown (40 jeux) Neo Geo Mini International (40 jeux) Neo Geo Mini Christmas (48 jeux) Neo Geo Asiatique (40 jeux) Agressor of Dark Combat 3 Count Bout Agressors of Dark Combat Aggressors of Dark Kombat Alpha Mission 2 Art of Fighting Alpha Mission 2 Alpha Mission II Art of Fighting Blazing Star Art of Fighting Art of Fighting Blazing Star Blue’s Journey Blazing Star Blazing Star Blue’s Journey Crossed Swords Blue’s Journey Burning Fight Burning Fight Fatal Fury Special Burning Fight Cyber-Lip Cyber Lip Foot Ball Frenzy Cyber Lip Fatal Fury Special Fatal Fury Garou : Mark of the Wolves Fatal Fury Garou : Mark of the Wolves Fatal Fury 2 Ghost Pilots Fatal Fury 2 King of Monsters 2 Garou : Mark of the Wolves King of the Monsters Fatal Fury 3 Kizuna Encounter : Super Tag Battle King of the Monsters 2 King of the Monsters 2 Garou : Mark of the Wolves Metal Slug Kizuna Encounter : Super Tag Battle Kizuna Encounter : Super Tag Battle King of the Monsters Metal Slug 2 League Bowling Last Resort King of the Monsters 2 Metal Slug 3 Magician Lord Magician Lord Kizuna Encounter : Super Tag Battle Ninja Commando Metal Slug Metal Slug League Bowling Ninja Master's : Haou Ninpou Chou Metal Slug 2 Metal Slug 2 Magician Lord Puzzled Metal Slug 3 Metal Slug 3 Metal Slug Real Bout Fatal Fury 2 : The Newcomers Ninja Combat Metal Slug 4 Metal Slug 2 Real Bout : Fatal Fury Ninja Master's : Haou Ninpou Chou Metal Slug 5 Metal Slug 3 Samurai Shodown II Real Bout : Fatal Fury 2 Metal Slug X Metal Slug 4 Samurai Shodown IV : Amakusa’s Revenge
    [Show full text]
  • Newagearcade.Com 5000 in One Arcade Game List!
    Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51.
    [Show full text]
  • The King of Fighters XIV
    The King of Fighters XIV THE KING OF FIGHTERS XIV will be making its stateside debut with a partnership between SNK and Atlus U.S.A. The vaunted fighting game series, which first made its debut in 1994, is entering a new evolution with THE KING OF FIGHTERS XIV thanks to series-first 3D graphics and debuting exclusively on the PlayStation 4 console. The classic 3 vs. 3 battle system is unchanged in KOF XIV and the perfectionists at SNK have made some notable updates to the fighting engine. From streamlining controls to improving the Combo and MAX Mode mechanics, the developers have worked Street Date 8/23/2016 tirelessly to bring hardcore fans and newcomers the most competitive, but accessible, game in KOF history. System PlayStation 4 Genre Fighting 3D Evolution ESRB T All 50 fighters, movesets and more are rendered in full 3D graphics that preserves the essence of KOF's visual style but updates it with a whole new dimension. Developer SNK Publisher ATLUS The Best Refinement Since KOF '98 $59.99 U.S. MSRP Through extensive playtesting and balancing, the controls have been streamlined, and $79.99 Canada the Combo and Max Mode mechanics have been overhauled to create the most SKU / UPC KF-02004-1 SteelBook Launch Edition 7-30865-02004-1 competitive fighter in SNK's history. SKU / UPC KF-02008-9 Standard Edition 7-30865-02008-9 The Best Roster Yet 1-2 Local # of Players 2-12 Network There are 50 fighters total, with 31 returning from previous entries into the KOF series, and 19 brand new characters.
    [Show full text]
  • Moves] - NEO Encyclopedia 1 / 11
    Real Bout Fatal Fury Special [moves] - NEO Encyclopedia 1 / 11 The Unofficial SNK Neo Geo Games Encyclopedia of Moves & Codes http://sindoni.altervista.org/neoencyclopedia/ [moves] Terry Bogard Andy Bogard Joe Higashi Mai Shiranui Duck King Tung Fu Rue Bob Wilson Sokaku Mochizuki Jin ChonRei Jin ChonShu Hon Fu Ryuji Yamazaki Blue Mary Franco Bash Kim Kaphwan Cheng Sinzan Billy Kane Laurence Blood Wolfgang Krauser General Moves Punch Kick move to other fighting plane Powerful Attack turn your character around to face the other way jump Air Defense jump, hold * can also press an attack button whilst holding the button Taunt far Short Jump * can be cancelled at any time Roll Recovery Holds / Throws * when Power Gauge at H.POWER or above Hop Back Dash * also dodge projectiles * can also dash jump Crawl forward Offensive Crouch * If you are in another plane to your opponent you can press to hit them high and bring them back to your plane press to hit them low and bring them back to your plane press to move yourself to the opponent's plane and punch them press to move yourself to the opponent's plane and kick them * Fake Moves: (the start animation of a Deadly Attacks) require only a direction and button press of for a Deadly Attack, or for a Ultra or Hidden Power Attack. The fakes are shown in each character's move section with their normal moves * Break Shot: (Guard Cancel) during an attack, characters can use powerful "Guard Cancel" techniques to break the enemy guard whilst they are being attacked.
    [Show full text]
  • Pots Style Compilation
    CHARACTER MAIN THEME STAGE STORY FIGHT 1 STORY FIGHT 2 BOSS (FAKE) FINAL BOSS (SECRET) FINAL BOSS Nightmare Geese; THEME: Kyo; THEME: Esaka Ken; THEME: Stage of God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Reinterpretation (Ryu Suzaku Castle (Japan) Akuma THEME: Theme Ryu Forever (Kyo Kusanagi) Capcom - Street Fighter God [CvS2] STAGE: Osaka original/non-arrange ver] Stage) [SSFIIT HDR] [SSFFIIT HDR] of Akuma [SFIV] [KOF97] Remix [CvS2] [CvS2] STAGE: Geese Tower - Inner Sanctum [RBFFS] Nightmare Geese; THEME: Mai; THEME: "Floating" Cammy; THEME: M. Bison; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Street Market (Chun-Li on a Fantasy for Chun-Li Beijing (China) [SFA2] Theme of Cammy Theme of M. Bison God [CvS2] STAGE: Osaka original/non-arrange ver] Stage) [SSFIIT HDR] Yvonne Lerolle (Mai [SFIV] [SFIV] [CvS2] STAGE: Geese Tower - Inner Shiranui Stage) [FF3] Sanctum [RBFFS] Charlie; THEME: Rugal; THEME: The ЯR Nightmare Geese; THEME: Decisive Bout - Theme (Rugal Bernstein) M. Bison; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Guile Stage [Street Ghost Valley, Nevada Guile of Charlie [SFA3] [KOF98] STAGE: The Theme of M. Bison God [CvS2] STAGE: Osaka original/non-arrange ver] Fighter Tribute Album] (USA) [SFA3] STAGE: Frankfort Black Noah (round 1) [SFIV] [CvS2] STAGE: Geese Tower - Inner Hangar (USA) [SFA3] [KOF94] Sanctum [RBFFS] Nightmare Geese; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Theme of Sakura Setagaya-ku Ni-chome, Karin; THEME: Theme Yuri; THEME: Diet (Yuri Ryu; THEME: Ryu
    [Show full text]
  • Volumes 1-5, and NEOGEO X Mega Pack: Volume 1 Now Available
    NEOGEO X Classics: Volumes 1-5, and NEOGEO X Mega Pack: Volume 1 Now Available 15 New Titles Added to Growing NEOGEO X Game Library Los Angeles, CA - June 25, 2013 - Tommo Inc., in partnership with SNK PLAYMORE, today announced that NEOGEO X Classics: Volumes 1-5, and the NEOGEO X Mega Pack: Volume 1, made exclusively for use with the NEOGEO X Handheld entertainment system, are now available across North America. Each Volume of the NEOGEO X Classics comes with one Game Card packed with 3 legendary titles from the NEOGEO library. The NEOGEO X Mega Pack: Volume 1 comes with ALL 15 titles from NEOGEO Classics: Volumes 1-5 on one Game Card, and comes packed in a hard, "clam shell" collector case, with bonus sticker sheets and information booklet. The NEOGEO X Mega Pack: Volume 1 is the perfect way for fans to instantly grow their NEOGEO X game library from the 20 pre-loaded titles, to all 35 currently available titles. Tommo will also be including the ROCKET CABLE, High-speed Charging Travel Cable, at no additional cost, with the Classics: Volumes 1-5 and Mega Pack: Volume 1. Full listing of titles that will be contained on NEOGEO X Classics: Volumes 1-5, and NEOGEO X Mega Pack: Volume 1: Vol. 1: SENGOKU, METAL SLUG 2, TOP HUNTER: RODDY AND CATHY Vol. 2: SAMURAI SHODOWN 3, SAVAGE REIGN, SUPER SIDEKICKS 3 Vol. 3: THE KING OF FIGHTERS '96, BLAZING STAR, KIZUNA ENCOUNTER Vol. 4: GAROU: MARK OF THE WOLVES, SHOCK TROOPERS, WORLD HEROES 2 JET Vol.
    [Show full text]
  • PATCH NOTES Character Balance, Bug fixes
    THE KING OF FIGHTERS XIV Ver.3.00 PATCH NOTES Character balance, bug fixes ▶General ・Fixed an issue allowing to keep charging charged special moves if a direction key was pressed at a certain timing after special moves succesfully charged . ・Throws don't work anymore from the beginning of a guard stance and until blocking any opponent attack. ・Emergency Evasion, Guard Cancel Emergency Evasion, and Moving Distance properties have been standardized for all characters. ・Hit Stop duration on guard stances specific to guard points against certain projectiles has been changed. ・Collision coefficients for opponents stunned in the air have been changed. ▶Characters changelog KYO KUSANAGI BALANCED MOVE DESCRIPTION Fastened startup. Reduced distance. Backstep Changed hurtbox. Changed collision box. Fixed and issue where Rush combo could be activated Close Light Punch regardless of the situation (no hit / no guard). Reduced hitbox. Far Heavy Kick Expanded hurtbox. Ge-Shiki・Naraku Otoshi Reduced recovery time on hit. R.E.D. Kick Shortened overall recovery frames. Reduced guard point. 114 Shiki・Aragami Reduced guard point active frames. Ge-Shiki・Migiri Ugachi Changed low attack box. 115 Shiki・Dokugami Reduced guard point. Ura 108 Shiki・Orochinagi Reduced damage. Ura 108 Shiki・Orochinagi Increased damage. (MAX ver.) 182 Shiki Increased damage. 1 BENIMARU NIKAIDO BALANCED MOVE DESCRIPTION Delayed start-up frames. Reduced hitbox. Far Heavy Kick Expanded hurtbox. Extended overall recovery frames. Jump Heavy Kick Expanded hurtbox. Iai-Geri Limited attack follow-ups. Iai-Geri (EX ver.) Limited attack follow-ups. Inazuma Sandan-Geri Reduced damage. (EX ver.) Reduced attack follow-up window. Shortened active frames.
    [Show full text]