mechwarrior 4 vengeance download full game free MechWarrior 4: Vengeance - Game demo - Download. Demo version of MechWarrior 4: Vengeance , a(n) action game, for PCs and laptops with Windows systems. Free and legal download. Enjoy! file type Game demo. file size 67.1 MB. last update Friday, January 5, 2001. Report problems with download to [email protected] In the Trial version you can play "on a map of Frostbite four Mechs 21, contained in the full version of the game. MechLab is available to przekonstruowywanie four Mechs: Awesome, Catapult, Uziel, and Raven. Trial version has no multiplayer options. Mechwarrior 4 vengeance download full game free. MECHWARRIOR IS BACK! MEKTEK CRASHES HARD DURING RELEASE! The web server is back online and we have a new version of MTX available. The new version brings with it an offline mode, allowing you to install games and updates when the web servers are down. A critical flaw in our design pattern has been addressed where MTX would fail when our servers went down. There are risks involved with installing and updating in offline mode as the client can't verify the files to make sure they haven't become corrupted, but it does give you the option if you wish to install when the web server is unavailable. If the files are corrupted, you will have to re-download and reinstall in order to connect to servers running the correct version. If you already obtained the MTX patches else where then you should be able to download and install those patches with MTX by using the Browse > Open *.mtx function. We've also removed the skin from MTX in this version. At some point we will allow for custom skins so you will have the ability to customize MTX's appearance. The public outcry of the application being laggy has been addressed and the result is a much more snappy windows form application. We strongly recommend that you install the current public beta version 1.0.3.5 by clicking here . This version is not dependent on our website and should function much better under heavy traffic. Some people have expressed questions and concerns about using MTX to install the game. The main reason we are using MTX to deliver this free distribution of Mechwarrior: Mercenaries is to be able to serve the many updates we have planned in the near future. Patching and updating Mercs without an easy method of distribution to the amount of people who will need the patches and updates, will become a much larger problem than simply being patient with us and MTX while we work out the bugs. The community will fragment with all the different versions that will be out there once we start releasing updates without a system in place to deliver the updates to everyone playing the free release. We are aware of hardware issues and long standing bugs with Mechwarrior4 which we plan to address in the future. Also worth noting that we are planning to release more Mechwarrior titles via MTX in the future. We realize MTX caused grief for many folk and we apologize. We hope our 100,000 guests that crashed our server this weekend will return and not be too disgruntled. MekTek will be releasing a self extracting installer containing both MTX and Mechwarrior4: Mercenaries very shortly. However, in the meantime, if you have your MTX files, download the new installer of MTX, and give it a try. MTX is still in open beta and with your help, we can resolve the issues that some of you are having. Please remember that we are not being paid to bring you this game, at absolutely no cost to you. But please realize,that there is considerable cost to us, not only in time, but also financially. Between the costs of server upgrades, insurance, lost time from our day jobs, and sleepless nights attempting to bring you this game, we have paid a considerable price. All we ask in return is a little bit of patience. As we have for the last 10 years, we do what we do for the love of the franchise. Our ultimate goal in this is to help revive Mechwarrior, a series that we hold dear. Thank you for your continued support. The MekTek Team. Finally, the long awaited moment has arrived! Studio MekTek , in association with Smith and Tinker, INC. , Virtual World Entertainment, LLC , , and Microsoft Games , is happy to announce the release of Mechwarrior4 Free. Getting started is easy. Just download and install MTX , MekTek's free content delivery and updating system. Once installed, simply click the Games Available tab, select Mechwarrior4: Mercenaries and click install. The game will download and install, all within MTX, and as updates become available, MTX will help you keep your game up to date. Once again, a big thanks to Microsoft Games and all of our partners for making this free release possible, and a special thanks to all of you in the community. Without our community, MekTek wouldn't be what it is today. Your continued support and financial contributions have made all of this possible. One of the greatest features of MekPak3.1 and of Mechwarrior 4 Mercenaries in general, is the ability to customize. Mechwarrior always has been about the Mechlab, especially multiplayer. The Mechlab truly distinguishes MW4 from a long list of shooters that have come out in the past 10 years. The ability to create literally thousands of configurations allows the game to continue in popularity over its lengthy life span. Since the Free Release not only comes with the original mechs and weapons of Mercenaries, but also with the Clan and IS Mech Packs and all the Mektek mechs and weapons here is what you are getting. for free. 111 different mechs ranging from 20 to 100 tons. 9 Battle Armor 6 Infantry 32 Beam Weapons 43 Ballistic Weapons 44 Missile Weapons 7 Electronic Components 3 different types of armor. And, let's not forget the ability to add Heat Sinks to help with Heat Management, upgrading the Engine to increase Speed, and the option to add armor in incremental amounts. The same Mechlab you love has only gotten better over the years. As if that wasn't enough, the Free Release comes with many improvements over the original Mercs thanks to the Mektek Mekpaks, like added security and a new kind of zone for multiplayer. That brings us to what many of you have been looking forward to most of all - the new and exciting features and improvements that have been added solely for this special release. MechWarrior 4 Update v1.0. This patch addresses numerous gameplay issues while also. Category Mech Size 4.2 MB Program by Microsoft. MechWarrior 4 Update v1.0. This patch addresses numerous gameplay issues while also introducing several new features. See more info for full details. Microsoft MechWarrior: Vengeance. Readme File for the MechWarrior 4 Patch. Microsoft Corporation, 1998-2001. All rights reserved. Welcome to Microsoft MechWarrior: Vengeance. This Readme file contains information about the most recent changes and improvements provided by the MechWarrior 4 Patch. Important Note: You must upgrade to the patched version in order to see multiplayer servers that are running the patch. B. Previous Gameplay Issues. D. Current Gameplay Issues. E. Troubleshooting Error Messages During MechWarrior 4 Patch Installation. This patch contains information to help you troubleshoot issues with MechWarrior: Vengeance. You can also find information about MechWarrior: Vengeance and Microsoft Product Support Services in the printed manual and on the MechWarrior: Vengeance Web site (http://www.microsoft.com/games/mechwarrior4/). MechWarrior: Vengeance must be installed on the system before installing the patch. To install MechWarrior: Vengeance Patch, double-click on PatchApply.exe located in the folder where the patch files were extracted. B. Previous Gameplay Issues. This section lists gameplay issues previously found in MechWarrior: Vengeance and describes the solutions provided by the MechWarrior 4 patch. · Divide by Zero message: The Divide by Zero message no longer occurs randomly when you scroll through the master server. · Video playback: Video playback performs correctly. · Nested exceptions: Problems with nested exceptions occurring in Microsoft Windows 95 during the SafeDisc check have been fixed. · Game lock-up: Exiting the game or declining the EULA will not cause the game to lock up. · Neomagic 256XL+ chipset: You can now run the game using the Neomagic 256XL+ chipset. · Controllers: The game will not fail with game controllers that have no buttons or more than 32 buttons. · Yamaha sound cards: EAX errors will not occur when using Yamaha sound cards with older drivers. · Support for two auxiliary mouse buttons: Using two auxiliary mouse buttons is supported. · Team Only Radar: Enemy ‘Mechs are no longer selectable using the Q & W keys. · Support for multiple ’Mech variants: Having more than 65 ’Mech variants in the dropdown list will not cause the game to crash when you select one. · Command line launch: Launching the game via the command line will not misreport the dedicated server and number of players. · Player ’Mech speedup: No longer occurs. · Servers list: You can see the servers listed in ZoneMatch without having to re-launch the game. · ’Mech movement: Keyboard users will no longer see the ’Mech turning around in a circle during a training mission. · “Foot off edge” crash: Fixed most common occurances. · Atlas AMS: Atlas AMS will now respawn every time. This section describes the new features provided by the MechWarrior 4 patch and how to use them. · Team chat indicated in multiplayer shell and ’MechLab: To see the word “team” before your call sign, indicating that you are using team chat, type -u followed by your message. · Number of players per team announced in chat whenever someone joins or leaves a team: During a team game, a message that includes the number and head count of teams containing at least one team member will be displayed according to the following rules: 1. When a player connects to the game, the message will be displayed only to the incoming player. 2. When a player who is on a team disconnects from the game, the message will be displayed to everyone in the game. 3. When a player changes his current team number, the message will be displayed to everyone in the game. 4. When the host changes a bot's current team number, the message will be displayed to everyone in the game. 5. When the host removes a bot that is on a team, the message will be displayed to everyone in the game. · Host can kick and ban players from game: Using the "-b" identifier for ban and the "-k" identifier for kick, the host can kick or ban any player during the course of the game. The host must be in chat or team chat mode to kick or ban a player. Both kick and ban have the same usage syntax: [Player Name] is the name of the player you want to kick or ban. The name must be enclosed by quotation marks. If there is more than one player with the same name, a list of these players will be displayed in the chat box, along with their numbers, kills, deaths, and scores. The host can then use the number displayed to kick or ban that specific player. · Dedicated server chat appears: The dedicated server chat box now displays all incoming messages. · Look Back (Behind) can be mapped to key: To map Look Back to a key, either create a new pilot, or reset your key configuration from the options page. This feature is for US versions only. · Dedicated server support for no audio/video with frame rate limiter: The -serve command line option now allows you to run the game without requiring audio or a hardware renderer. If you have hardware support but wish to have the server run in software only, you can use the /gosUseSW switch. This switch only works with -serve and not on its own. · Password switch for command line dedicated server: When used with the -serve command line option, you can specify a password with - password. The password cannot contain spaces and should not be enclosed in quotation marks. · Auto torso centering option can be turned off: To turn off auto torso centering or to change the auto centering options, perform the following procedure in the Options.ini file: Under [special commands] AutoTorsoCenter=, you can set these values: Note: The default position is CenterLegsToTorso(2), if nothing is set in the Options.ini file. · Game length is increased: The game timers now have 90- and 120-minute settings. · Counter for SPEED HACK: Using the PC Over Clock hack utility to increase ‘Mech movement to “super fast” will hold the ‘Mech in place until turned off. · Cancel Button: A cancel button has been added in the "Connection is being established. " screen to exit back to the game lobby if the server is not responding. · Missing credits: Credit list updated.. D. Current Gameplay Issues. The following are known gameplay issues in MechWarrior: Vengeance. · Dedicated servers with minimum installs receive a request for CD 2 after clicking Start: If the user clicks Cancel after receiving this message, CD 2 will be requested again when Launch is clicked. Dedicated servers require the CD for launching the game because of encryption. CD 1 or CD 2 can be in the drive with full installations. · Client receives “Do not have map” message: This problem occurs if the user puts the MW4 file in the Maps folder instead of the Missions folder. · Servers with minimum installs cause frame hits when accessing map files: Users should do a full install of the game so that all map files will be installed and not accessed on the CD. E. Troubleshooting Error Messages During MechWarrior 4 Patch Installation. The following error messages may appear during the installation of the MechWarrior 4 patch. · 0001: Illegal Input Option ' The specified option is either an invalid option, or the patch user does not have the appropriate user level to use the option. · 0002: Insufficient Memory. PATCH needs more memory free for its internal tables. There is insufficient memory available when running the patch. · 0004: Specified Update Directory ' The patch user specified a directory to update that does not exist. · 0005: Specified [Update|Backup] Directory ' ' is not a valid directory. The patch user specified a directory name for either the Update or the Backup directory that is not a valid directory name. An existing file with the same name as the specified directory could cause this message. · 0006: Cannot Find Patch File ' PATCH was not able to locate the specified patch file. · 0007: Error Opening Patch File. PATCH was able to locate the patch file but could not open the file to read it. This could be a DOS error or due to a corrupted disk. · 0008: PATCH.EXE and Patch File incompatible - Need to update PATCH.EXE. PATCH.exe and the patch file are incompatible versions. PATCH.exe can update older versions of patch files but not those created with a newer version of the data file format. You need to obtain a later version of the Patch program to apply this patch. · 0009: Invalid Patch File ' PATCH.exe was unable to read correct information from the specified patch file. The file is either not a patch file or has been corrupted. Obtain a new copy of the file and then rerun PATCH. · 0010: Failure Creating Backup Directory ' PATCH was unable to create the specified backup directory. · 0013: Failure Opening Backup Destination File ' PATCH was unable to open the new file to copy the original file to. · 0014: Failure Writing Backup File ' PATCH was unable to write the original file to the backup version. · 0015: Old File does not exist. PATCH needs bytes from the existing version of a file in order to build the new file; however, it was unable to locate the old file. · 0016: New File already exists. A file with the same name as the new file being built already exists. The existing file will be copied to the backup directory if the Backup option is on. · 0017: Failure Opening Old File: 'filename' PATCH was able to locate the old version of a file but the open failed. This is probably caused by a DOS error. Try rerunning PATCH. · 0018: Failure Opening New File: ' PATCH was unable to open the named file while attempting to open this file to create a file for the updated version of the system. This can be caused by a disk or network error or if a directory exists by the same name as the file that PATCH is trying to open. · 0019: Failure Writing to File. An error occurred while PATCH was trying to write bytes to a new file. · 0020: Failure Reading from File. An error occurred while PATCH was trying to read bytes from an old file. · 0021: Failure Seeking to Position in File. PATCH was unable to seek to a position within a file. This is probably caused by a DOS error or a corrupted disk. Try rerunning PATCH. · 0022: Failure Renaming File. PATCH was unable to rename a file. This is probably caused by a DOS error or a corrupted disk. Try rerunning PATCH. · 0024: New File already exists. The specified file has already been patched. PATCH does not need to patch this file. · 0025: Verify of New File Failed. Possible Internal Error. The file that PATCH built is not valid. Users should never see this message. · 0026: Failure Creating Overflow File: 'FileName' PATCH was unable to open a file for its overflow information. This is probably caused by a DOS error or by a full disk drive. · 0027: Overflow File Write Failure. PATCH was unable to read from the overflow table it created to hold data that did not fit in its internal tables. This was probably caused by a DOS error or a corrupted disk, or there was insufficient room on the disk for the file. · 0028: Overflow File Read Failure. PATCH was unable to read from the overflow table it created to hold data that did not fit in its internal tables. This was probably caused by a DOS error or a corrupted disk. · 0029: Insufficient Disk Space to Apply Patch - You need at least. bytes free on drive. PATCH needs at least the specified number of bytes to perform the patch process. If UNDO or BACKUP is ON, PATCH needs room to back up all of the files making up the original system and also the room needed to build the new system. If both BACKUP and UNDO are OFF, PATCH only needs room to back up the biggest of the files being patched. · 0030: Error opening serialization file ' PATCH either could not find the serialization file or the open failed. If the open failed, the probable cause is a DOS error. Retry the operation. · 0031: Error reading serialization file ' PATCH cannot seek to the correct position in the serialization file or read the correct number of bytes from the file. Possible causes are invalid positions and lengths specified while running PATCHBLD. · 0032: Failure Setting File's Time/Date Stamp. PATCH was unable to set the time/date stamp for the updated file or for a freshly backed up file. This error should never occur; but if it does, it has probably been caused by a disk failure or network file-sharing problem. · 0033: Failure creating temporary file. PATCH was unable to create a temporary file to hold the new file or to hold overflow information. Try rerunning PATCH and if it still does not work, reduce the number of temporary files required by disabling BACKUP and UNDO. · 0034: Neither command line parameter specified is an existing directory. Multiple parameters were given on the PATCH command line that were neither valid PATCH options or existing directories. If the user specifies multiple parameters, at least one must be a valid existing update directory. · 0035: Only one file and one directory may be specified on command line. The user specified more than one patch file and one update directory on the PATCH command line. · 0036: Old file not found. However, a file of the same name was found. No update done since file contents do not match. PATCH was unable to locate an exact match for the original file to be updated, but PATCH was able to locate a file with the same name as the original file. However, the file found did not have either the same size or checksum as the actual original file that PATCH is seeking in order to perform the update. · 0037: Error opening error message file. PATCH was unable to open the file PATCH.ERR for storing error messages. The probable cause is a DOS error. Retry the operation, or specify the NOERRORFILE option on the PATCH command line. If you experience an IPF (internal page fault) error while installing the patch on Windows 98, please make sure your virtual memory is active. This can be checked by right-clicking on My Computer, clicking on properties, clicking on the Performance tab, and clicking on Virtual Memory. MechWarrior 4: Vengeance Download (2001 Arcade action Game) MechWarrior 4: Vengeance begins with a strong, enjoyable cinematic introduction that stirs up excitement, a rare commodity when compared to the impatient norm for the genre. Not only does the intro set the plot, but it also features nice direction and action sequences. Does the game deliver on this promising start? The short answer is yes. Most of the terrain is stunning. One mission in particular involves patrolling a beautiful mountainous area, replete with realistic trees, hills, and lakes nestled between the peaks where enemies can be blown up. Chasing after and firing at opponents from hilltops adds a welcome level of complexity, and, while this is the best example, it's not the only one. The rest of the environments are similarly convincing. In-game graphics are incredibly detailed, with enemies flashing visible weapons and defining characteristics that make them recognizable on sight. A notable aspect of gameplay is the level of customization offered for weapons. Essentially, each Mech has a maximum available tonnage, which must be allocated to weapons, armor, and peripheral items like jump jets, anti-missile systems, and lights. You can either accept the initial configuration, which is usually good, or tweak it anyway you desire. In combat, MechWarrior 4: Vengeance provides excellent checks and balances. Generally, firepower and increased armor is gained at the expense of speed and mobility. There's a real difference between short and long-range fighting, and you must choose carefully which type is best for any situation. Strategy actually plays a central role here, as storming blindly through a level with guns blazing will work some of the time, but a little planning can go a long way. Missions usually require some amount of finesse. Despite the game's strong aspects, one major flaw centers on the AI that controls your lance mates. The orders you give these apparent half-wits have no discernible effect beyond the clipped, purposeful responses the pilots give. Inane replies like "Roger!" or "I'm on my way!" don't in any way correlate to the action the person is about to take. Indeed, it's not unusual to find that instead of running ahead to a specified point as he was explicitly asked to do, he'll head off inexplicably to some remote corner of the map, or just spin in place. The mental anguish this inflicts probably puts Microsoft in a state of non-compliance with the Geneva Convention. Additionally, your lance-mates are hopeless at navigating in close quarters, like city environments, and their aim can be terrible. At times they seem afraid to get their 'mechs up to full speed. These shortcomings are especially problematic since the enemies are generally much smarter and more numerous. The trouble stems from the attempt by the designers to make combat somewhat realistic, at least in terms of the odds. Unlike a FPS, you're not a one-person army slaughtering hundreds of opponents, but are supposed to be part of a team. The team may be involved in pitched battles, but won't be expected to perform superhuman feats of endurance, and you really need your comrades in arms. Unfortunately, the good guys need to function as a credible team, which rarely happens in MechWarrior 4. Fortunately, though, most of the time when the missions take place in an open area where your lance mates can navigate without problems, the sense of excitement never really flags, making the time investment definitely worth the effort. Graphics: High level of detail of 'Mechs and environments. Sound: Satisfying booms that leave no doubt that someone has just blown up. Somewhat inane dialogue at times. Enjoyment: Mission objectives are varied, gameplay can be exciting, and combat is quite detailed, though half-witted lance mates often cause problems. Replay Value: The numbers tell the story: 30 missions, 15 campaign maps, 21 customizable 'Mechs, including new models. Coupled with the dramatic flow of the story, replay a good possibility. MechWarrior 4: Vengeance. "Your father murdered. Your world overrun. Take command. and. reclaim your bloodright." With those words, a new story in the universe is born. In MechWarrior 4: Vengeance, you play the estranged son of a House Davion noble, returned from the Clan wars to find your home overrun by House Steiner troops, seeking to capture your planet for their own gain. With most of your family killed in the fighting, it's up to you and your uncle to take back your home planet by force and restore your family to the throne. If most of those terms don’t make much sense, don’t worry. Only diehard fans of MechWarrior or Battletech (the tabletop miniature game upon which MechWarrior is based) would be able to easily keep up with this backstory. However, the game feeds this information to you in small doses and usually manages to prevent you from being overloaded. When you’re actually ready to go off to the fight, you’ll engage in a series of challenging engagements, with one of twenty-six different mechs, some never seen before in the series. Gameplay, Controls, Interface. MechWarrior 4 has an intuitive control interface that is reminiscent of previous MechWarrior titles, but greatly simplified -- using the joystick as the primary command interface provides you with target acquisition, fire control, and movement controls. As usual, the torso twist is an ever-important feature, allowing you to track your opponent and deliver fire while on the run. Essentially a very complex first person shooter, MechWarrior 4 is the first mech game of this style that has better control when playing in the 3rd person perspective. The first time you see your mech torso twisted, weaving between buildings, incinerating other mechs, you’ll never go back. The same interface is used for both single player and multiplayer engagements, and it provides rough but easy-to-use lance management and tactical map features. Selecting your map and lancemates is as easy as using drop down boxes for assignment, and you can quickly enter the mechlab to modify anyone’s mech. Overall, the best aspect of this interface is that it pre-loads enough of the mission during your briefing that launching the game itself only requires a few seconds worth of load time. Graphics. From the first moment you see a mech jaunting down a street, you’ll understand why MechWarrior 4 is so impressive. Never before could I have said that a mech jaunted. Or strolled. Or paced. Mechs walked and occasionally ran, usually in a way similar to an arthritic stick figure that had played a mean game of pigskin in his college years. When I say that a mech running in this game is a thing of beauty, I make no exaggeration. Along with excellent motion and physics, the developers of MechWarrior 4: Vengeance have also created a host of excellent graphics features. Beam weapons lance out with a bright shaft of light and individual missiles leap from their respective launchers. The mechs themselves have not been left out, each one with a highly detailed model (which can easily be scaled down for less powerful computers) and several different paint schemes available. Cutscenes: The cutscenes in MechWarrior 4 are separated into two categories. First are the grand, sweeping, full screen cinematics, that usually tell more about the story and overall scope of the world, rather than portraying the struggle from the character viewpoint. The other animations are small two inch by two inch animations that portray your command staff and mechwarriors, as they report to you for mission briefings or short, poignant discussions. MechWarrior 4 starts off strong, with a cinematic cutscene that tells a story of betrayal, loss, and heroism in the face of insurmountable odds. As that cutscene leads into the in-game briefings, you’ll be treated to some decent acting, a rare thing in a PC title. The further the plot proceeds, however, the poorer the quality of these cutscenes and the acting involved becomes, eventually resulting in perhaps one of the most disappointing game ending cinematics I’ve ever seen. Audio. Unfortunately, the music in MechWarrior 4 is just not as stirring as the soundtracks from previous games. Obviously not one of the strong foci for the game, it has been relegated to only a small part, often times repetitive enough to deserve being turned off. The sound effects in the game do deserve some credit, as they’ve quite probably created the most convincing heavy weapons sounds ever heard in a MechWarrior game. And, without a doubt, hearing the thundering ‘thump-thump-thump’ of a mech goes along way in creating a suspension of disbelief. System Requirements. PII 300mhz, Win95/98/ME/2K, 64MB RAM (96MB for Win2k), 4x CD-ROM, 500MB HD Space, 8MB 3D Video card, and a Sound Card. Reviewed On: AMD K6/2 400mhz, Win98, 64MB RAM, 4GB HD, Diamond Viper V700U, Creative Labs Soundblaster AWE 64, and a 24x CD-ROM. Documentation. Once again we’ve seen the resurrection of the MechWarriors Handbook, a familiar site for any fan of battletech computer games, which lays out the game instructions as if they were an actual handbook discussing the operation, maintenance, and upgrade of your . Room For Improvement. Although the mechlab gives a user an attractive drag and drop interface with which to create their mechs, it limits the design flexibility of the original battletech rules. Given that each weapon takes between one and three mounting spaces, and the mounting spaces on the mech can only accept certain types of weapons, it can sometimes take a lot of monkeying to get your battlemech just right. An added frustration is the lack of optional components (like MASC), and the inability to change your mechs internal structure. Bottom Line. Always an enjoyable series, MechWarrior 4 lives up to the reputation of its forefathers, with new graphics, physics, and some of the most realistic movement ever seen from a mech game. Although the single player campaign is a little disappointing, the multiplayer features and fabulous gameplay, combined with stunning visuals, make MechWarrior 4 nearly an instant classic.