Mechwarrior Online Pc Requirements
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Battletech of Art & Fiction
CONTENTS TM BATTLETECH 25 YEARS OF ART & FICTION FORWARD .......................................................4 INTRODUCTION .................................................6 TIMELINE .......................................................16 OZYMANDIAS .................................................32 STARFIRE .......................................................46 THUS IT SHALL STAND ....................................62 A LITTLE PIECE OF WAR ..................................74 REMAINING UNPERCEIVED ..............................86 MARSH OWL ..................................................96 TACTICS OF BETRAYAL ..................................108 THE WALKING DEAD .....................................120 HORNET’S NEST ...........................................132 VECTOR .......................................................144 FACE IN THE VIEWPORT ................................156 MEANS TO AN END ......................................166 CHERRY BLOSSOMS .....................................176 FIRST CHAIR ................................................190 THE COLOR OF RAGE .....................................202 THREE SIDES TO EVERY STORY ......................216 TEACH THE WICKED .....................................220 WELL MET IN THE FUTURE ............................228 THE DARK AGE .............................................238 END TRANSMISSION .....................................244 COMPUTER BIBLIOGRAPHY ............................256 BIBLIOGRAPHY .............................................280 ARTIST: STEVE -
Mechcommander: Gold Manual
SUPPLEMENTAL A BRIEFING ****CLASSIFIED COMMUNIQUE**** Commander, as I stated in the vidcom, I am canceling your orders to return home. I know this is very tough on morale—you and your men deserve some R&R after your distinguished service in the attacks on the Clan Homeworlds. But I know that you understand the need to finish the job: to eliminate this threat to the Inner Sphere once and for all. On a positive note, Battalion has sent some new ’Mechs and weapons your way that should help bolster spirits some. • Three new Inner Sphere ’Mechs and the specifications for three new Clan ’Mechs. • Six new vehicles. • Five new weapons. • The waypoint feature. • The ammo conservation fire command. • Difficulty level settings. • Fire support mission hotkeys (for large and small artillery, sensor probes, and camera drones). In addition, Commander, keep your troops at combat readiness with Mission Editor. Create new solo or multiplayer missions on either Port Arthur or the latest battlefield, Cermak. Mission Editor includes: • Terrain, overlay, and building palettes for maximum geographic and structural flexibility. • Toolbars that allow you to manipulate your map in a variety of ways. • Unit and vehicle palettes through which you can detail variants, orders, speed, and colors, to name a few. • Objectives tools through which you can mastermind a scenario and play it out. Good Luck and Good Hunting, Colonel Reese ©1999 Microsoft Corp. Developed by Microsoft Corporation. Published by Hasbro Interactive, Inc. BattleTech, MechCommander, MechWarrior, BattleMech and 'Mech are trademarks or registered trademarks of FASA Corporation and Microsoft Corporation. Microsoft, MS, Windows, and the Windows logo are either registered trademarks or trademarks of Microsoft Corporation in the US and/or other countries. -
Manual Version 1.07
Welcome, MechCommander! 2 Getting Started 3 System Requirements 4 Can’t Run the Game? 5 Mouse & Keyboard Controls 6 Combat Overview 7 Initiative Turn-Order 11 Weapon Types 12 Standard Actions 13 Defenses 14 Vulnerability States 15 MechWarrior Abilities 16 Fury & Focus 17 Footage & Screenshot Capture Tools 18 Known Issues 19 Reporting a Bug 19 Manual Version 1.07 — Last Updated: August 14, 2017 For a full list of changes made to the Backer Beta, see: Backer Beta Changelog Welcome, MechCommander! Welcome to the BATTLETECH BACKER BETA. From all of us at Harebrained Schemes, we thank you for your support and we hope you enjoy this early look at BATTLETECH combat! This Backer Beta contains Single Player Skirmish vs. AI, 5 arena maps, 21 ’Mech chassis (33 variants) and 11 MechWarriors. After a forthcoming update, it will also contain 1v1 Online & LAN Multiplayer. It does not include MechLab or any elements of the story campaign. Please note that while we will update the Beta as needed to fix high-impact and game-breaking bugs, we have no plans -
Battletech: Luthien
Sample file 9 781555 602062 Sample file FASA CORPORATIO INTRODUCTION 4 The Sheep Fight 55 How to Use This Book 4 Black Thunder 58 HISTORY 5 Blind Man's Bluff 62 Know Thine Enemy 5 In the Dark 65 A Strange Alliance 6 Cat and Dragon 68 Invasion Renewed 6 We Are the Anvil 71 Jaguar Prepares 7 A Samurai's Death 75 Unlikely Allies 8 Street Fighting 78 Planning Strategy 9 Valley of Death 81 Davion Betrayal? 10 Kado-guchi Valley Rosters 84 Final Preparations 11 NEW'MECHS 90 PERSONALITIES 13 Hankyu 91 Theodore Kurita 14 Nobori-nin 93 Shin Yodama 15 Cauldron-Born 95 Narimasa Asano 16 Takashi Kurita 17 Morgan Finn Kell 18 Jaime Wolf 19 Dorian Wirth 20 Severen Leroux 21 Lucian Carns Sample22 file SCENARIOS 23 BATTLE OF LUTHIEN 24 Special Rules 24 Forced Withdrawal Rule 24 New'Mechs 24 Table of Organization 25 The Cat Springs 29 Into the Fire 32 First Skirmish 35 Trojan Horses 38 Sword Play 41 The Wave Breaks 44 Dogfight 47 Hounds' Teeth 49 Back Stab 52 2 Writing Thomas S. Gressman Development Scott Jenkins Editorial Staff Senior Editor Donna Ippolito Associate Editor Sharon Turner Mulvihill Editorial Assistants Diane Piron-Gelman Rob Cruz Play Testers Rick Cox, Dave Edwards, Greg Gbur, Bob Klannukarn, Gene McDonald, Jon Ostenburg, Jeff Simonson, Eric J. Smith, Brad Tru mpinski Production Staff Art Director Jeff Laubenstein Co-Project Managers Mark Ernst Ernesto Hernandez Cover Art Les Dorscheid Cover Design Mark Ernst Sample file Logo Design Ernesto Hernandez Illustration Earl Geier Malcolm Hee Mike Jackson Mike Nielsen Gary Washington Layout Mark Ernst Keyline and Pasteup Ernesto Hernandez BATTLETECH, 'MECH. -
A Mechwarrior's Primer
A MechWarrior’s Primer Everything we know about the game… so far v1.0.7 July 18, 2012 Contents Contents .......................................................................................................................................... 2 Why this Primer? ............................................................................................................................ 3 Backstory ......................................................................................................................................... 4 Your Role ................................................................................................................................................... 4 Inner Sphere History ................................................................................................................................. 4 Current Affairs ........................................................................................................................................... 5 Gameplay ........................................................................................................................................ 7 Galactic Conquest ..................................................................................................................................... 7 Match Organization .................................................................................................................................. 7 Other Gameplay Notes ............................................................................................................................ -
Mechwarrior 3 Windows Manual
First Edition, May 1999 ©1999 Hasbro Interactive Inc. All rights reserved. Published in the United Kingdom by Hasbro Interactive Ltd., Caswell Way, Newport, Gwent, NP9 0YH. BattleTech Material © 1999 FASA Corporation. MechWarrior, BattleTech, BattleMech, and ’Mech are trademarks or registered trademarks of FASA Corporation and Microsoft Corporation. All Rights Reserved. Used under license. All other trademarks are the property of their respective holders. The MSN Gaming Zone is an independent gaming service run by Microsoft Corporation. Hasbro Interactive disclaims any responsibility or liability for any content on or available through the MSN Gaming Zone. ERIDANI LIGHT HORSE, BATTLEMECH COMMANDERIDANI PRIMER LIGHT HORSE, BATTLEMECH COMMAND PRIMER TableTable ofof ContentsContents THE BATTLE RAGES ON: Running MechWarrior 3 . 9 A Letter From Jordan Weisman . i Joystick Setup . 9 Playing the Game . 9 CHAPTER 1: CADET INTRODUCTION . 1 Attention! . 1 CHAPTER 4: GAME BASICS . 10 MechWarrior 3 Jump Start . 10 CHAPTER 2: STRATEGIC OVERVIEW . 2 Operation Briefing . 2 The Main Screen . 11 The Rebirth of the Star League . .4 Creating and Selecting a MechWarrior . 11 Supplemental Information . 5 Game Overview . 12 Types of BattleMechs . 5 Military Organisation . 5 CHAPTER 5: BATTLEMECH OPERATIONS . 13 Inner Sphere . 5 BattleMech Background . 11 Clans . 5 Star League/Eridani Mission Briefing . 12 Light Horse Ranks . 5 Tactical Objectives . 14 Fedcom Office of Enemy Presence . 14 Strategic Information . 6 Terrain . 15 The Smoke Jaguars . 6 Mission Briefing Screen Options . 15 CHAPTER 3: GAME SETUP . 7 CHAPTER 6: BATTLEMECH OVERVIEW, System Requirements . 7 INTRODUCTION AND BASICS . 16 Minimum System Requirements . 7 BattleMech Overview . 16 Recommended System Requirements . 7 Required for Multiplayer Option . -
Ask the Precentor Martial Forum Schtuff
Ask the Precentor Martial Forum Archive Suggestions / Product requests Page: 1 Unseen Page: 7 Universe Page: 8 BattleTech Page: 15 AeroTech Page: 34 MechWarrior Page: 39 Obsolete Stuff Page: 41 Useless Stuff Page: 42 Appendixes Page: 44 Suggestions / Product requests Q: Is there any chance that FanPro will produce a CD/DVD with the record sheets on it? A: If you head over to www.heavymetalpro.com and purchase the HeavyMetal Plus program, not only do you get a program that allows you to generate and print ‘Mech/vehicle/ProtoMechs and infantry record sheets, but it includes all record sheets FASA and FanPro ever published. Q: Are there plans for support to the less known games of BattleTech like BattleForce 2 ? A: I do plan on providing support for such systems as BF2. For example, to one degree or another, there will be BF2 information in the FedCom Civil War sourcebook. As to the extent of that support, we'll simply have to wait and see the fans response to the support that is provided. Q: When Record Sheets: 3067 is released, will it include new styles for the WarShip and DropShip record sheets? The record sheets that came with BattleSpace 2 and TR: 3057 were very nice, in terms of armor arrangement; I really liked the rows of 10. A: First, just to clarify, BattleTech Record Sheets: 3067 will only include BattleTech units; i.e. no aerospace units will be included in that record sheet book. Instead, AeroTech 2: Record Sheets will include ALL aerospace record sheets: conventional fighters, aerospace fighters, small craft, DropShips, WarShips and Space Stations. -
Mechassault 0103 Part No
Controller online enabled Cycle Fire Weapon Weapon Groups Select Energy Select Ballistic Jump Jets Select Missile Move Fire Weapon Back Global/Team Chat Pause (Multiplayer) Rotate Defensive Scoreboard Torso Weapon (Multiplayer) n o The button layout on your controller t e may differ slightly from the one shown here. Gameplay is exactly the same. Get the strategy guide primagames.com® To learn more about MechAssault 0103 Part No. X09-46559 or other FASA Studio™ games, visit http://www.fasastudio.com SAFETY INFORMATION Contents About Photosensitive Seizures A very small percentage of people may experience a seizure when Contract Memorandum > > > > > > > > > > > > > > > > > > > > > > > > > > > > 2 exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can Main Interface > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 2 cause these “photosensitive epileptic seizures” while watching video games. Heads-Up > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 3 These seizures may have a variety of symptoms, including lighthead- edness, altered vision, eye or face twitching, jerking or shaking of The ’Mechs > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 4 5 6 arms or legs, disorientation, confusion, or momentary loss of aware- ness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from -
Mechwarrior 4: Mercenaries Manual (English)
SAFETY WARNING CONTENTS ABOUT PHOTOSENSITIVE SEIZURES INCOMING MESSAGE 2 A very small percentage of people may experience a seizure when exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may PREBATTLE CHECKLIST 3 have an undiagnosed condition that can cause these “photosensitive epileptic INSTALLING AND LAUNCHING THE GAME 3 seizures” while watching video games. GETTING HELP 3 These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disori- OPERATIONAL SCREENS 4 entation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down ROSTER 4 or striking nearby objects. MAIN MENU 5 Immediately stop playing and consult a doctor if you experience any of these COMMAND CENTER 6 symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience STAR SYSTEMS 7 these seizures. ORBITAL VIEW 8 The risk of photosensitive epileptic seizures may be reduced by taking the fol- MISSION VIEW 9 lowing precautions: FREE MARKET 10 • Play in a well-lit room. SOLARIS VII ORBITAL VIEW 11 • Do not play when you are drowsy or fatigued. SOLARIS VII MISSION VIEW 12 If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. Information in this document, including URL and other Internet Web site references, is UNDERSTANDING THE COCKPIT 13 subject to change without notice. -
Life Paths Updated.Pdf
STAGE 1: EARLY CHILDHOOD The formative years are vital to a character's development. Many Attributes and personality traits are dramatically affected by this stage, and some paths even provide basic skills. Most important, the path chosen in this stage will have a significant impact on what paths the character can follow later. Time: Upon completion of this stage, the character is ten years old. Continuation: After following a single path at this stage, most characters will proceed to Late Childhood. Some affiliations permit a child to enter the workforce after Stage 1; in this case, proceed to the Real Life stage. You can also end the Life Path here and play your character as a child, in which case proceed to Assigning Attributes, Traits and Skills. Clan Characters: Trueborn characters must begin Stage 1 in a Clan Crèche. Freeborn characters start the Life Path based on their caste: scientist and merchant caste characters start on the White Collar Path, technician caste on Blue Collar, laborer caste on Blue Collar or Farm (player's choice), and dark caste on the Back Woods, Farm, Street or Blue Collar paths. If you want your character to be a freeborn warrior, he or she must begin the Life Path in one of the civilian castes. Free Skills: Regardless of Life Path, all player characters automatically receive 3 Skill Points to be divided as the players choose among their affiliation's primary and secondary Language Skills. Characters also receive 3 Skill Points toward Language/English (all 6 Skill Points can go to the Language/English Skill, if the player desires). -
Mechwarrior Uniques & Pilot Cards
Dossiers and Pilot Cards Table of Contents James Odom ................................................................. 72 01 Dark Age Jodi Mazzanoble ............................................................ 73 Abeda Measho ................................................................. 6 Joel Nguyen .................................................................. 74 Alec Denner .................................................................... 7 Jorges Koffler ................................................................ 75 Bart Bradshaw ................................................................. 8 Kagemusha ................................................................... 76 Ben Gerringer ................................................................. 9 Kal Radick..................................................................... 77 Caden Senn .................................................................. 10 Katsu Moriyama ............................................................ 78 Cesar Spano ................................................................. 11 Kaul Petrone ................................................................. 79 Collin Yukinov ............................................................... 12 Kenneth Medchelke ........................................................ 80 Daneel Wolf .................................................................. 13 Kyle Wolf ...................................................................... 81 Danni Haag .................................................................. -
The Unofficial Mechwarrior: Online Basic Guide and Advanced
The Unofficial MechWarrior: Online Basic Guide and Advanced Concepts for New Players By Kin3ticX This document is distributed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0). This document covers materials which are property of Piranha Games Inc.(MechWarrior: Online, Copyright © 2012-2015) and/or their respective licensors. MechWarrior is a trademark of Microsoft Corporation and the BattleTech universe is licensed to Catalyst Game Labs through The Topps Company. This is fan made collaboration and is non-commercial. This document is intended for MWO community instructional use and can be shared under the same license it is created with. As an unofficial guide, this document may not reflect the views of PGI. This being a non-commercial instructional document should qualify as fair-use.(I hope :D) Additional Resources/Attributions: sarna.net Smurfy’s Mechlab - http://mwo.smurfy-net.de/ Kanajashi’s Vids - http://mwomercs.com/forums/topic/170070-kanajashis-cadet-video-tutorials/ Hitbox Localization created by Tamerlin Snafet’s quirk list - link Table of Contents Some Basics ● Inner Sphere, Clans, and the Quirk System ● Community Resources ● Know Your ‘Mechs Role, Class Overview, Role Overview ● Suggested First Purchases (Inner Sphere, Clan) ● Familiarity with Weapon Ranges, Damage Falloff ● How Armor Works, Damage Transfer, Information Sharing, Shot Placement ● Mouse Settings, Trial ‘Mechs, Currency, and Bonuses ● Standard vs. XL Engines ● Mechlab Upgrades and ‘Mech Equipment Explained ● Heatsinks Explained ● Pilot Tree Upgrades ● Intro to Modules ● Arm Lock Explained ● What is Heat Scaling? ● Difference Between Inner Sphere and Clan Advanced Topics, Discussion ● HMGT Rating, Potential DPS, Heat Adj.