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Mechwarrior Tournament Rules
WizKids Approved Play - MechWarrior Tournament Rules MechWarrior Comprehensive Tournament Rules Last Updated September 30th, 2006 This document is tournament legal on October 11th, 2006. Future changes will be noted in red. Contents • Introduction • General Tournament Rules • Constructed Format Rules • Scenario Special Format Rules • Sealed Format Rules • Draft Format Rules • Unrestricted Format Rules • Call To Arms Special Format Rules • “Path to Destruction” National and World Championship Tournament Rules Introduction Welcome to MechWarrior tournaments! MechWarrior events are designed to play fast and feature lots of fun, exciting action. Players should always have a great time at a sanctioned MechWarrior tournament. Whether they win or lose, their efforts never go unnoticed. Players can win prizes and honors at many different types of tournaments and share the good fellowship that comes with playing a great game with great people. Questions about a sanctioned tournament should be directed to the BattleMaster running the event, or to WizKids (the WizKids online support database is accessible at www.wizkidsgames.com/kb/u_default.asp. This document contains the rules for playing and running sanctioned MechWarrior tournaments. It is designed to compliment the WizKids Approved Play Comprehensive Rules. In the event of any conflict between this document and the Comprehensive Rules, this document takes precedence. WizKids requires that all sanctioned tournaments be run in compliance with these rules. The most recent version of this document is posted on our web site: www.wizkidsgames.com/mechwarrior . Registered players can earn exciting prizes for participating in MechWarrior events, aside from prizes issued at the tournament (please see the WizKids Approved Play Comprehensive Rules for more information on the Player Rewards program). -
Battletech of Art & Fiction
CONTENTS TM BATTLETECH 25 YEARS OF ART & FICTION FORWARD .......................................................4 INTRODUCTION .................................................6 TIMELINE .......................................................16 OZYMANDIAS .................................................32 STARFIRE .......................................................46 THUS IT SHALL STAND ....................................62 A LITTLE PIECE OF WAR ..................................74 REMAINING UNPERCEIVED ..............................86 MARSH OWL ..................................................96 TACTICS OF BETRAYAL ..................................108 THE WALKING DEAD .....................................120 HORNET’S NEST ...........................................132 VECTOR .......................................................144 FACE IN THE VIEWPORT ................................156 MEANS TO AN END ......................................166 CHERRY BLOSSOMS .....................................176 FIRST CHAIR ................................................190 THE COLOR OF RAGE .....................................202 THREE SIDES TO EVERY STORY ......................216 TEACH THE WICKED .....................................220 WELL MET IN THE FUTURE ............................228 THE DARK AGE .............................................238 END TRANSMISSION .....................................244 COMPUTER BIBLIOGRAPHY ............................256 BIBLIOGRAPHY .............................................280 ARTIST: STEVE -
Experimental Technical Readout
INTRODUCTION Hello, fight fans! And welcome to a super-special, epic-level edition of the Warrior’s Arena, the weekly vidzine where we cover all you need to know in the latest and greatest events in heavy metal combat entertainment! Highlights for this week: “The Return of Tassa Kay?” – We talk about rumors that Star Colonel Anastasia Kerensky may be visiting Solaris VII next month—and whether she’ll have time for a few flashy Trials in the Coliseum while she’s here! “Countdown to 3137” – We talk about the early favorites for next year’s Grand Championship, both in the individual warriors Classic Circuit and the Combined-Arms Circuit. “He Said/She Said” – The war of words heats up between former SGB broadcast commentators Dave Parmenter and Gwen Klornax. Did the agreeable angel of “Solaris Game Watch” really take “unfair advantage” of her intoxicated co-host during the 3136 New Year’s Gala, or is Parmenter just blowing smoke after learning his contract with the network ended soon after? “Spotlight: The 3146 Royal Fantasy Tournament!” – And, of course, the event that everyone will be tuning in for this fight season: the 3146 Fantasy Tournament! An event so special this year it’s even earned its own “theme” name! Yes, it’s an extravaganza of fire, metal, flash, and thunder! So, brace yourselves, fight fans, and tag in! This week’s issue is exploding with surprises you don’t want to miss! –Warrior’s Arena Weekly, Solaris Digital Distributions, 1 September 3146 Sample file HOW TO USE THIS BOOK The ’Mechs and battle armor described in Experimental Technical Readout: Solaris Royal Fantasy Tournament provide players with a sampling of the custom designs that have arisen in the deadly gladiatorial arenas of Solaris VII’s dueling circuit. -
Warps Inventory
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A Mechwarrior's Primer
A MechWarrior’s Primer Everything we know about the game… so far v1.0.7 July 18, 2012 Contents Contents .......................................................................................................................................... 2 Why this Primer? ............................................................................................................................ 3 Backstory ......................................................................................................................................... 4 Your Role ................................................................................................................................................... 4 Inner Sphere History ................................................................................................................................. 4 Current Affairs ........................................................................................................................................... 5 Gameplay ........................................................................................................................................ 7 Galactic Conquest ..................................................................................................................................... 7 Match Organization .................................................................................................................................. 7 Other Gameplay Notes ............................................................................................................................ -
How to Create a Battlemech Created by Connor Monahan, Last Modified by Ryan Burrell on Aug 28, 2019
Dashboard / … / BattleMechs How to Create a BattleMech Created by Connor Monahan, last modified by Ryan Burrell on Aug 28, 2019 Process Creation Checklist Creating a new 'Mech for the game is a complicated affair with a lot of hand-offs and potential points of failure (or at least inefficiency and bug generation). Effective implementation of a new 'Mech involves close communication and status Product Design tracking across multiple disciplines – likely making use of a combination of JIRA ticketing and custom spreadsheet Content Pack Set Up (if applicable) Entries Created in Data / Valuation Spreadsheets tracking. Directory Structure Created Confluence Documentation - INITIAL PASS AssetTracker(s) Added Actor Outsourcing Planning MoveDef Created JIRA Ticketing ChassisDef Authored A Note on Variants Added to Production Tracking HardpointDataDef Reviewed & Spreadsheet(s) Hardpoints Assigned - SECOND PASS Mech Variants generally require a drastically shorter number of steps to create as they are derived from a baseline 'Mech LOS Positions Added that has had most of its heavy lifting already accomplished. Creating a new variant 'Mech can be done largely without any of the product-level and art-related tasks that a newly added 'Mech would need. FixedEquipment Authored & Assigned (if Art / Animation applicable) Concept Art (if applicable) MechDef Authored NOTE: New 'Mech variants still need to respect the directory structure of the Content Pack that their prime Tags Applied version is located within. Asset Import (FBX, Textures) Animation Import Added to Item Collections (Loot) (Shops, Prefab Setup (see Mech and Flashpoints, etc.) Turret/Vehicle Pipeline/Setup) Spawn Requirements A Note on Vehicles Ghost Blips on Skeleton (RequiredToSpawnCompanyTags) (if Rep Data Complete applicable) MinAppearanceDate Set (if applicable) The process for creating Vehicles is largely the same as that for creating a 'Mech, though with less game mode- Colliders Customized Variants Created (if applicable) dependent testing and balance considerations. -
Mechforce Regional/International District Map and Listings Show Mechforce Members the Locations of Their Districts
" ... AND THE FACE OF WAR, AS CREDITS Writing WE KNOW IT WILL BE FOREVER Randall N. Bills CHANGED ... " Bryan Nystul That's right. The rules of war have been changed to Development protect the innocent (but, the guilty ain't getting away either). Randall N. Bills The document you are holding now ushers in a new phase Bryan Nystul in the development of MechForce. There is a wealth of new information included here that will change the way you com BattleTech Line Developer pete with the entire MechForce world. Bryan Nystul But as they say, the more things change, the more they stay the same. The purpose of these changes is to make Editorial Staff your enjoyment of the game richer. The nature of man is Editorial Director within conflict and struggle. And "conflict" would be so much Donna Ippolito easier without having to "struggle" through a bunch of clum Managing Editor sy rules. But the point is still the same: to have a system Sharon Turner Mulvihill where MechForce members may compete with each other, Associate Editors no matter their location. You will still be able to do so. All Diane Piron-G elman we have done is expanded the theatre of combat to the Rob Cruz world. A future supplement will list 'Mech designs from the other international organizations. This will further demon Production Staff Art Director strate the international scope we are now embracing with the club. • Jim Nelson So with this publication, all rankings across the face of Assistant Art Director the planet are reset to 1000. -
Sample File Sample File Conrenrs
Sample file Sample file CONrENrs TABLE CF CONTENTS INTRODUCTION 5 RUNNING THE GAME 53 53 Using the Book 5 The BattleTech Universe: Setting the Stage 53 An Uneasy Peace 5 Background and Setting 54 CHARACTERS 9 Creating Campaigns Unit-based Campaign Options 55 Character Design 9 Mission-Based Campaign Options 56 Clan Heritage 9 9 Fleshing Out the Campaign 57 Character Vehicles 57 10 Adversaries Skill Packages 57 11 Subplots Advantages 58 11 Variety Bloodname 58 12 Keeping It on Course Combat Sense 58 12 Character Creation Contact 59 12 Building A Unit DropShip Non-Player Characters 59 Enhanced Imaging (EI) Neural Implant 13 Coping with Change 60 Reputation 13 Environments 60 Well-Connected 13 General Environment 60 Skills 13 Gravity 60 Specializations 13 Atmosphere 62 Skill Descriptions 14 64 THE CLANS 27 64 ARCHETYPES Roleplaying Inner Sphere Archetypes Clan Perspectives 64 Armored Infantry Trooper 27 65 28 Bloodnames DropShip Captain Combat Style 65 Guerrilla Fighter 29 66 30 Trials Marine The Batchall 66 Special Forces Operative 31 66 32 Bidding Tanker Trial of Possession 67 67 Clan Archetypes Trial of Position Crusader Elemental 33 69 34 Trial of Grievance or Honor Duel Crusader MechWarrior Trial of Bloodright 70 35 71 DropShip/JumpShip Pilot Sample file Trial of Refusal 36 71 Merchant Trial of Annihilation 37 72 Scientist Dishonorable Coonduct 38 72 Technician Clan Adventures 39 73 COMBAT 39 CREATURES Personal Combat 73 39 Creating Creatures Additional Attacks 73 39 Creature Attributes Armor-Defeating Hits 74 39 Creature Abilities Burst-Fire -
Fictional Reality Issue 15
Table of Contents 1 Game Review From the Editor 2 Silent Dark 42 Reviewed by J Michael Tisdel Miniature Reviews www.wolfegames.com Adiken 3 Reviewed by J Michael Tisdel Super Big Game Preview! www.adiken.com Ultimate Warzone 44 Zombiesmith 6 Written by Marshall Caspian Reviewed by Mark Theurer www.excelsiorentertainment.com www.zombiewmith.com Pulp Figs 7 Convention Report Reviewed by J Michael Tisdel GenCon SoCal 52 www.pulpfigs.com Report by Mark Theurer Michael Colb ert Scenery 7 www.gencon.com Reviewed by J Michael Tisdel Dark Age 8 RPG Product Reviews Reviewed by Mark Theurer Bad Axe Games www.badaxegames.com www.dark -age.com Heroes of High Valor: Halflings 56 Peer of the Realm 8 Reviewed by Christopher Carr Reviewed by Mark Theurer Green Ronin www.greenronin.com www.peeroftherealm.com Black Sails Over Freeport 56 Reaper Miniatures 9 Reviewed by Mark Theurer Reviewed by Mark Theurer, J Michael Tisdel and Christopher Carr Martial Arts Mayhem 57 www.reaperminis.com Reviewed by Gabriel Ratliff Thunderbolt Mountain 1 The Psychic’s Handbook 58 Reviewed by Christopher Carr Reviewed by J Michael Tisdel www.thunderboltmountain.com The Noble’s Handbook 58 Crocodile Games 17 Reviewed by Graham Platt Reviewed by J Michael Tisdel Mindshadows 60 www.crocodilegames.com Reviewed by Graham Platt Magnificent Egos 18 Heresy Gaming www.heresy-gaming.co.uk Preview by Mark Theurer Dragon in the Smoke 60 www.magnificentegos.com Reviewed by J Michael Tisdel Bastion Press www.bastionpress.com Fiction Into the Black 61 Kryomek 19 Reviewed by J Michael Tisdel -
Ask the Precentor Martial Forum Schtuff
Ask the Precentor Martial Forum Archive Suggestions / Product requests Page: 1 Unseen Page: 7 Universe Page: 8 BattleTech Page: 15 AeroTech Page: 34 MechWarrior Page: 39 Obsolete Stuff Page: 41 Useless Stuff Page: 42 Appendixes Page: 44 Suggestions / Product requests Q: Is there any chance that FanPro will produce a CD/DVD with the record sheets on it? A: If you head over to www.heavymetalpro.com and purchase the HeavyMetal Plus program, not only do you get a program that allows you to generate and print ‘Mech/vehicle/ProtoMechs and infantry record sheets, but it includes all record sheets FASA and FanPro ever published. Q: Are there plans for support to the less known games of BattleTech like BattleForce 2 ? A: I do plan on providing support for such systems as BF2. For example, to one degree or another, there will be BF2 information in the FedCom Civil War sourcebook. As to the extent of that support, we'll simply have to wait and see the fans response to the support that is provided. Q: When Record Sheets: 3067 is released, will it include new styles for the WarShip and DropShip record sheets? The record sheets that came with BattleSpace 2 and TR: 3057 were very nice, in terms of armor arrangement; I really liked the rows of 10. A: First, just to clarify, BattleTech Record Sheets: 3067 will only include BattleTech units; i.e. no aerospace units will be included in that record sheet book. Instead, AeroTech 2: Record Sheets will include ALL aerospace record sheets: conventional fighters, aerospace fighters, small craft, DropShips, WarShips and Space Stations. -
Mechassault 0103 Part No
Controller online enabled Cycle Fire Weapon Weapon Groups Select Energy Select Ballistic Jump Jets Select Missile Move Fire Weapon Back Global/Team Chat Pause (Multiplayer) Rotate Defensive Scoreboard Torso Weapon (Multiplayer) n o The button layout on your controller t e may differ slightly from the one shown here. Gameplay is exactly the same. Get the strategy guide primagames.com® To learn more about MechAssault 0103 Part No. X09-46559 or other FASA Studio™ games, visit http://www.fasastudio.com SAFETY INFORMATION Contents About Photosensitive Seizures A very small percentage of people may experience a seizure when Contract Memorandum > > > > > > > > > > > > > > > > > > > > > > > > > > > > 2 exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can Main Interface > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 2 cause these “photosensitive epileptic seizures” while watching video games. Heads-Up > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 3 These seizures may have a variety of symptoms, including lighthead- edness, altered vision, eye or face twitching, jerking or shaking of The ’Mechs > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 4 5 6 arms or legs, disorientation, confusion, or momentary loss of aware- ness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from -
Combat Manual Mercenaries
combat manual: mercenaries Sample file TableTable ofof ContentsContents FILTHY PLIGHT 5 ERIDANI LIGHT HORSE 36 RAMILIE’S RAIDERS 60 Light Horse Command 37 Command Lance 60 Twenty-first Striker 37 Command Battalion 60 SOLDIERS OF FORTUNE 11 Seventy-first Light Horse 37 Assault Battalion 60 MERCENARY HISTORY 12 151st Light Horse “Dark Horse Regiment” 37 Sky Pirates 60 Star League 12 THE FILTHY LUCRE 38 SEVENTEENTH RECON REGIMENT 61 The Succession Wars 13 Blood Money 38 Scout Company 61 Present 14 Weregilt 38 SCREAMING EAGLES 62 HIRING HALLS 16 FUCHIDA’S FUSILIERS 39 First Screaming Eagles 62 Galatea 16 GLORY WARRIORS 40 Second Screaming Eagles 63 Outreach 16 Second Skallevoll People’s Mechanized 40 Diving Eagles 63 77th Heavy Armor 63 Solaris VII 17 GRAVE WALKERS 41 Nested Eagles 63 Lesser Hiring Halls 18 First Grave Walkers 41 Antallos 18 SIMONSON’S CUTTHROATS 64 Second Grave Walkers 41 Astrokaszy 19 SMITHSON’S CHINESE BANDITS 65 GRAY DEATH LEGION 42 Herotitus 19 First Smithson’s Chinese Bandits 65 Headquarters Company 42 Noisiel 19 Second Smithson’s Chinese Bandits 65 Armored Scouts 42 Westerhand 19 12TH STAR GUARDS 66 Death Eagles 42 THE BUSINESS OF WAR 20 Guard Primary 66 Gray Death Infantry 42 Contracts 20 First Regiment “Rivers Gamblers” 66 GRIM DETERMINATION 43 Necessities 20 Second Regiment “Ohell’s Heavies” 66 Plain Determination 43 Survival 21 Third Regiment “Paget’s War Ponies” 67 HANSEN’S ROUGHRIDERS 44 Oversight 21 Seventh Regiment “Scovy’s Ironmen” 67 Roughriders Air Support 44 Valley of Despair 67 MERCENARY Roughriders Armor