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Battletech of Art & Fiction
CONTENTS TM BATTLETECH 25 YEARS OF ART & FICTION FORWARD .......................................................4 INTRODUCTION .................................................6 TIMELINE .......................................................16 OZYMANDIAS .................................................32 STARFIRE .......................................................46 THUS IT SHALL STAND ....................................62 A LITTLE PIECE OF WAR ..................................74 REMAINING UNPERCEIVED ..............................86 MARSH OWL ..................................................96 TACTICS OF BETRAYAL ..................................108 THE WALKING DEAD .....................................120 HORNET’S NEST ...........................................132 VECTOR .......................................................144 FACE IN THE VIEWPORT ................................156 MEANS TO AN END ......................................166 CHERRY BLOSSOMS .....................................176 FIRST CHAIR ................................................190 THE COLOR OF RAGE .....................................202 THREE SIDES TO EVERY STORY ......................216 TEACH THE WICKED .....................................220 WELL MET IN THE FUTURE ............................228 THE DARK AGE .............................................238 END TRANSMISSION .....................................244 COMPUTER BIBLIOGRAPHY ............................256 BIBLIOGRAPHY .............................................280 ARTIST: STEVE -
Warps Inventory
name type condition notes location location details star trek the next generation roleplaying game core game book rpg core book slightly damaged library WOD box ars magica 4th ed the fallen angel scenaria rpg scenario book undamaged library WOD box ars magica third edition core book rpg core book significantly damaged library WOD box The book of nod rpg supplement undamaged vampire: the mascarade setting book library WOD box random notebook plain pages misc undamaged library WOD box laws of elysium rpg rules supplement undamaged minds eye theatre book for elder charecters library WOD box minds eye theatre laws of the night rpg core book undamaged minds eye theatre book for vampires library WOD box the book of madness rpg supplement undamaged beastiary for mage the ascencion library WOD box world of darkness: sorcorer rpg supplement undamaged book for playing hedge wizards in world of darkness chronicles, can stand alone library WOD box dark ages mage rpg supplement undamaged dark ages book for mages, requires dark ages vampires to use library WOD box vampire the dark ages rpg core book undamaged library WOD box book of the weaver rpg supplement undamaged supplement fore werewolf the apocalypse library WOD box necropolis atlanda rpg supplement undamaged a regional sourcebook for wraith the oblivion and vampire the masquerade library WOD box saviours and destroyers rpg supplement undamaged supplement for demon: the fallen library WOD box chicago chronicles volume 2 rpg supplement undamaged supplement for vempire the mascarade library WOD -
Mechforce Regional/International District Map and Listings Show Mechforce Members the Locations of Their Districts
" ... AND THE FACE OF WAR, AS CREDITS Writing WE KNOW IT WILL BE FOREVER Randall N. Bills CHANGED ... " Bryan Nystul That's right. The rules of war have been changed to Development protect the innocent (but, the guilty ain't getting away either). Randall N. Bills The document you are holding now ushers in a new phase Bryan Nystul in the development of MechForce. There is a wealth of new information included here that will change the way you com BattleTech Line Developer pete with the entire MechForce world. Bryan Nystul But as they say, the more things change, the more they stay the same. The purpose of these changes is to make Editorial Staff your enjoyment of the game richer. The nature of man is Editorial Director within conflict and struggle. And "conflict" would be so much Donna Ippolito easier without having to "struggle" through a bunch of clum Managing Editor sy rules. But the point is still the same: to have a system Sharon Turner Mulvihill where MechForce members may compete with each other, Associate Editors no matter their location. You will still be able to do so. All Diane Piron-G elman we have done is expanded the theatre of combat to the Rob Cruz world. A future supplement will list 'Mech designs from the other international organizations. This will further demon Production Staff Art Director strate the international scope we are now embracing with the club. • Jim Nelson So with this publication, all rankings across the face of Assistant Art Director the planet are reset to 1000. -
Fictional Reality Issue 15
Table of Contents 1 Game Review From the Editor 2 Silent Dark 42 Reviewed by J Michael Tisdel Miniature Reviews www.wolfegames.com Adiken 3 Reviewed by J Michael Tisdel Super Big Game Preview! www.adiken.com Ultimate Warzone 44 Zombiesmith 6 Written by Marshall Caspian Reviewed by Mark Theurer www.excelsiorentertainment.com www.zombiewmith.com Pulp Figs 7 Convention Report Reviewed by J Michael Tisdel GenCon SoCal 52 www.pulpfigs.com Report by Mark Theurer Michael Colb ert Scenery 7 www.gencon.com Reviewed by J Michael Tisdel Dark Age 8 RPG Product Reviews Reviewed by Mark Theurer Bad Axe Games www.badaxegames.com www.dark -age.com Heroes of High Valor: Halflings 56 Peer of the Realm 8 Reviewed by Christopher Carr Reviewed by Mark Theurer Green Ronin www.greenronin.com www.peeroftherealm.com Black Sails Over Freeport 56 Reaper Miniatures 9 Reviewed by Mark Theurer Reviewed by Mark Theurer, J Michael Tisdel and Christopher Carr Martial Arts Mayhem 57 www.reaperminis.com Reviewed by Gabriel Ratliff Thunderbolt Mountain 1 The Psychic’s Handbook 58 Reviewed by Christopher Carr Reviewed by J Michael Tisdel www.thunderboltmountain.com The Noble’s Handbook 58 Crocodile Games 17 Reviewed by Graham Platt Reviewed by J Michael Tisdel Mindshadows 60 www.crocodilegames.com Reviewed by Graham Platt Magnificent Egos 18 Heresy Gaming www.heresy-gaming.co.uk Preview by Mark Theurer Dragon in the Smoke 60 www.magnificentegos.com Reviewed by J Michael Tisdel Bastion Press www.bastionpress.com Fiction Into the Black 61 Kryomek 19 Reviewed by J Michael Tisdel -
Warps Equipment List
Title Condition Location Location Details Age Lifespan Insured? Inspection Date Signature Action star trek the next generation roleplaying game core game book slightly damaged library WOD box Unknown 25 years Y 27/10/2019 W. Robinson ars magica 4th ed the fallen angel undamaged library WOD box Donated 2012 25 years Y 27/10/2019 W. Robinson ars magica third edition core book significantly damaged library WOD box Donated 2012 25 years N 27/10/2019 W. Robinson The book of nod undamaged library WOD box Unknown 25 years Y 27/10/2019 W. Robinson laws of elysium undamaged library WOD box Donated 2012 25 years Y 27/10/2019 W. Robinson minds eye theatre laws of the night undamaged library WOD box Donated 2012 25 years Y 27/10/2019 W. Robinson the book of madness undamaged library WOD box Donated 2012 25 years Y 27/10/2019 W. Robinson world of darkness: sorcorer undamaged library WOD box Donated 2012 25 years Y 27/10/2019 W. Robinson dark ages mage undamaged library WOD box Unknown 25 years Y 27/10/2019 W. Robinson vampire the dark ages undamaged library WOD box Unknown 25 years Y 27/10/2019 W. Robinson book of the weaver undamaged library WOD box Donated 2012 25 years Y 27/10/2019 W. Robinson necropolis atlanta undamaged library WOD box Donated 2012 25 years Y 27/10/2019 W. Robinson saviours and destroyers undamaged library WOD box Unknown 25 years Y 27/10/2019 W. Robinson chicago chronicles volume 2 undamaged library WOD box Donated 2012 25 years Y 27/10/2019 W. -
BATTLETECH PRODUCT LIST As Published by FASA Corporation
BATTLETECH PRODUCT LIST As published by FASA Corporation STOCK NAME YEAR STATUS PRICE 1604 Battledroids 1984 Out of Print 20.00 1604 BattleTech 2nd Edition 1985 Out of Print 20.00 1604 BattleTech 3rd Edition (Thin Box) 1992 Out of Print 25.00 1604 BattleTech 3rd Edition (Thick Box) 1994 Out of Print 25.00 1604 BattleTech 4th Edition 1996 In Print 25.00 1605 Tales of the Black Widow’s Company 1985 Out of Print 08.00 1606 The Fox’s Teeth 1985 Out of Print 08.00 1607 MechWarrior: The BattleTech Role Playing Game 1986 Out of Print 12.00 1608 CityTech 1986 Out of Print 20.00 1608 CityTech 2nd Edition 1994 Out of Print 25.00 1609 AeroTech 1986 Out of Print 15.00 1610 BattleTech Map Set #1 (Cardboard) 1985 Out of Print 15.00 1611 BattleForce 1989 Out of Print 30.00 1612 The Succession Wars 1987 Out of Print 25.00 1613 The Galtor Campaign 1987 Out of Print 08.00 1614 Cranston Snord’s Irregulars 1986 Out of Print 08.00 1615 BattleTech Blueprints (Rolled) 1986 Out of Print 10.00 1615 BattleTech Blueprints (Folded) 1991 Out of Print 10.00 1616 The Mercenary’s Handbook 1987 Out of Print 12.00 1617 The Gray Death Legion 1986 Out of Print 08.00 1618 BattleTech Map Set #2 (Cardboard) 1988 Out of Print 15.00 1618 BattleTech Map Set #2 (Paper) 1991 In Print 15.00 1619 DropShips and JumpShips 1988 Out of Print 15.00 1620 House Kurita (The Draconis Combine) 1987 Out of Print 15.00 1621 House Steiner (The Lyran Commonwealth) 1987 Out of Print 15.00 1622 House Marik (The Free Worlds League) 1988 Out of Print 15.00 1623 House Davion (The Federated Suns) 1988 -
Tin Soldier 13
ROGERBELL_WEST TINSOLDIER 2 roger bell_west Justa bella quibus necessaria. (Wars are just to those to whom they are necessary.) Quoted by Edmund Burke, Reflections on the Revolution in France (1790) Contents Introduction and Definitions 5 Summary 7 Preparation 9 Turn sequence 11 Movement 15 Combat 19 Environment 27 Infantry 31 Buildings 33 Heat 35 Converting BattleTech units 37 Using the conversion software 41 4 roger bell_west Notes 43 Introduction and Definitions This is a game about mecha combat on the company scale. It arises Text in this style constitutes explana- from the author’s experiences playing and dissatisfaction with a tions and examples; it may be used to illustrate rules but does not form part variety of games, principally BattleTech. In particular, it is designed of the rules. to take advantage of the BattleTech ’Mech design system, allowing a wide variety of units to be available for play after conversion to these rules. It is assumed that you will have some BattleTech map boards. Any hex maps would probably do. Given the nature of the game, terrain- heavy maps are recommended at first. One element is a single unit of manoeuvre, represented by a single token on the board: one ’Mech, one vehicle, one infantry squad/sec- tion. A unit is a higher organisational level, consisting of multiple ele- ments or multiple units. This game is primarily about ’Mechs, though other vehicles and infantry are also supported. Rules apply to all classes of element unless noted otherwise. For this purpose, Vehicles are non-’Mech vehicular elements; Infantry are non-vehicular elements. -
Mappack: Citytech
support product releases (sourcebooks and rulebooks), as of their premier military academies (for more information well as the current Jihad story arc (see p. 11). on House Steiner and specifi cally on the Nagelring, players Because it hurls the players directly into the CBT universe, should check out Handbook: House Steiner). Total Warfare includes more “story fi ction” than any core To further cement this concept directly into a reader’s INTRODUCTION rulebook previously published for Classic BattleTech. Twelve mind, the art at the beginning of this section shows the very short stories off er a taste of the core factions with which Nagelring military computer represented “in universe” by the AUTHORplayers will come to associate, while conveying the theme of a text and layout of thisCOPY rulebook. given section of the rulebook; players can also use these stories Note that as with fi ction, players should never construe art to launch endless games and campaigns, whether set in the as rules. In a similar vein, while the diagrams used throughout current Jihad era or in the rich history of Classic BattleTech. this book are rules, players should note that the graphic Finally, A Time of War (see p. 14) and Military Organization icons within each diagram only represent specifi c unit types (see p. 34) provide two examples of the many diff erent types (‘Mechs, vehicles, infantry and so on). As such, players should of “sourcebook fi ction” players will discover in the various not be confused by a specifi c unit image (such as the Mad Cat sourcebooks published for Classic BattleTech. -
Battletech: Historical Turning Points: Glengarry
BATTLETECHTM Sample file ® Under License From 35TP002 ©2010 The Topps Company, Inc. All rights Reserved. Historical Turning Points: Glengarry, ® Classic BattleTech, BattleTech, BattleMech and ’Mech are registered trademarks and/or trademarks of The Topps Company, Inc. in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. STICKS IN THE WIND 4 KILOMETERS SOUTH OF HALIDON “Any Legion unit this net, contact!” Tran shouted into his radios. He read off GLENGARRY coordinates. Part of Kellum’s mind listened but there was no reply. Every exercise SKYE MARCH, FEDERATED COMMONWEALTH the Legion ran involved all combat arms—Grayson Death Carlyle had pioneered mercenary combined arms when the rest of the Sphere was still using BattleMechs 17 APRIL 3056 for everything. His platoon—his blower!—shouldn’t be out here all alone like this. “And the damn Skye Guards shouldn’t be shooting at us either,” Cannes said, Sergeant Glenn Kellum held his teeth apart just far enough to let his tongue rest leaning over and holding his hand over his helmet microphone. “Get it together, between them. The soft tissue absorbed some of the vibration from the Condor’s TC!” big Jones diesel and the lift fans, but his skin was still raw from rubbing against I said that out loud? Kellum squeezed his eyes shut for an instant and then looked the hard canvas-covered seat. He’d been in blowers for a decade but no one could at his screens. The caret indicating the Vindicator was still coming strong—not as take four hours of fl ank running without side eff ects. -
Jugendliche Alltagsgestaltung Und Identitätsbildung Mit Fantasy-Rollenspielen – Schule Öffnen Für Elemente Des Spiels Und Spielerische Aktionsformen
Jugendliche Alltagsgestaltung und Identitätsbildung mit Fantasy-Rollenspielen – Schule öffnen für Elemente des Spiels und spielerische Aktionsformen Dissertation Zur Erlangung des akademischen Grades eines Doktors der Philosophie (Dr. phil.) im Fachbereich 1 Erziehungswissenschaften/ Humanwissenschaften der Universität Gesamthochschule Kassel vorgelegt von: Roman Riedel Mainz, November 2004 1. Die Alltagsgestaltung von Jugendlichen und deren Integration in das schulische Umfeld ................................1 1.1 Schule und jugendlicher Alltag..........................................................................................................................1 1.2 Erste Annäherung: Elemente, Szenen und Episoden aus der Perspektive des Jugendlichen......................3 1.3 Zweite Annäherung: Beobachtung und Selbstreflexion des Lehrers...........................................................5 1.4 Dritte Annäherung: Encoding/ Decoding als Grundformen jugendlicher Alltagsgestaltung......................8 1.5 Vierte Annäherung: Jugendliche Alltagskompetenzen und der aktuelle Bildungsbegriff .....................11 1.6 Erste Sichtung und theoretische Einordnung.................................................................................................14 1.7 Überblick und Plan zur Untersuchung............................................................................................................15 2. Perspektive und Fokus - Literaturbericht und wissenschaftlicher Bezugsrahmen.............................................21 -
Five Lark's Hoard
Five Lark’s Hoard Being a not completely organized and categorized hoard of RPG publications. Current Statistics (approximate) Files: ~32060 Size: ~391 GB /0-9: 0One Games 0One’s Blueprints 0One’s Colorprints 13 Kingdoms 1940 England Invaded 1PG Games 2300AD 2320 AD 3-16 Carnage Amongst the Stars 3-D 45 Psychobilly Retropocalypse 50 Fathoms 7 Voyages of Zylarthen 7th Sea /0-9/0One Games: 0One Games Advanced Master Adventures Deadly Ice.pdf 0One Games Advanced Master Adventures The Andwan Legacy.pdf 0One Games Advanced Master Adventures The Minotaur.pdf 0One Games Battlemaps Corridors and Hallways Vol I.pdf 0One Games Battlemaps Corridors and Hallways Vol II.pdf 0One Games Battlemaps Dungeon Rooms Vol I.pdf 0One Games Battlemaps Dungeon Rooms Vol II.pdf 0One Games Battlemaps Dungeon Rooms Vol III.pdf 0One Games Battlemaps Dungeon Rooms Vol V.pdf 0One Games Battlemaps Dungeon Rooms Vol VI.pdf 0One Games Battlemaps Floorplans - Brewery.pdf 0One Games Battlemaps Floorplans - City Shops.pdf 0One Games Battlemaps Floorplans - Inn Vol I.pdf 0One Games Battlemaps Lairs - Ghoul’s Mausoleum.pdf 0One Games Battlemaps Lairs - Giant Spider’s Nest.pdf 0One Games Battlemaps Lairs - Mummy’s Tomb.pdf 0One Games Battlemaps Lairs - Orc Sighting Tower.pdf 0One Games Battlemaps Lairs - White Dragon’s Lair.pdf 0One Games Battlemaps Sewers, Porticullis and Bridge.pdf 0One Games Battlemaps Slave Ship.pdf 0One Games Battlemaps The Crypt.pdf 0One Games Customizable Battlegrounds Dark Cathedral.pdf 0One Games Customizable Battlemaps Dungeon Rooms Vol I.pdf 0One -
Sample File Sample File
Sample file Sample file A i L_L. C THE ART OF WAR 21 Grand Tactics 22 JumpShips 22 Combat in Space 22 AeroSpace Controt: 22 AeroSpace Hazards 22 Invasions ~, 22 INTRODUCTION aids . 22 Summary of Contents . 22 MERCENARY UNITS 23 The History of BattleMech Mercenaries kirmishes 23 Types of Mercenary Units 8 Battles 23 Infantry 8 Morale 23 Jump Infantry . .»~. 8 Logistics 23 Motorized Infantry 't^is^~_, .,,. 8 General Maxims 24 . 8 Mercenaries at War 24 or . 8 MERCE CONCERNS . .25 25lery ~~r•! 9 The r Houses. Scots-^- . Suns f'Mech 'Lyran`+D6m 'Medium 'MeCH . .. 9 The Capell 1-leavyWch 9 The Draeonis .' ne . As 'Mech 9 76 Free Worlds League . Lan -Air 'Mech 9 The Great Houses in Perspective AeroSpace Fighter 9 Other Employers 26 Aircraft 9 ComStar 26 Airmobile 9 Rebels and Secessionists 27 DropShips 9 Merchants 27 JumpShips , s 9 riphery Alliances 27 Support f: s 27 Unit • - nization : 27 Mercena Inv` id C Sample fileFalse ante $ ; W Corn •'i'• s and Noncombatants The Company S THE BUSINESS OF WAR . Mercenary Treache Profit'ind Loss 11 Reluctance in I Salaries 11 Surrender Profit Sharing 12 Changi Consumables 12 Bribes Maintenance and Ref its . .13 Plund Overhead and Other Expenses Safeguards CONTRACTS ComStar - . .. Missions 15 The Mercenaries Guild .. Garrison Duty .15 The Conventions . 29 Cadre Duty .15 CREATING A MERCENARY UNIT. 31 Security Duty .15 Unit Points (UP) . f 31 Riot Duty .15 Obtaining Unit Points 31 Defensive Campaign - 15 Using Unit Points 32 Relief Duty .. .16 Outfitting Mercenaries 34 Planetary Assault .16 Determining Unit Vehicles and Equipment 34 Offensive Campaign 16 i d Moral 36 Siege Campaign 16 36 Recon Raid ; .16 Unit 36 Objective Raid .