Developing a Fire Propagation System for a Massively Multiplayer Online Game
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Envios a Todo El Pais Aspire 1820PT/1420P Series
www.SoporteTecnicoBsAs.com.ar Repuestos para tus equipos. Al mejor precio. Envios a Todo el Pais Aspire 1820PT/1420P Series Service Guide Service guide files and updates are available on the ACER/CSD web; for more information, please refer to http://csd.acer.com.tw PRINTED IN TAIWAN vi Table of Contents System Specifications 1 Features . .1 System Block Diagram . .3 Your Notebook Tour . .4 Front View . .4 Closed Front View . .5 Left View . .6 Right View . .6 Base View . .7 Rear View . .8 Indicators . .8 TouchPad Basics . .9 Using the Keyboard . .10 Lock Keys and embedded numeric keypad . .10 Windows Keys . .11 Hot Keys . .12 Special Keys . .13 Hardware Specifications and Configurations . .14 System Utilities 23 BIOS Setup Utility . .23 Navigating the BIOS Utility . .23 Information . .24 Main . .25 Security . .26 Boot . .29 Exit . .30 BIOS Flash Utility . .31 DOS Flash Utility . .32 WinFlash Utility . .33 Remove HDD/BIOS Password Utilities . .34 Removing BIOS Passwords: . .35 Miscellaneous Utilities . .36 Machine Disassembly and Replacement 39 Disassembly Requirements . .39 Related Information . .39 General Information . .39 Pre-disassembly Instructions . .39 Disassembly Process . .40 External Module Disassembly Process . .41 External Modules Disassembly Flowchart . .41 Removing the Dummy Card . .42 Removing the Battery Pack . .42 Removing the SIM Card . .43 Removing the Module Cover . .44 Removing the Hard Disk Drive Module . .45 Removing the DIMM Module . .47 Removing the WLAN Board . .48 Removing the 3G Module . .49 Main Unit Disassembly Process . .51 Main Unit Disassembly Flowchart . .51 Removing the Keyboard . .53 Removing the Hinge Covers . .55 vii Table of Contents Removing the Upper Cover . -
Governing Biosafety in India: the Relevance of the Cartagena Protocol
Belfer Center for Science & International Affairs Governing Biosafety in India: The Relevance of the Cartagena Protocol Aarti Gupta 2000-24 October 2000 Global Environmental Assessment Project Environment and Natural Resources Program CITATION, CONTEXT, AND PROJECT ACKNOWLEDGEMENTS This paper may be cited as: Gupta, Aarti. “Governing Biosafety in India: The Relevance of the Cartagena Protocol.” Belfer Center for Science and International Affairs (BCSIA) Discussion Paper 2000-24, Environment and Natural Resources Program, Kennedy School of Government, Harvard University, 2000. Available at http://environment.harvard.edu/gea. No further citation is allowed without permission of the author. Comments are welcome and may be directed to the author at the Belfer Center for Science and International Affairs, John F. Kennedy School of Government, Harvard University, 79 John F. Kennedy Street, Cambridge, MA 02138; Email aarti_gupta@ harvard.edu. The Global Environmental Assessment project is a collaborative team study of global environmental assessment as a link between science and policy. The Team is based at Harvard University. The project has two principal objectives. The first is to develop a more realistic and synoptic model of the actual relationships among science, assessment, and management in social responses to global change, and to use that model to understand, critique, and improve current practice of assessment as a bridge between science and policy making. The second is to elucidate a strategy of adaptive assessment and policy for global environmental problems, along with the methods and institutions to implement such a strategy in the real world. The Global Environmental Assessment (GEA) Project is supported by a core grant from the National Science Foundation (Award No. -
Directx™ 12 Case Studies
DirectX™ 12 Case Studies Holger Gruen Senior DevTech Engineer, 3/1/2017 Agenda •Introduction •DX12 in The Division from Massive Entertainment •DX12 in Anvil Next Engine from Ubisoft •DX12 in Hitman from IO Interactive •DX12 in 'Game AAA' •AfterMath Preview •Nsight VSE & DirectX12 Games •Q&A www.gameworks.nvidia.com 2 Agenda •Introduction •DX12 in The Division from Massive Entertainment •DX12 in Anvil Next Engine from Ubisoft •DX12 in Hitman from IO Interactive •DX12 in 'Game AAA' •AfterMath Preview •Nsight VSE & DirectX12 Games •Q&A www.gameworks.nvidia.com 3 Introduction •DirectX 12 is here to stay • Games do now support DX12 & many engines are transitioning to DX12 •DirectX 12 makes 3D programming more complex • see DX12 Do’s & Don’ts in developer section on NVIDIA.com •Goal for this talk is to … • Hear what talented developers have done to cope with DX12 • See what developers want to share when asked to describe their DX12 story • Gain insights for your own DX11 to DX12 transition www.gameworks.nvidia.com 4 Thanks & Credits •Carl Johan Lejdfors Technical Director & Daniel Wesslen Render Architect - Massive •Jonas Meyer Lead Render Programmer & Anders Wang Kristensen Render Programmer - Io-Interactive •Tiago Rodrigues 3D Programmer - Ubisoft Montreal www.gameworks.nvidia.com 5 Before we really start … •Things we’ll be hearing about a lot • Memory Managment • Barriers • Pipeline State Objects • Root Signature and Shader Bindings • Multiple Queues • Multi threading If you get a chance check out the DX12 presentation from Monday’s ‘The -
SESSION TITLE Speaker Name Title, Company
THE TEN COMMANDMENTS OF GOOD VIDEO-GAME STORYTELLING Rob Auten & Tom Bissell Thursday, October 13, 2011 Who Are You Guys? Thursday, October 13, 2011 ROB: I started working in games about ten years ago when I and a friend of mine who was film director started collaborating on writing and directing game cinematics, mostly for Ubisoft. A few years later, I took a long-term consulting gig at Fox where I was asked to keep an eye on the dozen or so licensed games they had in production, which is sort of the most thankless job in both Hollywood and the games industry. But, I spent a lot of time with some amazing game teams and filmmakers and learned a lot about how both worked. Some of the highlights for me were Aliens, Avatar, Alvin and the Chipmunks and Jumper. Who Are You Guys? Thursday, October 13, 2011 Tom jumps in to say Jumper: Griffinʼs Story. We donʼt want anyone to get confused about which Jumper property weʼre talking about. ROB: Anyway, now I work as a full-time writer and focus on trying not to repeat the mistakes I saw when I was sitting on the other side of the desk. Who Are You Guys? Thursday, October 13, 2011 TOM: I came to games as a literary writer and journalist who played games all his life, but especially when he had writerʼs block. A really, really severe case of writerʼs block led eventually to my wanting to write about video games. The book I wrote, Extra Lives, came out last year, and did not sell as well as anticipated, and please find me after this talk so I can blame you personally. -
ARBOR, FRIDAY, APRIL 18, 1862. Tsto. 848
Hardy Eveareer.s. In all cities, villages and to some ex- tent in the country, it is becoming quite PL'BI.TSilKP EVERY KKIIMY .MUHMNC, in th« Third fashionable to plant different kinds of S orv if £tlM iii-ick l~> a •.. • I " r aM HflMB and Huron S weta trees for the purpose of ornameut; and in a few cases for protection from tho cold winds This " fashion" is very laud, Entrance <»n Hare* SI reet, opposite the Franklin. able, nnd there is no danger of its ever becoming too prevalent; indued, it isasu. EL1HU 13. [POJNTJD a:iy ' more honored in the breach thau KdiLor and. 1'ublisrier. in tho observance.' No man was ever I'E.'IMS, «.l,5O A VEiB IK ADVANCE. heard to say that ho had set out too many shade trees, or that ho was sorrv ADVERTISING-. "Vol. ARBOR, FRIDAY, APRIL 18, 1862. TSTo. 848. for the time .spent or the money outlay One square (12 Une« or less": unc greek, M)o©Bt»; ana1 in thu endeavor to make his home moru 15 oenis for«vcvy insertion tin.it-;iiler, less than three n——•— comfortable or beautiful. Many persons ^ months... -S3 Quarter col. 1 year $20 From Si H:S h r the Littlu Ones >t Hi>mc. t Of Fed, a« it he had not seen a com Her father heard her Bobbing a Postal Incident. The Peninsula Between the York and Brilliant Exploit of Col. Geary. arc deterred from putting out evegreens, >ue do 6 do Hfilfcornin G mos 18 Jamea Rivers llali do 1 year 35 The Snowdrop. -
Playing Subaltern: Videogames and Postcolonialism
Playing Subaltern Mukherjee Playing Subaltern: Videogames and Postcolonialism Postcolonial Thinking and Videogames: An Introduction The postcolonial has still remained on the margins of Game Studies, which has now incorporated at length, contemporary debates of race, gender and other areas that challenge the canon. It is difficult to believe, however, that postcolonial ideas do not influence the way in which videogames are perceived; the effect, it can be argued, is often subtle. For the millions of Indian gamers, it is a moot question whether their gameplay of Max Payne 3 (2012) or Assassin’s Creed (2007) is influenced in any way by their colonial history. When they play games such as Empire: Total War (2009) or East India Company (2009), however, their encounter with colonial history is direct and unavoidable. Likewise, the Middle-Eastern Arabic youth playing America’s Army (or conversely, mods such as Under Ash) as well as the gamer from Central Africa playing Far Cry 2 (2008) could certainly be expected to engage with a distinct political consciousness where discourses of power and colonization are involved. This paper aims to examine the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with a notion of the colonial and therefore, also with the questioning of colonialism. Taking as its point of departure the work of Lisa Nakamura (2007) on race in videogames, of Sybille Lammes (2010) and Shoshana Magnet (2010) on postcolonial spatiality in videogames and my own earlier essay on colonial cartography in videogames, this analysis will also engage with current postcolonial theory such as that framed by commentators such as Homi Bhabha (1994), Edward Said (1979) and Gayatri Chakravorty 1 Playing Subaltern Mukherjee Spivak (1998). -
Game Developer Index 2019
Game Developer Index 2019 Second edition October 2019 Published by the Swedish Games Industry Research: Nayomi Arvell Layout: Kim Persson Illustration, cover: Pontus Ullbors Text & analysis: Johanna Nylander The Swedish Games Industry is a collaboration between trade organizations ANGI and Spelplan-ASGD. ANGI represents publishers and distributors and Spelplan-ASGD represents developers and producers. Dataspelsbranschen Swedish Games Industry Magnus Ladulåsgatan 3, SE-116 35 Stockholm www.swedishgamesindustry.com Contact: [email protected] Key Figures KEY FIGURES 2018 2017 2016 2015 2014 2013 Number of companies 384 (+12%) 343 (+22%) 282 (+19%) 236 (+11%) 213 (25+%) 170 (+17%) Revenue EUR M 1 872 (+33%) 1 403 (+6%) 1 325 (+6%) 1 248 (+21%) 1 028 (+36%) 757 (+77%) Profit EUR M 335 (-25%) 446 (-49%) 872 (+65%) 525 (+43%) 369 (29+%) 287 (+639%) Employees 7 924 (+48%) 5 338 (+24%) 4 291 (+16%) 3 709 (+19%) 3 117 (+23%) 2 534 (+29%) Employees based in 5 320 (+14%) 4 670 (+25%) 3 750 No data No data No data Sweden Men 6 224 (79%) 4 297 (80%) 3 491 (81%) 3 060 (82%) 2 601 (83%) 2 128 (84%) Women 1 699 (21%) 1 041 (20%) 800 (19%) 651 (18%) 516 (17%) 405 (16%) Tom Clancy’s The Division 2, Ubisoft Massive Entertainment Index Preface Art and social impact – the next level for Swedish digital games 4 Preface 6 Summary The game developers just keep breaking records. What once was a sensation making news headlines 8 Revenue – “Swedish video games succeed internationally” 9 Revenue & Profit – is now the established order and every year new records are expected from the Game Developer 12 Employees Index. -
Pcgzine Issue 22
FREE! NAVIGATE |01 Issue 22 | Oct 2008 WIN! HELL’S PCGZine HIGHWAY Free Magazine For PC Gamers. Read it, Print it, Send it to your mates… 10 games to win NEW SCREENS INSIDE! MORE REVIEWS… STALKER: CLEAR SKY COLONIZATION CALL OF DUTY SPACE SIEGE CRYSIS WARHEAD WORLD AT WAR SPORE Competitive co-op revealed! FOOTBALL MANAGER 2009 INTERVIEW Exclusive pre-match pep talk with PLUS ALL THESE GAMES & MORE Studio Director Miles Jacobson MASSIVE REVIEW Batman: BROTHERS IN ARMS FUEL GTA IV Tom Clancy’s H.A.W.X. Arkham Asylum HELL’S HIGHWAY CONTROL NAVIGATE |02 Don’t miss! This month’s highlights… +WIN! 10 COPIES OF THE GAME FOOTBALL MANAGER 2009 PCGZine EXCLUSIVE INTERVIEW The match engine goes 3D at last - find out What a month for first-person shooters! why that’s going to make it a winner! Brothers in Arms: Hell’s Highway, S.T.A.L.K.E.R Brothers in Arms Clear Sky and Crysis Warhead are all packing our reviews section and all are massive sequels well Hell’s Highway worth your attention. Tactics, stealth and all-out Is the road to Hell paved with good intentions? action should tick every shooter box with this holy trinity of FPS stalwarts. But the FPS S.T.A.L.K.E.R Clear Sky QUICK FINDER Radiation therapy excitement doesn’t end there. We’ve also got Every game’s just a click away! new details and screens for the upcoming Call Call of Duty of Duty: World at War, revealing the awesome GTA IV Tom Clancy’s H.A.W.X. -
Contractor List
Active Licenses DBA Name Full Primary Address Work Phone # Licensee Category SIC Description buslicBL‐3205002/ 28/2020 1 ON 1 TECHNOLOGY 417 S ASSOCIATED RD #185 cntr Electrical Work BREA CA 92821 buslicBL‐1684702/ 28/2020 1ST CHOICE ROOFING 1645 SEPULVEDA BLVD (310) 251‐8662 subc Roofing, Siding, and Sheet Met UNIT 11 TORRANCE CA 90501 buslicBL‐3214602/ 28/2021 1ST CLASS MECHANICAL INC 5505 STEVENS WAY (619) 560‐1773 subc Plumbing, Heating, and Air‐Con #741996 SAN DIEGO CA 92114 buslicBL‐1617902/ 28/2021 2‐H CONSTRUCTION, INC 2651 WALNUT AVE (562) 424‐5567 cntr General Contractors‐Residentia SIGNAL HILL CA 90755‐1830 buslicBL‐3086102/ 28/2021 200 PSI FIRE PROTECTION CO 15901 S MAIN ST (213) 763‐0612 subc Special Trade Contractors, NEC GARDENA CA 90248‐2550 buslicBL‐0778402/ 28/2021 20TH CENTURY AIR, INC. 6695 E CANYON HILLS RD (714) 514‐9426 subc Plumbing, Heating, and Air‐Con ANAHEIM CA 92807 buslicBL‐2778302/ 28/2020 3 A ROOFING 762 HUDSON AVE (714) 785‐7378 subc Roofing, Siding, and Sheet Met COSTA MESA CA 92626 buslicBL‐2864402/ 28/2018 3 N 1 ELECTRIC INC 2051 S BAKER AVE (909) 287‐9468 cntr Electrical Work ONTARIO CA 91761 buslicBL‐3137402/ 28/2021 365 CONSTRUCTION 84 MERIDIAN ST (626) 599‐2002 cntr General Contractors‐Residentia IRWINDALE CA 91010 buslicBL‐3096502/ 28/2019 3M POOLS 1094 DOUGLASS DR (909) 630‐4300 cntr Special Trade Contractors, NEC POMONA CA 91768 buslicBL‐3104202/ 28/2019 5M CONTRACTING INC 2691 DOW AVE (714) 730‐6760 cntr General Contractors‐Residentia UNIT C‐2 TUSTIN CA 92780 buslicBL‐2201302/ 28/2020 7 STAR TECH 2047 LOMITA BLVD (310) 528‐8191 cntr General Contractors‐Residentia LOMITA CA 90717 buslicBL‐3156502/ 28/2019 777 PAINTING & CONSTRUCTION 1027 4TH AVE subc Painting and Paper Hanging LOS ANGELES CA 90019 buslicBL‐1920202/ 28/2020 A & A DOOR 10519 MEADOW RD (213) 703‐8240 cntr General Contractors‐Residentia NORWALK CA 90650‐8010 buslicBL‐2285002/ 28/2021 A & A HENINS, INC. -
Mapping Far Cry 2
Mapping Far Cry 2 What makes the landscape of Far Cry 2 appear so African? Maarten Lensink This is a master’s thesis for Cultural Geography, Faculty of Spatial Science, University of Groningen. Author: Maarten Lensink Supervisor: Peter Groote Date of submission: 6 September 2010 Source of front image: http://i50.tinypic.com/2ymaedl.jpg (retrieved Aug 2010) 2 Content page 1. Introduction............................................................................................7 1.1. History of the first-person shooter ..........................................................9 1.2. The story of Far Cry 2 ......................................................................... 11 1.3. The game of Far Cry 2......................................................................... 13 2. Theory ................................................................................................. 17 2.1. Conceptual model ............................................................................... 23 3. Research goal ....................................................................................... 27 4. Research question ................................................................................. 27 5. Methodology ......................................................................................... 31 6. Results & analyses................................................................................. 37 6.1. Content analyses ................................................................................ 37 6.1.1. The natural -
Swedish Game Developer Index 2017-2018 Second Edition Published by Swedish Games Industry Research, Text & Design: Jacob Kroon Cover Illustration: Anna Nilsson
Swedish Game Developer Index 2017-2018 Second Edition Published by Swedish Games Industry Research, text & design: Jacob Kroon Cover Illustration: Anna Nilsson Dataspelsbranschen Swedish Games Industry Klara norra kyrkogata 31, Box 22307 SE-104 22 Stockholm www.dataspelsbranschen.se Contact: [email protected] 2 Table of Contents Summary 4 Preface 5 Revenue & Profit 8 Key Figures 10 Number of Companies 14 Employment 14 Gender Distribution 16 Employees & Revenue per Company 18 Biggest Companies 20 Platforms 22 Actual Consumer Sales Value 23 Game Developer Map 24 Globally 26 The Nordic Industry 28 Future 30 Copyright Infringement 34 Threats & Challenges 36 Conclusion 39 Method 39 Timeline 40 Glossary 42 3 Summary The Game Developer Index analyses Swedish game few decades, the video game business has grown developers’ operations and international sector trends from a hobby for enthusiasts to a global industry with over a year period by compiling the companies’ annual cultural and economic significance. The 2017 Game accounts. Swedish game development is an export Developer Index summarizes the Swedish companies’ business active in a highly globalized market. In a last reported business year (2016). The report in brief: Revenue increased to EUR 1.33 billion during 2016, doubling in the space of three years Most companies are profitable and the sector reports total profits for the eighth year in a row Jobs increased by 16 per cent, over 550 full time positions, to 4291 employees Compound annual growth rate since 2006 is 35 per cent Small and medium sized companies are behind 25 per cent of the earnings and half of the number of employees More than 70 new companies result in 282 active companies in total, an increase by 19 per cent Almost 10 per cent of the companies are working with VR in some capacity Game development is a growth industry with over half Swedish game developers are characterized by of the companies established post 2010. -
Download the Prologue
The Guns at Last Light THE WAR IN WESTERN EUROPE, -1944–1945 VOLUME THREE OF THE LIBERATION TRILOGY Rick Atkinson - Henry Holt and Company New York 020-52318_ch00_6P.indd v 3/2/13 10:57 AM Henry Holt and Company, LLC Publishers since 1866 175 Fift h Avenue New York, New York 10010 www .henryholt .com www .liberationtrilogy .com Henry Holt® and ® are registered trademarks of Henry Holt and Company, LLC. Copyright © 2013 by Rick Atkinson All rights reserved. Distributed in Canada by Raincoast Book Distribution Limited Library of Congress Cataloging- in- Publication Data Atkinson, Rick. Th e guns at last light : the war in Western Eu rope, 1944– 1945 / Rick Atkinson. —1st ed. p. cm. — (Th e liberation trilogy ; v. 3) Includes bibliographical references and index. ISBN 978- 0- 8050- 6290- 8 1. World War, 1939– 1945—Campaigns—Western Front. I. Title. D756.A78 2013 940.54'21—dc23 2012034312 Henry Holt books are available for special promotions and premiums. For details contact: Director, Special Markets. First Edition 2013 Maps by Gene Th orp Printed in the United States of America 1 3 5 7 9 10 8 6 4 2 020-52318_ch00_6P.indd vi 3/2/13 10:57 AM To those who knew neither thee nor me, yet suff ered for us anyway 020-52318_ch00_6P.indd vii 3/2/13 10:57 AM But pardon, gentles all, Th e fl at unraisèd spirits that hath dared On this unworthy scaff old to bring forth So great an object. Can this cockpit hold Th e vasty fi elds of France? Shakespeare, Henry V, Prologue 020-52318_ch00_6P.indd ix 3/2/13 10:57 AM Contents - LIST OF MAPS ............xiv MAP LEGEND ...........