INVESTORS PRESENTATION NASDAQ: HEAR May 2021 SAFE HARBOR STATEMENT

Forward-Looking Information This presentation includes forward-looking information and statements within the meaning of the federal securities laws. Except for historical information contained in this release, statements in this release may constitute forward-looking statements regarding assumptions, projections, expectations, targets, intentions or beliefs about future events. Statements containing the words “may”, “could”, “continue”, “would”, “should”, “believe”, “expect”, “anticipate”, “plan”, “goal”, “estimate”, “accelerate”, “target”, “project”, “intend” and similar expressions constitute forward-looking statements. Forward-looking statements involve known and unknown risks and uncertainties, which could cause actual results to differ materially from those contained in any forward-looking statement. These statements are based on management’s current belief, as well as assumptions made by, and information currently available to, management. While the Company believes that its expectations are based upon reasonable assumptions, there can be no assurances that its goals and strategy will be realized. Numerous factors, including risks and uncertainties, may affect actual results and may cause results to differ materially from those expressed in forward-looking statements made by the Company or on its behalf. Some of these factors include, but are not limited to: risks related to the substantial uncertainties inherent in the acceptance of existing and future products; the difficulty of commercializing and protecting new technology; the impact of competitive products and pricing; the impact of the coronavirus (COVID-19) pandemic on consumer demands and manufacturing capabilities; delays or disruptions in the supply of components for our products; risks relating to, and uncertainty caused by or resulting from, the COVID-19 pandemic; the Company's partnerships with influencers, athletes and esports teams; risks associated with the expansion of our business, including the implementation of any businesses we acquire, the integration of such businesses within our internal control over financial reporting and operations; and our liquidity. These risks may be in addition to the other factors and matters discussed in the Company’s most recent Annual Report on Form 10-K, Quarterly Report on Form 10-Q and other periodic reports filed with the Securities and Exchange Commission. Except as required by the securities laws of the United States, the Company does not intend to publicly update or revise these forward-looking statements after the date of this release whether as a result of new information, future developments or otherwise. This presentation also contains trademarks and trade names that are property of their respective owners.

Non-GAAP Financial Measures In addition to its reported results, the Company has included in this presentation certain financial results, including adjusted EBITDA, and adjusted net income, that the Securities and Exchange Commission defines as “non- GAAP financial measures.” Management believes that such non-GAAP financial measures, when read in conjunction with the Company's reported results, can provide useful supplemental information for investors analyzing period-to-period comparisons of the Company's results. “Adjusted Net Income” is defined as net income excluding (i) integration and transaction costs related to the acquisition of the business and assets related to the ROCCAT brand, (ii) the effect of the mark-to-market requirement of the financial instrument obligation, (iii) any change in fair value of contingent consideration and (iv) the release of valuation allowances on deferred tax assets. “Adjusted EBITDA” is defined by the Company as net income (loss) before interest, taxes, depreciation and amortization, stock-based compensation (non-cash), and certain non-recurring items that we believe are not representative of core operations (e.g., the integration and transaction costs related to the acquisition of the business and assets related to the ROCCAT brand, the mark-to-market adjustment for the financial instrument obligation and the change in fair value of contingent consideration). These non-GAAP financial measures are presented because management uses non-GAAP financial measures to evaluate the Company’s operating performance, to perform financial planning, and to determine incentive compensation. Therefore, the Company believes that the presentation of non-GAAP financial measures provides useful supplementary information to, and facilitates additional analysis by, investors. The presented non-GAAP financial measures exclude items that management does not believe reflect the Company’s core operating performance because such items are inherently unusual, non-operating, unpredictable, non-recurring, or non-cash. See a reconciliation of GAAP results to Adjusted Net Income and Adjusted EBITDA included in the appendix for the three months ended March 31, 2021 and 2020.

© 2021 . All Rights Reserved. 2 TURTLE BEACH IS A TOP 5 PLAYER IN THE $5.2 BILLION1 GAMING ACCESSORY MARKET

NASDAQ: HEAR

CLEAR LEADER IN CONSOLE GAMING HEADSETS FOR OVER 10 YEARS 2021 Guidance $385 MILLION IN REVENUES 5 Year CAGR of 17%

$50 MILLION IN EBITDA

$1.50 EPS

RAPIDLY GROWING, AWARD-WINNING PC GAMING KEYBOARDS, MICE, HEADSETS, AND MORE STRONG BALANCE SHEET, NO DEBT EXPANDING PORTFOLIO IN NEW CONSOLE AND PC ACCESSORY CATEGORIES

1. $5.2B 2020 Gaming Accessory Market includes gaming headsets for consoles and PC, PC gaming keyboards, and PC gaming mice. 3 The picture can't be displayed.

GAMING IS THE MARKET TO BE A LEADER IN

Global Market for Gaming Headsets, Mice, and Keyboards1 Why gaming has been such a strong market for years…

Entertainment Gaming has been a growing source of entertainment, capturing increasing share of leisure time since the 70’s • Gaming now leads share of daily time spent on technology and media at 41%2 Keyboards • Gaming now surpasses box office movie revenue by 4x $1.0 B Console Socializing Headsets Since the rise of online multiplayer gaming in the 2000’s, gaming has become a major platform to GLOBAL GAMING $1.7 B socialize with friends, a trend that's accelerated the past two years with the Battle Royale genre and ACCESSORY COVID-19 driven stay-at-home orders MARKET • Xbox Live and PlayStation Network now have over 200M users Mice 1 $5.2B • 12 million gamers recently attended a “live” concert in the game Fortnite $1.0 B Competition Professional esports gaming has taken off with viewership expected to exceed most other sports in the PC Headsets coming years $1.5 B • Global esports revenues are expected to cross $1.6B in 20243 • Esports viewership is expected to reach 800M by 20242

Realism Starting in 2020, enhanced power and VR is now making gaming environments and simulations Americas & Europe are ~75% of the market extremely realistic • New consoles feature 8K graphics, 3D audio, and can mix local and cloud resources • Consumer VR market is expected to grow from $1.4B to $4.2 billion by 20242 1. Newzoo 2020 Peripheral Market – updated in April 2021. 2. Activate Consulting report 2020 4 3. Newzoo March 2021 esports market report #1 IN GAMING AUDIO The Global Market Leader in Console Gaming Headsets for Over 10 Years

55 Million+ Broad Portfolio Award-Winning Design Headsets Sold Since 2010 of PC Gaming Accessories and Build Quality

Industry-Leading Innovation at Every Price Point with Over 285 Patents

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THE LEADER IN CONSOLE GAMING HEADSETS FOR OVER 10 YEARS RUNNING

#1 GAMING HEADSET PROVIDER HIGHER REVENUE SHARE STRONG BRAND & REPUTATION FOR XBOX, PLAYSTATION & NINTENDO THAN NEXT FOUR PLAYERS COMBINED Among Gamers, Retailers, Gaming Industry

PRODUCT FOR EVERY GAMER Entry Level to Professional

PRODUCT INNOVATIONS And Unique Features – Many patented US, CANADA & MEXICO CONSOLE Other GAMING HEADSET WHY & HOW 1 54.2% REVENUE SHARE 280K+ POINTS OF DISTRIBUTION 2020 70+ Countries 45.8% STRONG PARTNERSHIPS With Leading Esports Teams & Influencers

OVER 10 YEARS EXPERIENCE Gaming Headsets & with Xbox & PlayStation 8 OF TOP 10 SELLERS 13 OF TOP 20 SELLERS OVERALL ARE TURTLE BEACH OVERALL ARE TURTLE BEACH Over 150 ISSUED PATENTS2 Gaming Headsets

Source: The NPD Group/Retail Tracking Service/Video Games/Dollars/U.S., Canada and Mexico/January-December 2020 1. Includes only Console gaming headsets 6 2. Counts only patents related to headsets (not including additional patents relating to ROCCAT brand products, Neat Microphones or HyperSound products) The picture can't be displayed.

THE BROADEST SELECTION OF INDUSTRY-LEADING HEADSETS FOR EVERY CONSOLE GAMER

"This $40 headset is worth every penny." "A fantastically priced headset and worthy “A best gaming headset of 2020.” - Windows Central successor to the original." - Tom’s Guide - Games Radar 7 THE MOST COMPLETE PORTFOLIO FROM ENTRY-LEVEL TO PRO ESPORTS ATHLETES TURTLE BEACH DELIVERS A VARIETY OF INNOVATIVE FEATURE-DRIVEN HEADSETS. AS GAMERS IMPROVE OVER TIME, THEY ARE WILLING TO PAY FOR FEATURES - Esports-Focused THAT PROVIDE A COMPETITIVE ADVANTAGE. - Bluetooth Connectivity Performance - Wireless - App-Based Settings Features - 50mm Speakers - Premium Quality - Powerful Amplified Audio - Superhuman Hearing™ - Glasses Friendly - Bass Boost & Audio Presets - Memory Foam Cushions - Mic Monitoring - 40mm Speakers - Metal-Reinforced Headband - Gaming Earbuds - Flip-to-Mute Mic - Multiplatform

$249.95

$99.95 $149.95 Esports Gamers Plays 15+ Hours Per Week $49.95 $59.95 Enthusiast/Core Gamers Plays 7-15 Hours Per Week $29.95 $39.95 Casual Gamers Plays 4-6 Hours Per Week Entry-Level Gamers Small sampling shown of Turtle Beach’s portfolio of console gaming headsets. Plays Approx. 4 Hours Per Week The full lineup is available at www.turtlebeach.com 8 OVERVIEW

Acquired in 2019, ROCCAT is Turtle Beach's award-winning brand of gaming mice, keyboards, headsets, software, and more for PC gamers.

The brand is driven by former esports pro, Founder and Head of PC Products for Turtle Beach, Rene Korte, and his highly experienced product and engineering team in Turtle Beach's Hamburg, Germany studio.

ROCCAT has strong brand presence in Germany, good awareness across EU, and is expanding in NA & major Asian markets.

Investments to drive growth including expanding ROCCAT portfolio and further developing the brand more than doubled the business in 2020.

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IT’S TIME TO EXPERIENCE PRECISION

"The ROCCAT Vulcan TKL Pro is a gorgeous optical gaming keyboard with superb build quality." - Rock Paper Shotgun "Simple, affordable, stylish and comfortable, but "For gaming, this is the mouse to use." also packing a mighty acoustic punch you just - Back to the Gaming won't find anywhere else for this kind of money." - eTeknix

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GROWING & AWARD-WINNING PC LINEUP

Kone Pro Air | Kone Pro Burst Pro | Burst Core Kain 200/120/100 Kone AIMO Remastered Kone Pure Ultra MSRP: $129.99 | $79.99 MSRP: $99.99 | $29.99 MSRP: $99.99 | $69.99 | $49.99 MSRP: $79.99 MSRP: $69.99

Vulcan TKL Pro | Vulcan TKL Pyro Magma Vulcan Pro MSRP: $159.99 | $129.99 MSRP: $99.99 MSRP: $59.99 MSRP: $199.99 Vulcan 120/121/122 MSRP: $159.99

Elo 7.1 Air | Elo 7.1 USB | Elo X Stereo Syva In-Ear Juke 7.1 USB Soundcard 11 MSRP: $99.99 | $69.99 | $49.99 MSRP: $29.99 MSRP: $19.99 INTRODUCING NEAT! ABOUT NEAT MICROPHONES

Acquired by Turtle Beach in January 2021, Neat is the next brand from the original founders of Blue Microphones and the collective minds behind many of today’s best-selling digital and analog microphones.

Neat Microphones is a lean, mean, product creation machine building consumer-friendly microphones for the next generation of use cases and customers with a new portfolio launching in 2021.

The Neat Microphones team brings a combined 100+ years of passion and experience for capturing and communicating great audio.

Today's microphone market is $2.3B overall, with ~$700M in "The Beecaster is a top the Digital/USB category, which is Neat's primary focus. Gamers, performer and a showstopper...versatility streamers, influencers, as well as work/learn from home consumers are that is unmatched" driving growth in digital microphone demand. - Barking Drum

Sources: CEA Market research data; Zion Market research report; Ample Microphone Market report; Market Intellica 2019 report and market forecasting; 12 MI Salestrak; internal analysis; HTF Market Report; Amazon sales analytics. AND NOW A NEAT TEASER

RETURN OF THE KING King Bee® II I know. We're excited too. More info in June. Launching July 2021. Bee seeing you soon...

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INVESTING TO DRIVE GROWTH IN GLOBAL MICROPHONE AND PC MARKETS Global Gaming Accessory Market $5.8B MARKETS TO FURTHER PENETRATE

New $2.3B Global Microphone Market Microphones Portfolio • 18% CAGR 2020-2023 in Digital/USB category $2.3B Launching 2021 • Goal is to enter with upcoming Neat portfolio

Mice $1.0B

Keyboards $3.5B PC Accessories Market • 2020 growth investments of ~$12M Including in $1.0B ROCCAT portfolio expansion and brand development

• First goal is to build incremental $100M business and PC Headsets grow from there $1.5B TURTLE BEACH HISTORICAL CORE BUSINESS $1.7B Console Gaming Headsets Console Headsets • Turtle Beach leads this market by far $1.7B • Goal is to continue leadership

Source for market sizes: NewZoo 2020 Peripheral Market – updated in April 2021. Additional Sources: CEA Market research data; Zion Market research report; Ample Microphone Market report, Market Intellica 2019 report and market forecasting; MI Salestrak; internal analysis; HTF Market Report; Amazon sales analytics. 14 The picture can't be displayed.

WE PARTNER WITH LEADING TEAMS

INFLUENCERS & EVENTS Over 862M Gamers and 202M esports fans in the Americas and Europe1

Ali-A Dr. Disrespect Mr Savage Castro_1021 Skyrroz (30M Reach) (8M Reach) (8M Reach) (6M Reach) (4M Reach)

NRG Esports OpTic Chicago A leading collective of top Franchise team in influencers and world champion Activision Blizzard’s CDL esports teams

Kevin De Bruyne Josh Hart Kevin Porter Jr. KayPea Scump (Man City & Belgium, (New Orleans Pelicans, (Cleveland Cavaliers, (800k Reach) (6M Reach) 17M Reach) 1M Reach) 401k Reach)

2021 Official Mouse and Keyboard Partner RIOT LCS League of Legends Tournament

HECZ Clix Kickstradomis BenjyFishy Clare Siobhan Titles shown represent games played by our partner esports teams and influencers (3M Reach) (9M Reach) (417k Reach) (7M Reach) (2M Reach) and do not indicate a partnership with the publisher 15 1Newzoo 2020 Global Esports and Global Games Market Report QU October 2020 The picture can't be displayed.

XBOX AND PLAYSTATION CONSOLE OUTLOOK

“With the launch of new systems and continued sales for existing consoles, we forecast and Sony combined hardware sales will set records in 2021 and 2022.” PlayStation and Xbox Console Unit Sales David Cole, Head DFC Intelligence, Video games industry analyst 40 Gen 9 Xbox

30 Release: November 10, 2020 Price: $499 for Xbox Series X $299 for Xbox Series S 20

Gen 9 PlayStation 10 Hardware Unit Sales (in millions)Unit Sales Hardware

0 Release: November 12, 2020 Price: $499 for PS5 $399 for PS5 Digital Edition Gen 7 Gen 8 Gen 9

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2021 OUTLOOK1

2021 2021 Outlook Commentary

Up from prior guidance of $370M; Reflects Q1 results and continued strong consumer demand; continued strong share in console headsets and progress in Net Revenue ~$385M PC gaming accessories and new categories expected to fuel growth off record 2020.

Margins expected to be more aligned with historical levels, returning to more Gross Margin Mid 30%s normal promotional spending and business mix.

Targeting category leading 13% EBITDA margin (up from prior guidance of 12%) Adj. EBITDA ~$50M while funding continued investments in new products and other growth initiatives.

Up from prior guidance of ~$1.35; reflects above factors; anticipates full year Adj. EPS ~$1.50 effective tax rate of ~ 27%.

Higher assumed share count reflects higher assumed average share price, which Diluted Shares ~18.0M increases shares assumed under treasury method.

1. Guidance provided May 5, 2021. 17 The picture can't be displayed.

REVENUE PROFILE

Company Revenues Millions

$360 $385 Growth Drivers: $287 Battle Continued leadership in the $1.7B console gaming headset market Royale $235 surge Continued growth in $3.4B market for PC gaming headsets, keyboards, and mice with ROCCAT brand expansion $149 Entry into the $2.3B global microphone market with recent acquisition of Neat Microphones

Further expansion into additional new categories

2017 2018 2019 2020 2021E 1

1. Guidance provided May 5, 2021. 18 The picture can't be displayed.

ADJUSTED EBITDA & CASH FLOW PROFILE

Adjusted EBITDA2 Cash Flow From Operations Millions Millions

$61.4 $51.0 $57.7 13% EBITDA Target Battle $42.2 Royale ~$50 $39.4 surge

$22.8

$11.6 $3.4

2017 2018 2019 2020 2021E 1 2017 2018 2019 2020

1. Guidance provided May 5, 2021. 2. See appendix for a reconciliation of non-GAAP measures. 19 The picture can't be displayed.

LONG-TERM FINANCIAL TARGETS

Metric Target Maintain leadership position in console gaming headsets

Revenue $ 10-20% CAGR Drive growth in PC gaming headsets, keyboards, and mice (leveraging ROCCAT brand and portfolio)

Gross Margins % Mid 30’s Maintain category leading EBITDA while investing for growth

Leverage brand, skills, and global EBITDA $ 15-30% CAGR footprint to enter new categories over time (organic and M&A)

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EXPERIENCED BOARD OF DIRECTORS

Juergen Stark - COO of Motorola Mobility’s mobile business - 10 years as Principal at McKinsey & Company, Inc. Chairman & CEO - MBA, Harvard Business School

- Former CFO of Incorporated (NASDAQ: QCOM) William Keitel - During his tenure, Qualcomm grew revenues from ~$800M to ~$25B Lead Independent Director - Held senior financial roles at Nortel (OTC: NRTLQ) & Pepsico (NYSE: PEP)

Dr. Andrew Wolfe, PhD - Founder & principal of Wolfe Consulting Director - Former Chief Technology Officer for SONICblue, Inc. - Expert in IP strategy and licensing

Gregory Ballard - General partner with Eleven Ventures Director - Former senior VP for mobile & social games at Warner Bros. - Former CEO of Glu Mobile, former board member with DTS

- Former SVP and COO, Samsclub.com Kelly Thompson - Former SVP Merchandising, Planning, and Marketplace for Walmart.com Director - 10 years in management positions at Gap, Inc.

- CEO of New York Life Investment Management Yie-Hsin Hung - Formerly with investment firms Bridgewater Associates and Morgan Stanley Director - Named in Barrons’ 2020 100 Most Influential Women in U.S. Finance for second year in a row

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EXPERIENCED MANAGEMENT TEAM

Rene Korte General Manager, PC Products Juergen Stark Chairman & CEO - Founder of ROCCAT GmbH and CEO for 12 years - COO Of Motorola Mobility’s Mobile Business - VP Europe for RAZER - 10 Years As Principal At Mckinsey & Company - Professional gamer and founder of MTW esports team

Skipper Wise VP & Founder of Neat Microphones John Hanson CFO - Co-founder & President, Blue Microphones - EVP & CFO at Dialogic - Recording artist, engineer and entrepreneur with 40+ - CFO at One Communications Corp years creating microphones

Cris Keirn SVP, Global Sales David Angress VP & Head of Neat Microphones - Led headset transition as VP of business planning & - Decades-long career in music products industry strategy - 15 years EVP at Guitar Center - 17 years with Motorola in product management, operations, quality & customer relations - Former CEO, Adam Audio GmbH

Megan Wynne General Counsel Joe Stachula CTO & SVP, Product Development - 5 years with I-Flow, a Kimberly-Clark Health Care - 20+ years in consumer electronics Company - 12 years at Plantronics engineering audio headsets - 13 years with Morris Polich & Purdy law firm

Ryan SVP, Marketing Jose Rosado SVP, Global Operations - 15 years of brand, consumer & digital marketing experience - Former Sr. Director, Global Supply Chain Operations for HP - Formerly CMO at MVMT, VP of Marketing & Acquisitions at FTD Companies (Pro Flowers, Shari's Berries) - 22 years of supply chain management with Motorola, ON Semiconductor, HP, Cisco

Matt Seymour SVP, Product Management - 20+ years in the Consumer Electronics industry 22 - Previously with Sony leading television portfolio planning & development, product marketing INVESTOR RELATIONS: PR/MEDIA CONTACT: TURTLE BEACH CONTACT: Sean McGowan/Cody Slach Jordan Schmidt MacLean Marshall Gateway Investor Relations Gateway Investor Relations Sr. Director, Communications +1 (949) 574-3860 +1 (949) 386-6332 Turtle Beach Corp. +1 (310) 431-6215 [email protected] [email protected] [email protected]

COMPANY WEBSITES www.turtlebeachcorp.com | www.turtlebeach.com | www.roccat.com | www.neatmic.com

23 APPENDIX

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FULL YEAR FINANCIAL OVERVIEW

$ in millions (except per-share data) 2019 2020 Commentary

Increased demand from new and existing gamers and returning lapsed gamers, as well as work/learn-from-home users. Superior supply and retail execution led Revenue $234.7 $360.1 to further market share gains. Doubling of ROCCAT business with new launches also added to growth. Lower-than-normal promotional environment, favorable business mix, volume- Gross Margin 33.5% 37.2% driven fixed cost leverage, partially offset by roughly $9 million in higher air freight spend to facilitate sales.

Reflects revenue-related increases as well as full year of ROCCAT OpEx and Operating Expenses $68.3 $84.6 investments to drive growth.

Adjusted EBITDA¹ $22.8 $61.4 Reflects above factors.

Net income in 2019 included a tax benefit of $7.4M from the release of a Net Income (Loss) $17.9 $38.7 valuation allowance related to deferred tax assets.

Diluted EPS $1.04 $2.37 Reflects above factors.

Adjusted Diluted EPS¹ $0.74 $2.22 Reflects above factors.

Diluted Shares 15.7M 16.4M

1. See appendix for a reconciliation of non-GAAP measures. 25 The picture can't be displayed.

BALANCE SHEET

Balance Sheet Highlights Balance Sheet Improvements

At December 31, 2019 At December 31, 2020  Cash and equivalents increased significantly due to record revenue, Cash & Equivalents $8.2M $46.7M higher margins and fixed cost leverage.

 Inventory increase driven by higher Inventories $45.7M $71.3M current demand, and anticipation of Q1 2021 sales.

Revolver (asset-based) $15.7M $0  First time in at least ten years that total debt has been zero at year-end. Highest level of net cash in the Company’s Total Debt $15.7M $0 history.

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GAAP NET INCOME TO ADJUSTED EBITDA RECONCILIATION Full years

December 31, 2020 December 31, 2019 Consolidated

Net Income (Loss) 38,746 17,944

Depreciation 4,359 4,556

Amortization of intangibles 889 642

Interest 467 929

Taxes 13,711 (6,237)

Stock Compensation 5,549 3,558

Acquisition-related settlement (1702) -

Business Transaction Expense 550 3,516

Change in Fair Value of Contingent Consideration (1,121) (471) Unrealized loss (gain) on financial instrument - (1,601) obligation Adj EBITDA 61,448 22,836

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GAAP NET INCOME TO ADJUSTED NET INCOME RECONCILIATION 2020 COMPARED TO 2019

Twelve Months Ended December 31, December 31, 2020 2019 Net Income (Loss) GAAP Net Income (Loss) $ 38,746 $ 17,944

Adjustments, net of tax: Gain on financial instrument obligation — (1,601) Release of valuation allowance — (7,439) Gain on acquisition-related settlement (1,702) - Change in fair value of contingent consideration (1,121) (422) Acquisition integration costs 405 3,154 Non-GAAP Earnings $ 36,328 $ 11,636

Diluted Earnings Per Share GAAP- Diluted $ 2.37 $ 1.04

Gain on financial instrument obligation — — Release of valuation allowance — (0.47) Gain on acquisition-related settlement (0.10) — Change in fair value of contingent consideration (0.07) (0.03) Acquisition integration costs 0.02 0.20 Non-GAAP- Diluted $ 2.22 $ 0.74

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GAAP NET INCOME TO ADJUSTED EBITDA RECONCILIATION TWELVE MONTHS ENDED DECEMBER 31, 2020

Adj As Adj Adj Stock Adj Reported Depreciation Amortization Compensation Other (1) EBITDA Net revenue $ 360,093 $ - $ - $ - $ - $ 360,093 Cost of revenue 226,305 (2,365) - (928) - 223,012 Gross Profit 133,788 2,365 - 928 - 137,081

Operating expenses 84,621 (1,994) (889) (4,621) (550) 76,567

Operating income 49,167 4,359 889 5,549 550 60,514

Interest expense 467 Other non-operating expense (income), net (3,757) 2,823 (934)

Income before income tax 52,457 Income tax expense 13,711 Net income $ 38,746 Adjusted EBITDA $ 61,448

1. Other includes certain business acquisition costs, gain on an acquisition-related settlement and change in fair value of contingent consideration. 29 The picture can't be displayed.

GAAP NET INCOME TO ADJUSTED EBITDA RECONCILIATION TWELVE MONTHS ENDED DECEMBER 31, 2019

Adj As Adj Adj Stock Adj Reported Depreciation Amortization Compensation Other (2) EBITDA Net revenue $ 234,663 $ - $ - $ - $ - $ 234,663 Cost of revenue 155,950 (1,950) - (150) - 153,850 Gross Profit 78,713 1,950 - 150 - 80,813

Operating expenses 68,286 (2,606) (642) (3,408) (3,516) 58,114

Operating income 10,427 4,556 642 3,558 3,516 22,699

Interest expense 929 Other non-operating expense (income), net (2,209) 2,072 (137)

Income before income tax 11,707 Income tax benefit (6,237) Net income $ 17,944 Adjusted EBITDA $ 22,836

2. Other includes certain business acquisition costs, gain on an acquisition-related settlement and change in fair value of contingent consideration. 30