A Review on Virtual Reality
IJCSI International Journal of Computer Science Issues, Vol. 9, Issue 6, No 1, November 2012 ISSN (Online): 1694-0814 www.IJCSI.org 325 A Review on Virtual Reality Pallavi Halarnkar1, Sahil Shah2, Harsh Shah3, Hardik Shah4, Anuj Shah5 1 Department of Computer Engineering, NMIMS University Mumbai, Maharashtra 400056, India 2 Department of Computer Engineering, NMIMS University Mumbai, Maharashtra 400056, India 3 Department of Computer Engineering, NMIMS University Mumbai, Maharashtra 400056, India 4 Department of Computer Engineering, NMIMS University Mumbai, Maharashtra 400056, India 5 Department of Computer Engineering, NMIMS University Mumbai, Maharashtra 400056, India Abstract Virtual Reality is a major asset and aspect of our future. It is 2. Levels Of Virtual Reality the key to experiencing, feeling and touching the past, present and the future. It is the medium of creating our own world, There are mainly three levels of Virtual Reality [2]: our own customized reality. It could range from creating a video game to having a virtual stroll around the universe, from walking through our own dream house to experiencing a 2.1 Non-immersive walk on an alien planet. With virtual reality, we can experience the most intimidating and gruelling situations by This level is normally experienced on a desktop computer, playing safe and with a learning perspective. In this review where the virtual environment is generated without any paper, we present our survey about virtual reality: the levels specific use of hardware or other processes. It can be used for of virtual reality, the components used, the factors affecting training purposes. If the equipment is available, almost any the virtual environment, its origin, future and the challenges to scenario can be simulated, which eliminates any imminent overcome in order to obtain an impeccable virtual reality dangers.
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