Margaret Weis & Don Perrin
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AD&D Designer Q&A!
AD&D Designer Q&A! http://www.dragonlanceforums.com/forums/printthread.php?t=19663&pp... AD&D Designer Q&A! Printable View Dragonhelm 11-15-2009 07:18 PM AD&D Designer Q&A! Hey, folks, I have a special treat for you guys. AD&D Dragonlance game designers Colin McComb and Tim Beach have agreed to join us for a Q&A session! Colin was a designer for the Tales of the Lance boxed set, as well as Knight's Sword, Taladas: the Minotaurs, and Unsung Heroes. You can see his various RPG credits here . Tim was designer for Flint's Axe, has additional design credits for Taladas: the Minotaurs, and was a designer for Unsung Heroes. You can see Tim's various RPG credits here . Gentlemen, welcome to DragonlanceForums.com! I'm going to start out with a few questions, and everyone else should feel free to ask their questions as well. Colin and Tim will be able to answer as time permits. I ask that everyone please be respectful of our guests and their time. 1. First of all, how did you two get involved in Dragonlance? 2. Colin, tell us about the Tales of the Lance boxed set. What brought it about? Was it challenging writing a new sourcebook for Dragonlance? 3. What were the design goals of Tales of the Lance? 4. Colin, tell us about writing Knight's Sword. 5. Tim, tell us about writing Flint's Axe. How closely did it tie into Flint, the King? Did you and Colin coordinate on this project? 6. -
Here Is No Question That It Is Not Entirely Tent There and the Natives Usually Choose a More Lucrative Inclusive
Odyssey Prime A dual-stat d20 Modern/Unisystem game of exploration Requires the use of d20 Modern, published by Wizards of the Coast® CREDITS Mission Control (Publishers & Production): Eden Studios & Misfit Studios World information from the fol- Operations Coordinator (Game Concept, Design): Tony Lee lowing companies has been used Operations Engineer (d20 Modern Mechanics): Steven Trustrum with permission: Communications Director (Development, Design, Editing): Christina Stiles Atlas Games: Nyambe. Operations Technician (Additional Design): Jim Montgomery Chief of Operations (Development & Publication): M. Alexander Jurkat, Avalanche Press: Celtic Age, Viking Age. Steven Trustrum Battlefi eld Press: Luftwaffe 1946, Translation Engineers (Unisystem Conversion): Daniel R. Davis, Steven Cityscape, Fantastic World, Pulp Fantasy. Trustrum Blacksburg Tactical Research Center: Procedure Engineer (Unisystem Rules): C. J. Carella Colonies, Neo Terra, TimeLords, Ythrek. Chiefs of Optical Logistics (Layout, Graphics): George Vasilakos, Steven 1 Clockworks: Asylum, Trustrum Chosen, and Spookshow. Visual Profile Specialists (Illustrations): Dave Allsop, Gary Dupuis, Jon DaemonEye Publishing: Hodgson, Shawn Richter Lands of Molokai. Insignia Engineer (Cover): William McAusland Eden Studios: All Flesh Must Be Insignia Technician (Original Cover Design): David K. Wong Eaten, Armageddon, Conspiracy X, Terra Primate, WitchCraft. Odyssey Teams (Playtesting): Rich Arendt, Jimmy Ashley, Michael J. Brisbois, Flying Buffalo, Inc: Lejentia, Tunnels & Trolls. -
Available for Download at Dungeonsanddragons.Com
BASIC RULES D&D Basic Rules, Version 1.0, Released November 2018 Credits Lead Designers: Jeremy Crawford, Mike Mearls, Based on the original D&D game created by Christopher Perkins E. Gary Gygax and Dave Arneson, Design Team: James Wyatt, Rodney Thompson, Robert J. with Brian Blume, Rob Kuntz, James Ward, and Don Kaye Schwalb, Peter Lee, Steve Townshend, Bruce R. Cordell Drawing from further development by J. Eric Holmes, Tom Moldvay, Frank Mentzer, Aaron Allston, Managing Editor: Jeremy Crawford Harold Johnson, David “Zeb” Cook, Ed Greenwood, Keith Editing Team: Chris Sims, Michele Carter, Scott Fitzgerald Gray, Baker, Tracy Hickman, Margaret Weis, Douglas Niles, Jeff Kim Mohan Grubb, Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bill Slavicsek, Andy Collins, and Rob Graphic Designers: Bree Heiss, Emi Tanji Heinsoo Interior Illustrator: Jaime Jones, Richard Whitters Playtesting provided by Additional Contributors: Matt Sernett, Chris Dupuis, Tom over 175,000 fans of D&D. Thank you! LaPille, Chris Tulach, Miranda Horner, Jennifer Clarke Wilkes, Steve Winter, Chris Youngs, Ben Petrisor, Tom Olsen Producer: Greg Bilsland Project Management: Neil Shinkle, Kim Graham, John Hay Brand and Marketing: Nathan Stewart, Liz Schuh, Chris Lindsay, Shelly Mazzanoble, Hilary Ross, Laura Tommervik, Kim Lundstrom, Trevor Kidd DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. -
Bestiary of Krynn, Revised
Bestiary of Krynn, Revised Designers: Cam Banks, André La Roche Additional Design: Jamie Chambers, Christopher Coyle, Sean Macdonald, Trampas Whiteman Editing: Jamie Chambers Proofreading: Elizabeth Baldwin, Christy Everette, Margaret Weis Project Manager: Jamie Chambers Typesetter: Sean Everette Art Director: Renae Chambers, Christopher Coyle Cover Artist: Jeff Easley Interior Artists: Omar Dogan, Jason Engle, Mark Evans, Eric Fortune, Scott Harshbarger, Scott Hepburn, James Holloway, Jennifer Meyer, Stanley Morrison, Ron Spencer, Eric Vedder, Brad Williams, Kevin Yan, Jim Zubkavich Cover Graphic Designer: Ken Whitman Interior Graphic Designer: Kevin T. Stein Special Thanks: Shivam Bhatt, Ross Bishop, Neil Burton, Weldon Chen, Richard Connery, Luis Fernando De Pippo, Tracy Everette, Matt Haag, Ben Jacobson, Tobin Melroy, Ashe Potter, Joshua Stewart, Heine Kim Stick This d20 System® game accessory utilizes mechanics developed for the new DUNGEONS & DRAGONS® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This Wizards of the Coast® Official Licensed Product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. DUNGEONS & DRAGONS, D&D, Dungeon Master, DRAGONLANCE, the DRAGONLANCE Logo, d20, the d20 System Logo, Wizards of the Coast, and the Wizards of the Coast Logo are registered trademarks of Wizards of the Coast, Inc., aSample subsidiary of Hasbro, file Inc. © 2006 Wizards of the Coast, Inc. Used with permission. All rights reserved. First Printing—2006. Printed in the USA. © 2006 Margaret Weis Productions, Ltd. Margaret Weis Productions and the Margaret Weis Productions Logo are trademarks owned by Margaret Weis Productions, Ltd. -
View Book Sample
620_ T21805_WarTwinsRP.qxd 2/4/04 10:08 AM Page iii LEGENDS VOLUME TWO Margaret Weis & Tracy Hickman Poetry By Michael Williams Cover Art By Matt Stawicki Interior Art By Valerie Valusek ™ T21805_620_00War2.qxd 2/3/04 4:24 PM Page 1 BOOK 1 T21805_620_00War2.qxd 2/3/04 4:24 PM Page 3 The River Flows On . The dark waters of time swirled about the archmage’s black robes, carrying him and those with him forward through the years. The sky rained fire, the mountain fell upon the city of Istar, plunging it down, down into the depths of the ground. The sea waters, taking mercy on the terrible destruction, rushed in to fill the void. The great Temple, where the Kingpriest was still waiting for the gods to grant him his demands, vanished from the face of the world. Even those sea elves who ventured into the newly-created Blood Sea of Istar looked in wonder at the place where the Temple had stood. There was nothing there now but a deep black pit. The sea water within was so dark and chill that even these elves, born and bred and living beneath the water, dared not swim near it. But there were many on Ansalon who envied the inhabi- tants of Istar. For them at least, death had come swiftly. For those who survived the immediate destruction on Ansalon, death came slowly, in hideous aspect—starvation, disease, murder . War. 3 T21805_620_00War2.qxd 2/3/04 4:24 PM Page 5 CHAPTER 1 hoarse, bellow- ing yell of fear and horror shattered Crysania’s sleep. -
Moonshae Trilogy DARKWALKER on MOONSHAE (Bk 1)
~ad these book/ but heed their Ii lead the lives of your brightest ft Chronicles Trilogy DRAGONS OF AlJTUMN 1WILIGHT (Vol I) DRAGONS OF WINTER DRAGONS OF SPRING NIGHT (Vol 2) DAWNING (Vol 3) Margaret Weis and Tracy Hickman The unique fantasy trilogy of hope and fear, good and evil, beauty and barbarity. 111e Queen of Darkness. her dragons of destruction, and war and oblivion threaten the world of Krynn. Eight heroes are given the Power to save the world. They have hope. And they have courage. But U1e forces of evil are strong... DRAGONI.ANCE® CHRONICLES Margaret Weis and Tracy Hickman Thrilling omnibus of all three dramatic volumes of DRAGON LANCE CHRONICLES Legends Trilogy TIME OF THE TWINS (Vol 1) WAR OFTIIE1WINS TESTOFTIIE1WINS (Vol 2) (Vol 3) Margaret Weis and Tracy Hickman The War of the Lance has ended The darkness has passed - or has it? One man. the Powerful archmage RaisUin, intends that the darkness shall return. Two people alone can stop him. Crysania. a beautiful cleric of good, and Caramon. Raistlin'stwin brother. Together with Tasslchoff, the irrepressible kender. the three of them embark on a perilous journey back through time to the days before the Cataclysm ... DRAGON LANCE® Legends Onmibus (October 1990) Margaret Weis and lhlcy Hickman The thrilling legends of the Twins now in one volume! Tales Trilogy THE MAGIC OF KRYNN (Vol l) KENDER, GULLY LOVE AND WAR DWARVES AND GNOMES (Vol 3) (Vol 2) Edited by Margaret Weis and Tracy Hickman Enter the realms of the unknown with these m~ical collections of !ales. -
In This Issue
March 2002 ISSN 1537-5080 Vol. 16 : No. 3< > IN THIS ISSUE PODIUM "The Sky is Falling!" said Chicken Little Elizabeth Perrin, Journal Editor FEATURE ARTICLES Impact of the Internet on Learning and Teaching Hossein Arsham Online Training in an Online World Curtis J. Bonk Web-based Learning Design: Planning for Diversity Patricia McGee Distance Education in Rural Public Schools Jason L. Hicks Carmen and Her Updates: An Introduction Guy Bensusan E-mail comments to STUDENT EXCHANGE the Editor Student Perspectives Calli Shelton Download the complete PDF of this issue TECHNOLOGY EXCHANGE Amnis Systems Selected for University of Alaska Distance Learning Project GeoLearning Metadata STATE AND INTERNATIONAL EXCHANGE Canada - International Conference on Technical and Vocational Education and Training Georgia Globe Models Efficient Approach to Statewide Distance Learning Western States Conference - Western Cooperative for Educational Telecommunications World Bank's Global Development Learning Network: Sharing Knowledge Electronically Between Nations to "Fight Poverty" POSITIONS AVAILABLE Concordia University, Montreal Northern State University, South Dakota EDITORIAL CALENDAR 2002 CALL FOR PAPERS INDEX FOR USDLA JOURNAL 2001 (with links) In This Issue | Podium | Featured Articles | Student Exchange | Technology Exchange State Exchange | Positions Available | Calendar | Call For Papers | Past Issues March 2002 ISSN 1537-5080 Vol. 16 : No. 3< > March Podium "The Sky is Falling!" said Chicken Little. Elizabeth Perrin, Editor, USDLA Journal Many of you remember the children's fable of Chicken Little in the forest, panicked and hysterical because of loud, unexpected noises. As the tree leaves swayed back and forth, Chicken Little was sure the end of the world approached. She announced to all the other animals that the sky was falling. -
THE LOST CHRONICLES Volume Three
THE LOST CHRONICLES VOLUME THREE Margaret Weis and Tracy Hickman Astinus, Chronicler of the History of Krynn, writes: On the Twenty-sixth Day of the Month of Mishamont, Year 352 AC, in the city of Neraka, the Temple of Takhisis falls. The Dragon Queen is banished from the world. Her armies go down to defeat. Much of the credit for this victory is given to the Heroes of the Lance, who fought valiantly for the Forces of Light. History should note, however, that the Light would have been doomed to failure if not for one man who chose to walk in Darkness. PROLOGUE wo legends of Krynn are essential to the understanding of the plot. Many variations of these legends can be found. Every bard tells them somewhat differently. We have chosen these versions as being the closest to what actually occurred, though, as with most legends, the truth of the matter will likely never be known. Excerpts from “A Child’s Garden of Tales of Krynn,” translated from the Elvish by Quivalen Soth: The Story of Berem and Jasla A Tale of Love and Sacrifice Long ago, at the end of the Second Dragon War, the valiant knight, Huma Dragonsbane, drove Queen Takhisis into the Abyss. He forced her to swear an oath before the High God that she would not return to the world to upset the delicate balance between good 7 DRAGONLANCE The Lost Chronicles and evil. The gods believed that an oath taken before the High God was so powerful that not even the Queen of Darkness would dare break it. -
Bestiary of Krynn, Revised
Bestiary of Krynn, Revised Designers: Cam Banks, André La Roche Additional Design: Jamie Chambers, Christopher Coyle, Sean Macdonald, Trampas Whiteman Editing: Jamie Chambers Proofreading: Elizabeth Baldwin, Christy Everette, Margaret Weis Project Manager: Jamie Chambers Typesetter: Sean Everette Art Director: Renae Chambers, Christopher Coyle Cover Artist: Jeff Easley Interior Artists: Omar Dogan, Jason Engle, Mark Evans, Eric Fortune, Scott Harshbarger, Scott Hepburn, James Holloway, Jennifer Meyer, Stanley Morrison, Ron Spencer, Eric Vedder, Brad Williams, Kevin Yan, Jim Zubkavich Cover Graphic Designer: Ken Whitman Interior Graphic Designer: Kevin T. Stein Special Thanks: Shivam Bhatt, Ross Bishop, Neil Burton, Weldon Chen, Richard Connery, Luis Fernando De Pippo, Tracy Everette, Matt Haag, Ben Jacobson, Tobin Melroy, Ashe Potter, Joshua Stewart, Heine Kim Stick This d20 System® game accessory utilizes mechanics developed for the new DUNGEONS & DRAGONS® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This Wizards of the Coast® Official Licensed Product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. DUNGEONS & DRAGONS, D&D, Dungeon Master, DRAGONLANCE, the DRAGONLANCE Logo, d20, the d20 System Logo, Wizards of the Coast, and the Wizards of the Coast Logo are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. © 2006 Wizards of the Coast, Inc. Used with permission. All rights reserved. First Printing—2006. Printed in the USA. © 2006 Margaret Weis Productions, Ltd. Margaret Weis Productions and the Margaret Weis Productions Logo are trademarks owned by Margaret Weis Productions, Ltd. -
Artifacts of Winter
Artifacts of Winter he following items, some of which have user’s Intelligence becomes her Strength score, her Wisdom appeared in other sources, enhance the becomes her Dexterity score, and her Charisma becomes play experience of Dragons of Winter. her Constitution score. Do not recalculate hit points, but TThe dragon orb is a powerful artifact whose abilities may other combat statistics (attack and damage bonuses, Armor be beyond the heroes, initially, but which will prove critical Class, Fortitude and Reflex saving throws, etc.) may be in the battle of the High Clerist’s Tower. Two of them may be very different. The dragon’s abilities are unaffected. located in this adventure (in Icewall, and in the Tower of the If the “dragon” wins the battle, the user remains comatose High Clerist). Although Chapter Seven provides instructions for 2d12 hours. At the end of this time she must make a on using the item in that battle, the material provided below DC 25 Will save or remain comatose, effectively trapped (taken from Dragons of Krynn) supplements those rules. within a mindspin spell (see Towers of High Sorcery) cast The Shield and Sword of Huma are priceless by a 25th-level spellcaster, until the user breaks free of the artifacts housed in the Shrine to Huma in Chapter dream, is freed by an outside force, or dies of starvation Six. Although the heroes will face a powerful curse if and thirst (see Chapter 8 of the Dungeon Master’s Guide). they remove them from the Shrine, you may decide If the user defeats the personality, she has succeeded in that their inclusion in the campaign is important (or mastering the orb and gains access to the powers below. -
Races of Ansalon 5E Conversion by Timothy Shiflet, “Aelfwyn” on the Forums
Races of Ansalon 5e Conversion By Timothy Shiflet, “Aelfwyn” on the Forums What follows is a tool to help you convert the statistics found in the 3e Dragonlance Supplement Races of Ansalon to 5th Edition. I make a lot of references to the Player’s Handbook when I can. Much of what WotC has put together in this edition will translate directly to Dragonlance. Feel free to offer comments and suggestions on how to improve this document. It continues to be a work in progress. Dwarves Unless otherwise noted, all dwarves use the racial features for dwarves found on page 20 of the Player’s Handbook. Hill Dwarf (Dwarf Subrace) Hill dwarves use the same racial features for hills dwarves found on page 20 of the Player’s Handbook. Hill dwarves are comprised of the Neidar and Klar clans. Mountain Dwarf (Dwarf Subrace) Mountain dwarves use the same racial features for mountain dwarves found on page 20 of the Player’s Handbook. Mountain dwarves comprise the Hylar and Daewar clans. Dark Dwarf (Dwarf Subrace) Dark dwarves use the following racial features in addition to the Dwarf racial features found in the Player’s Handbook. Dark Dwarves are comprised of three different dwarven clans: Daergar, Theiwar, and Zhakar. Ability Score Increase. You gain a +1 racial bonus to your Dexterity. Superior Darkvision. You have darkvision up to 120 feet. Sunlight Sensitivity. You have disadvantage on attack rolls and wisdom (perception) checks when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. -
Chronicles Volume Three
620_96208_DrgSpDawnHC_2.qxd 7/29/03 12:08 PM Page i ® CHRONICLES VOLUME THREE OF Margaret Weis and Tracy Hickman Poetry by Michael Williams Cover Art by Matt Stawicki Interior Art by Jeffrey Butler ™ 620_96208_DrgSpDawnHC_2.qxd 7/29/03 12:08 PM Page 2 The Everman hy, look, Berem. Here’s a path. How strange. All the times we’ve been hunting in these woods and we’ve never seen it.” “It’s not so strange. The fire burned off some of the brush, that’s all. Probably just an animal trail.” “Let’s follow it. If it is an animal trail, maybe we’ll find a deer. We’ve been hunting all day with nothing to show for it. I hate to go home empty-handed.” Without waiting for my reply, she turns onto the trail. Shrugging, I follow her. It is pleasant being outdoors today, the first warm day after the bitter chill of winter. The sun is warm on my neck and shoulders. Walking through the fire-ravaged woods is easy. No vines to snag you. No brush to tear at your clothing. Lightning, probably that thunderstorm which struck late last fall. But we walk for a long time and finally I begin to grow weary. She is wrong—this is no animal trail. It is a man-made path and an old one at that. We’re not likely to find any game. Just the same as it’s been all day. The fire, then the hard winter: The animals dead or gone. There’ll be no fresh meat tonight.