Pokémon Tabletop United: the Blessed and the Damned Version 1.1
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Pokémon Tabletop United: The Blessed and The Damned Version 1.1 1 Author’s Foreword Pokémon Tabletop United: The Blessed and the Damned is an advanced players guidebook for the PTU system focusing on how Legendaries interact with the players and the setting, and advanced character advancement options detailed around interacting with these creatures. This book doesn’t detail everything you need to play, as it’s just an expansion on the core rules. Also note the ‘Version Notes’ section for a list of changes through its editions. I by no stretch of the imagination believe these rules or assumptions are something we assume every campaign should work around. In fact, the reason this book exists is A) we wanted to separate the ideology of Legendary classes entirely from the core rules and B) it allows us to talk more about Legendaries as Gods and their interactions with the setting. A lot of these ideas, however, were very common place in the developer community and I have drawn a lot from that. Think of this book as a toolbox, you don’t have to use all of it but you can pick and choose things from here and tweek them as you wish to fit your game. What you can expect from this is a better idea on how to tie Legendaries into your setting if you want to take a more divine approach like the later games imply rather than how they were in the earlier games. I think a lot of the ideas here will help facilitate your creation of your own pantheons, their followers, enemies, rivals, etc. As for the PC Options what you can expect is a lot of really neat stuff that supplements what was lost with classes like Signer, Crypto, Touched, and Godspeaker not existing in PTU’s core book. You’ll find them here, and more options as well for archetypes that have come up during campaigns but had no class to fit them. Enough prattling though, let’s get talking about Legends! zoof: Hi, I’m zoofman, one of the Pokémon Tabletop United developers. Much like Doxy in the core book I’ll be putting my personal asides in little blurbs like these as well. Also don’t forget to stop by http://forums.Pokémontabletop.com/index/ and leave feedback in the PTU section. Constant improvement and feedback is what drives this project after all! 2 Chapter One: Gods and Legends Arceus and the Origins of Legendaries “What, you wanna hear about how it all began, kiddo? Well, sit down there yonder and let’s start ourselves a tale then. I don’t suppose you find many folks who deny Arceus played some sorta role in it all; question be just what he did, let alone who the heck he is. Personally I side with the belief some other big shot in the sky made him. Makes sense when ya think about our relation to the critters.” While the facts are unclear, what is well established by scholars and other Legendary Pokemon alike is that Arceus played a large part in the shaping of the world as it is. Most of the higher Legendaries will even willingly admit their submission to the being, as well as owing their own existence to it. Beyond that, few mortals have ever been graced with the chance to encounter the elusive deity, and his personal pantheon are barred from revealing what little they know of him. Due to the uncertainties surrounding Arceus, various religious practices around it have popped up over the eras, but there are very little confirmed bits of information about it. Arceus has the power to create life, and created many of the higher Legendaries. Beyond that is unknown just what all he himself created. He plays a very minimal role in the affairs of mortals, delegating that to his pantheon, unless matters elevate to the direst levels. Certain heroes in history have allied with the creature and commanded it in conflict zoof: I imagine you’re wondering how the hell that last bit works, someone catching God and not completely derailing existence itself or some other anomaly. We’ll discuss that later! 3 “Honestly though I think that’s the borin’ part. Ain’t no one know enough about the big stag in the sky to really say much without getting’ all preachy n’ religious on ya. What I find more interestin’ is to think about just what he represents, n’ what the other Legendaries are as well. There’s a few thoughts on that but good luck draggin’ em out of most Legendaries. We mortals know a bit about it now though ever since we found out how to make Mewtwos – but we’ll get to that dem big purple cats in a bit” Philosophers throughout the ages have discussed just what it is that makes a Legendary, well, Legendary. There are a few outstanding theories on this that all have merit and have been bantered back and forth for as long as there has been civilization. The most prominent theory is that the subconscious of humans and Pokemon alike influences it; the outstanding belief that, for example, Mew was the progenitor of most Pokemon species empowers Mews to act in such a manner. Another popular theory is that rather than being simply a Pokemon, Legendary beings contain a spark of sorts that allows them to exert influence on the world around them. Both these have merit given certain oddities in the Legendary spectrum, though it’s uncertain to the general population just what breakthrough allowed humanity to create artificial Legendaries in the form of the Mewtwo genome. “Now you probably are wonderin’ just what the point of Arceus creatin’ beings that powerful might be. Ya ever wonder why livin’ things even got Auras, what caused Mystics and Psychics to come about, the Dream World, Reverse World n’ all the worlds in-between? Quite frankly I don’t either. What I do know is we live in a world where science can’t explain everything. And sometimes ya gotta wonder, is it the moon that makes ocean currents or whims of a Kyogre somewhere out there? Or did a Legendary on the moon make it work that way? Ain’t no easy answers there kiddo.” All Legendaries have domains they have control over. Not all of these are equal, mind you, and their dominance can basically be broken down into two categories. Most Legendaries are bound to a region, with several of their kind throughout the world. Their domains are more tied to the humans, Pokemon and other life of those regions and they do have a good amount of control in them, but outside their region they are essentially ‘normal’ Pokemon. It is also worth noting most Legendaries can take on a human avatar, and do so often in meeting with mortals. They find this often makes conversation easier on both parties - and allows them to walk among mortals without being harassed on occasion. In Arceus’s case, there are no consistencies here, and he has a hand in all domains of life and existence. zoof: We find Pokemon having different forms they take on, specially human ones but also several different Pokemon species, makes them seem more powerful and often times more relatable. Especially if they are living a normal life – like if that chill dude at Burger King is actually Arceus all along. 4 The second kind work on a larger scale, either worldwide or over large geographical regions. These ones have domains over more abstract concepts, and include species such as Giratina, Palkia and Dialgia. Their overall power is much more significant than those of their regional counterparts, but their overall influence on the lives of mortals is less direct. As for what these domains might be, and some ideas on what roles these creatures might play in your own setting might be, let’s move onto the next section! 5 The Gods zoof: First let me explain how this part is structured. I’m going to list all the Legendaries and outline some suggestions on how to fluff them for you. It’s not something we can really codify across all settings, so it’s not exactly specific. One thing I have found that’s really fun on both the GM and player side though to assist in this, is take a mythology from around the world and fit Legendaries to it. I’ve seen this done with Arthurian Legend to interesting results, and have done it myself with Norse and Voodoo Loa. A lot of these guys were inspired by some sort of deities in the first place, so it’s not that hard to do either. The Lower Pantheon “We’ll talk about the little guys first, they need some attention too.” The Legendary Birds “So we know these guys had somethin’ to do with ocean currents, estuaries and the foundation of the waters themselves. They also always get in peckin’ fights with one another n’ Lugia has to break it up. Buncha bird brains if you ask me.” There’s a common trend among lesser the trios – in that they are all subservient to a greater power; for the Legendary Birds, this is to Lugia. While their sources of power are different, Articuno, Zapdos and Moltres all share a few common domains and responsibilities. Their affiliation to Lugia tends to lead them to staying close to the ocean themselves, often close to fishing, agricultural and trading cities. It has won them many followers over the years.