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2 Chapter One: Genre and Setting Table of Contents Introduction Basic Pokébot Mechanics .................................... 53 New Mechanic: Complexity ............................... 54 Credits ........................................................................... 3 Sample Pokébots .................................................. 55 What is This Book All About? .................................... 4 Advanced Pokébot Customization .................... 56 Chapter 1: Genre and Setting Cybernetic Augmentations ......................................57 New Mechanic: Augmentation Capacity .......... 57 So You Wanna Run a Sci-Fi Campaign? ................... 6 List of Augmentations ......................................... 58 Hard or Soft Sci-Fi? ............................................. 6 Drawbacks to Augmentation .............................. 60 What’s the Tech Level? ........................................ 7 Vehicles and Mecha ...................................................62 So How Do the Pokémon Fit In? ....................... 7 Vehicle Construction Guidelines ....................... 62 Translating Pokémon Setting Basics to Sci-Fi .......... 8 Vehicle Driving and Combat Rules ................... 66 Poké Balls .............................................................. 8 Vehicles and Large Scale Combat ..................... 67 The PC Storage System ........................................ 10 Large Scale Battle Example ................................. 68 Pokémon Centers ................................................. 11 Advanced Pokétech Systems ....................................70 The Pokédex ......................................................... 11 Augmented Reality .............................................. 70 TMs and HMs ...................................................... 12 Cyberworld Hacking ........................................... 72 Mega Evolution .................................................... 13 Pokémon Dream World ...................................... 75 Sub-Genres of Sci-Fi .................................................14 Space Opera .......................................................... 14 Chapter 3: Trainer Classes Space Western ..................................................... 15 Sci-Fi Features and Edges .........................................78 Cyberpunk ........................................................... 16 Playing Non-Human Trainers ..................................80 Transhuman Sci-Fi .............................................. 17 Engineer ......................................................................81 Post-Apocalypse ................................................... 18 Utility Robotics Blueprints ................................. 83 Pan-Dimensional ................................................. 19 Combat Robotics Blueprints ............................. 84 Sci-Fi Out of Sci-Fi .............................................. 20 Jailbreaker ...................................................................85 Sci-Fi Pokémon Setting Rules ..................................21 Poké Ball Modifications ...................................... 87 Gravitational Variations ...................................... 21 Upgrader .....................................................................88 Vacuums and Hazardous Environments .......... 24 Glitch Bender .............................................................90 Pokémon and Space Travel ................................ 26 Space Training ...................................................... 27 Chapter 4: Sample Campaign and Setting Concepts Sci-Fi Pokémon Variants ..........................................28 Glitch Pokémon .........................................................37 How to Use These Settings .......................................93 The Age Of Cassiopeia ........................................ 94 Chapter 2: Gear and Technology Babel ...................................................................... 106 Creative Destruction ........................................... 123 Basic Sci-Fi Gear ........................................................41 One-Off Sci-Fi Locations ........................................137 Technology Levels ................................................ 41 The Abyssal Ruins ................................................ 137 New Capture Technologies .......................................44 Chargestone Cave ................................................ 139 Poké Ball Cases ..................................................... 44 The Sword of the Vale .......................................... 141 Poké Ball Accessories .......................................... 45 Pokémon Tower ................................................... 143 Hard Sci-Fi Poké Ball Alternatives .................... 46 Assorted Encounters ...............................................145 Future Drugs and Medicine .....................................47 Three (Not So) Blind Mice .................................. 145 Weapons and Combat Gear .....................................49 The Amazing Mawile Machine .......................... 147 Futuristic Firearms .............................................. 49 The Crystalline Parasects’ Mysterious Cave ..... 149 Melee Armaments ................................................ 49 The Apparatus ...................................................... 151 Single Use Ordnance .......................................... 50 The Obligatory Mechanical Monstrosity .......... 156 Armor .................................................................... 52 Pokébots ......................................................................53 Changelog 3Chapter One: Genre and Setting Introduction3 Do Porygon Dream of Mareep? Ver. 1.01 Main Writing and Design Information Sourced From castfromhp Bulbapedia, PokémonDB PTU System Lead Artwork Paradox (aka Doxy) Non-original artwork has artist citations. If you see your art here and wish to have it PTU Design Team removed, contact castfromhp at the forums castfromhp, zoofman, TheBlackGlove, KujiUn, below. KamenWriter Legalese Special Thanks To... Pokémon® is a trademark of Nintendo and Plutonis for the original Glitch Trainer class does not sponsor, authorize or endorse concept, DamienLunas for the original Pokémon: Tabletop United. Pokémon: Eeveelution stats and everyone who’s been a Tabletop United is a free use fan distribution part of the PTA and PTU communities for all by fans, for fans of both tabletop RPGs and the help and support over the years! Pokémon®. Contact Us! Zetaboards Pokémon Tabletop forum - http://forums.Pokemontabletop.com/index/ /tg/ - Traditional Games #PokemonTabletop on the Rizon IRC network at irc.rizon.net 4 Introduction What is This Book All About? Do Porygon Dream of Mareep? is the official Pokémon Tabletop United guidebook for creating and running science fiction campaigns or introducing sci-fi elements into any sort of PTU campaign. Not every sci-fi campaign will benefit from using all of the content of this book, but GMs are recommended to pick and choose elements they like to create their own campaign world. Treat the book as a toolkit. Chapter 1 outlines several different sub-genres within sci-fi and how they can be used with Pokémon. After all, there’s a world of difference between a galaxy-spanning campaign about Spoinks in space and a near future dystopian cyberpunk campaign. Here you’ll find rules for handling situations that don’t often come up in normal PTU play, such as changing gravity levels and traveling through a vacuum. You’ll also find suggestions for how to adapt the Pokémon world to a sci-fi universe, from coming up with new origins for Pokémon to the implications of a sci-fi setting on core Pokémon concepts such as the PC storage system. Chapter 2 is the gear and equipment chapter. Everything from new weapons to Poké Ball modifications to vehicles and Pokébots can be found here. Included are cybernetic augmentations to Trainers and Pokémon alike, with variant rules depending on whether your game takes a grittier or more idyllic approach to the topic. Be warned – there are a lot of subsystems in this section! While they are included to provide GMs with many options, using them all can quickly make the game too complicated. You are reminded to be judicious in choosing what to include in your campaign. Knowing where to simplify is an important skill. Chapter 3 provides brief ideas for non-human Trainers such as those in robot bodies and introduces four new Trainer classes! First is the Engineer, who creates and uses robots called Pokébots. Second is the Jailbreaker, a tinkerer who creates add-ons and modifications for Poké Balls. Third is the Upgrader, a cybernetics expert who creates augmentations for Trainers and Pokémon. Last is the Glitch Bender, a new supernatural class for characters who’ve been touched by MissingNo. or a glitch in reality itself. Chapter 4 offers sample settings and campaign ideas to give new GMs a head start. Each campaign concept comes with a detailed setting description, several plot-hooks, and in some cases, optional rules for use in that campaign. Sample locations and encounters are also included for any campaign. This pdf has hyperlinks. Any text like that will link you to another part of the document. Click “hyperlinks” in blue to get to the cover. These will be used when one part of the book references another for easy access. Meet Pory and Mary As with the other Pokémon: Tabletop United books, there will be