Dungeons & Druddigons
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Nova Axe Dungeons & Druddigons Greateaxe, rare (requires attunement) A series of Pokemon turned into items! Since there are 800+ This axe can be modelled after Charmeleon, Quilava, Pokemon, there will be redundancies if I make an item for Combusken, Monferno, Pignite, and Braixen. each Pokemon. Instead, I will be doing unique attacks and Blast Burn. Once per short or long rest, when you attack abilities, and then listing Pokemon the item would cover. with this axe, you can make it explode in 15 foot cone. Any In addition, not every Pokemon will be covered here. With creature within the cone must make a DC 13 Dexterity saving that in mind, a basic weapon for that Pokemon might be a throw. A creature takes 4d6 fire damage on a failed save, or solid option! half as much on a successful one. Finally, most items can evolve, as they can in the games. This is detailed at the end. Nova Axe Greateaxe, very rare (requires attunement) This axe can be modelled after Charizard, Typhlosion, Regular Pokemon Blaziken, Infernape, Emboar, and Delphox. Sword of the Vines Blast Burn. Once per short or long rest, when you attack Greatsword, uncommon (requires attunement) with this axe, you can make it explode in 15 foot cone. Any This sword can be modelled after Bulbasaur, Chikorita, creature within the cone must make a DC 15 Dexterity saving Treeko, and Snivy. It can be used for Turtwig, but would be a throw. A creature takes 5d6 fire damage on a failed save, or Maul instead. half as much on a successful one. Frenzy Plant. As an attack, you can stab this sword in the ground, causing vines to spread from it in a 20 foot radius. Geyser Lance Any creature, other than yourself, that is in this area must Lance, uncommon (requires attunement) make a DC 11 Dexterity saving throw, or they become This lance can be modelled after; Squirtle, Totodile, restrained by vines. The vines remain for as long as the Mudkip, Piplup, and Oshawott. sword is in the ground, and it takes a DC 13 Strength check Hydro Cannon. Once per short or long rest, when you to break them. make an attack with this lance, you can shoot out a 30 foot long, 5 foot wide line of water. Any creature caught in this line Sword of the Vines needs to make a DC 11 Strength saving throw or get pushed Greatsword, rare (requires attunement) back 20 feet. This sword can be modelled after Ivysaur, Bayleaf, Grovyle, and Servine. It can be used for Grotle, but would be a Maul Geyser Lance instead. Lance, rare (requires attunement) Frenzy Plant. As an attack, you can stab this sword in the This lance can be modelled after; Wartortle, Croconaw, ground, causing vines to spread from it in a 20 foot radius. Marshtomp, Prinplup, and Dewott. Any creature, other than yourself, that is in this area must Hydro Cannon. Once per short or long rest, when you make a DC 13 Dexterity saving throw, or they become make an attack with this lance, you can shoot out a 30 foot restrained by vines. The vines remain for as long as the long, 5 foot wide line of water. Any creature caught in this line sword is in the ground, and it takes a DC 13 Strength check needs to make a DC 13 Strength saving throw or get pushed to break them. back 20 feet. Sword of the Vines Geyser Lance Greatsword, very rare (requires attunement) Lance, very rare (requires attunement) This sword can be modelled after Venusaur, Meganium, This lance can be modelled after; Blastoise, Feraligatr, Sceptile, and Serperior. It can be used for Torterra, but would Swampert, Empoleon, and Samurott. be a Maul instead. Hydro Cannon. Once per short or long rest, when you Frenzy Plant. As an attack, you can stab this sword in the make an attack with this lance, you can shoot out a 30 foot ground, causing vines to spread from it in a 20 foot radius. long, 5 foot wide line of water. Any creature caught in this line Any creature, other than yourself, that is in this area must needs to make a DC 15 Strength saving throw or get pushed make a DC 15 Dexterity saving throw, or they become back 20 feet. restrained by vines. The vines remain for as long as the sword is in the ground, and it takes a DC 15 Strength check Thick Armor to break them. Wondrous item, rare (requires attunement) This set of armor can be modelled after; Metapod, Kakuna, Nova Axe Silcoon, Cascoon, and Spewpa. Greateaxe, uncommon (requires attunement) Harden. You can use a bonus action to harden the armor, This axe can be modelled after Charmander, Cyndaquil, gaining +1 to your armor class for 1 minute. This effect Torchic, Chimchar, Tepig, and Fennekin. cannot stack. Blast Burn. Once per short or long rest, when you attack with this axe, you can make it explode in 15 foot cone. Any Forceful Goggles creature within the cone must make a DC 11 Dexterity saving Wondrous item, rare (requires attunement) throw. A creature takes 3d6 fire damage on a failed save, or The design for these goggles can take after; Venonat. half as much on a successful one. Tinted Lens. Any attacks you make that are resisted, you deal an extra 1d4 damage. Forceful Goggles Risky Club Wondrous item, very rare (requires attunement) Club, rare (requires attunement) These goggles can be modelled after; Butterfree, This club can be modelled after; Alolan Rattata. Venomoth, Illumise, Mothim, and Sigilyph. Hustle. When you attack with this club, you can choose to Tinted Lens. Any attacks you make that are resisted, you make it at disadvantage. If you hit while at disadvantage from deal an extra 2d4 damage. this feature, you deal an extra 1d4 damage. Bow of Rare Power Risky Club Longbow, uncommon (requires attunement) Club, very rare (requires attunement) This bow can be modelled after; Horsea. This club can be modelled after; Alolan Ratcate and Sniper. Critical hits with this bow deal an extra 2 damage. Durant. Hustle. When you attack with this club, you can choose to Bow of Rare Power make it at disadvantage. If you hit while at disadvantage from Longbow, rare (requires attunement) this feature, you deal an extra 2d4 damage. This bow can be modelled after; Spearow, Seadra, Remoraid, Spinarak, and Skorupi. Frightening Helm Sniper. Critical hits with this bow deal an extra 4 damage. Wondrous item, rare (requires attunement) This helm can be modelled after; Ekans, Growlithe, and Bow of Rare Power Snubbull. Longbow, very rare (requires attunement) Intimidate. This helm has 3 charges, regaining 1d4-1 This bow can be modelled after; Beedrill, Fearow, Kingdra, charges at dawn. As a bonus action, you can expend a charge, Octillery, Ariados, and Drapion. allowing you to let off a frightful presence. Up to 3 creatures Sniper. Critical hits with this bow deal an extra 6 damage. of your choice, within 60 feet of you, must make a DC 13 Wisdom saving throw or become fears of you for 1 minute. Goggles of Pure Sight Wondrous item, uncommon (requires attunement) Frightening Helm These goggles can be modelled after; Pidgey. Wondrous item, very rare (requires attunement) Keen Eye. You have advantage on Wisdom (Perception) This helm can be modelled after; Arbok, Arcanine, checks that rely on sight. Gyarados, Granbull, and Hitmontop. Intimidate. This helm has 3 charges, regaining 1d4-1 Goggles of Pure Sight charges at dawn. As a bonus action, you can expend a charge, Wondrous item, rare (requires attunement) allowing you to let off a frightful presence. Up to 3 creatures These goggles can be modelled after; Pidgeotto, Patrat, of your choice, within 60 feet of you, must make a DC 15 and Ducklett. Wisdom saving throw or become fears of you for 1 minute. Keen Eye. You have advantage on Wisdom (Perception) checks that rely on sight. In addition, once per long rest, if Rod of Attraction you miss with an attack, you can re-roll the attack. Rod, uncommon (requires attunement) This rod can be modelled after; Pichu and Rhyhorn. Goggles of Pure Sight Lightningrod. This rod has 3 charges, and regains 1d4-1 Wondrous item, very rare (requires attunement) charges at dawn. If you witness any instance of lightning These goggles can be modelled after; Pidgeot, Watchog, damage, you can expend a charge as a reaction and and Swanna. completely redirect that damage to you, taking the damage. Keen Eye. You have advantage on Wisdom (Perception) checks that rely on sight. In addition, twice per long rest, if Rod of Attraction you miss with an attack, you can re-roll the attack. Rod, rare (requires attunement) This rod can be modelled after; Pikachu, Rhydon, Swift Boots Electrike, and Blitzle. Wondrous item, rare (requires attunement) Lightningrod. This rod has 3 charges, and regains 1d4-1 These boots can be modelled after; Rattata, Ponyta, and charges at dawn. If you witness any instance of lightning Doduo. damage, you can expend a charge as a reaction and Run Away. You do not trigger attacks of opportunity. completely redirect that damage to you, taking half damage. Swift Boots Rod of Attraction Wondrous item, very rare (requires attunement) Rod, very rare (requires attunement) These boots can be modelled after; Raticate, Rapidash, and This rod can be modelled after; Raichu, Rhyperior, Dodrio. Manectric, and Zebstrika. Run Away. You do not trigger attacks of opportunity and Lightningrod. This rod has 3 charges, and regains 1d4-1 can take the Dash action as a bonus action.