NARUTO JUMPCHAIN V 1.0 Welcome Jumper to the World of Naruto! This Is a World of Ninja, Shinobi and Sometimes Mountain Sized
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NARUTO JUMPCHAIN V 1.0 Welcome jumper to the world of Naruto! This is a world of ninja, shinobi and sometimes mountain sized samurai! I’m sure you will like it, at least for 10 years you will spend here. Please take this 1000 CP, I’m sure you will need it. Age and Gender You will be your original gender and you need to roll 1d10+10 or pay 50 cp to choose one or 100 cp to choose both. Origins You get proper identification in case of Orphan or Shinobi. Orphan - You start as an orphan being taken care of in an orphanage. Roll 1d10+5 for age instead. Shinobi - You are a shinobi of a hidden village or a missing nin, you get a free forehead protector. Bijuu Variable CP - You change places with one of the canon bijuu. I hope you can deal with seals and sitting inside a prison for a long time. Bijuu cannot become jinchuuriki themselves. 400 CP One Tail - Shukaku 450 CP Two Tails - Matatabi 500 CP Three Tails - Isobu 550 CP Four Tails - Son Goku 600 CP Five Tails - Kokuo 650 CP Six Tails - Saiken 700 CP Seven Tails - Chomei 750 CP Eight Tails - Gyuki 800 CP Nine Tails - Kurama - In case of Kurama you only become either the Yin or Yang version. As Yin you are free instead of sealed inside of Minato while as Yang you are inside of Naruto. After the jump you get full power… or you can do something to combine you to get full power before the jump ends. The version you didn’t choose is Kurama. Locations Roll 1d6 for your starting location or pay 100 CP to choose. 1.Konohagakure - Hidden Leaf Village ruled by Hokage and home to Naruto Uzumaki 2.Iwagakure - Hidden Stone Village ruled by Tsuchikage 3.Kirigakure - Hidden Mist Village ruled by Mizukage 4.Kumogakure - Hidden Cloud Village ruled by Raikage 5.Sunagakure - Hidden Sand Village ruled by Kazekage 6.Free Choice - Choose among the five above.. Perks 100 CP perks when discounted are free. General 200 CP+ Jinchuuriki - You become jinchuuriki of the respective bijuu, you need to work it out with them to become true partners, just like Naruto or Killer B. Choose the bijuu and pay half the cost rounded up to 50. If you do not want to replace the jinchuuriki, whether for the sake of story or other plans. You can choose to get half of the tailed beasts, similar to how Kurama is split into two. You will get a yin version of the beast who will be quite a bit more hostile than normal yang one. After the jump you get full bijuu, hopefully by this time, you have become friends. You cannot become Juubi jinchuuriki as he isn’t present. 200 CP Big Chakra Reserve - You were born lucky, you have chakra reserves equivalent to roughly four times an average jonin… as a mere genin. It can grow even more so with training. This perk can be taken several times and its effects stack, see notes for details. Orphan 100 CP Academy Training - As you came of age you attended your village academy. You have a good grasp of the basic three, can throw a kunai with some accuracy and have know-how in regards to taijutsu. 200 CP Will of the broken - Your sad past has made you more powerful, not in a physical sense but a mental one. You have already lost much, so giving it your all is a matter of course for you. No mere problem shall make you lose your will to fight for what you seek. This is a willpower boosting perk. 200 CP Believe it! - You have a way with words, perhaps it’s your peculiar act, or looks? People are more willing to accept and believe in what you say or try to do as long as you truly believe it. 300 CP It’s good to have friends - Being an orphan isn’t a life that can be called easy. You have overcome it with your personality. It is far easier for you to make friends, even to those who dislike you for some reason. 400 CP Ramen Lord - A hero shouldn’t fight with their stomach empty, now as long as you are full or your favorite eating place is in danger, you can be sure to give it even more than you ever could. Fighting a chunin as a genin? They must’ve missed breakfast. A jonin attacking you? They probably underestimate your appetite, as long as the enemy isn’t overwhelming, you can at least come out alive out of the encounter, whether it’s by enemy losing interest or becoming hungry. Keep in mind this doesn’t work if the enemy is completely bent on killing you. This is plot armor perk. Shinobi 100 CP first, then undiscounted Nature Transformation - You have exceptional affinity in nature transformation of your choice. Train it and you will become really strong! 200 CP Clan Member - You belong to a canon clan and can awaken their bloodline with ease. 200 CP Missing Nin - You left your village, perhaps you are really strong? No? At least you are good at hiding and removing your tracks, it is really hard to find or capture you if you are unwilling. 300 CP Puppeteer - You are a pretty good puppeteer! Kankuro could learn from you and with some training and tinkering you could become as powerful as Sasori was. 300 CP Hand Seals Specialist - You are really good at doing hand seals. You can do it very quickly with two hands or with normal speed with one hand only! Very good if you want to use your other hand for something else. 400 CP Senjutsu User - You learned sage arts from toads who reside at Mount Myoboku and have mastered it to a degree Naruto did. This also protects you from ever absorbing too much natural energy, no worries about turning into stone! 600 CP Genjutsu ain’t got a hold on me - Seems that you don’t like them so much that genjutsu barely even affects you. Normal genjutsu ain’t got hold on you, really powerful ones like tsukuyomi find it hard and you will quickly overcome them. Infinite Tsukuyomi or Kotoamatsukami are your nemesis… at least for some time. You are guaranteed to escape the first one before you become a white zetsu and the other one within a few days at most, the latter one orders being able to be partially refused if they go against something truly precious to you like killing someone you love, long enough for them to escape. Sword of Totsuka eternal genjutsu is child play compared to the ones mentioned earlier and useless against you. The last thing it protects against is Izanami, this hateful technique can only be escaped by acknowledging one mistakes, and for some reason you inherently understand it and thus can eventually leave it, a few days later at most but more likely a few hours. 600 CP Fuinjutsu Specialist - A rare stuff right? Not many are capable of doing this, but you somehow can. Starting from storage seals, to exploding seals and ending up with sealing ten tails should you work for it. 600 CP The Eight Inner Gates - You have mastered the use of eight inner gates, none sort of a genius could do. Each gate from 1 to 8 increases your physical power to new heights. With the 7th one making you as powerful as an S ranked ninja and 8th one easily making you as powerful as the strongest of kage, if only for a moment. This technique is very dangerous and injures users. Using the 7th gate too much will leave you with broken bones if you push it too long. Activating 8th gate would leave you dead after a few seconds, but as you pay for it. You can use the 8th gate once per jump without dying. Bijuu 100 CP Possession - You are really good at manipulating people, especially jinchuuriki. Striking where it hurts and taking advantage of it. Then when they are at their weakest, you strike! Possessing people is easier, making them release the seal is a bit easier. 300 CP Bijuu-dama is my thing(Bijuu only perk, pretty much all bijuu can do it with training) - Every bijuu can make a bijuu-dama, you are very good at making them really, charging them up, shooting them like a submachine gun or perhaps making a laser beam out of them? Anyone who fights you will really have a bad time if they expect you to just use a normal one. 400 CP Avatar - That’s some high level ability you got! Even as a jinchuuriki you manage to release part of your power, and should the seal be released and you choose to stay inside your jinchuuriki, you will be capable of releasing all of it(save for Kurama). Just like how Kurama can do it in the ‘Last’ movie. As a non Bijuu this allows you to use a bit of your power if you are sealed. This can allow you to put someone into genjutsu if a person is nearby, or call for help, or after a long time break the seal. 400 CP Seals? Don’t you dare! - You hate them, you detest them, and it somehow works. Nasty people will have a really hard time imprisoning you inside of a vessel, watch out for true masters of fuinjutsu though.