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Play by Play JPN 87 Vs 71 FRA FIRST QUARTER
Saitama Super Arena Basketball さいたまスーパーアリーナ バスケットボール / Basketball Super Arena de Saitama Women 女子 / Femmes FRI 6 AUG 2021 Semifinal Start Time: 20:00 準決勝 / Demi-finale Play by Play プレーバイプレー / Actions de jeux Game 48 JPN 87 vs 71 FRA (14-22, 27-12, 27-16, 19-21) Game Duration: 1:31 Q1 Q2 Q3 Q4 Scoring by 5 min intervals: JPN 9 14 28 41 56 68 78 87 FRA 11 22 27 34 44 50 57 71 Quarter Starters: FIRST QUARTER JPN 8 TAKADA M 13 MACHIDA R 27 HAYASHI S 52 MIYAZAWA Y 88 AKAHO H FRA 5 MIYEM E 7 GRUDA S 10 MICHEL S 15 WILLIAMS G 39 DUCHET A Game JPN - Japan Score Diff. FRA - France Time 10:00 8 TAKADA M Jump ball lost 7 GRUDA S Jump ball won 15 WILLIAMS G 2PtsFG inside paint, Driving Layup made (2 9:41 0-2 2 Pts) 8 TAKADA M 2PtsFG inside paint, Layup made (2 Pts), 13 9:19 2-2 0 MACHIDA R Assist (1) 9:00 52 MIYAZAWA Y Defensive rebound (1) 10 MICHEL S 2PtsFG inside paint, Driving Layup missed 52 MIYAZAWA Y 2PtsFG inside paint, Layup made (2 Pts), 13 8:40 4-2 2 MACHIDA R Assist (2) 8:40 10 MICHEL S Personal foul, 1 free throw awarded (P1,T1) 8:40 52 MIYAZAWA Y Foul drawn 8:40 52 MIYAZAWA Y Free Throw made 1 of 1 (3 Pts) 5-2 3 8:28 52 MIYAZAWA Y Defensive rebound (2) 10 MICHEL S 2PtsFG inside paint, Driving Layup missed 8:11 52 MIYAZAWA Y 3PtsFG missed 15 WILLIAMS G Defensive rebound (1) 8:03 5-4 1 15 WILLIAMS G 2PtsFG fast break, Driving Layup made (4 Pts) 88 AKAHO H 2PtsFG inside paint, Layup made (2 Pts), 13 7:53 7-4 3 MACHIDA R Assist (3) 7:36 39 DUCHET A 2PtsFG outside paint, Pullup Jump Shot missed 7:34 Defensive Team rebound (1) 7:14 13 MACHIDA -
First of All, It Felt Really Good to Be Back at Home After a Nine-Day Layoff. You Just Never Know How the Team Is Going to Come out and Respond
Mississippi State Women’s Basketball Quotes December 14, 2020 Troy Head Coach Nikki McCray-Penson “First of all, it felt really good to be back at home after a nine-day layoff. You just never know how the team is going to come out and respond. I thought this team had a really good shoot around. We talked about getting ready to go from the jump because we didn’t play the way we needed to play in our last game. It left a sour taste in our mouth when it came to our rebounding, free throws and turnovers. When I look at the stats tonight, one thing that really stands out is 29 assists on 41 made shots. We shot the ball extremely well. We had 41 rebounds, but we shot it well and didn’t miss a whole lot of shots. There’s still areas we have to get better at. We have to get better at free throws. Three for 10 is not going to win us games shooting it like that. We really concentrated a lot on our free throws. We gave up 20 offensive rebounds. Last year, this team gave up 27. We only gave up eight in the second half, but they shoot the ball a lot. It’s running rebounds that we have to continue to get under control. You have to rebound. Also, transition defense. I thought that because we had different combinations playing, transition defense got away from us. They scored 27 points off fast break points. We can’t let that happen. -
SKILL DEVELOPMENT BLOCKS (45 Minutes)
SKILL DEVELOPMENT BLOCKS (45 minutes) Block A - Shooting/Offensive Skills 1. Active Warm-up with Ball (3 minutes) • Jog - ball taps • High Knees - right hand dribble • Butt Kicks - left hand dribble • Power Skip - power Lay-up • Karaoke - chin ball • Sprint/Pivot/Backpedal - speed dribble/pull-back dribble • Baby Crossover dribble 2. Stationary Two-ball Dribbling (3 minutes) • Same • Alternate • Push-pull • Kill • Cross-over • Between-the-legs 3. Partner Dribble-on-the-Move (5 minutes) 40 seconds for each set - dribble width of court - alternate turns Begin in Power Position - dribble to opposite side - jump stop - pivot - dribble back • Speed dribble (R/L) • Speed dribble/Pull-back/Go (R/L) • Speed dribble/Pull-back/Cross-over/ opposite hand speed dribble (R/L) • Open Court attack w/ move every 3rd dribble (cross-over, between-the-legs or wrap-around) • Two-ball dribbling 4. Shooting Progression - partners or 3ʼs (12 minutes) • Groove Shots: 3 swishes - step back - repeat - switch shooters on miss • 50% makes: shoot for 1:00 from same spot - on 2nd turn step back if 50%+, same spot if <50% • Touch spot-Shot spot: Baseline-wing, wing-point (right side-left side), catch & face- up w/ inside pivot foot (repeat 45-60 seconds) • Drive & Finish: Driver scores in lane - rebounds - spins out & repeat from various spots, partner slides to dribble-drive spot on each drive (repeat 45-60 seconds) • Drive & Kick: Driver penetrates in lane - jump stop - kicks out w/ overhead pass - partner slides to dribble-drive spot for shot (repeat 45-60 seconds) 5. Pro-Time (7 minutes) • Start on baseline - make move at hash before & after half-court - finish in lane - rebound & go to end of opposite line • Vary dribble moves - hesitation, cross-over, fake cross-over, pull-back, between legs, wrap around • Vary finish - Power lay-up, Pump & Power, Opposite-side Power, One-footed lay- up, Reverse lay-up, Lane pull-up off glass, Floater, Elbow pull-up, 3-point pull-up SKILL DEVELOPMENT BLOCKS (45 minutes) 6. -
Proper Inflation of a Basketball by Josephine Corcoran and Ralph Rackstraw Revised by Alan Stockton for Astronomy 110 Abstract T
Proper Inflation of a Basketball by Josephine Corcoran and Ralph Rackstraw Revised by Alan Stockton for Astronomy 110 Abstract This paper describes an experiment to determine how to correctly inflate a basketball using a hand pump. A basketball is correctly inflated when it rebounds to approximately 60% of the height from which it is dropped. In this experiment, the basketball's rebound height is measured as a function of the number of strokes of the pump used to inflate it. We find that for the pump used in this experiment, 12 strokes gives the correct pressure in the basketball. We discuss the effects that the air temperature and the material from which the ball is made have on the accuracy of our results. Introduction Basketball is a game that relies on the skill of dribblingthat is, walking or running while bouncing the basketball on the floor. To play the game most effectively, players need to be able to rely on the rebounding of the ball off the floor as they move with it around the court. The "springiness" of the ball also affects shots that rebound off the backboard. The amount that the ball rebounds depends on how much air is used to inflate it. A ball with too little air is flat and difficult to dribble. A ball with too much air is too lively and more difficult to control when dribbling and shooting. Inflating a basketball with the correct amount of air is important to being able to play the game well. According to international basketball rules, a basketball is properly inflated "such that when it is dropped onto the playing surface from a height of about 1.80 m measured from the bottom of the ball, it will rebound to a height, measured to the top of the ball, of not less than about 1.2 m nor more than about 1.4 m” (Fédération Internationale de Basketball 1998). -
Official Basketball Statistics Rules Basic Interpretations
Official Basketball Statistics Rules With Approved Rulings and Interpretations (Throughout this manual, Team A players have last names starting with “A” the shooter tries to control and shoot the ball in the and Team B players have last names starting with “B.”) same motion with not enough time to get into a nor- mal shooting position (squared up to the basket). Article 2. A field goal made (FGM) is credited to a play- Basic Interpretations er any time a FGA by the player results in the goal being (Indicated as “B.I.” references throughout manual.) counted or results in an awarded score of two (or three) points except when the field goal is the result of a defen- sive player tipping the ball in the offensive basket. 1. APPROVED RULING—Approved rulings (indicated as A.R.s) are designed to interpret the spirit of the applica- Related rules in the NCAA Men’s and Women’s Basketball tion of the Official Basketball Rules. A thorough under- Rules and Interpretations: standing of the rules is essential to understanding and (1) 4-33: Definition of “Goal” applying the statistics rules in this manual. (2) 4-49.2: Definition of “Penalty for Violation” (3) 4-69: Definition of “Try for Field Goal” and definition of 2. STATISTICIAN’S JOB—The statistician’s responsibility is “Act of Shooting” to judge only what has happened, not to speculate as (4) 4-73: Definition of “Violation” to what would have happened. The statistician should (5) 5-1: “Scoring” not decide who would have gotten the rebound if it had (6) 9-16: “Basket Interference and Goaltending” not been for the foul. -
Ranking the Greatest NBA Players: an Analytics Analysis
1 Ranking the Greatest NBA Players: An Analytics Analysis An Honors Thesis by Jeremy Mertz Thesis Advisor Dr. Lawrence Judge Ball State University Muncie, Indiana July 2015 Expected Date of Graduation May 2015 1-' ,II L II/du, t,- i II/em' /.. 2 ?t; q ·7t./ 2 (11 S Ranking the Greatest NBA Players: An Analytics Analysis . Iv/If 7 Abstract The purpose of this investigation was to present a statistical model to help rank top National Basketball Association (NBA) players of all time. As the sport of basketball evolves, the debate on who is the greatest player of all-time in the NBA never seems to reach consensus. This ongoing debate can sometimes become emotional and personal, leading to arguments and in extreme cases resulting in violence and subsequent arrest. Creating a statistical model to rank players may also help coaches determine important variables for player development and aid in future approaches to the game via key data-driven performance indicators. However, computing this type of model is extremely difficult due to the many individual player statistics and achievements to consider, as well as the impact of changes to the game over time on individual player performance analysis. This study used linear regression to create an accurate model for the top 150 player rankings. The variables computed included: points per game, rebounds per game, assists per game, win shares per 48 minutes, and number ofNBA championships won. The results revealed that points per game, rebounds per game, assists per game, and NBA championships were all necessary for an accurate model and win shares per 48 minutes were not significant. -
Measuring Production and Predicting Outcomes in the National Basketball Association
Measuring Production and Predicting Outcomes in the National Basketball Association Dissertation Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Michael Steven Milano, M.S. Graduate Program in Education The Ohio State University 2011 Dissertation Committee: Packianathan Chelladurai, Advisor Brian Turner Sarah Fields Stephen Cosslett Copyright by Michael Steven Milano 2011 Abstract Building on the research of Loeffelholz, Bednar and Bauer (2009), the current study analyzed the relationship between previously compiled team performance measures and the outcome of an “un-played” game. While past studies have relied solely on statistics traditionally found in a box score, this study included scheduling fatigue and team depth. Multiple models were constructed in which the performance statistics of the competing teams were operationalized in different ways. Absolute models consisted of performance measures as unmodified traditional box score statistics. Relative models defined performance measures as a series of ratios, which compared a team‟s statistics to its opponents‟ statistics. Possession models included possessions as an indicator of pace, and offensive rating and defensive rating as composite measures of efficiency. Play models were composed of offensive plays and defensive plays as measures of pace, and offensive points-per-play and defensive points-per-play as indicators of efficiency. Under each of the above general models, additional models were created to include streak variables, which averaged performance measures only over the previous five games, as well as logarithmic variables. Game outcomes were operationalized and analyzed in two distinct manners - score differential and game winner. -
FIBA, NBA and NCAA BASKETBALL RULE DIFFERENCES RULE FIBA NBA NCAA Duration of Game
FIBA, NBA and NCAA BASKETBALL RULE DIFFERENCES RULE FIBA NBA NCAA Duration of Game . .Four, 10-minute quarters . .Four, 12-minute quarters . .Two, 20-minute halves Overtime Duration . .Five minutes . .Five minutes . .Five minutes Duration Between Quarters . .Two minutes . .2.5 minutes; or 3.5 minutes for TV . .Not Applicable . .game Length of Halftime . .15 minutes . .15 minutes . .15 minutes Court Length . .91' 9" x 49' 2" . .94' x 50' . .94' x 50' Size of Lane . .16’ x 19' . .16' x 19' . .12' x 19' 3-Point FG Distance . .23’9” (22’ on baseline) . .23’9” (22’ on baseline) . .23’9” (22’ on baseline) No Charge Semicircles . .Yes (4’1.25” from center of basket) . .Yes (4’ from center of basket) . .Yes (4’ from center of basket) Shot Clock . .24 seconds . .24 seconds . .30 seconds Shot Clock Reset . .Reset to 14 seconds for offensive . .Reset when FG attempt hits rim . .Reset to 20 seconds for offensive . .rebound . .rebound Back Court Violation . .Eight seconds . .Eight seconds . .10 seconds Game Clock Stops After . .Last two minutes of 4th quarter and . .Last minute of 1st, 2nd, 3rd quarters; .Last minute of second half and Successful FG . .overtime . .Last two minutes of 4th and OT . .last minute of overtime Player Foul Limit . .Five or two technical/unsportsman . .Six . .Five Bonus Free Throw . .On fifth foul per quarter (two FTs); . .On fitth foul per quarter (two FTs) . .On seventh foul per half (1-and-1); . .Fourth quarter carries into OT . .On 10th foul per half (two FTs) Players Permitted on FT Lane .Five (three defensive, two offensive) . -
Lewis Central Vs Ballard 3/3/2020 5:00 PM at Wells Fargo Arena, Des
Lewis Central vs Ballard 3/3/2020 5:00 PM at Wells Fargo Arena, Des Moines, IA 1st PERIOD Play-by-Play (Page 1) HOME TEAM: Ballard Time Score Margin VISITORS: Lewis Central 07:48 MISSED 3 PTR by Megan Witte 07:48 REBOUND (OFF) by Delaney Esterling FOUL by Maggie Larson (P1T1) 07:45 0 - 1 V 1 GOOD! FT SHOT by Delaney Esterling 07:45 0 - 2 V 2 GOOD! FT SHOT by Delaney Esterling GOOD! LAYUP by Maggie Larson [PNT] 07:03 2 - 2 T 1 ASSIST by Brooke Loewe 07:03 06:45 MISSED 3 PTR by Hadley Hill 06:45 REBOUND (OFF) by Megan Witte BLOCK by Cassidy Thompson 06:40 MISSED LAYUP by Megan Witte 06:40 REBOUND (OFF) by (TEAM) REBOUND (DEF) by Molly Ihle 06:15 MISSED JUMPER by Delaney Esterling 06:07 FOUL by McKenna Paulsen (P1T1) GOOD! 3 PTR by Maggie Larson 05:49 5 - 2 H 3 ASSIST by Molly Ihle 05:49 STEAL by Maggie Larson 05:39 TURNOVR by McKenna Pettepier GOOD! LAYUP by Cassidy Thompson [PNT] 05:30 7 - 2 H 5 ASSIST by Molly Ihle 05:30 FOUL by Cassidy Thompson (P1T2) 05:07 MISSED FT SHOT by Delaney Esterling 05:07 REBOUND (OFF) by (DEADBALL) 05:07 7 - 3 H 4 GOOD! FT SHOT by Delaney Esterling MISSED 3 PTR by Josie Fleischmann 04:57 REBOUND (OFF) by Cassidy Thompson 04:57 04:49 FOUL by Megan Witte (P1T2) MISSED 3 PTR by Brooke Loewe 04:47 REBOUND (DEF) by McKenna Paulsen REBOUND (DEF) by Brooke Loewe 04:35 MISSED 3 PTR by Megan Witte TURNOVR by Brooke Loewe 04:21 04:20 STEAL by Delaney Esterling 03:56 7 - 5 H 2 GOOD! LAYUP by Delaney Esterling [PNT] 03:56 ASSIST by McKenna Pettepier GOOD! 3 PTR by Maggie Larson 03:40 1 0 - 5 H 5 ASSIST by Brooke Loewe -
Fiba Glossary.Pdf
Glossary Basketball Glossary A Advance step: A step in which the defender's lead foot steps toward their man, and her back foot slides forward. Assist: A pass thrown to a player who immediately scores. B Backcourt: The half of the court a team is defending. The opposite of the frontcourt. Also used to describe parts of a team: backcourt = all guards (front court= all forwards and centers) Back cut: See cuts, Backdoor cut Backdoor cut: See cuts Back screen: See Screens Ball fake: A sudden movement by the player with the ball intended to cause the defender to move in one direction, allowing the passer to pass in another direction. Also called "pass fake." Ball reversal: Passing the ball from one side of the court to the other. Ball screen: See Screens Ball side: The half of the court (if the court is divided lengthwise) that the ball is on. Also called the "strong side." The opposite of the help side. Banana cut: See cuts Bank shot: A shot that hits the backboard before hitting the rim or going through the net. Baseball pass: A one-handed pass thrown like a baseball. Baseline: The line that marks the playing boundary at each end of the court. Also called the "end line." Baseline out-of-bounds play: The play used to return the ball to the court from outside the baseline along the opponent's basket. Basket cut: See cuts. Blindside screen: See Backscreen Glossary Block: (1) A violation in which a defender steps in front of a dribbler but is still moving when they collide. -
Original Article Effect of Offensive Rebound on the Game Outcome During the 2019 Basketball World
Journal of Physical Education and Sport ® (JPES), Vol.20 (6), Art 492, pp. 3651 - 3659, 2020 online ISSN: 2247 - 806X; p-ISSN: 2247 – 8051; ISSN - L = 2247 - 8051 © JPES Original Article Effect of offensive rebound on the game outcome during the 2019 Basketball World Cup KOUTSOURIDIS CHRISTOS 1, LIOUTAS DIMITRIOS 2, GALAZOULAS CHRISTOS 3, KARAMOUSALIDIS GEORGIOS 4, STAVROPOULOS NIKOLAOS 5 1,3,4,5 School of Physical Education & Sport Science, Aristotle University of Thessaloniki, Laboratory of Evaluation of Human Biological Performance, Thessaloniki, GREECE 2 Lithuanian Sports University, Kaunas, LITHUANIA Published online: December 30, 2020 (Accepted for publication: December 15, 2020) DOI:10.7752/jpes.2020.06492 Abstract : The offensive rebound (OR) is particularly important because it offers a second opportunity to score against a misplaced defense, and it is a performance indicator that distinguishes the winning teams in playoff games. This research was conducted to investigate the effectiveness of offensive plays following an offensive rebound, both from winners and losers. The secondary aim was to compare and analyze factors that could have an impact on the effectiveness of offensive plays following an OR. The sample size consisted of 28 basketball games from the World Basketball Cup, which was held in China (2019). For statistical analysis of the variables, we used frequency analysis, crosstabulation analysis with χ2 (Chi-square) test (significance level set at p<0.05), adJusted standardized residual and CHAID decision trees. The results indicated that each team was awarded ~10.3 ORs per game, and more than 7 out of 10 ORs were recovered in the paint. Furthermore, teams thatultimately lost the game executed more offensive plays during the first 5 s after their OR than teams that won the game (p=0.035). -
Official 3X3 Basketball Rules Official Interpretations
Official 3x3 Basketball Rules Official Interpretations April 2020 Page 1 of 36 Table of Contents 1. Court and Ball ..................................................................................................................................................... 3 2. Teams ................................................................................................................................................................. 3 3. Game Officials ..................................................................................................................................................... 4 4. Beginning of the Game ........................................................................................................................................ 4 5. Scoring ................................................................................................................................................................ 6 6. Playing Time/Winner of a Game ......................................................................................................................... 7 7. Fouls/Free Throws .............................................................................................................................................. 9 8. How the Ball is played ....................................................................................................................................... 21 9. Stalling .............................................................................................................................................................