Proper Inflation of a Basketball by Josephine Corcoran and Ralph Rackstraw Revised by Alan Stockton for Astronomy 110 Abstract T
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Play by Play JPN 87 Vs 71 FRA FIRST QUARTER
Saitama Super Arena Basketball さいたまスーパーアリーナ バスケットボール / Basketball Super Arena de Saitama Women 女子 / Femmes FRI 6 AUG 2021 Semifinal Start Time: 20:00 準決勝 / Demi-finale Play by Play プレーバイプレー / Actions de jeux Game 48 JPN 87 vs 71 FRA (14-22, 27-12, 27-16, 19-21) Game Duration: 1:31 Q1 Q2 Q3 Q4 Scoring by 5 min intervals: JPN 9 14 28 41 56 68 78 87 FRA 11 22 27 34 44 50 57 71 Quarter Starters: FIRST QUARTER JPN 8 TAKADA M 13 MACHIDA R 27 HAYASHI S 52 MIYAZAWA Y 88 AKAHO H FRA 5 MIYEM E 7 GRUDA S 10 MICHEL S 15 WILLIAMS G 39 DUCHET A Game JPN - Japan Score Diff. FRA - France Time 10:00 8 TAKADA M Jump ball lost 7 GRUDA S Jump ball won 15 WILLIAMS G 2PtsFG inside paint, Driving Layup made (2 9:41 0-2 2 Pts) 8 TAKADA M 2PtsFG inside paint, Layup made (2 Pts), 13 9:19 2-2 0 MACHIDA R Assist (1) 9:00 52 MIYAZAWA Y Defensive rebound (1) 10 MICHEL S 2PtsFG inside paint, Driving Layup missed 52 MIYAZAWA Y 2PtsFG inside paint, Layup made (2 Pts), 13 8:40 4-2 2 MACHIDA R Assist (2) 8:40 10 MICHEL S Personal foul, 1 free throw awarded (P1,T1) 8:40 52 MIYAZAWA Y Foul drawn 8:40 52 MIYAZAWA Y Free Throw made 1 of 1 (3 Pts) 5-2 3 8:28 52 MIYAZAWA Y Defensive rebound (2) 10 MICHEL S 2PtsFG inside paint, Driving Layup missed 8:11 52 MIYAZAWA Y 3PtsFG missed 15 WILLIAMS G Defensive rebound (1) 8:03 5-4 1 15 WILLIAMS G 2PtsFG fast break, Driving Layup made (4 Pts) 88 AKAHO H 2PtsFG inside paint, Layup made (2 Pts), 13 7:53 7-4 3 MACHIDA R Assist (3) 7:36 39 DUCHET A 2PtsFG outside paint, Pullup Jump Shot missed 7:34 Defensive Team rebound (1) 7:14 13 MACHIDA -
25 Misunderstood Rules in High School Basketball
25 Misunderstood Rules in High School Basketball 1. There is no 3-second count between the release of a shot and the control of a rebound, at which time a new count starts. 2. A player can go out of bounds, and return inbounds and be the first to touch the ball l! Comment: This is not the NFL. You can be the first to touch a ball if you were out of bounds. 3. There is no such thing as “over the back”. There must be contact resulting in advantage/disadvantage. Do not put a tall player at a disadvantage merely for being tall 4. “Reaching” is not a foul. There must be contact and the player with the ball must have been placed at a disadvantage. 5. A player can always recover his/her fumbled ball; a fumble is not a dribble, and any steps taken during recovery are not traveling, regardless of progress made and/or advantage gained! (Running while fumbling is not traveling!) Comment: You can fumble a pass, recover it and legally begin a dribble. This is not a double dribble. If the player bats the ball to the floor in a controlling fashion, picks the ball up, then begins to dribble, you now have a violation. 6. It is not possible for a player to travel while dribbling. 7. A high dribble is always legal provided the dribbler’s hand stays on top of the ball, and the ball does not come to rest in the dribblers’ hand. Comment: The key is whether or not the ball is at rest in the hand. -
Squash Team Finishes As National Runner-Up
SPORTS HIGHLIGHTS Squash Team Finishes as National Runner-up Although the Yellowjackets came heart- breakingly short of claiming their first squash national championship, the 2015– 16 season was marked by historic mile- stones in arguably the best season ever for the program. At the top of the list was a victory over defending national champion Trinity Col- lege in the semifinals of the College Squash Association’s Potter Cup. That win knocked Trinity out of the ti- tle game for the first time in 19 years and guaranteed that the Yellowjackets would finish above their previous national best of third in 2009. In the championship match against Yale University, the Yellowjackets battled from behind to force a 4–4 tie with only one point left to be decided. In the final set, Tomotaka Endo ’18 lost to Yale’s Kah Wah Cheong, sending the championship to New Haven. The finish was a reversal of an earlier season matchup in which Rochester beat Yale 5–4 at the Lyman Squash and Racquet- ball Center. Going into the Potter Cup, the KEY MATCH: Ryosei Kobayashi ’17 (right) picked up a key win as the Yellowjackets rallied to Yellowjackets were ranked fourth in the force Yale into a winner-takes-all final match for the squash national title. country. The team finished at 12–4, tying the program’s record for second-most vic- Basketball: The women’s team was set finished second in the UAA (10–4). It was tories in a season. to host a four-team, first-round session of the team’s 13th 20-victory regular season Heading into March, members of the the NCAA tournament on the first weekend (20–5). -
First of All, It Felt Really Good to Be Back at Home After a Nine-Day Layoff. You Just Never Know How the Team Is Going to Come out and Respond
Mississippi State Women’s Basketball Quotes December 14, 2020 Troy Head Coach Nikki McCray-Penson “First of all, it felt really good to be back at home after a nine-day layoff. You just never know how the team is going to come out and respond. I thought this team had a really good shoot around. We talked about getting ready to go from the jump because we didn’t play the way we needed to play in our last game. It left a sour taste in our mouth when it came to our rebounding, free throws and turnovers. When I look at the stats tonight, one thing that really stands out is 29 assists on 41 made shots. We shot the ball extremely well. We had 41 rebounds, but we shot it well and didn’t miss a whole lot of shots. There’s still areas we have to get better at. We have to get better at free throws. Three for 10 is not going to win us games shooting it like that. We really concentrated a lot on our free throws. We gave up 20 offensive rebounds. Last year, this team gave up 27. We only gave up eight in the second half, but they shoot the ball a lot. It’s running rebounds that we have to continue to get under control. You have to rebound. Also, transition defense. I thought that because we had different combinations playing, transition defense got away from us. They scored 27 points off fast break points. We can’t let that happen. -
Wadsworth Boys Basketball Skill Development Stationary 2 Ball Dribbling Workout
Wadsworth Boys Basketball Skill Development Stationary 2 Ball Dribbling Workout Beginners Workout Do each drill for 15 to 20 seconds. Then go to the next drill. After you do this whole sequence, you'll feel your wrist and forearms burning which is GREAT, because this is exactly what you want to strengthen the appropriate muscles for ball handling and dribbling. Power Dribble - Waist Level High Dribble - Shoulder Height Low Dribble - below Knees Alternating High & Low - Three Dribbles High, Three Dribbles Low Alternating Dribble - Left, Right, Left, Right Side to Side Front to Back Crossover Around one Leg - Two Dribbles One Dribble Between Crossovers Intermediate Workout Behind the back – 1 direction Between legs & behind back while maintaining other dribble Between leg & crossover Figure 8 Front between the legs Low dribbling on one Leg Around one leg while power dribbling with other hand Around one leg with each ball – low dribble Around one leg while maintaining low dribble One low, one high Low figure 8 Crossover, crossover – side to side with one hand, front to back with other Crossover & behind the back Advanced Workout 1. Front crossover 17. One crossover & flip ball to other 2. Side to side hand 3. Front to back 18. Figure 8 4. Combo of side to side & front to back 19. Front between the legs 5. Alternating hands 20. Low dribbling on one leg 6. Side to side 21. Around one leg while power 7. Rotating side to front dribbling with other hand 8. Around one leg – two dribbles 22. Around one leg with each ball – 9. -
The 25 Most Misunderstood Rules in High School Basketball
THE 25 MOST MISUNDERSTOOD RULES IN HIGH SCHOOL BASKETBALL 1. There is no 3‐second count between the release of a shot and the control of a rebound, at which time a new count starts. 2. A player who is not a dribbler in control can keep (tap) a ball inbounds, go out of bounds, and return inbounds and play the ball. 3. There is no such thing as “over the back”. There must be contact resulting in advantage/disadvantage. Do not put a tall player at a disadvantage merely for being tall! 4. “Reaching” is not a foul. There must be contact and the player with the ball must have been placed at a disadvantage. 5. A player may always recover his/her fumbled ball; a fumble is not a dribble, and any steps taken during recovery are not traveling, regardless of progress made and /or advantage gained. Running while fumbling is not traveling! 6. It is not possible for a player to travel while dribbling. 7. A high dribble is always legal provided the dribbler’s hand stays on top of the ball, and the ball does not come to rest in the dribbler’s hand. 8. A “kicked” ball must be ruled intentional to be ruled a violation. 9. It is legal for a player to rebound/catch his/her own air ball, provided the official deems the shot a legitimate try. 10. It is a jump ball (AP Arrow) when the ball lodges on or in the basket support. If it happens during a throw‐in or free throw, violation. -
Basketball Rules
Basketball Rules 1. Each team consists of five players. Basketball is played by two teams. The purpose of each team is to throw the ball into it’s own basket and to prevent the other team from scoring. 2. A goal is made when a live ball enters the basket from above and passes through. A goal from the field counts 2 points for the team into whose basket the ball is thrown. A goal from a free throw attempt is credited to the thrower and counts 1 point for his or her team. A goal made from beyond the 3-point arc counts 3 points . 3. Jump Ball – This play takes place in the center of the court to start the game. The referee tosses the ball up between two opposing players. Players try to out-jump each other and tap the ball to a teammate. 4. Violation – Minor rule infraction such as: • Traveling – taking more than one step before passing or dribbling the ball. • Stepping out of bounds. • Throwing the ball out of bounds. • Double Dribble – dribbling, stopping the dribble, and starting the dribble again; dribbling the ball with both hands for more than one dribble. • 3 Seconds – offensive player with or without the ball may not be in the lane for more than 3 seconds. • Over and Back – once the ball has crossed over the center line, the offense may not go back over it. • Palming the Ball – permitting the ball to come to rest in one hand while dribbling. * On a violation the other team gains possession of the ball on the sideline or baseline. -
SKILL DEVELOPMENT BLOCKS (45 Minutes)
SKILL DEVELOPMENT BLOCKS (45 minutes) Block A - Shooting/Offensive Skills 1. Active Warm-up with Ball (3 minutes) • Jog - ball taps • High Knees - right hand dribble • Butt Kicks - left hand dribble • Power Skip - power Lay-up • Karaoke - chin ball • Sprint/Pivot/Backpedal - speed dribble/pull-back dribble • Baby Crossover dribble 2. Stationary Two-ball Dribbling (3 minutes) • Same • Alternate • Push-pull • Kill • Cross-over • Between-the-legs 3. Partner Dribble-on-the-Move (5 minutes) 40 seconds for each set - dribble width of court - alternate turns Begin in Power Position - dribble to opposite side - jump stop - pivot - dribble back • Speed dribble (R/L) • Speed dribble/Pull-back/Go (R/L) • Speed dribble/Pull-back/Cross-over/ opposite hand speed dribble (R/L) • Open Court attack w/ move every 3rd dribble (cross-over, between-the-legs or wrap-around) • Two-ball dribbling 4. Shooting Progression - partners or 3ʼs (12 minutes) • Groove Shots: 3 swishes - step back - repeat - switch shooters on miss • 50% makes: shoot for 1:00 from same spot - on 2nd turn step back if 50%+, same spot if <50% • Touch spot-Shot spot: Baseline-wing, wing-point (right side-left side), catch & face- up w/ inside pivot foot (repeat 45-60 seconds) • Drive & Finish: Driver scores in lane - rebounds - spins out & repeat from various spots, partner slides to dribble-drive spot on each drive (repeat 45-60 seconds) • Drive & Kick: Driver penetrates in lane - jump stop - kicks out w/ overhead pass - partner slides to dribble-drive spot for shot (repeat 45-60 seconds) 5. Pro-Time (7 minutes) • Start on baseline - make move at hash before & after half-court - finish in lane - rebound & go to end of opposite line • Vary dribble moves - hesitation, cross-over, fake cross-over, pull-back, between legs, wrap around • Vary finish - Power lay-up, Pump & Power, Opposite-side Power, One-footed lay- up, Reverse lay-up, Lane pull-up off glass, Floater, Elbow pull-up, 3-point pull-up SKILL DEVELOPMENT BLOCKS (45 minutes) 6. -
7.13 BASKETBALL 7.13.1 General Rules/Policies A. Classes
7.13 BASKETBALL 7.13.1 General Rules/Policies A. Classes – There are five classes in both boys and girls: A, 2A, 3A, 4A, and 5A. B. Practice Dates – Practice may begin on the following dates: 1. Girls – Monday of Week #21. 2. Boys – Monday of Week #21. C. Game Limitation – Each varsity team or individual is limited to twenty-six (26) total games prior to the district tournament. Each sub-varsity team or individual is limited to twenty-three (23) total games. This includes regular season and invitational tournament games. D. NMAA Rules Clinic – At least one head boys’ team coach and one head girls’ team coach from each declared basketball school must complete the district clinic in person or online at www.nmact.org between November 1st and November 15th. Failure to comply shall result in a $100 fine to the school which will be assessed on December 1st. E. Quarters of Play – A player is considered to have played a game when he/she competes interscholastically in five or less quarters on any day or night against a given school. (Five quarters is the maximum permitted). This applies to all levels including Junior High/Middle School. If a player enters into his/her sixth quarter of play in a day against a given school, a technical foul will be assessed on the coach and the player removed from the game. Q1: Can an athlete play in more than one game (excess of 5 quarters) in a day? A1: Yes, as long as the games are against different schools. -
Basketball Home Play
BASKETBALL Play HORSE with a friend. Throw the ball up on the backboard and rim and practice rebounding for 10 minutes. Make 20 Lay-ups. Go to http://www.hoophall.com/history/history.htm and read about the history of basketball. Make 15 shots from different parts of the court. Practice all the different passess for 15 minutes. Get a couple of friends and create a 3-minute routine that could be Play 1-on-1 with a friend performed for the Harlem for 30 minutes. Globetrotters. Go to http://www. harlemglobetrotters.com for some cool ideas. Play PIG with a friend. Make 5 free thows. Play Around the World. Create a poster. Focus on a specific message telling Basketball has evolved since Naismith invented it. why playing helps you be healthy. Make it colorful Imagine the game in the year 2040. Write a futuristic and attractive. Display your finished artwork. story about what basketball will look like then. 6 - 3 Chalk Talk – The object is to score exactly 21 points; no more, no less. Do any of the challenges S E above to “beat the buzzer” at the end of the big game. Tally the points earned in the scoreboard D below. For some you will need a basketball hoop. If you don’t have one, ask a grown-up to take you A to the nearest park or gym. Other buzzer beaters can be done in your driveway or on the sidewalk. R Now, go get some exercise, make healthy choices and win this game for the team! Go Buzzer Beater!” G BASKETBALL Some Things You Really Must Know Who Started It? “The invention of basketball was not an accident. -
Official Basketball Statistics Rules Basic Interpretations
Official Basketball Statistics Rules With Approved Rulings and Interpretations (Throughout this manual, Team A players have last names starting with “A” the shooter tries to control and shoot the ball in the and Team B players have last names starting with “B.”) same motion with not enough time to get into a nor- mal shooting position (squared up to the basket). Article 2. A field goal made (FGM) is credited to a play- Basic Interpretations er any time a FGA by the player results in the goal being (Indicated as “B.I.” references throughout manual.) counted or results in an awarded score of two (or three) points except when the field goal is the result of a defen- sive player tipping the ball in the offensive basket. 1. APPROVED RULING—Approved rulings (indicated as A.R.s) are designed to interpret the spirit of the applica- Related rules in the NCAA Men’s and Women’s Basketball tion of the Official Basketball Rules. A thorough under- Rules and Interpretations: standing of the rules is essential to understanding and (1) 4-33: Definition of “Goal” applying the statistics rules in this manual. (2) 4-49.2: Definition of “Penalty for Violation” (3) 4-69: Definition of “Try for Field Goal” and definition of 2. STATISTICIAN’S JOB—The statistician’s responsibility is “Act of Shooting” to judge only what has happened, not to speculate as (4) 4-73: Definition of “Violation” to what would have happened. The statistician should (5) 5-1: “Scoring” not decide who would have gotten the rebound if it had (6) 9-16: “Basket Interference and Goaltending” not been for the foul. -
Basketball House Rules
Policy and Procedure Department: Recreation + Wellness Section: Title: Kiewit Fitness Center Basketball House Effective Date: Rules Authored by: Lucia Zamecnik Approval Date: Approved by: Revision Date: Type: Departmental Policy Purpose: This policy was created to ensure the general safety of all patrons who are planning on participating in basketball within the Kiewit Fitness Center and to provide a general outline of what is expected of those participating. Scope: All students, faculty, staff and guests that are using the recreational facilities that are planning on participating in pick up basketball. Policy: Follow all guidelines associated with basketball games in the Kiewit Fitness Center in the procedure section below. Failure to follow guidelines will result in suspension or facility privileges being revoked. Procedure/Guidelines: Team Selection – First Game of the day on each court only: 1. Teams for the first game of the day on each court are determined by shooting free throws. Players may not select their own teams 2. The first five people to score form one team. The next five people form the second team. Everyone must get an equal number of chances to shoot. If free throw shooting takes too long, players will move to the three-point line to shoot. 3. After teams are selected, a player from either team will take a three-point shot. If it goes in, that team take the opening in-bound. Otherwise, the other team receives the in-bound to start the game. 4. Teams are formed on a first-come, first-serve basis. 5. Whoever has called the net game will accept the next four people who arrive at that court and ask to play 6.