Youth Basketball 3 on 3 Rules and Regulations
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Youth Basketball 3 on 3 Rules and Regulations Rosters • There is a minimum of 4 on team rosters. Game Length • Games are 20 minutes in length (two 10-minute halves). Games will be scheduled every 30 minutes with each team playing a doubleheader each Saturday. There will be a 3-minute half time between periods that may be reduced if games are running behind schedule. Clock • The gym clock will serve as the game clock for both courts. Both courts will start on the clock horn, which will start the clock. • In case of an injury on one half-court, the clock will stop and play will stop on the other half-court until the injury is resolved. Both teams will resume play at the same time. • The clock does not stop (except on injuries) and there are no time outs permitted. General League Info • A coin flip prior to the game will determine first possession of the ball. • The game is a half-court game with normal boundaries plus the mid court line defining the playing area. • Slow Play: There will be no shot clock. However, it is a violation to "stall" or attempt to "freeze" the ball during play. Teams are expected to develop their own pace of play and maintain this throughout the contest. Holding the ball or stalling will result in a turnover to the opposition. • Defense gets possession after a score (no make-it, take-it). • On a change of possession, steal, rebound, etc., the defensive team must take the ball outside the 3-point arc to establish itself as the offense. Even on an air ball, the defense must take the ball outside the arc. • On a change of possession, a shot made without the ball taken outside the 3-point arc will count for the opposing team. The team that made the shot will keep possession. • Defense can defend a team taking the ball outside the arc. • After a score, foul or out of bounds the offense will begin possession at the top of the key. Ball must be passed in and cannot be shot to begin possession. Fouls & Free Throws • There will be one official and one scorekeeper on each game. Players will not foul out. • On all shooting fouls when the shot is made, shooting team will get the made basket and one point. Possession will go to the opposing team. • On all non-shooting fouls or shooting fouls when the shot is NOT made, the team on offense will get one point and keep possession. • No points will be awarded for offensive fouls (i.e. player control, etc.). • The official may disqualify a player guilty of excessive, flagrant or intentional fouling. • Any player receiving two technical fouls will be ejected from the game and gym. One point will be awarded to the opposing team after a technical foul. • There are no free throws. The offended team gets possession of the ball at the top of the key. • Baskets count two points or three points. Overtime • There will be no overtime. If the score is tied at the end of the second half, the game will end in a tie. Player Subs • Teams may substitute at any dead ball during the game as long as no advantage is taken of the situation. .