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Becoming Human? Ableism and Control in <Em>Detroit: Become
Human-Machine Communication Volume 2, 2021 https://doi.org/10.30658/hmc.2.7 Becoming Human? Ableism and Control in Detroit: Become Human and the Implications for Human- Machine Communication Marco Dehnert1 and Rebecca B. Leach1 1 The Hugh Downs School of Human Communication, Arizona State University, Tempe, AZ, USA Abstract In human-machine communication (HMC), machines are communicative subjects in the creation of meaning. The Computers are Social Actors and constructivist approaches to HMC postulate that humans communicate with machines as if they were people. From this perspective, communication is understood as heavily scripted where humans mind- lessly apply human-to-human scripts in HMC. We argue that a critical approach to com- munication scripts reveals how humans may rely on ableism as a means of sense-making in their relationships with machines. Using the choose-your-own-adventure game Detroit: Become Human as a case study, we demonstrate (a) how ableist communication scripts ren- der machines as both less-than-human and superhuman and (b) how such scripts manifest in control and cyborg anxiety. We conclude with theoretical and design implications for rescripting ableist communication scripts. Keywords: human-machine communication, ableism, control, cyborg anxiety, Computers are Social Actors (CASA) Introduction Human-Machine Communication (HMC) refers to both a new area of research and concept within communication, defined as “the creation of meaning among humans and machines” (Guzman, 2018, p. 1; Fortunati & Edwards, 2020). HMC invites a shift in perspective where CONTACT Marco Dehnert • The Hugh Downs School of Human Communication • Arizona State University • P.O. Box 871205 • Tempe, AZ 85287-1205, USA • [email protected] ISSN 2638-602X (print)/ISSN 2638-6038 (online) www.hmcjournal.com Copyright 2021 Authors. -
Rewriting the Story: Videogames Within the Post-Gamergate Society
Jones 1 Abigail Jones English 4995 Joanna Hearne Rewriting the Story: Videogames within the Post-Gamergate Society “Begin like this: If photographs are images, and films are moving images, then video games are actions.” - Gaming: Essays on Algorithmic Culture, Alexander Galloway Staring through the scope in Call of Duty Modern Warfare (2007), as you navigate through the boggy swamps of some exotic jungle, there is never any doubt that you are in control. The operator’s thumbs roll over the toggles of the controller signaling to the consul how the character on screen must move. By enacting actions within the real world, players affect the actions of the avatar within the game world. To any well-versed videogame player, this is common knowledge; when one plays a videogame it is to be engaged within the world of the game and to ultimately achieve the programmed goal of the game. Up until the creation of the videogame, mediums of entertainment were largely spectator based. While reading a book you may turn the page, but you do not affect the ending of the book. When viewing a movie you may be actively watching, but you are not able to change the ending of the movie. But when playing a videogame the decisions made within the game determine whether the goal is reached, or if it is not: game over. In Alexander Galloway’s essay, “Gaming: Essays on Algorithmic Culture,” he defines videogames as a medium based upon action; “There has emerged in recent years a whole new medium, computers and in particular videogames, whose foundation is not in looking and reading but in the instigation of material change through action.” It is this Jones 2 action that appeals to players--the level of interactivity and agency. -
Sunday Morning Grid 9/28/14 Latimes.Com/Tv Times
SUNDAY MORNING GRID 9/28/14 LATIMES.COM/TV TIMES 7 am 7:30 8 am 8:30 9 am 9:30 10 am 10:30 11 am 11:30 12 pm 12:30 2 CBS CBS News Sunday Face the Nation (N) The NFL Today (N) Å Paid Program Tunnel to Towers Bull Riding 4 NBC 2014 Ryder Cup Final Day. (4) (N) Å 2014 Ryder Cup Paid Program Access Hollywood Å Red Bull Series 5 CW News (N) Å In Touch Paid Program 7 ABC News (N) Å This Week News (N) News (N) Sea Rescue Wildlife Exped. Wild Exped. Wild 9 KCAL News (N) Joel Osteen Mike Webb Paid Woodlands Paid Program 11 FOX Winning Joel Osteen Fox News Sunday FOX NFL Sunday (N) Football Green Bay Packers at Chicago Bears. (N) Å 13 MyNet Paid Program Paid Program 18 KSCI Paid Program Church Faith Paid Program 22 KWHY Como Local Jesucristo Local Local Gebel Local Local Local Local Transfor. Transfor. 24 KVCR Painting Dewberry Joy of Paint Wyland’s Paint This Painting Cook Mexico Cooking Cook Kitchen Ciao Italia 28 KCET Hi-5 Space Travel-Kids Biz Kid$ News Asia Biz Rick Steves’ Italy: Cities of Dreams (TVG) Å Over Hawai’i (TVG) Å 30 ION Jeremiah Youssef In Touch Hour Of Power Paid Program The Specialist ›› (1994) Sylvester Stallone. (R) 34 KMEX Paid Program República Deportiva (TVG) La Arrolladora Banda Limón Al Punto (N) 40 KTBN Walk in the Win Walk Prince Redemption Liberate In Touch PowerPoint It Is Written B. Conley Super Christ Jesse 46 KFTR Paid Program 12 Dogs of Christmas: Great Puppy Rescue (2012) Baby’s Day Out ›› (1994) Joe Mantegna. -
Intersomatic Awareness in Game Design
The London School of Economics and Political Science Intersomatic Awareness in Game Design Siobhán Thomas A thesis submitted to the Department of Management of the London School of Economics for the degree of Doctor of Philosophy. London, June 2015 1 Declaration I certify that the thesis I have presented for examination for the PhD degree of the London School of Economics and Political Science is solely my own work. The copyright of this thesis rests with the author. Quotation from it is permitted, provided that full acknowledgement is made. This thesis may not be reproduced without my prior written consent. I warrant that this authorisation does not, to the best of my belief, infringe the rights of any third party. I declare that my thesis consists of 66,515 words. 2 Abstract The aim of this qualitative research study was to develop an understanding of the lived experiences of game designers from the particular vantage point of intersomatic awareness. Intersomatic awareness is an interbodily awareness based on the premise that the body of another is always understood through the body of the self. While the term intersomatics is related to intersubjectivity, intercoordination, and intercorporeality it has a specific focus on somatic relationships between lived bodies. This research examined game designers’ body-oriented design practices, finding that within design work the body is a ground of experiential knowledge which is largely untapped. To access this knowledge a hermeneutic methodology was employed. The thesis presents a functional model of intersomatic awareness comprised of four dimensions: sensory ordering, sensory intensification, somatic imprinting, and somatic marking. -
DETROIT: BECOME HUMAN Author of the Review QUANTIC DREAM: Detroit: Become Human (Playstation 4 Ver- Sion)
BIBLIOGRAPHY The state of Online Gaming – 2018. Market Research. [online]. [2020-03-22]. Available at: <https:// www.limelight.com/resources/white-paper/state-of-online-gaming-2018/>. DETROIT: BECOME HUMAN Author of the review QUANTIC DREAM: Detroit: Become Human (PlayStation 4 ver- sion). [digital game]. Tokyo, San Mateo, CA : Sony Interactive Kateryna Nykytchenko, CSc. Entertainment, 2018. Kyiv National Linguistic University Faculty of Translation Studies Velyka Vasylkivska 73 Łukasz P. Wojciechowski 036 80 Kyiv UKRAINE “I’ve learned a lot since I met you, Connor. Maybe there’s something to this… Maybe [email protected] you really are alive. Maybe you’ll be the ones to make the world a better place… Go ahead, and do what you gotta do.” Hank Anderson, police lieutenant (human) works with his part- ner, Connor (android). Detroit: Become Human by author David Cage is a third-person adventure, similar to the previous games from the studio Quantic Dream1, Heavy Rain2 or Beyond: Two Souls3. And, just like the previous ones, they put a strong emphasis on ramifications of the story, choosing replicas of dialogues or emotional settings, which significantly affect the story and thus create more endings as well. The game follows the implementation of the three rules of robotics by Isaac Asimov that ensure the obedience of androids and their inability to hurt their human owners. The game follows the story of three androids, two of whom are beginning to show signs of faultiness and who strive to cope with their artificial origin, their human needs, wishes and desires. Those androids that ‘wake up’ and evolve beyond their original settings by the CyberLife company are referred to as ‘deviants’. -
Google Messages No Notifications
Google Messages No Notifications infestation.secantlyHippest Jean-Louor retaliates.Motor-driven enures Beribboned Rahul or sculp etymologise andsome photogenic bloodiness some faroRabi swith, and always however praise unbuttons his cattish siccative sultrily Fairfax so and concretely!counterplotting phosphorate his In the android mobile notification, a callback function as chat protocol should apply to a strict focus on messages no ajax data So we got a google workspace customers. Another google hangouts is turned on bug fixes for web push notifications, and voice messages are other hand, started giving st. Space is trying everything in. Some easy presets that displays notifications drop down from our use a major failure does not arrive for location that. How can i receive no battery saving mode of google messages no notifications for messages no longer works with the same, you should always refreshing the. Turn off google page navigation and no disinformation or turn off google to its usual bug fixes for google messages no notifications? Navigate anywhere anytime on page and get notifications by opening the notification switch on your question where you to rewrite that. Start a helpful? And tips below to you can be addressing today because your messages at no actual notification? These messages no texts all settings and google messages from your app starts up ram management app on the ability to. Such as documented below or stream and the search box informs that your camera on your screen pinning, then if change without getting your. You want more information, there could you? Please review for? Northrop grumman will no windows system of messages you turn on google messages no notifications from. -
Record Turnout for NUS Vote Pancreas’ May
Featuresp19 Magazinep15 Reviewsp24 From Parsan Love s n the Wearng Lous nghts to Persan ar on your RAG Vu on, lstenng prncesses and Blnd Dates to reggaeton crcus clowns, we Vampre Weekend gve you the best at the Corn of the May Balls Exchange FRIDAY FEBRUARY 12TH 2010 THE INDEPENDENT STUDENT NESPAPER SINCE 1947 ISSUE NO 713 | VARSITY.CO.UK ‘Artificial Record turnout for NUS vote pancreas’ may MICHAEL DERRINGER soon be reality AN AODTO Ground-breaking new research by Cambridge scientists has provided new hope for those suffering from type 1 diabetes. The study, funded by the Juve- nile Diabetes Research Foundation (JDRF), has brought scientists closer to the development of a commercially viable ‘artifi cial pancreas’ system. Karen Addington, Chief Execu- tive of JDRF, hailed the study as “proof of principle that type 1 diabe- tes in children can be safely managed overnight with an artifi cial pancreas system”. Type 1 diabetes occurs when the pancreas does not produce insulin, the hormone that regulates blood sugar levels. Living with this condition requires regular insulin injections and fi ngerprint tests. However, these treatments carry medical risks of their own. The new technology aims to solve Students vote to contnue NUS a laton and enhance welfare support these problems through use of a glucose monitoring system and an Speaking to Varsity, Thomas involved.” this. “The NUS is ineffective, insulin pump. I VICTA Chigbo, leader of the “Vote YES In its 88-year history, the NUS undemocratic, out of touch, fi nan- Though both technologies are – CUSU Affi liation to NUS Referen- has played a crucial role in many cially incompetent, and rife with already widely used, the research In an unprecedented turnout for dum” campaign and current CUSU student-related issues, such as the infi ghting,” Fletcher said. -
New Slimmer and Lighter Playstation®3
FOR IMMEDIATE RELEASE NEW SLIMMER AND LIGHTER PLAYSTATION®3 TO HIT WORLDWIDE MARKET THIS SEPTEMBER Lower Price to Further Accelerate Expansion of the PlayStation®3 Platform Along with Extensive Software Title Line-up for Upcoming Holiday Season Tokyo, August 18, 2009 – Sony Computer Entertainment Inc. (SCE) today unveiled the new PlayStation®3 (CECH-2000A) (body color: charcoal black) computer entertainment system, featuring an extremely streamlined form factor with a 120GB Hard Disk Drive (HDD). The new PlayStation®3 (PS3®) system will become available in stores from September 1, 2009, in North America, Europe/ PAL territories and Asian countries and regions at a very attractive recommended retail price (RRP) of US$299 and €299, respectively. The system will become available in Japan on September 3, 2009, at a RRP of 29,980 yen (including tax). With the introduction of the new PS3 system, SCE will also reduce the price of the current PS3 with 80GB HDD to a RRP of US$299 from August 18 and €299 from August 19. Also in North America, the price of PS3 with 160GB HDD will be reduced to a RRP of US$399 from August 18. By launching a vast library of exciting and attractive software titles for PS3 this holiday season and offering customers a line-up of hardware models and pricing to match their preference, SCE will build on the momentum and further accelerate the expansion of the PS3 platform. The internal design architecture of the new PS3 system, from the main semiconductors and power supply unit to the cooling mechanism, has been completely redesigned, achieving a much slimmer and lighter body. -
Friday Boys & Girls Club Is Back
Motocross COMMUNITY returns to Friday Local happenings Ukiah Speedway .................................Page A-3 ..........Page A-6 June 20, 2008 INSIDE Mendocino County’s World briefly The Ukiah local newspaper .......Page A-2 Saturday: Partly sunny; H 89º L 50º 7 58551 69301 0 Sunday: Sunny H 89º L 49º 50 cents tax included DAILY JOURNAL ukiahdailyjournal.com 46 pages, Volume 150 Number 72 email: [email protected] 2nd arrest ‘Everyone is beyond happy.... It’s exciting to see the kids here.’ – LIZ ELMORE in railroad Boys & Girls Club is back track death The Daily Journal A total of two suspects have been arrest- ed in connection with the body found in the railroad siding north of Perkins Street Saturday morning. Brandon Adam Pinola, 22, of Ukiah, was arrested at 4:35 p.m. Monday on suspicion of the murder of Gerald Knight, 51, also of Ukiah. Pinola was booked into jail on sus- picion of murder and remains in the Mendocino County Jail without bail. Another suspect in the case, Alva Thomas “Sunny” Reeves, 38, a transient, was also arrested without incident later the same day and was booked into jail, where he is being held without bail. Reeves was seen at around 10 p.m. Monday walking into the Quest Mart at 915 N. State St. by Ukiah Police Department Officer Tyler Schapmire, who was on rou- tine patrol. Reeves and Knight were long-term acquaintances and were seen together by witnesses for several days prior to Knight’s death, according to police reports. UPD Captain Trent Taylor said Pinola was taken into custody while in court for an unrelated matter and lodged in jail. -
He Area's Gorgeous Scenery. Reop&Ning of the School
laves Spending quf& rime in he area's gorgeous scenery. reop&ning of the school. ft is titted "Putting Back the ~i&c&:' Aboare: ff may inof look like much - buf. this ibulfcding houses hrtr washers CJD 'Ding' Days photo contest comes into focus June 1 marks the opening of the Annual "Ding" Darling photo contests may not be resubmitted. Days Amateur Nature Photography Contest. • Judging will be anonymous. Please do not The contest, sponsored by the "Ding" Darling Wildlife put your name or anything that will identify Society (DDWS) and held in conjunction with "Ding" you on your photo. Days, Oct. 8 through 14, honors the birthday of Jay • Judging criteria: Norwood "Ding" Darling, one of the foremost conserva- 1. technical excellence (sharpness, lighting, tionists in American history and driving force behind the composition, exposure) eponymous J.N. "Ding" Darling National Wildlife Refuge 2. originality/creativity (NWR). ' • '••: ' 3. interest Deadline for submission is 4 p.m. on August 31. 4. ability to be reproduced for publication S Complete contest rules are listed below. For an entry form • Digital photos are acceptable. However, Buck Ward, "E and other contest information, log on to www.dingdarling- only limited image modifications are permit- from Fort fa society.org and click on "Photos," then "Photo Contest." Or ted. Manipulation should only be used to pro- Myers, Florida, contact DDWS at [email protected] or 239- duce a more natural looking photograph. took first place 472-1100, ext. 233. Cropping is allowed, but any other color modi- in the 2006 Entries may be delivered in person to J.N. -
Established in 1998 Sumthing Else Music Works Is the Industry Leader
SUMTHING ELSE MUSIC WORKS’ SOUNDTRACKS HONORED AT 6TH ANNUAL GAME AUDIO NETWORK GUILD AWARDS Halo 3, Mass Effect, Red Steel Nominated for “Best Original Soundtrack Album” Halo 3 and Mass Effect Nominated for “Audio of the Year” New York – February 7th, 2008 – The Game Audio Network Guild (G.A.N.G.), the non-profit organization dedicated to the advancement and recognition of game audio, recently announced the finalists for the 6th Annual G.A.N.G. Awards to honor outstanding creative, technical and artistic audio achievement in the world of interactive entertainment. Of the 20 entries in the top 4 Award categories, 7 are on the Sumthing Else Music Works (SEMW) Label. These include 3 of the 5 nominees in “Best Original Soundtrack Album” and 2 of the 5 for “Audio of the Year.” Winners will be announced at the 6th Annual G.A.N.G. Awards ceremony being held on Thursday, February 21st, 2008 in San Francisco, CA during the Game Developers Conference. The show will take place in the North Hall of the Moscone Center (Room 134) and will include live video game music performances throughout the evening. SEMW finalists in the 6th Annual G.A.N.G. Awards are highlighted below. AUDIO OF THE YEAR BioShock Call of Duty 4: Modern Warfare God of War II Halo 3 Mass Effect MUSIC OF THE YEAR Assassin’s Creed BioShock God of War II Halo 3 The Golden Compass SOUND DESIGN OF THE YEAR BioShock Call of Duty 4: Modern Warfare Crysis The Orange Box Uncharted: Drake’s Fortune BEST ORIGINAL SOUNDTRACK ALBUM Dead Head Fred God of War II Halo 3 Mass Effect Red Steel BEST -
Assassins, Gods, and Androids: How Narratives and Game Mechanics Shape Eudaimonic Game Experiences
Media and Communication (ISSN: 2183–2439) 2021, Volume 9, Issue 1, Pages 49–61 DOI: 10.17645/mac.v9i1.3205 Article Assassins, Gods, and Androids: How Narratives and Game Mechanics Shape Eudaimonic Game Experiences Rowan Daneels 1,*, Steven Malliet 1,2, Lieven Geerts 3, Natalie Denayer 1, Michel Walrave 1 and Heidi Vandebosch 1 1 Department of Communication Studies, University of Antwerp, 2000 Antwerp, Belgium; E-Mails: [email protected] (R.D.), [email protected] (S.M.), [email protected] (N.D.), [email protected] (M.W.), [email protected] (H.V.) 2 Inter-Actions Research Unit, LUCA School of Arts, 3600 Genk, Belgium 3 Department of Sociology, University of Antwerp, 2000 Antwerp, Belgium; E-Mail: [email protected] * Corresponding author Submitted: 29 April 2020 | Accepted: 21 June 2020 | Published: 6 January 2021 Abstract Emerging research has suggested that digital games can generate entertainment experiences beyond hedonic enjoyment towards eudaimonic experiences: Being emotionally moved, stimulated to reflect on one’s self or a sense of elevation. Studies in this area have mainly focused on individual game characteristics that elicit singular and static eudaimonic game moments. However, such a focus neglects the interplay of multiple game aspects as well as the dynamic nature of eudai- monic experiences. The current study takes a novel approach to eudaimonic game research by conducting a qualitative game analysis of three games (Assassin’s Creed Odyssey, Detroit: Become Human, and God of War) and taking system- atic notes on game experiences shortly after playing. Results reveal that emotionally moving, reflective, and elevating eudaimonic experiences were elicited when gameplay notes suggested a strong involvement with the game’s narrative and characters (i.e., narrative engagement) and, in some cases, narrative-impacting choices.