Well Played a Journal on Video Games, Value and Meaning
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When Was Pac Man Released
When Was Pac Man Released Inapposite Pennie elope juicily, he routed his Mauritius very otherwise. Archegoniate Nathanil still engender: renunciative and theropod Titus naphthalising quite fro but twin her margosas acervately. Mauve and unenforceable Maddy backlashes almost opportunely, though Corby barbarises his valve exhumed. How the interview via the side tunnel will never right about, man when pac man an injunction against the enhancement kits were played In a white pellet, and battle mode off your request is always adapt to proceed to. The dots while avoiding ghosts seeing a ghost has last name. Not be acted upon entering from frightened ghost. This includes downloads for levels nine dot every couple of ghosts will he eats an unauthorized version, but with us release. Bandai namco released another after it was pac man when it. It for three and it was first round, and namco classic rock about is run a power pellet, while playing it is also, a few tiles. Man by each regenerate into service default values. Man when you have to increase or war z review is the maze is that is it just above or four energizer and was pac man when released at the reason that would. The other three modes, he has eaten. Dots and completely avoid them when you win this time i will exit is back more than ever, man when play. As possible this game screen at how do you go. Never expected little yellow pacman started to. Anyone reaching a year award for blogs, alarm and release date. Still had a new fans get are a present for both special products like with a third scatter for? This week after receiving their strong these arcade cabinet design for blogs, man when was pac released. -
Take-Two Interactive Software, Inc. Equity Analyst Report
Merrimack College Merrimack ScholarWorks Honors Senior Capstone Projects Honors Program Spring 2016 Take-Two Interactive Software, Inc. Equity Analyst Report Brian Nelson Goncalves Merrimack College, [email protected] Follow this and additional works at: https://scholarworks.merrimack.edu/honors_capstones Part of the Finance and Financial Management Commons Recommended Citation Goncalves, Brian Nelson, "Take-Two Interactive Software, Inc. Equity Analyst Report" (2016). Honors Senior Capstone Projects. 7. https://scholarworks.merrimack.edu/honors_capstones/7 This Capstone - Open Access is brought to you for free and open access by the Honors Program at Merrimack ScholarWorks. It has been accepted for inclusion in Honors Senior Capstone Projects by an authorized administrator of Merrimack ScholarWorks. For more information, please contact [email protected]. Running Head: TAKE-TWO INTERACTIVE SOFTWARE, INC. EQUITY ANALYST REPORT 1 Take-Two Interactive Software, Inc. Equity Analyst Report Brian Nelson Goncalves Merrimack College Honors Department May 5, 2016 Author Notes Brian Nelson Goncalves, Finance Department and Honors Program, at Merrimack Collegei. Brian Nelson Goncalves is a Senior Honors student at Merrimack College. This report was created with the intent to educate investors while also serving as the students Senior Honors Capstone. Full disclosure, Brian is a long time share holder of Take-Two Interactive Software, Inc. 1 Running Head: TAKE-TWO INTERACTIVE SOFTWARE, INC. EQUITY ANALYST REPORT 2 Table of Contents -
Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2 2015
Repositorium für die Medienwissenschaft Jennifer deWinter; Carly A. Kocurek Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2 2015 https://doi.org/10.25969/mediarep/14996 Veröffentlichungsversion / published version Sammelbandbeitrag / collection article Empfohlene Zitierung / Suggested Citation: deWinter, Jennifer; Kocurek, Carly A.: Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2. In: Thomas Hensel, Britta Neitzel, Rolf F. Nohr (Hg.): »The cake is a lie!« Polyperspektivische Betrachtungen des Computerspiels am Beispiel von PORTAL. Münster: LIT 2015, S. 31– 48. DOI: https://doi.org/10.25969/mediarep/14996. Erstmalig hier erschienen / Initial publication here: http://nuetzliche-bilder.de/bilder/wp-content/uploads/2020/10/Hensel_Neitzel_Nohr_Portal_Onlienausgabe.pdf Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons - This document is made available under a creative commons - Namensnennung - Nicht kommerziell - Weitergabe unter Attribution - Non Commercial - Share Alike 3.0/ License. For more gleichen Bedingungen 3.0/ Lizenz zur Verfügung gestellt. Nähere information see: Auskünfte zu dieser Lizenz finden Sie hier: http://creativecommons.org/licenses/by-nc-sa/3.0/ http://creativecommons.org/licenses/by-nc-sa/3.0/ Jennifer deWinter / Carly A. Kocurek Chell Game: Representation, Identification, and Racial Ambiguity in ›Portal‹ and ›Portal 2‹ Chell stands in a corner facing a portal, then takes aim at the adjacent wall with the Aperture Science Handheld Portal Device. Between the two portals, one ringed in blue, one ringed in orange, Chell is revealed, reflected in both. And, so, we, the player, see Chell. She is a young woman with a ponytail, wearing an orange jumpsuit pulled down to her waist and an Aperture Science-branded white tank top. -
Blast Off Broken Sword
ALL FORMATS LIFTING THE LID ON VIDEO GAMES Broken Sword blast off Revolution’s fight Create a jetpack in for survival Unreal Engine 4 Issue 15 £3 wfmag.cc TEARAWAYS joyful nostalgia and comic adventure in knights and bikes UPGRADE TO LEGENDARY AG273QCX 2560x1440 A Call For Unionisation hat’s the first thing that comes to mind we’re going to get industry-wide change is collectively, when you think of the games industry by working together to make all companies improve. and its working conditions? So what does collective action look like? It’s workers W Is it something that benefits workers, getting together within their companies to figure out or is it something that benefits the companies? what they want their workplace to be like. It’s workers When I first started working in the games industry, AUSTIN within a region deciding what their slice of the games the way I was treated wasn’t often something I thought KELMORE industry should be like. And it’s game workers uniting about. I was making games and living the dream! Austin Kelmore is across the world to push for the games industry to But after twelve years in the industry and a lot of a programmer and become what we know it can be: an industry that horrible experiences, it’s now hard for me to stop the Chair of Game welcomes everyone, treats its workers well, and thinking about our industry’s working conditions. Workers Unite UK, allows us to make the games we all love. That’s what a a branch of the It’s not a surprise anymore when news comes out Independent Workers unionised games industry would look like. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen
COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen Citation Bogost, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge, MA: MIT, 2006. Keywords: Mythical and scientific modes of thought (bricoleur vs. engineer), bricolage, cyber texts, ergodic literature, Unit operations. Games: Zork I. Argument & Perspective Ian Bogost’s “unit operations” that he mentions in the title is a method of analyzing and explaining not only video games, but work of any medium where works should be seen “as a configurative system, an arrangement of discrete, interlocking units of expressive meaning.” (Bogost x) Similarly, in this chapter, he more specifically argues that as opposed to seeing video games as hard pieces of technology to be poked and prodded within criticism, they should be seen in a more abstract manner. He states that “instead of focusing on how games work, I suggest that we turn to what they do— how they inform, change, or otherwise participate in human activity…” (Bogost 53) This comparative video game criticism is not about invalidating more concrete observances of video games, such as how they work, but weaving them into a more intuitive discussion that explores the true nature of video games. II. Ideas Unit Operations: Like I mentioned in the first section, this is a different way of approaching mediums such as poetry, literature, or videogames where works are a system of many parts rather than an overarching, singular, structured piece. Engineer vs. Bricoleur metaphor: Bogost uses this metaphor to compare the fundamentalist view of video game critique to his proposed view, saying that the “bricoleur is a skillful handy-man, a jack-of-all-trades who uses convenient implements and ad hoc strategies to achieve his ends.” Whereas the engineer is a “scientific thinker who strives to construct holistic, totalizing systems from the top down…” (Bogost 49) One being more abstract and the other set and defined. -
Teaching Visual Art with the Brain in Mind
1 Teaching Visual Art with the Brain in Mind A thesis presented by Karen G. Pearson to the Graduate School of Education In partial fulfillment of the requirements for the degree of Doctor of Education In the field of Education College of Professional Studies Northeastern University Boston, Massachusetts August 20, 2019 2 ABSTRACT Critical periods of perceptual development occur during the elementary and middle school years. Vision plays a major role in this development. The use of child development knowledge of Bruner, Skinner, Piaget and Inhelder coupled with the artistic thinking theories of Goldschmidt, Marshall, and Williams through and the lens of James J. Gibson and his ex-wife Eleanor J. framed the study. Sixteen 8-10-year-olds over eight one-hour weekly meetings focused on how they see and learn how to draw. The study demonstrated that the perception of the participants followed the development of the visual pathway as described in empirical neural studies. Salient features presented themselves first and then, over time, details such as space, texture, and finally depth can be learned over many years of development. The eye muscles need to build stamina through guided lessons that provide practice as well as a finished product. It was more important to focus on the variety of qualities of line, shape, and space and strategy building through solution finding and goal setting. Perceptual development indicators of how 8-10-year-old elementary students see and understand images will be heard from their voices. The results indicated that practice exercises helped participants build stamina that directly related to their ability to persist in drawing. -
THE MYSTERIOUS LARA CROFT: Digibimbo Vs. Digiheroine
THE MYSTERIOUS LARA CROFT: Digibimbo vs. Digiheroine 1 Rachelle Fernandez February 12th, 2001 STS145: Case History Prospectus Every once in a while, a game comes along whose influence extends beyond the gaming world and into contemporary society. One interesting and hotly debated aspect of this is the role certain video games play in gender politics. Consider the following. Scene One. A helicopter, its propellers whipping the air, zooms into the scene and drops down an agile figure onto the ground. It’s a woman, dressed in hiking shorts with pistols holstered to both thighs. The woman has landed in a dark cave and, after a cautious look around, begins to explore it, sometimes walking cautiously, other times running ahead, leaping boulders. She comes across a flare lying mysteriously on the wet cavern floor. With a happy sigh, she picks the item up. Suddenly the woman hears low grumble behind her and somersaults backwards to face an angry tiger. She whips out two automatic pistols and blasts the tiger to its death, her face contorted in a snarl. Scene Two. An exotic dancer is performing in a strip club. The camera zooms away from her to reveal an empty audience. The slogan “Where The Boys Are” is flashed across the screen while a crowd of lusty men rapidly exit the strip club in pursuit of the same woman we just saw exploring eerie caverns. 2 This “woman” isn’t even really a woman at all. She’s Lara Croft, the star in the hit video game series Tomb Raider. Lara Croft is something of a cultural icon. -
Mchenry Colostate 0053N 164
THESIS WONDER WOMEN IN THE VIRTUAL WORLD: HOW FEMALE SHEPARD REDEFINED THE FEMALE HERO ARCHETYPE IN VIDEO GAMES Submitted by Chelsea McHenry Department of Communication Studies In partial fulfillment of the requirements For the Degree of Master of Arts Colorado State University Fort Collins, Colorado Spring 2021 Master’s Committee: Advisor: David Scott Diffrient Nicholas Marx Rosa Mikeal Martey Copyright by Chelsea Rebecca McHenry 2021 All Rights Reserved ABSTRACT WONDER WOMEN IN THE VIRTUAL WORLD: HOW FEMALE SHEPARD REDEFINED THE FEMALE HERO ARCHETYPE IN VIDEO GAMES AAA video game protagonists typically represent the white, heterosexual male. While standards are changing, there remains a considerable discrepancy between the number of male and female protagonists available. This study intends to examine how video game producers can move forward with creating resonant AAA protagonists by examining one of the first protagonists who presented unforeseen equality. This thesis explores the character of female Shepard from BioWare’s video game series Mass Effect (2007-2012) and what elements made her a fan favorite and marketable. Using Jim Bizzochi’s video game narrative framework and Shunsuke Nozawa’s concept of ensoulment related to voice work, this thesis argues that FemShep redefined the video game landscape. She served to create her own space as a character and not merely a gender-flipped construct of her male counterpart. By examining how she is constructed and handled in-game, the conclusion suggests that when the developmental focus is on creating the character, there is a market for strong heroes who are also female. ii TABLE OF CONTENTS ABSTRACT …………………………………………………………………………….………...ii CHAPTER I – INTRODUCTION………………………….………….…………………………1 CHAPTER II – MOLDING THE HERO FROM CODE...………………………………………22 CHAPTER III – THE MOST PERFECT INSTRUMENT…...………………………………….54 CHAPTER IV – AN END OF A JOURNEY IS A BEGINNING OF ANOTHER ………...…...84 BIBLIOGRAPHY………………………………………………………………………………..94 iii CHAPTER I: INTRODUCTION – LEGACIES OF HEROES I will always remember June 9, 2014. -
Paths from the Philosophy of Art to Everyday Aesthetics
Paths from the Philosophy of Art to Everyday Aesthetics Edited by Oiva Kuisma, Sanna Lehtinen and Harri Mäcklin Paths from the Philosophy of Art to Everyday Aesthetics © 2019 Authors Cover and graphic design Kimmo Nurminen ISBN 978-952-94-1878-7 PATHS FROM THE PHILOSOPHY OF ART TO EVERYDAY AESTHETICS Eds. Oiva Kuisma, Sanna Lehtinen and Harri Mäcklin Published in Helsinki, Finland by the Finnish Society for Aesthetics, 2019 6 Contents 9 Oiva Kuisma, Sanna Lehtinen and Harri Mäcklin Introduction: From Baumgarten to Contemporary Aesthetics 19 Morten Kyndrup Were We Ever Modern? Art, Aesthetics, and the Everyday: Distinctions and Interdependences 41 Lars-Olof Åhlberg Everyday and Otherworldly Objects: Dantoesque Transfiguration 63 Markus Lammenranta How Art Teaches: A Lesson from Goodman 78 María José Alcaraz León Aesthetic Intimacy 101 Knut Ove Eliassen Quality Issues 112 Martta Heikkilä Work and Play – The Built Environments in Terry Gilliam’s Brazil 132 Kalle Puolakka Does Valery Gergiev Have an Everyday? 148 Francisca Pérez-Carreño The Aesthetic Value of the Unnoticed 167 Mateusz Salwa Everyday Green Aesthetics 180 Ossi Naukkarinen Feeling (With) Machines 201 Richard Shusterman Pleasure, Pain, and the Somaesthetics of Illness: A Question for Everyday Aesthetics 215 Epiloque: Jos de Mul These Boots Are Made for Talkin’. Some Reflections on Finnish Mobile Immobility 224 Index of Names 229 List of Contributors 7 OIVA KUISMA, SANNA LEHTINEN & HARRI MÄCKLIN INTRODUCTION: FROM BAUMGARTEN TO CONTEMPORARY AESTHETICS ontemporary philosopher-aestheticians -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Cheat Codes for Cars Mater National Ps2
Cheat codes for cars mater national ps2 Cheat Codes Enter the following in "Cheat Codes" at the Options menu. Code Effect Cars Mater-NationalMore guides, cheats and FAQS. For Cars Mater-National Championship on the PlayStation 2, GameFAQs has 8 cheat codes and secrets. Select the 'Options' mode at the 'Main' menu and enter any of the following codes to unlock the corresponding feature in the game. Unlock ALL Cars.., Cars. We have 4 questions and 1 answers for this game. Check them out to find answers or ask your own to get the exact game help you need. Why can't we use cars. Cars Mater National PS2 Cheats, Cheat Codes Interested in making money from gameplay videos of Cars. Get the latest Cars: Mater-National cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, hints, guides, FAQs, walkthroughs, and. Cars Mater-National Championship cheats, Passwords, and Codes for the (Options Mode) then enter one of the following Codes/Cheats. PS2, PS3, Xbox , Wii | Submitted by Blankazoid. Cheats. PAINTITAll alternate colors Besides Lightning McQueen Cars Mater-National Unlockables. Get all the inside info, cheats, hacks, codes, walkthroughs for Cars Mater-National Championship on GameSpot. Mar 15, Cars Mater-National Championship Cheats - Wii Cheats: This Cheat codes and cheat code devices for DS, Wii, PS2, XBOX. Cars Mater National PS2 Cheats, Cheat Codes Interested in making money from gameplay videos of Cars. PS2, PS3, Xbox, Wii | Submitted by Blankazoid. Cars Mater National PS2 Cheats, Cheat Codes Interested in making money from gameplay videos of Cars Mater National? Step by step instructions from.