Evolutionary Dynamics of Lewis Signaling Games: Signaling Systems Vs
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Use of Mixed Signaling Strategies in International Crisis Negotiations
USE OF MIXED SIGNALING STRATEGIES IN INTERNATIONAL CRISIS NEGOTIATIONS DISSERTATION Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Unislawa M. Wszolek, B.A., M.A. ***** The Ohio State University 2007 Dissertation Committee: Approved by Brian Pollins, Adviser Daniel Verdier Adviser Randall Schweller Graduate Program in Political Science ABSTRACT The assertion that clear signaling prevents unnecessary war drives much of the recent developments in research on international crises signaling, so much so that this work has aimed at identifying types of clear signals. But if clear signals are the only mechanism for preventing war, as the signaling literature claims, an important puzzle remains — why are signals that combine both carrot and stick components sent and why are signals that are partial or ambiguous sent. While these signals would seemingly work at cross-purposes undermining the signaler’s goals, actually, we observe them frequently in crises that not only end short of war but also that realize the signaler’s goals. Through a game theoretic model, this dissertation theorizes that because these alternatives to clear signals increase the attractiveness, and therefore the likelihood, of compliance they are a more cost-effective way to show resolve and avoid unnecessary conflict than clear signals. In addition to building a game theoretic model, an additional contribution of this thesis is to develop a method for observing mixed versus clear signaling strategies and use this method to test the linkage between signaling and crisis outcomes. Results of statistical analyses support theoretical expectations: clear signaling strategies might not always be the most effective way to secure peace, while mixed signaling strategies can be an effective deterrent. -
CONTENT2 2.Pages
DRAFT PROPOSITIONAL CONTENT in SIGNALS (for Special Issue Studies in the History and Philosophy of Science C ) Brian Skyrms and Jeffrey A. Barrett Introduction We all think that humans are animals, that human language is a sophisticated form of animal signaling, and that it arises spontaneously due to natural processes. From a naturalistic perspective, what is fundamental is what is common to signaling throughout the biological world -- the transfer of information. As Fred Dretske put it in 1981, "In the beginning was information, the word came later." There is a practice of signaling with information transfer that settles into some sort of a pattern, and eventually what we call meaning or propositional content crystallizes out. The place to start is to study the evolution, biological or cultural, of information transfer in its most simple and tractable forms. But once this is done, naturalists need first to move to evolution of more complex forms of information transfer. And then to an account of the crystallization process that gives us meaning. There often two kinds of information in the same signal: (1) information about the state of the world that the signaler observes (2) information about the act that the receiver will perform on receiving the signal. [See Millikan (1984), Harms (2004), Skyrms (2010)]. The meaning that crystalizes out about the states, we will single out here as propositional meaning. The simplest account that comes to mind will not quite do, as a general account of this kind of meaning, although it may be close to the mark in especially favorable situations. -
Information Games and Robust Trading Mechanisms
Information Games and Robust Trading Mechanisms Gabriel Carroll, Stanford University [email protected] October 3, 2017 Abstract Agents about to engage in economic transactions may take costly actions to influence their own or others’ information: costly signaling, information acquisition, hard evidence disclosure, and so forth. We study the problem of optimally designing a mechanism to be robust to all such activities, here termed information games. The designer cares about welfare, and explicitly takes the costs incurred in information games into account. We adopt a simple bilateral trade model as a case study. Any trading mechanism is evaluated by the expected welfare, net of information game costs, that it guarantees in the worst case across all possible games. Dominant- strategy mechanisms are natural candidates for the optimum, since there is never any incentive to manipulate information. We find that for some parameter values, a dominant-strategy mechanism is indeed optimal; for others, the optimum is a non- dominant-strategy mechanism, in which one party chooses which of two trading prices to offer. Thanks to (in random order) Parag Pathak, Daron Acemoglu, Rohit Lamba, Laura Doval, Mohammad Akbarpour, Alex Wolitzky, Fuhito Kojima, Philipp Strack, Iv´an Werning, Takuro Yamashita, Juuso Toikka, and Glenn Ellison, as well as seminar participants at Michigan, Yale, Northwestern, CUHK, and NUS, for helpful comments and discussions. Dan Walton provided valuable research assistance. 1 Introduction A large portion of theoretical work in mechanism design, especially in the world of market design applications, has focused on dominant-strategy (or strategyproof ) mechanisms — 1 those in which each agent is asked for her preferences, and it is always in her best interest to report them truthfully, no matter what other agents are doing. -
Arxiv:1612.07182V2 [Cs.CL] 5 Mar 2017 in a World Populated by Other Agents
Under review as a conference paper at ICLR 2017 MULTI-AGENT COOPERATION AND THE EMERGENCE OF (NATURAL)LANGUAGE Angeliki Lazaridou1∗, Alexander Peysakhovich2, Marco Baroni2;3 1Google DeepMind, 2Facebook AI Research, 3University of Trento [email protected], falexpeys,[email protected] ABSTRACT The current mainstream approach to train natural language systems is to expose them to large amounts of text. This passive learning is problematic if we are in- terested in developing interactive machines, such as conversational agents. We propose a framework for language learning that relies on multi-agent communi- cation. We study this learning in the context of referential games. In these games, a sender and a receiver see a pair of images. The sender is told one of them is the target and is allowed to send a message from a fixed, arbitary vocabulary to the receiver. The receiver must rely on this message to identify the target. Thus, the agents develop their own language interactively out of the need to communi- cate. We show that two networks with simple configurations are able to learn to coordinate in the referential game. We further explore how to make changes to the game environment to cause the “word meanings” induced in the game to better re- flect intuitive semantic properties of the images. In addition, we present a simple strategy for grounding the agents’ code into natural language. Both of these are necessary steps towards developing machines that are able to communicate with humans productively. 1 INTRODUCTION I tried to break it to him gently [...] the only way to learn an unknown language is to interact with a native speaker [...] asking questions, holding a conversation, that sort of thing [...] If you want to learn the aliens’ language, someone [...] will have to talk with an alien. -
Signaling Games
Signaling Games Farhad Ghassemi Abstract - We give an overview of signaling games and their relevant so- lution concept, perfect Bayesian equilibrium. We introduce an example of signaling games and analyze it. 1 Introduction In the general framework of incomplete information or Bayesian games, it is usually assumed that information is equally distributed among players; i.e. there exists a commonly known probability distribution of the unknown parameter(s) of the game. However, very often in the real life, we are confronted with games in which players have asymmetric information about the unknown parameter of the game; i.e. they have different probability distributions of the unknown parameter. As an example, consider a game in which the unknown parameter of the game can be measured by the players but with different degrees of accuracy. Those players that have access to more accurate methods of measurement are definitely in an advantageous position. In extreme cases of asymmetric information games, one player has complete information about the unknown parameter of the game while others only know it by a probability distribution. In these games, the information is completely one-sided. The informed player, for instance, may be the only player in the game who can have different types and while he knows his type, other do not (e.g. a prospect job applicant knows if he has high or low skills for a job but the employer does not) or the informed player may know something about the state of the world that others do not (e.g. a car dealer knows the quality of the cars he sells but buyers do not). -
Perfect Conditional E-Equilibria of Multi-Stage Games with Infinite Sets
Perfect Conditional -Equilibria of Multi-Stage Games with Infinite Sets of Signals and Actions∗ Roger B. Myerson∗ and Philip J. Reny∗∗ *Department of Economics and Harris School of Public Policy **Department of Economics University of Chicago Abstract Abstract: We extend Kreps and Wilson’s concept of sequential equilibrium to games with infinite sets of signals and actions. A strategy profile is a conditional -equilibrium if, for any of a player’s positive probability signal events, his conditional expected util- ity is within of the best that he can achieve by deviating. With topologies on action sets, a conditional -equilibrium is full if strategies give every open set of actions pos- itive probability. Such full conditional -equilibria need not be subgame perfect, so we consider a non-topological approach. Perfect conditional -equilibria are defined by testing conditional -rationality along nets of small perturbations of the players’ strate- gies and of nature’s probability function that, for any action and for almost any state, make this action and state eventually (in the net) always have positive probability. Every perfect conditional -equilibrium is a subgame perfect -equilibrium, and, in fi- nite games, limits of perfect conditional -equilibria as 0 are sequential equilibrium strategy profiles. But limit strategies need not exist in→ infinite games so we consider instead the limit distributions over outcomes. We call such outcome distributions per- fect conditional equilibrium distributions and establish their existence for a large class of regular projective games. Nature’s perturbations can produce equilibria that seem unintuitive and so we augment the game with a net of permissible perturbations. -
Game Theory and Scalar Implicatures
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by UCL Discovery Game Theory and Scalar Implicatures Daniel Rothschild∗ September 4, 2013 1 Introduction Much of philosophy of language and linguistics is concerned with showing what is special about language. One of Grice’s (1967/1989) contributions, against this tendency, was to treat speech as a form of rational activity, subject to the same sorts of norms and expectations that apply to all such activity. This gen- eral perspective has proved very fruitful in pragmatics. However, it is rarely explicitly asked whether a particular pragmatic phenomenon should be under- stood entirely in terms of rational agency or whether positing special linguistic principles is necessary. This paper is concerned with evaluating the degree to which a species of simple pragmatic inferences, scalar implicatures, should be viewed as a form of rational inference. A rigorous answer to this last ques- tion requires using the theoretical resources of game theory. I show that weak- dominance reasoning, a standard form of game-theoretic reasoning, allows us to cash out the derivation of simple scalar implicatures as a form of rational infer- ence. I argue that this account of the scalar implicatures is more principled and robust than other explanations in the game theory and pragmatics literature. However, we can still see that deriving Gricean implicatures on the basis of decision and game-theoretic tools is not nearly as straightforward as we might hope, and the ultimate tools needed are disquietingly powerful. ∗ This paper is a distant descendent of my first, tenative foray into these issues, “Grice, Ratio- nality, and Utterance Choice”. -
Signaling Games Y ECON 201B - Game Theory
Notes on Signaling Games y ECON 201B - Game Theory Guillermo Ordoñez UCLA February 23, 2007 1 Understanding a Signaling Game Consider the following game. This is a typical signaling game that follows the classical "beer and quiche" structure. In these notes I will discuss the elements of this particular type of games, equilibrium concepts to use and how to solve for pooling, separating, hybrid and completely mixed sequential equilibria. 1.1 Elements of the game The game starts with a "decision" by Nature, which determines whether player 1 is of type I or II with a probability p = Pr(I) (in this example we assume 1 p = 2 ). Player 1, after learning his type, must decide whether to play L or R. Since player 1 knows his type, the action will be decided conditioning on it. 0 These notes were prepared as a back up material for TA session. If you have any questions or comments,y or notice any errors or typos, please drop me a line at [email protected] 1 After player 1 moves, player 2 is able to see the action taken by player 1 but not the type of player 1. Hence, conditional on the action observed she has to decide whether to play U or D. Hence, it’spossible to de…ne strategies for each player (i) as For player 1, a mapping from types to actions 1 : I aL + (1 a)R and II bL + (1 b)R ! ! For player 2, a mapping from player 1’sactions to her own actions 2 : L xU + (1 x)D and R yU + (1 y)D ! ! In this game there is no subgame since we cannot …nd any single node where a game completely separated from the rest of the tree starts. -
Perfect Bidder Collusion Through Bribe and Request*
Perfect bidder collusion through bribe and request* Jingfeng Lu† Zongwei Lu ‡ Christian Riis§ May 31, 2021 Abstract We study collusion in a second-price auction with two bidders in a dy- namic environment. One bidder can make a take-it-or-leave-it collusion pro- posal, which consists of both an offer and a request of bribes, to the opponent. We show that there always exists a robust equilibrium in which the collusion success probability is one. In the equilibrium, for each type of initiator the expected payoff is generally higher than the counterpart in any robust equi- libria of the single-option model (Eso¨ and Schummer(2004)) and any other separating equilibria in our model. Keywords: second-price auction, collusion, multidimensional signaling, bribe JEL codes: D44, D82 arXiv:1912.03607v2 [econ.TH] 28 May 2021 *We are grateful to the editors in charge and an anonymous reviewer for their insightful comments and suggestions, which greatly improved the quality of our paper. Any remaining errors are our own. †Department of Economics, National University of Singapore. Email: [email protected]. ‡School of Economics, Shandong University. Email: [email protected]. §Department of Economics, BI Norwegian Business School. Email: [email protected]. 1 1 Introduction Under standard assumptions, auctions are a simple yet effective economic insti- tution that allows the owner of a scarce resource to extract economic rents from buyers. Collusion among bidders, on the other hand, can ruin the rents and hence should be one of the main issues that are always kept in the minds of auction de- signers with a revenue-maximizing objective. -
Selectionfree Predictions in Global Games with Endogenous
Theoretical Economics 8 (2013), 883–938 1555-7561/20130883 Selection-free predictions in global games with endogenous information and multiple equilibria George-Marios Angeletos Department of Economics, Massachusetts Institute of Technology, and Department of Economics, University of Zurich Alessandro Pavan Department of Economics, Northwestern University Global games with endogenous information often exhibit multiple equilibria. In this paper, we show how one can nevertheless identify useful predictions that are robust across all equilibria and that cannot be delivered in the common- knowledge counterparts of these games. Our analysis is conducted within a flexi- ble family of games of regime change, which have been used to model, inter alia, speculative currency attacks, debt crises, and political change. The endogeneity of information originates in the signaling role of policy choices. A novel procedure of iterated elimination of nonequilibrium strategies is used to deliver probabilis- tic predictions that an outside observer—an econometrician—can form under ar- bitrary equilibrium selections. The sharpness of these predictions improves as the noise gets smaller, but disappears in the complete-information version of the model. Keywords. Global games, multiple equilibria, endogenous information, robust predictions. JEL classification. C7, D8, E5, E6, F3. 1. Introduction In the last 15 years, the global-games methodology has been used to study a variety of socio-economic phenomena, including currency attacks, bank runs, debt crises, polit- ical change, and party leadership.1 Most of the appeal of this methodology for applied George-Marios Angeletos: [email protected] Alessandro Pavan: [email protected] This paper grew out of prior joint work with Christian Hellwig and would not have been written without our earlier collaboration; we are grateful for his contribution during the early stages of the project. -
Game Theory for Linguists
Overview Review: Session 1-3 Rationalizability, Beliefs & Best Response Signaling Games Game Theory for Linguists Fritz Hamm, Roland Mühlenbernd 9. Mai 2016 Game Theory for Linguists Overview Review: Session 1-3 Rationalizability, Beliefs & Best Response Signaling Games Overview Overview 1. Review: Session 1-3 2. Rationalizability, Beliefs & Best Response 3. Signaling Games Game Theory for Linguists Overview Review: Session 1-3 Rationalizability, Beliefs & Best Response Signaling Games Conclusions Conclusion of Sessions 1-3 I a game describes a situation of multiple players I that can make decisions (choose actions) I that have preferences over ‘interdependent’ outcomes (action profiles) I preferences are defined by a utility function I games can be defined by abstracting from concrete utility values, but describing it with a general utility function (c.f. synergistic relationship, contribution to public good) I a solution concept describes a process that leads agents to a particular action I a Nash equilibrium defines an action profile where no agent has a need to change the current action I Nash equilibria can be determined by Best Response functions, or by ‘iterated elimination’ of Dominated Actions Game Theory for Linguists Overview Review: Session 1-3 Rationalizability, Beliefs & Best Response Signaling Games Rationalizability Rationalizability I The Nash equilibrium as a solution concept for strategic games does not crucially appeal to a notion of rationality in a players reasoning. I Another concept that is more explicitly linked to a reasoning process of players in a one-shot game is called ratiolalizability. I The set of rationalizable actions can be found by the iterated strict dominance algorithm: I Given a strategic game G I Do the following step until there aren’t dominated strategies left: I for all players: remove all dominated strategies in game G Game Theory for Linguists Overview Review: Session 1-3 Rationalizability, Beliefs & Best Response Signaling Games Rationalizability Nash Equilibria and Rationalizable Actions 1. -
Sequential Preference Revelation in Incomplete Information Settings”
Online Appendix for “Sequential preference revelation in incomplete information settings” † James Schummer∗ and Rodrigo A. Velez May 6, 2019 1 Proof of Theorem 2 Theorem 2 is implied by the following result. Theorem. Let f be a strategy-proof, non-bossy SCF, and fix a reporting order Λ ∆(Π). Suppose that at least one of the following conditions holds. 2 1. The prior has Cartesian support (µ Cartesian) and Λ is deterministic. 2 M 2. The prior has symmetric Cartesian support (µ symm Cartesian) and f is weakly anonymous. 2 M − Then equilibria are preserved under deviations to truthful behavior: for any N (σ,β) SE Γ (Λ, f ), ,µ , 2 h U i (i) for each i N, τi is sequentially rational for i with respect to σ i and βi ; 2 − (ii) for each S N , there is a belief system such that β 0 ⊆ N ((σ S ,τS ),β 0) SE β 0(Λ, f ), ,µ . − 2 h U i Proof. Let f be strategy-proof and non-bossy, Λ ∆(Π), and µ Cartesian. Since the conditions of the two theorems are the same,2 we refer to2 arguments M ∗Department of Managerial Economics and Decision Sciences, Kellogg School of Manage- ment, Northwestern University, Evanston IL 60208; [email protected]. †Department of Economics, Texas A&M University, College Station, TX 77843; [email protected]. 1 made in the proof of Theorem 1. In particular all numbered equations refer- enced below appear in the paper. N Fix an equilibrium (σ,β) SE Γ (Λ, f ), ,µ .